Holycannoli wrote: »I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
Militan1404 wrote: »[snip] Didnt use plaguebreak, dark convergence or oakensoul and on consolle so havent still havent tried nocturnal or mara’s but but i adapt. And those sounds fun and make pvp more intresting and make more playstyles work. And its not like those sets are op, its the other the other sets are nerfd to death by all the complaining and crying here. And remember that the forum here and reddit is just a small part of the community on this game so what you think the game needs is not equal what the majority wants(not saying that i know what they wants), but since those sets are some of the most popular used in pvp it seems like people enjoys them.
Militan1404 wrote: »[snip] Didnt use plaguebreak, dark convergence or oakensoul and on consolle so havent still havent tried nocturnal or mara’s but but i adapt. And those sounds fun and make pvp more intresting and make more playstyles work. And its not like those sets are op, its the other the other sets are nerfd to death by all the complaining and crying here. And remember that the forum here and reddit is just a small part of the community on this game so what you think the game needs is not equal what the majority wants(not saying that i know what they wants), but since those sets are some of the most popular used in pvp it seems like people enjoys them.
We've just been informed that the "fix" for mara's balm, which has released on console and will release tomorrow on PC, is that the tooltip value has been halved down to 951 base. This means that in PVP it will proc for about 500 BASE healing (this scales up with every healing modifier you can think of in the game) on every instance of the proc, and when the purge procs every effect it removes will heal you for a base 500HP.
The issue with Mara's balm was/is not the value of the heal. It is the fact that the set does not have a cooldown. This has been illustrated numerous times by many experienced players. Without adding a 1 second cooldown to the heal portion MINIMUM, the set will continue to be absurdly broken.
In addition to the lack of a cooldown, the proc condition itself is misunderstood by many people. While it states "Whenever a negative effect is removed from you", it actually also includes negative effects being re-applied, expiring, or failing to be applied to you. Some examples:
- When a status effect is re-applied before expiring, it procs the heal.
- When two or more players are applying the same effect and overwriting eachother, it will proc the heal on every instance of this.
- When a set like night mothers gaze refreshes on instances of crit damage before it expires, every refresh will proc the heal.
- When a player is snared by something like the 70% snare from eruption, every attempt to apply a lesser snare to the player will proc the heal as eruption overwrites and "removes" those snares
- When a blockable stun is cast on a player who is blocking, the failure of the ability to stun the player will proc the heal as the "stun state" is removed from the player.
- When abilities like caltrops, eruption, or jabs re-apply their snares, the heal will proc on every re-application.
- When a player breaks free or uses a snare immunity, it will proc the heal.
- When ANY negative effect you can possible think of expires, it will proc the heal.
I hope this help to illustrate how many instances of the heal you can potentially have EVERY SINGLE SECOND from this set. But if that isn't enough, I want to provide some visual context.
Below I will link a video of a player tanking while wearing mara's balm. The healing numbers can be seen to the right of his character, and most of the time the mara's procs are coming in so rapidly you cannot even count them. Also, I encourage you to skip to 3:40 in this video. The player gets stunned and does not break free for 5 full seconds while 15 or more people and 5 or more guards are hitting him. He also has the guard puncture debuff on him, which is +30% damage taken (it is a unique debuff, not major fracture). His health does not drop below 90%. He then proceeds to send a few messages and check his map while continuing to be hit by 15 people. Keep in mind that through most of these fights, he isn't even blocking. He is just standing there and mara's is not allowing his HP to drop below 100%.
https://www.youtube.com/watch?v=kf0thgK-DDk
I just don't know what to say at this point. I do not understand why the developers will not listen to the playerbase about this set. It was reported well over a month before the patch went live, and we have provided so many examples of why it is broken and so many suggestions as to what could be done to fix it.
EDIT - I wanted to add one thing to this post that I forgot to mention. On PC NA since they replaced the servers, we have had overall very good performance with almost no lag at all. Since Update 35 launched, we have seen a severe drop in performance in cyrodiil, to the point where during prime time there is consistent ability delays of 2-3 seconds. I would not be surprised at all if this is due specifically to the number of calculations mara's balm is causing. The amount of players using this set is extremely high on PC NA, and the nature of the set must be causing a huge number of calculations per second on any player wearing it.
@ZOS_Kevin @ZOS_GinaBruno
Holycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
Holycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Karma2Burn wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
If you honestly cant find anything else to do for 20 seconds while youre in combat then its a crutch.
Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Remathilis wrote: »Holycannoli wrote: »I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
Can we get u34 Oakensoul back then too?
IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Karma2Burn wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Then why are you complaining about getting a longer cooldown for DC? I mean if its only 10% of the problem lol
IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Karma2Burn wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Then why are you complaining about getting a longer cooldown for DC? I mean if its only 10% of the problem lol
On the receiving end its 10% of the problem. Using it in pvp or pve is now not much use at all yet ROA still going strong in pvp and the puling hasnt changed much at all asside from some may have swapped over to mara's but ROA can still pull you repeatedly 12x every half a sec from a 12man group nonstop forever pulliing you back in with no cc immunity!
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Karma2Burn wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Ahh so RoA need a nerf! Ok we can talk about that then
Karma2Burn wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Ahh so RoA need a nerf! Ok we can talk about that then
YES! its the one that needed the nerf not dcon but everyone cried about dcon because it was the only one they actually could see!
ForumBully wrote: »Karma2Burn wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »Karma2Burn wrote: »This set rewardsHolycannoli wrote: »TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
I disagree as I think we have way too many sets. I'm all for nerfing it to near uselessness and getting back to U34's higher damage, higher death count PvP.
I agree with this and bring back dark convergence 15sec cooldown. 25sec is beyond useless! WTF are you supposed to do for the remaining 20secs between pulls? watch youtube?
Learn to not crutch on a set?
Its not a crutch its a tool OR WAS! Now it is a waiting game to use it effectively or go buck wild and let it go off randomly for no reason at all. Its more of a special effects or pyrotechnics item now going off after the battle is done!
Like... every other sets that is used by ballgroups...? When has this game's group meta not been a waiting game? It's been a waiting game since forever when it comes to ballgroups/group meta whether it be waiting for set cooldown, ult build up or what not.
You dont realize that 90% of the pulling was rush of agony NOT dcon! You only visually saw the dcon because roa has tiny barely visible visual effect and both of which were drowned out by ULTs in your death recaps!! =p
Eh? I've seen more purple circles than Rush of Agony. Pre-nerf it was purple circle everywhere whether it be Colossus smashing, pve destro ult, Caltrops or even Standards. So, I don't even know what you are talking about Rush of Agony being '90%' pre-nerf. There's a reason why people were annoyed by constant non-stop pulling fest, it's all the wannabe bombers spamming ground aoe with their fancy purple whirlpool pulling you one after the other for you to die because some 19k health guy exploded to kill you also with Occult + Plaguebreak or Vicious Death.
Its easy to get out of dcon as you only need to once and you have cc immunity.. Rush of agony on the other hand pulls you back in non stop! How many times can you block or roll dodge before your out of stam and stuck there? ROA can forever repeatedly pull u back in over and over and over until you cant even block anymore because there was no cc immunity!!!! Dcon was only the icing on the cake at the tail end for the dmg but the initial pulling power at the lead was ROA!!!
Ahh so RoA need a nerf! Ok we can talk about that then
YES! its the one that needed the nerf not dcon but everyone cried about dcon because it was the only one they actually could see!
Sounds like you're wearing an inferior set since ROA is the real issue. Just switch to ROA