So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
ForumBully wrote: »So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
Zos used to want us to run dungeons forever to get the right trait. Zos used to want us refarm items that we once had but deconstructed. The point is, things change, and this is another requested change.
ForumBully wrote: »So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
Zos used to want us to run dungeons forever to get the right trait. Zos used to want us refarm items that we once had but deconstructed. The point is, things change, and this is another requested change.
Zodiarkslayer wrote: »I don't get it...
Reconstruction costs 25 crystals.
600÷25=24
How can one Charakter wear 24 pieces of Equipment?
Maybe you should rethink how you go about this?
And traits do not have that much of an impact, as some players are insisting upon. It's not like a build becomes unplayable, because I lack one piece of Bloodthirsty jewelry.
Having a piece in the wrong traits is preferable to not having a piece at all.
But hey, that's just me...
SeaGtGruff wrote: »I just got 10 TCs from playing ToT, so I think that's definitely a viable way of farming TCs.
So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
ForumBully wrote: »So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
Zos used to want us to run dungeons forever to get the right trait. Zos used to want us refarm items that we once had but deconstructed. The point is, things change, and this is another requested change.
I never said things do not change, so I am unsure what the point is. They changed how we got crystals since they added the system. Zenimax made it easier to get transmutation crystals outside of doing PvP and increased the crystal cap.
However, changing the dungeon incentive from the perfect trait to the crystals so we could change traits made sense. Making it so we can sell them and reduce how many people run dungeons does not.
(...)
I have been playing since January, and my first character was always planned on being a crafter --- I studied the crafting system, etc. I have ALL of my other characters I built to explore reset on CP for max gathering .... and I grab EVERY node I see, do my writs on all characters, and even buy surveys, when they are cheap enough.....
(...)
(...)
I have been playing since January, and my first character was always planned on being a crafter --- I studied the crafting system, etc. I have ALL of my other characters I built to explore reset on CP for max gathering .... and I grab EVERY node I see, do my writs on all characters, and even buy surveys, when they are cheap enough.....
(...)
Can you please elaborate? Because crafting surveys are not tradable. Treasure maps are, but not surveys.
Maybe you meant Master Writs?
So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
"Play how you want", right?
chessalavakia_ESO wrote: »ForumBully wrote: »So, this is where everyone draws the line and says 'pay to win', eh?
- Looks at cash shop...- lol.
Just let people sell them on the AH.
Or just do the relevant content. Zenimax clearly wanted us to do specific content to gain crystals and chose to limit how many crystals we can horde, so allowing us to sell them to other players would not make sense.
Zos used to want us to run dungeons forever to get the right trait. Zos used to want us refarm items that we once had but deconstructed. The point is, things change, and this is another requested change.
I never said things do not change, so I am unsure what the point is. They changed how we got crystals since they added the system. Zenimax made it easier to get transmutation crystals outside of doing PvP and increased the crystal cap.
However, changing the dungeon incentive from the perfect trait to the crystals so we could change traits made sense. Making it so we can sell them and reduce how many people run dungeons does not.
One might argue that the dungeon experience is suffering from having too many people that don't want to be present.
For example, the people that are after transmutes will sometimes leave if they get sent to a longer dungeon. As the back-fill system frequently struggles this means players will be doing the dungeon short a player which some players do not enjoy doing.
You also end up with players that are after transmutes queuing for roles that do not match what their character does so they can get a faster match this can lead to runs that aren't necessarily providing a great experience.
arfoster99 wrote: »Uuurgh....with no better options, I shall do as you say sir.
Thank you for your advice.
mook-eb16_ESO wrote: »they are very easy to get , I have so many I cant store them all
arfoster99 wrote: »Zodiarkslayer wrote: »I don't get it...
Reconstruction costs 25 crystals.
600÷25=24
How can one Charakter wear 24 pieces of Equipment?
Maybe you should rethink how you go about this?
And traits do not have that much of an impact, as some players are insisting upon. It's not like a build becomes unplayable, because I lack one piece of Bloodthirsty jewelry.
Having a piece in the wrong traits is preferable to not having a piece at all.
But hey, that's just me...
Erm... it costs 50 transmute crystals to change traits btw. (Which is too high I might add)
-Agree, that might be a little much considering can reconstruct pieces for 25
It seems the price to reconstruct comes down the more you farm a dungeon of whatever sets it provides.
-Thats the idea. If you want to reconstruct a set, farm it all. It aint that hard.
Also traits have a massive impact.
-Meh, massive is too strong a word. All Divines vs No Divines is something like 3.8 crit chance when running thief. I wont say it doesnt matter, but massive, sorry. you will never notice a few "bad" traits in a build.
All the current pieces I have on my character are stupid things like impenetrable, sturdy and well fitted.(why are these are so common?)
-All have same drop chance. Ironically, those traits you listed are mostly PVP/tank traits, where traits are way more important than PVE. I would much rather PVE without divines than PVP without Impen.
What I need are divines & reinforced.
-I almost never used reinforced for whatever that is worth.
Even my weapons have rubbish traits.
-Farm better ones or farm transmutes, its an MMO.
Anyways I have now created a bunch of new characters I don't want just to farm these bloody things.
-Then farm the gear itself. Either way its a farm, and while the Line for P2W is very blury IMO, putting these in the cash shop would certainly be over it.