acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
Just saw a youtube vid of a guy in Maras after the 'adjustment'. Approx a dozen other players were unable to lower the health bar to below (generously) 75%.
This is stupid.
You can't kill anyone in PVP, What is the reasoning here. Like what was the desired outcome?
Really shows the imbalance of these sets. If they keep the heal with the cleanse, one would think Wyrd Tree's Blessing would also get a heal or something else which brings its power ratio up, right? We already have over a hundred sets which are viewed as useless. Rhetorical question: why don't we see them being brought into line with what's getting released every couple months, or have those new sets being in line with existing sets?There is already a set in the game that gives you a purge every 15 seconds. So does Mara's Balm even need a heal after cleansing all negative effects? Having a constant heal on a 1 second cooldown as you propose is pretty powerful as is. But your idea to "trigger a larger heal when the cleanse occurs" is really unnecessary, and it is arguable if there should be a heal here at all.
Just saw a youtube vid of a guy in Maras after the 'adjustment'. Approx a dozen other players were unable to lower the health bar to below (generously) 75%.
This is stupid.
You can't kill anyone in PVP, What is the reasoning here. Like what was the desired outcome?
"Approx a dozen other players were unable to lower the health bar to below (generously) 75%"
A lot of low DPS ticks/negative effects is just feeding Maras.
This remembers me on Malubeth getting introduced back in 2016
Low DPS players swarming around the Malubeth player, always enough of them within the 8 meter... (feeding Malubeth)
Maras does certainly need tweaking,
but attacking with more damage per tick or just raw plain damage spamming (like frags or even HAs) would already lessen and stop feeding the monster.
Rock, scissor, paper
Just saw a youtube vid of a guy in Maras after the 'adjustment'. Approx a dozen other players were unable to lower the health bar to below (generously) 75%.
This is stupid.
You can't kill anyone in PVP, What is the reasoning here. Like what was the desired outcome?
"Approx a dozen other players were unable to lower the health bar to below (generously) 75%"
A lot of low DPS ticks/negative effects is just feeding Maras.
This remembers me on Malubeth getting introduced back in 2016
Low DPS players swarming around the Malubeth player, always enough of them within the 8 meter... (feeding Malubeth)
Maras does certainly need tweaking,
but attacking with more damage per tick or just raw plain damage spamming (like frags or even HAs) would already lessen and stop feeding the monster.
Rock, scissor, paper
We already know its raw damage only. I went in with my no proc stamblade setup on Wed.. No poison no weapon ticks, nothing but the damage I landed. @6k raw damage beating on one of these guys had zero effect. The rest of my guild was raining raw damage. Not a dip.
That's simply stupid.
acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
Sadly Mara's Balm is 100% necessary right now to counter the over tuned DoT damage from multiple sources in noCP, such as status procs (with or without Serpent's Disdain, which is a whole issue on its own), Maarselok, Talons, Acid Spray etc.
Sets and DoTs that were meta last patch and never got adjusted.
Just a simple Burning+Poisoned is enough to outdamage a Vigor from 5-6k+ weapon damage build, leaving you stuck spamming burst heals behind LOS in order to survive. Against one person.
If Mara's Balm is to be nerfed further (right now it accounts for less healing than Hist Sap, around 10-20% of self healing per BG) I'd rather see it made more of a counter to DoTs than debuffs in general (things like Templar jabs/sweeps don't need to heal someone multiple times as they reapply the snare) - so perhaps Mara's Balm should heal every time a DoT ticks instead and not proc when CC breaking, rolling out of a root etc etc.
This is of course the Battlegrounds perspective, if BGs had CPs enabled I think survivability would be at an acceptable level even without sets like Mara's.
Eternalscourge1 wrote: »acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
I was for the 1sec cooldown but you guys will never be satisfied...nerf everything!!!!!!...now I kinda hope they change their mind on the cooldown as well because clearly even when they listen fans are never satisfied
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
Eternalscourge1 wrote: »acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
I was for the 1sec cooldown but you guys will never be satisfied...nerf everything!!!!!!...now I kinda hope they change their mind on the cooldown as well because clearly even when they listen fans are never satisfied
So you're telling me that a 1k heal every second and a full cleanse + burst heal every 15 seconds isn't strong enough for you to run this set?
I just don't know how to argue with people defending this set.
It is the most blatantly broken defensive set that has ever been in the game. Full stop. It is more broken that a set that was bugged and had to be hotfixed (undertaker). If they took the current version (951 base heal, 500 +scaling in pvp), gave it a 1s cooldown, and left everything else the same - it would still be the strongest defensive set in the game.
People aren't complaining for no reason. We want this set to not be so ridiculously strong that we can't touch a player using it. To be clear, I play a full direct damage single target burst NB that is often hitting tanky players for 20k spectral bows. I have about a 30% success rate for being able to kill maras balm users. The cooldown on the heal doesn't change that, because what counters me is the purge + burst heal they get *which comes off cooldown faster than I can build the cheapest ult in the game*.
They shouldn't revert the healing or buff the purge on this set. All they should do is add a one second cooldown, and leave it as is. It'll have the beat purge in the entire game, it'll have a steady 500hps hot, and it will have a burst heal every purge proc. It doesn't need to do any more than that.
Eternalscourge1 wrote: »Eternalscourge1 wrote: »acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
I was for the 1sec cooldown but you guys will never be satisfied...nerf everything!!!!!!...now I kinda hope they change their mind on the cooldown as well because clearly even when they listen fans are never satisfied
So you're telling me that a 1k heal every second and a full cleanse + burst heal every 15 seconds isn't strong enough for you to run this set?
I just don't know how to argue with people defending this set.
It is the most blatantly broken defensive set that has ever been in the game. Full stop. It is more broken that a set that was bugged and had to be hotfixed (undertaker). If they took the current version (951 base heal, 500 +scaling in pvp), gave it a 1s cooldown, and left everything else the same - it would still be the strongest defensive set in the game.
People aren't complaining for no reason. We want this set to not be so ridiculously strong that we can't touch a player using it. To be clear, I play a full direct damage single target burst NB that is often hitting tanky players for 20k spectral bows. I have about a 30% success rate for being able to kill maras balm users. The cooldown on the heal doesn't change that, because what counters me is the purge + burst heal they get *which comes off cooldown faster than I can build the cheapest ult in the game*.
They shouldn't revert the healing or buff the purge on this set. All they should do is add a one second cooldown, and leave it as is. It'll have the beat purge in the entire game, it'll have a steady 500hps hot, and it will have a burst heal every purge proc. It doesn't need to do any more than that.
Not with my current set up, no. It's a downgrade once the 1sec cooldown hits. I'll use it til then and swap back to my golded out build. Currently as is, maras is the first new set I've put on in over a year. At 50k plus health, battalion defender still gives 3k HP a second, and cyros crest gives 10k every four seconds. Leeching 1500/s, harbingers 2500+ per second
Are you talking about plaguebreak?
IZZEFlameLash wrote: »
Your solution is to wear it yourself and stack heals on top of that to make your opppnent give up?
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
people seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
So i have to go with specific a build just to counter a set?
Isn't that the definition of overpowered?
nmpeople seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
So i have to go with specific a build just to counter a set?
Isn't that the definition of overpowered?
No
It is the inherent character of combat and warfare, just like RL, where you seek asymetrical advantages.
An effective army is organised and in combat coordinated so that it has several options to engage with differing asymetries.
An effective PVP group is organised so that it has also several options at hand. A bit of specialising and coordinating.
Approaching PVP as solo players "doing their thing" will always be inferior to coordinated groups.
Rock-Paper-Scissors
nmpeople seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
So i have to go with specific a build just to counter a set?
Isn't that the definition of overpowered?
No
It is the inherent character of combat and warfare, just like RL, where you seek asymetrical advantages.
An effective army is organised and in combat coordinated so that it has several options to engage with differing asymetries.
An effective PVP group is organised so that it has also several options at hand. A bit of specialising and coordinating.
Approaching PVP as solo players "doing their thing" will always be inferior to coordinated groups.
Rock-Paper-Scissors
That's all very nice, but a set which forces you to build your entire character around trying to counter it is still overpowered.
Eternalscourge1 wrote: »Eternalscourge1 wrote: »acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
I was for the 1sec cooldown but you guys will never be satisfied...nerf everything!!!!!!...now I kinda hope they change their mind on the cooldown as well because clearly even when they listen fans are never satisfied
So you're telling me that a 1k heal every second and a full cleanse + burst heal every 15 seconds isn't strong enough for you to run this set?
I just don't know how to argue with people defending this set.
It is the most blatantly broken defensive set that has ever been in the game. Full stop. It is more broken that a set that was bugged and had to be hotfixed (undertaker). If they took the current version (951 base heal, 500 +scaling in pvp), gave it a 1s cooldown, and left everything else the same - it would still be the strongest defensive set in the game.
People aren't complaining for no reason. We want this set to not be so ridiculously strong that we can't touch a player using it. To be clear, I play a full direct damage single target burst NB that is often hitting tanky players for 20k spectral bows. I have about a 30% success rate for being able to kill maras balm users. The cooldown on the heal doesn't change that, because what counters me is the purge + burst heal they get *which comes off cooldown faster than I can build the cheapest ult in the game*.
They shouldn't revert the healing or buff the purge on this set. All they should do is add a one second cooldown, and leave it as is. It'll have the beat purge in the entire game, it'll have a steady 500hps hot, and it will have a burst heal every purge proc. It doesn't need to do any more than that.
Not with my current set up, no. It's a downgrade once the 1sec cooldown hits. I'll use it til then and swap back to my golded out build. Currently as is, maras is the first new set I've put on in over a year. At 50k plus health, battalion defender still gives 3k HP a second, and cyros crest gives 10k every four seconds. Leeching 1500/s, harbingers 2500+ per second
Ah, so you're playing a pure tank and defending this set. Got it. Thanks.
nmpeople seriously need to start thinking outside the box when it comes to combating mara's.. you are either going to feed the beast, or with the right gear and setup you will use the beast against its wearer. its funny to watch someone in mara's cop 17k dmg in cyro cos their own set works against them...
take your time, think outside the box !!
So i have to go with specific a build just to counter a set?
Isn't that the definition of overpowered?
No
It is the inherent character of combat and warfare, just like RL, where you seek asymetrical advantages.
An effective army is organised and in combat coordinated so that it has several options to engage with differing asymetries.
An effective PVP group is organised so that it has also several options at hand. A bit of specialising and coordinating.
Approaching PVP as solo players "doing their thing" will always be inferior to coordinated groups.
Rock-Paper-Scissors
That's all very nice, but a set which forces you to build your entire character around trying to counter it is still overpowered.
Not every player needs to rebuild their entire character, but all should know and be aware in the heat of the fight which of their abilities feed more health than deliver damage.
Some players will have fun to make a more dedicated anti-Mara's build.
When it is about solo Mara's trolls I would not bother too much.
In my opinion the criterium on how and how much to tweak the set should be based on how well countering goes in tactics and used abilities against groups of players with Mara's as elementary part of their group combat power.
But Mara's as a counter against everybody and their dog negative effects stacking is fine with me.
Eternalscourge1 wrote: »Eternalscourge1 wrote: »Eternalscourge1 wrote: »acastanza_ESO wrote: »The 1 second cooldown is exactly what it needs, thank you!
Hopefully the (re)buffed healing doesn't go too far.
Edit: reading some of the other comments in this thread, I still have concerns about the purge proc being overtuned. A full heal every 15 seconds is too much. The amount of negative effects that you can get a heal from might need a cap.
I think it's fine. 15 seconds is an eternity in pvp, if you cant kill someone in that time, than that's not Maras fault.
In no cp there are some very oppressive dot proc builds out there still, that have little counterplay for classes without a purge, so hopefully this set could be that without being too op.
15 seconds is not an eternity in pvp. No class regains an ult within 15 seconds. Even NB with some of the highest ult gen through the potion passive will not regain an incap after it is purged by maras, before maras is off cooldown.
While the primary issue with maras has been the lack of a CD on the heal, it is important we do not downplay the effectiveness of the purge. This is one of the only sources of a FULL character purge in the entire game. When this purge procs, you are not only healing to full and removing all negative effects, but you are also completely negating everything that was done to you in the previous few (sometimes many) global cooldowns.
In a 1v1 or Xv1 scenario, this set will consistently and without fail negate your opponents burst and heal you to full health. It is extremely powerful, and miles above every other defensive set in the game *EVEN IF THEY ADD A 1S COOLDOWN TO IT AND LEAVE EVERYTHING ELSE AS IT IS RIGHT NOW*.
The only no-cp environment where this set would work is battlegrounds. The other environments still have procs disabled.
I was for the 1sec cooldown but you guys will never be satisfied...nerf everything!!!!!!...now I kinda hope they change their mind on the cooldown as well because clearly even when they listen fans are never satisfied
So you're telling me that a 1k heal every second and a full cleanse + burst heal every 15 seconds isn't strong enough for you to run this set?
I just don't know how to argue with people defending this set.
It is the most blatantly broken defensive set that has ever been in the game. Full stop. It is more broken that a set that was bugged and had to be hotfixed (undertaker). If they took the current version (951 base heal, 500 +scaling in pvp), gave it a 1s cooldown, and left everything else the same - it would still be the strongest defensive set in the game.
People aren't complaining for no reason. We want this set to not be so ridiculously strong that we can't touch a player using it. To be clear, I play a full direct damage single target burst NB that is often hitting tanky players for 20k spectral bows. I have about a 30% success rate for being able to kill maras balm users. The cooldown on the heal doesn't change that, because what counters me is the purge + burst heal they get *which comes off cooldown faster than I can build the cheapest ult in the game*.
They shouldn't revert the healing or buff the purge on this set. All they should do is add a one second cooldown, and leave it as is. It'll have the beat purge in the entire game, it'll have a steady 500hps hot, and it will have a burst heal every purge proc. It doesn't need to do any more than that.
Not with my current set up, no. It's a downgrade once the 1sec cooldown hits. I'll use it til then and swap back to my golded out build. Currently as is, maras is the first new set I've put on in over a year. At 50k plus health, battalion defender still gives 3k HP a second, and cyros crest gives 10k every four seconds. Leeching 1500/s, harbingers 2500+ per second
Ah, so you're playing a pure tank and defending this set. Got it. Thanks.
No actually I'm a harbinger tank and I'd probably own you in cyrodil or a BG (or a 1v1 if you're a good enough DPS to kill yourself lol) on console. If you're on Xbox I'm game anytime