To stop the speed runners just make it so there is no daily reward for completing the dungeon if you don't kill everything on the way.
MalEducado wrote: »i love to play with speed runners
MidniteOwl1913 wrote: »Maybe what we need is a new role/category. Jack-of-all-trades speeding authorized. So no set roles, no expectations, just 4 totally random people who just want to get through the content quickly. Still get the random dungeon finder perks.
People who want to go fast can go fast, pull trash mobs, skip mini-bosses and that would all be fine because everyone involved had consented to that style of play. No roles, no fakers, win, win.
And people like me who want to take a more measured pace could do that without annoying anyone or being annoyed by them.
MidniteOwl1913 wrote: »Maybe what we need is a new role/category. Jack-of-all-trades speeding authorized. So no set roles, no expectations, just 4 totally random people who just want to get through the content quickly. Still get the random dungeon finder perks.
People who want to go fast can go fast, pull trash mobs, skip mini-bosses and that would all be fine because everyone involved had consented to that style of play. No roles, no fakers, win, win.
And people like me who want to take a more measured pace could do that without annoying anyone or being annoyed by them.
I see the no role thing tossed around sometimes but I think people fail to realize they mean support-or-DPS… for the support roles. Having 2 healers, 2 dps or 3 tanks 1 healer will not make the run go any better, only worse.
MidniteOwl1913 wrote: »Maybe what we need is a new role/category. Jack-of-all-trades speeding authorized. So no set roles, no expectations, just 4 totally random people who just want to get through the content quickly. Still get the random dungeon finder perks.
People who want to go fast can go fast, pull trash mobs, skip mini-bosses and that would all be fine because everyone involved had consented to that style of play. No roles, no fakers, win, win.
And people like me who want to take a more measured pace could do that without annoying anyone or being annoyed by them.
I see the no role thing tossed around sometimes but I think people fail to realize they mean support-or-DPS… for the support roles. Having 2 healers, 2 dps or 3 tanks 1 healer will not make the run go any better, only worse.
I think an option for runs without roles could work just fine if done right.
Something like either pick a role and get paired as usual or queue without role and get paired with 3 other non-role players.
Sure, theoretically you could end up in a group consisting of 4 full-tanks. But I think it will be 4 dds more than 90% of the time, because people playing a role would list with that role anyways.
In this world there is room for everyone. And the good earth is rich and can provide for everyone. The way of life can be free and beautiful, but we have lost the way.
Greed has poisoned men’s souls, has barricaded the world with hate, has goose-stepped us into misery and bloodshed. We have developed speed, but we have shut ourselves in. Machinery that gives abundance has left us in want. Our knowledge has made us cynical. Our cleverness, hard and unkind. We think too much and feel too little. More than machinery we need humanity. More than cleverness we need kindness and gentleness. Without these qualities, life will be violent and all will be lost…
ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about behavior in a dungeon.
Thank you for your understanding
Elendir2am wrote: »I never liked skiprs. However, every time I initiate vote-kick of them during last few months, they ended out. I think, that more players understand now, how skiprs harm them and vote-kicking of skiprs is much successful therfore.
SilverBride wrote: »As long as dungeons have optional bosses most groups are going to skip them. And as long as dungeons are required to earn transmutes players are going to rush through them because they have made dungeons a chore rather than a pleasurable experience.
I suggest that the following happen:
- Require that all bosses be defeated for the dungeon to complete OR
- Award more transmutes if all the bosses have been defeated.
- Make bosses invulnerable to attack until all the trash mobs on the path up to them have been defeated.
- Put groups that have kicked or lost a member at the front of the queue to find a replacement.
Pretty sure groups missing a member and have queued for a replacement are put at the front of the queue. I thought the message noted that the group was a priority but it has been a while since I have had to worry about such things since I no longer run with random groups. Guild groups ensure a smoother and faster run.
SilverBride wrote: »As long as dungeons have optional bosses most groups are going to skip them. And as long as dungeons are required to earn transmutes players are going to rush through them because they have made dungeons a chore rather than a pleasurable experience.
I suggest that the following happen:
- Require that all bosses be defeated for the dungeon to complete OR
- Award more transmutes if all the bosses have been defeated.
- Make bosses invulnerable to attack until all the trash mobs on the path up to them have been defeated.
- Put groups that have kicked or lost a member at the front of the queue to find a replacement.
Bonus bosses are just that, a bonus, an extra, and should never be required as they are off the beaten path.
The only thing that needs to be changed is to make it so mobs will keep following the group to the next boss and make it so if the group wipes they respawn at that boss killed or the entrance. That ensures the group has to kill the mobs and that if anyone runs ahead they are the ones that will be dealing with the mobs first.
Pretty sure groups missing a member and have queued for a replacement are put at the front of the queue. I thought the message noted that the group was a priority but it has been a while since I have had to worry about such things since I no longer run with random groups. Guild groups ensure a smoother and faster run.
SilverBride wrote: »Pretty sure groups missing a member and have queued for a replacement are put at the front of the queue. I thought the message noted that the group was a priority but it has been a while since I have had to worry about such things since I no longer run with random groups. Guild groups ensure a smoother and faster run.
They should be but we recently had a member leave the second they realized it was a DLC dungeon (another issue that needs addressed) and never did get a replacement. We used a companion for awhile then finally found someone ourselves to fill the empty spot.