Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
nmpeople seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
So i have to go with specific a build just to counter a set?
Isn't that the definition of overpowered?
No
It is the inherent character of combat and warfare, just like RL, where you seek asymetrical advantages.
An effective army is organised and in combat coordinated so that it has several options to engage with differing asymetries.
An effective PVP group is organised so that it has also several options at hand. A bit of specialising and coordinating.
Approaching PVP as solo players "doing their thing" will always be inferior to coordinated groups.
Rock-Paper-Scissors
That's all very nice, but a set which forces you to build your entire character around trying to counter it is still overpowered.
Not every player needs to rebuild their entire character, but all should know and be aware in the heat of the fight which of their abilities feed more health than deliver damage.
Some players will have fun to make a more dedicated anti-Mara's build.
When it is about solo Mara's trolls I would not bother too much.
In my opinion the criterium on how and how much to tweak the set should be based on how well countering goes in tactics and used abilities against groups of players with Mara's as elementary part of their group combat power.
But Mara's as a counter against everybody and their dog negative effects stacking is fine with me.
Something that forces you to adapt by playing a certain (less powerful) way is fine. Something that forces you to completely change your build around to engage at all isn't. Especially so for item sets, since unlike abilities, the vast amount of sets in the game makes it impossible to build around all of them at the same time.
I'd be very careful with negative effects on the wearer if accordingly powerful positive effects aren't guaranteed. It would be very frustrating to have your own gear work against you when your build is already being countered.
A lot of discussion on how bad the set will be without knowing what the healing numbers are getting changed to. An increase in the heal with a 1 second gcd could still make it the best defensive set in the game. A full purge every 15 seconds with a hot and a burst heal is incredibly strong imo.
It is the most blatantly broken defensive set that has ever been in the game. Full stop.
It is the most blatantly broken defensive set that has ever been in the game. Full stop.
Another streamer whining about ANYTHING that kills them (or anythign that prevents them from stomping everyone else). You guys will nerf the entire game as long as you don't die to another player. Fact.
It is the most blatantly broken defensive set that has ever been in the game. Full stop.
Another streamer whining about ANYTHING that kills them (or anythign that prevents them from stomping everyone else). You guys will nerf the entire game as long as you don't die to another player. Fact.
It is the most blatantly broken defensive set that has ever been in the game. Full stop.
Another streamer whining about ANYTHING that kills them (or anythign that prevents them from stomping everyone else). You guys will nerf the entire game as long as you don't die to another player. Fact.
A lot of discussion on how bad the set will be without knowing what the healing numbers are getting changed to. An increase in the heal with a 1 second gcd could still make it the best defensive set in the game. A full purge every 15 seconds with a hot and a burst heal is incredibly strong imo.
Yeah. I am extremely confident that if mara's is reverted to the original heal value, given a 1s cooldown, and the purge is left untouched - it will still be the strongest defensive set in the game by a good margin.
If they decide to follow through with buffing the purge aspect, the set will continue to be broken and overperforming - the reason will just shift from the lack of a cooldown, to an overperforming purge.
I mean, with the original heal value/1s cooldown/15s purge - this set is literally wyrd tree and robes of the hist combined. It is actually better than robes of the hist, because in general it is easier and more common to proc the mara's HOT requirement than it is to be hit with a disabling effect specifically like hist requires. It is better than wyrd tree, because the purge is actually also a burst heal.
I really, truly hope they don't make a mistake AGAIN with this set. We've been through months of feedback now. People from the forums and the PTS are tired of being ignored about it. Players ingame are tired of fighting it.
It is the most blatantly broken defensive set that has ever been in the game. Full stop.
Another streamer whining about ANYTHING that kills them (or anythign that prevents them from stomping everyone else). You guys will nerf the entire game as long as you don't die to another player. Fact.
ForumBully wrote: »It is the most blatantly broken defensive set that has ever been in the game. Full stop.
Another streamer whining about ANYTHING that kills them (or anythign that prevents them from stomping everyone else). You guys will nerf the entire game as long as you don't die to another player. Fact.
People defending a crutch is always sadder than those saying the crutch shouldn't exist. Sounds more like you want to keep the broken sets to help yourself survive against these "streamers".
Good players will use broken sets while being honest about the imbalance the sets create. Bad players will use broken sets and be dishonest about the negative effect on combat.