Hello. I do not like to offer any ideas or instruct on the introduction of something, but still I had an idea. Many players want to make housing more functional and useful. Some want to see farms.
I must say that I don’t want to see large farms and fields in the game, because ESO is not a sandbox with complex crafting, so I don’t think it’s necessary to burden the game with something like that. I also don't want to give players the option to grow their own ingredients for some reason.
My suggestion is to make some ingredients for alchemy, maybe some new food recipes that can only be obtained from special stations.
For example. There will probably be a chapter on Telvanni in the future. There may be a chain of 3 quests, telling about some mycologist wizard who brought a new kind of mushrooms of two types (2 new unique alchemical ingredients). But these mushrooms cannot be found in nature, only grown in special conditions. For each quest, the wizard rewards us first with a small, then medium, then a large farm for each type of mushroom. Not too big to put it neatly on the table. These farms would be added to the collection, and would be the same for all houses, like chests (I think it is not necessary to explain why). In order to start growing mushrooms, a special resource would be needed, which could be obtained from the conditional "anchors" of the chapter.
The farms themselves look like closed terrariums of various sizes, where as the mushrooms grow, they begin to glow and shimmer with pink gold or some other shades (just not blue and red, there is too much of this light in the game)
So in the future it would be possible to non regular add such unique ingredients, including for provisions, in the future. And a wide variety of types. For example, to buy an echatere that would crap with useful ingredients for whatever
Edited by ZOS_Bill on October 6, 2022 4:39PM