Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
I was thinking here, if everybody starts wearing Mara's Balm, nobody will die. Peace will be achieved. The war will be over. "Make love, not war" - totally radiates from Mara, the goddess of love. This is all part of a greater plan.
ForumBully wrote: »Karma2Burn wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Ahh so RoA need a nerf! Ok we can talk about that then
YES! its the one that needed the nerf not dcon but everyone cried about dcon because it was the only one they actually could see!
Sounds like you're wearing an inferior set since ROA is the real issue. Just switch to ROA
QuintusVaLari wrote: »
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
[snip]
Rush of agony set has a cooldown so you must mean you are fighting a group that is all wearing it... and you're not getting hit by ANY other CC to give CC immunity which then stops further RoA? And this group that is all running Rush of Agony is large enough that you run out stam when you're only blocking from pure RoA procs alone meaning the group has to be.. what? 20+ people?
This sounds... unlikely on every level.
Holycannoli wrote: »Oreyn_Bearclaw wrote: »I think that is 100% correct. Still doesn't change the fact that this set is beyond broken, and that the amount of calculations this set must perform to operate must be staggering. Might be good in theory, but the execution was a complete miss.
If the game parameters don't allow them to make the set function how they want, then it should be removed.
I have no problem with removing it. Nocturnal's Ploy was nerfed to a point where it's almost like removing it. Do the same with Mara's.
If not, add a cooldown. Not one second although even that is better than it is currently. It's too strong in PvP and too taxing on the servers in large battles with everyone wearing it. Noone will ever convince me that the performance issues and crashes with U35 aren't because a lot of people are causing unlimited Mara's Balm calculations all at once.
Oreyn_Bearclaw wrote: »Holycannoli wrote: »Oreyn_Bearclaw wrote: »I think that is 100% correct. Still doesn't change the fact that this set is beyond broken, and that the amount of calculations this set must perform to operate must be staggering. Might be good in theory, but the execution was a complete miss.
If the game parameters don't allow them to make the set function how they want, then it should be removed.
I have no problem with removing it. Nocturnal's Ploy was nerfed to a point where it's almost like removing it. Do the same with Mara's.
If not, add a cooldown. Not one second although even that is better than it is currently. It's too strong in PvP and too taxing on the servers in large battles with everyone wearing it. Noone will ever convince me that the performance issues and crashes with U35 aren't because a lot of people are causing unlimited Mara's Balm calculations all at once.
I don't think the cooldown removes the calculation issues, which is why I am not sure simply nerfing the set is enough. This set is rotten to its core as far as I can tell. If they wont remove it, it needs completely reworked from the ground up.
I would also like to see ZOS actually acknowledge a mistake and remove a set that should never have been released. Probably wishful thinking...
I really need to get fully back into PvP again. What I'm reading is if I spam Engulfing Flames into a crowd of people wearing this set I'm basically healing them for every single cast after the first. Well, that's definitely a problem lol.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Militan1404 wrote: »[snip] Didnt use plaguebreak, dark convergence or oakensoul and on consolle so havent still havent tried nocturnal or mara’s but but i adapt. And those sounds fun and make pvp more intresting and make more playstyles work. And its not like those sets are op, its the other the other sets are nerfd to death by all the complaining and crying here. And remember that the forum here and reddit is just a small part of the community on this game so what you think the game needs is not equal what the majority wants(not saying that i know what they wants), but since those sets are some of the most popular used in pvp it seems like people enjoys them.
So to say, the only way to counter mara is burst
Heya folks,
Most people do not understand how ablative damages works. And then get lost with sets like mara because they do no damages while using spammable skills.. most of the best burst windows come with combo.
So to say, the only way to counter mara is burst. Design your build around burst efficiency and then you are pretty good.
I have no issues with mara to be honest, I find most people wearing it very squishy even before the nerf and today was even more funny because they rely completely with the procs.
Since alpha, eso has frequently meta shift, if you are a pvp player, then adapt and turn the tide. People who wants a nerf about mara are not pvp dogs just pretender and find someone unkillable unacceptable instead of learning.
We all remember early on the hordes of vampire spamming (literally) the bats, while gaining health back with the PbAoe damage, and still gathering ult. Was insane and stayed on live until the disappearance of the veteran level.. well we had to learn how to counter them.
Same with the sorcs pleb stacking damage shield while moving elsewhere with streak and still doing a ton of damage in very little time. What about trolls kings builds stacking a huge amount of health recovery, being almost unkillable without astonishing burst with major and minor defile.
Thats life, let it be and find a way to do better instead of requesting nerfs all the time. At the end of the day, this is ESO community fault if Zenimax studio provides major changes the game every few months.
cheers
TheGreatBlackBear wrote: »Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
Heya folks,
Most people do not understand how ablative damages works. And then get lost with sets like mara because they do no damages while using spammable skills.. most of the best burst windows come with combo.
So to say, the only way to counter mara is burst. Design your build around burst efficiency and then you are pretty good.
I have no issues with mara to be honest, I find most people wearing it very squishy even before the nerf and today was even more funny because they rely completely with the procs.
Since alpha, eso has frequently meta shift, if you are a pvp player, then adapt and turn the tide. People who wants a nerf about mara are not pvp dogs just pretender and find someone unkillable unacceptable instead of learning.
We all remember early on the hordes of vampire spamming (literally) the bats, while gaining health back with the PbAoe damage, and still gathering ult. Was insane and stayed on live until the disappearance of the veteran level.. well we had to learn how to counter them.
Same with the sorcs pleb stacking damage shield while moving elsewhere with streak and still doing a ton of damage in very little time. What about trolls kings builds stacking a huge amount of health recovery, being almost unkillable without astonishing burst with major and minor defile.
Thats life, let it be and find a way to do better instead of requesting nerfs all the time. At the end of the day, this is ESO community fault if Zenimax studio provides major changes the game every few months.
cheers
MEBengalsFan2001 wrote: »Heya folks,
Most people do not understand how ablative damages works. And then get lost with sets like mara because they do no damages while using spammable skills.. most of the best burst windows come with combo.
So to say, the only way to counter mara is burst. Design your build around burst efficiency and then you are pretty good.
I have no issues with mara to be honest, I find most people wearing it very squishy even before the nerf and today was even more funny because they rely completely with the procs.
Since alpha, eso has frequently meta shift, if you are a pvp player, then adapt and turn the tide. People who wants a nerf about mara are not pvp dogs just pretender and find someone unkillable unacceptable instead of learning.
We all remember early on the hordes of vampire spamming (literally) the bats, while gaining health back with the PbAoe damage, and still gathering ult. Was insane and stayed on live until the disappearance of the veteran level.. well we had to learn how to counter them.
Same with the sorcs pleb stacking damage shield while moving elsewhere with streak and still doing a ton of damage in very little time. What about trolls kings builds stacking a huge amount of health recovery, being almost unkillable without astonishing burst with major and minor defile.
Thats life, let it be and find a way to do better instead of requesting nerfs all the time. At the end of the day, this is ESO community fault if Zenimax studio provides major changes the game every few months.
cheers
Other games you can either do little to no damage and survive by healing or tanking in PVP. A damage dealer doesn't heal all that well or have high resistance but can dish out quite a bit damage. That balance allows tanks and healers to go toe to toe with DPS and against each other. However, in ESO we get high resistance, high damage and good healing so you can run into player who are tanky, do great damage and can go from almost 5% health to almost 100% in one or two heals.
Skill in ESO is based more on CP, gear sets, glitching, using broken abilities/ultimate, etc... PVP in this game doesn't require skill, just learn what is broken ATM and abuse it until the next mod and rinse and repeat.
Other games when I was on my healer vs a tank it was fun and took some time for one of us to go down. On my damage dealer in PVP vs a tank or healer I was a bit squishy compared to the tank and healing was not all that great but I could easily take their life down as they barely did damage compared to a damage dealer.
My recommendations on fixing PVP can be done through modifying how roles get impacted in PVP zones. This would impact the experience a bit more but still leave players the option of playing how they want but now playing as a healer, damage dealer or tank changes what bonuses or penalty you get in PVP zones.
So to say, the only way to counter mara is burst
And this everyone, reveals the problem. Most players aren't doing enough damage in a short amount of time. We got players firing off ults and skills who more than likely are just pounding their keyboards, hoping something happens.
I've observed burst dmg on Mara players, and it does work. If it's a ball group, this is more difficult and a counter team has to be focusing only the mara player.
One of the issues with PVP is players don't focus down one player and move on to the next. They instead just randomly fire off skills on anyone they see who is not their own faction. This almost always results in a wipe if they are up against a ball group.
I was thinking here, if everybody starts wearing Mara's Balm, nobody will die. Peace will be achieved. The war will be over. "Make love, not war" - totally radiates from Mara, the goddess of love. This is all part of a greater plan.
I really need to get fully back into PvP again. What I'm reading is if I spam Engulfing Flames into a crowd of people wearing this set I'm basically healing them for every single cast after the first. Well, that's definitely a problem lol.
Holycannoli wrote: »I was thinking here, if everybody starts wearing Mara's Balm, nobody will die. Peace will be achieved. The war will be over. "Make love, not war" - totally radiates from Mara, the goddess of love. This is all part of a greater plan.
Ball groups full of Mara's Balm wearers crashing into each other and accomplishing nothing.
Yep, Jabs heals them three times in one and a half seconds. And if they have healing CP, skills, sets, and passives, you will actually be healing them more with each attack than you are damaging them.
Holycannoli wrote: »
I really need to get fully back into PvP again. What I'm reading is if I spam Engulfing Flames into a crowd of people wearing this set I'm basically healing them for every single cast after the first. Well, that's definitely a problem lol.
Yep, Jabs heals them three times in one and a half seconds. And if they have healing CP, skills, sets, and passives, you will actually be healing them more with each attack than you are damaging them. Now imagine 20 templars standing around jabbing a Mara's troll.... wondering why they are immortal. And that's after the latest nerf, lol
And that's why people are incredulous that this information has been available to ZOS for months, and yet it's still the most broken set ever introduced. But they are keeping an eye on it. Unfortunately we are unable to avoid looking at it 24/7 in Cyrodiil, IC, and battlegrounds.
Woah woah woah, the snare on jabs heals you per hit? Okey that's hilarious I might go buy this for duels against Templars until it gets fixed haha.
Heya folks,
Most people do not understand how ablative damages works. And then get lost with sets like mara because they do no damages while using spammable skills.. most of the best burst windows come with combo.
So to say, the only way to counter mara is burst. Design your build around burst efficiency and then you are pretty good.
I have no issues with mara to be honest, I find most people wearing it very squishy even before the nerf and today was even more funny because they rely completely with the procs.
Since alpha, eso has frequently meta shift, if you are a pvp player, then adapt and turn the tide. People who wants a nerf about mara are not pvp dogs just pretender and find someone unkillable unacceptable instead of learning.
We all remember early on the hordes of vampire spamming (literally) the bats, while gaining health back with the PbAoe damage, and still gathering ult. Was insane and stayed on live until the disappearance of the veteran level.. well we had to learn how to counter them.
Same with the sorcs pleb stacking damage shield while moving elsewhere with streak and still doing a ton of damage in very little time. What about trolls kings builds stacking a huge amount of health recovery, being almost unkillable without astonishing burst with major and minor defile.
Thats life, let it be and find a way to do better instead of requesting nerfs all the time. At the end of the day, this is ESO community fault if Zenimax studio provides major changes the game every few months.
cheers