FeedbackOnly wrote: »They buffed the test dummy @Billium813
Billium813 wrote: »FeedbackOnly wrote: »They buffed the test dummy @Billium813
Ya, I know, and I saw the previous comment too. I was only referring to "120k DPS builds" to point at the 0.01% builds players are pushing towards and how it seems there are way fewer ways post-U35 to approach acceptable DPS numbers to complete content. I was using "120k DPS builds" to say that there are still builds that exceed the DPS that ZOS should be working to reduce. Lowering everyone's DPS didn't eliminate those builds, it made them fewer in number and consolidated them, but at the cost of running many "mid builds" out of the scene.
FeedbackOnly wrote: »This is true they just made the problem worse for the common player. Like sid they forget on eso live they said content was designed for 25k DPS that's on 6 million dummy. Now you got those people doing 16k DPS not finishing content while top end is just find
Billium813 wrote: »FeedbackOnly wrote: »This is true they just made the problem worse for the common player. Like sid they forget on eso live they said content was designed for 25k DPS that's on 6 million dummy. Now you got those people doing 16k DPS not finishing content while top end is just find
Top end is annoyed at u35 because they had to change their entire builds. And it wasn't just 1 or 2 classes/skills, everyone had to change to get back to the top 0.1% again and some are still struggling. And they worry that this is how itll be all the time. Once you get into the top 0.1% and have your build set, they don't like having to change everything, rebuild, and spend money on gold mats.
Would you cite some of those comments of experienced players rejoicing at others not being able to play the content? There were inexperienced players cheering about how 'weaving doesn't matter now' without understanding the full impact the changes had on them, and experienced players clearly outlining to ZOS how these changes would hurt players across the game. If ZOS were to have listened to the upper tier of players they wouldn't have put out update 35 as they did, so please don't try to thrraow blame.
Well I'm around CP560, a damage dealer not good at dealing damage, still can't weave good, at least not consistently and whenever I'm in a dungeon, even in a normal one, I feel like other people are doing better than me, especially in boss fights.
There are moments where I attack a mob while the group moving on, the mob loses health but I have to attack a couple more times to kill it. This exact scenario happens so frequently. And sometimes one of groupmates see me dealing with it, they just run next to me, one shot the damn thing and we move on. Hey, there are some fights I think I was OK too but it's never consistent. Many times I find myself just not enough, running around like crazy to escape from boss AOE's, trying every skill and attack to deal more damage yet feel like I'm being carried hard.
Considering I'm using dungeon finder every single time, almost every time I happen to end up with nice people, who either help me or the the group was just too good that I didn't had to do much or they just didn't care anyway. But I want to be able to explore and complete dungeons, do pledges, trials, raids, I just don't want to be a burden to other people while doing those.
So yes, there is definitely a big gap between good players and casuals like me, and I am willing to improve myself. I did a lot of Googling just do improve my damage, spent a lot of time to get better equipment, reconstructed my skill tree, got some more skill points to improve some important passives here and there, yet, when I go to my guild house to test my improved character on a trial dummy, it's a disappointment DPS wise... And I am pretty sure I have nice armor sets for a casual, at least purple, with monster and epic items and all.
I know that I'm a bad player, at least for now, but the game does not help me anyway to improve myself, other than making me feel weak compared to others. I have no idea how making the content harder helps news or casuals to do better in the game. I had zero training when starting this game and had no idea about weaving, global cooldown etc. I gathered information here and there, but it's just not enough yet. I would love it if they tell me what's the optimal and what's the acceptable damage I should be making based on my current armor, weapon and skills. At least something like the screen that show up when you die in a boss fight, telling you how your helmet is not good as your other armor or you should consume a potion or a food to improve your stats, tell me what's wrong with my rotation, when and how should I attack and when and how should I block, run or stand...
Ishtarknows wrote: »Well I'm around CP560, a damage dealer not good at dealing damage, still can't weave good, at least not consistently and whenever I'm in a dungeon, even in a normal one, I feel like other people are doing better than me, especially in boss fights.
There are moments where I attack a mob while the group moving on, the mob loses health but I have to attack a couple more times to kill it. This exact scenario happens so frequently. And sometimes one of groupmates see me dealing with it, they just run next to me, one shot the damn thing and we move on. Hey, there are some fights I think I was OK too but it's never consistent. Many times I find myself just not enough, running around like crazy to escape from boss AOE's, trying every skill and attack to deal more damage yet feel like I'm being carried hard.
Considering I'm using dungeon finder every single time, almost every time I happen to end up with nice people, who either help me or the the group was just too good that I didn't had to do much or they just didn't care anyway. But I want to be able to explore and complete dungeons, do pledges, trials, raids, I just don't want to be a burden to other people while doing those.
So yes, there is definitely a big gap between good players and casuals like me, and I am willing to improve myself. I did a lot of Googling just do improve my damage, spent a lot of time to get better equipment, reconstructed my skill tree, got some more skill points to improve some important passives here and there, yet, when I go to my guild house to test my improved character on a trial dummy, it's a disappointment DPS wise... And I am pretty sure I have nice armor sets for a casual, at least purple, with monster and epic items and all.
I know that I'm a bad player, at least for now, but the game does not help me anyway to improve myself, other than making me feel weak compared to others. I have no idea how making the content harder helps news or casuals to do better in the game. I had zero training when starting this game and had no idea about weaving, global cooldown etc. I gathered information here and there, but it's just not enough yet. I would love it if they tell me what's the optimal and what's the acceptable damage I should be making based on my current armor, weapon and skills. At least something like the screen that show up when you die in a boss fight, telling you how your helmet is not good as your other armor or you should consume a potion or a food to improve your stats, tell me what's wrong with my rotation, when and how should I attack and when and how should I block, run or stand...
Consider doing Maelstrom Arena or Vateshran Hollow. These are solo arenas where you only have yourself to rely on. You'll learn more about how your character works, how to still do damage while dodging mechs, and you'll get a nice weapon at the end. If normal is easy enough try vet. VMA used to be the standard back before the weapons dropped on normal - you'd definitely earned the right to carry the VMA weapon then.
As for your dps woes, you won't have the full CP slottables + passives until somewhere around 1200 CP so keep practicing your rotation and as you accumulate more CP it will only increase. It's the well executed rotation that increases dps more than anything else.
Ishtarknows wrote: »Having spent a fair bit of time in Icereach recently filling out my stickerbook it's become slap-in-the-face obvious that the tutorial needs more than what it shows now.
In every run at least one of the DDs had no clue what red lines emanating from an enemy meant, and they happily stood next to and heavy attacked said enemy, ignorant to the fact that:
a) the health bar was gold and the enemy took no damage and
b) the reason they were dying was because they had not interrupted the enemy they were looking at (doing the "interrupt me" animation).
The current tutorial shows light and heavy attacking, dodging and blocking. Nothing about bashing to interrupt or more importantly, using skills alongside said LA or HA. It's not fit for purpose.
The skill gap is far bigger than merely DPS. It's a knowledge gap.
The Elsweyr tutorial did teach those things, so I would be surprised if the current one doesn't, but the issue is after the game freezes time and covers the screen in the blue overlay asking players to input the keys needed to do those things, that's it. There isn't any part in the tutorial where those tools are needed, and after it, you can forget they're a thing for hundreds of hours until happening into a fight where they're required. New players will forget things if they never have to use them.