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ZOS must consider to stop speed runner of the dungeon

  • kurbbie_s
    kurbbie_s
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    thread should be locked
  • SpacemanSpiff1
    SpacemanSpiff1
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    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?

    maybe you should make a premade group that caters to your playstyle
  • kargen27
    kargen27
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    To stop the speed runners just make it so there is no daily reward for completing the dungeon if you don't kill everything on the way.
    and then the parrot said, "must be the water mines green too."
  • Auldwulfe
    Auldwulfe
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    Rather than argue about who should do what - we can ask ZOS to make a small chat forum when a group is formed - everyone state their way of play, and if the group doesn't fit you, get into another one --- have two buttons, leave, and ready.
    Once everyone hits ready, you go... that takes care of the issue

    I go in with the intent of finishing the dungeon .... if I get time to look around and enjoy the ambience, that is bonus....but..... not everyone plays that way, and it's PUG .... so I work with my fellow players and don't worry about the details .....

    Mind you, I am a tank, so if you do keep running ahead of me.... well, that's your issue ... I can't shield you if you stand in front of my shield.

    Auldwulfe
  • Amottica
    Amottica
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    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    IMO they should do the adult thing and ask the group when the spawn in to do extra bosses. I've done that when I was chasing veteran achievements and never had a group say no and plow ahead. However in the case of those who want to meander and explore every nook and cranny of a dungeon you are right, forming their own pre-made group is a must.

    But that goes both ways. Speedrunners should do the adult thing as well and ask the group if they mind speed-running the dungeon or form their own group.

    Granted, when queuing for a random group of people to do a dungoen with, one specifically asks for a random group of people with random interests and abilities. This includes the selfish player who wants to do their own thing and could care less about what the rest of the group wants. It is why it is always best to form your own group regardless of one's interest to avoid problems like what is being discussed here and likely get a better group overall.
  • Kingsindarkness
    Kingsindarkness
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    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?


    This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.

    Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...

    Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.

    My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.

    I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.


    Remember this is just my observations, and being a researcher by trade I tend to think along these lines.

    Nothing personal.




    Edited by Kingsindarkness on August 31, 2022 8:16PM
  • Hapexamendios
    Hapexamendios
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    Follow the speed runner, throw a light attack on the bosses, watch and enjoy the carry.
  • kurbbie_s
    kurbbie_s
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    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?


    This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.

    Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...

    Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.

    My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.

    I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.


    Remember this is just my observations, and being a researcher by trade I tend to think along these lines.

    Nothing personal.




    i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.
  • kurbbie_s
    kurbbie_s
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    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?

    maybe you should make a premade group that caters to your playstyle

    im not the one who wants to spend an hour in the dungeon, looking at walls, getting lore books, etc. Im here to finish the dungeon and move on. Which most people do in random ques. Very seldom does anyone complain. But theres always one, and they usually are the ones on the floor because they dont understand red means bad.
  • LalMirchi
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    kurbbie_s wrote: »
    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?


    This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.

    Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...

    Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.

    My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.

    I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.


    Remember this is just my observations, and being a researcher by trade I tend to think along these lines.

    Nothing personal.




    i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.

    Nothing personal but I would initiate a vote-kick for such players in a heartbeat for this playstyle.
    I have an ethereal crown of three spirit crows:
    - On top is Grandfather spouting words of wisdom.
    - On the left is Empathy who is rather naive.
    - On the right is Ego who is rather greedy.
    The incessant cackling is quite amusing.
  • belial5221_ESO
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    Most people started just making groups of ppl wanting to do dungeon for quest,and then queueing,so they can get in without speed runners.Maybe they should make it so that you HAVE to kill all minibosses also.Or maybe dungeon shouldn't progress until someone with quest talks to the quest people first,and block the way past til the part of quest is done.Otherwise if you gonna kick speed runners,then might as well play solo,or make a group to queue.Though like others said,maybe they have limited time,and have to complete things as fast as possible to enjoy other things,since not everyone has unlimited time,or time on internet(some ISPs cap data really low).
  • kurbbie_s
    kurbbie_s
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    LalMirchi wrote: »
    kurbbie_s wrote: »
    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?


    This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.

    Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...

    Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.

    My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.

    I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.


    Remember this is just my observations, and being a researcher by trade I tend to think along these lines.

    Nothing personal.




    i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.

    Nothing personal but I would initiate a vote-kick for such players in a heartbeat for this playstyle.

    for not communicating, starting the dungeon and trying to complete the content? Not paying attention to the toxic casuals that scream if you dont do what they want when they want it? [snip]

    [edited for baiting]
    Edited by ZOS_Icy on September 3, 2022 5:12PM
  • kurbbie_s
    kurbbie_s
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    Most people started just making groups of ppl wanting to do dungeon for quest,and then queueing,so they can get in without speed runners.Maybe they should make it so that you HAVE to kill all minibosses also.Or maybe dungeon shouldn't progress until someone with quest talks to the quest people first,and block the way past til the part of quest is done.Otherwise if you gonna kick speed runners,then might as well play solo,or make a group to queue.Though like others said,maybe they have limited time,and have to complete things as fast as possible to enjoy other things,since not everyone has unlimited time,or time on internet(some ISPs cap data really low).

    how would that work if some of the mini bosses are hidden behind mechanics like in the new dungeons? Youre willing to sit in a dungeon for an hour or 2 because you cant figure out how to jump this chasm to activate a small bubble that you didnt know was there? [snip]

    [edited for baiting]
    Edited by ZOS_Icy on September 3, 2022 5:10PM
  • HerrKeinTipp_MrNoTip
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    How would ZOS know the difference between a speedrunner and reluctant chasers and four speed runners?

    They wouldn't.

    1) People who don't run, wanna do quest, all bosess, need to talk.
    2) People who want to speed run need to respect 1....especially if it's 2/3 or 3/4 of the group.

    If you don't get 1, you get a speed run.
    If you don't get 2, vote to kick.
    If you don't have enough votes to kick, enjoy the XP and queue again - you'll be a bit stronger and know a bit more about the D.
  • aetherial_heavenn
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    I have quest.

    I need side bosses

    Not skipping

    Big pulls and speed run, OK? (says tank)


    We type these at start depending on the circumstances. Never had a problem with the whole group waiting for quest drama to complete, doing all the side bosses and adds, or doing a skip speed run, depending on the request at start. People play for different reasons at different times. All are valid.
    Playing with guildies eliminates most of the problems outlined in this thread. I recommend it. But if you are doing random dailies for the crystals and pledges for keys using the finder, then que sera sera

    https://youtu.be/i9nWB5XifBI
    Edited by aetherial_heavenn on September 7, 2022 10:51AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • AvalonRanger
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    I have quest.
    I need side bosses
    Not skipping
    Big pulls and speed run, OK? (says tank)

    "Big pulls and speed run, OK? (says tank)"

    I think it's OK, if you're powerful tank.
    But...
    Sometimes, I saw unreliable DPS speed runner who is going strait, ignore situation,
    and surrounded by 30 mobs, and instant death. I leave those type of player as a tank.

    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Living_Tribunal
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    Meh if someone wants to lollygag around, go for it. However, when I'm running falkreath hold the 100th time to fill my sticker book I don't care one bit about you wanting to "explore". I'm there to plow on through.
  • Molydeus
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    LalMirchi wrote: »
    kurbbie_s wrote: »
    kurbbie_s wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?


    This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.

    Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...

    Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.

    My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.

    I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.


    Remember this is just my observations, and being a researcher by trade I tend to think along these lines.

    Nothing personal.




    i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.

    Nothing personal but I would initiate a vote-kick for such players in a heartbeat for this playstyle.

    Same. I have no tolerance for self-entitled players who don't consider anyone but themselves.
  • spartaxoxo
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    Rather than trying to slow down people who are farming, they should introduce a story mode. If you want to explore and hear the story, go to solo mode by yourself. Activity Finder will remain for farmers (and maybe get achievement for bonus bosses depending on group willingness to help). This way the goals of everyone in activity finder will be similar (daily, farming, Cheetos) and the people with incompatible goals (story, exploring) won't be frustrated. Story mode should obviously not drop group loot.

    Edited by spartaxoxo on September 7, 2022 11:54AM
  • OverpoweredPhealing
    OverpoweredPhealing
    Soul Shriven
    Still best way to stop them is instant heal on start. Even if you are a Tank, Healer or DPS. Just slot 1 skill that does a group heal. From that moment on every time a combat is about to end or has just ended. Heal again and keep them close. Cause I'm sure they are trembling to hug you after every time you pull them into combat or keep them in combat that way. And you especially know when they are, if they are sneaking at the door for the next part of the dungeon while the rest is still fighting/healing/tanking. Also tell them that they applied for a group dungeon and not some solo content. If they want to skip, then the least thing they should do is communicate to the group they are giving a run for it. Gives the group a few seconds to actually change part of there roll or some better gear to actually run along. I don't know why, but they never seem to get that part. I guess in there mind less typing equals time saving.
  • svendf
    svendf
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    Katheriah wrote: »
    opalcity wrote: »
    Gates.

    Put up gates at three or four points - with one right before the final boss. The gates don't open until all members of the group are there. So even if you're doing it solo, or in a group, they'll open.

    The speedrunner will either slow down and help, or be forced to sit there and twiddle their thumbs.

    This is how you start votekicks, then we will have topics about slow people and being kicked from groups.

    Just accept that people have different views on how they spend their time. Want to take it slow? Group with likeminded friends.

    Vote kick is easy to overcome. Take a friend with you - two against two = 0

  • svendf
    svendf
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    I will borrow a suggstion from another post, which I find a better solution, than the one ZOS have inplemented, where you are pulled into the boss.

    I hope it´s ok to borrow it othervice let me know. Here it is and it´s only a part of his/her post.

    "It's better to attract people, not punish.
    I would vote for the fourth role in dungeon finder: Yolo. Meaning "I don't care roles".
    As a result Yolos group with Yolos in 4-pack for speedrun without Tank and Heal. Non-yolos have their Tank, Heal and DDs as they hoped - good or bad ones.

    Someone always scare people with "your queue time will raise" at this point.
    I guess, non-yolos will breath more freely without fakes. +5 minutes to queue is not a big price for that".

    It´s from this discussion
    https://forums.elderscrollsonline.com/en/discussion/640988/players-lacking-manners-in-dungeons#latest

  • Reverb
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    This is not zeni’s problem to solve. This is strictly a community issue and not breaking any tos. The devs have provided options for dealing with this. First, you can create your own group which meets your criteria for makeup and play style. Second, you can vote to kick speed runners. If your vote doesn’t pass then the majority of your party disagrees with you, and it’s not the studio’s place to intervene. That leaves you back at option 1.

    Random groups = random experiences. If you require a specific type of experience you need to build a group for that.
    Edited by Reverb on August 17, 2023 1:00PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Sarannah
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    This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.

    The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.

    I'll link to a thread where I go into more detail about this issue.
    https://forums.elderscrollsonline.com/en/discussion/comment/7936917
  • Soarora
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    Sarannah wrote: »
    This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.

    The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.

    I'll link to a thread where I go into more detail about this issue.
    https://forums.elderscrollsonline.com/en/discussion/comment/7936917

    1. Yes, it is a community issue where the issue is intolerance for not learning mechanics on normal, yet having normal be for farming.
    2. That is not at all why endgame is dying. Endgame is dying because of AWA (killed Dungeons) and U35 (killed Trials). I saw it happen with my own eyes. We would be fine if it weren’t for the mass exoduses. New people join all the time, but there’s just not enough people sticking around due to ZOS’ poor PR.
    3. I think the best thing that can be done is a new difficulty mode between normal and vet. Normal will always be for farming in the eyes of those who run normals for that reason— it’s faster than veteran. The community’s mind won’t change, it’s not possible to change.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • All Veterans completed!

      View my builds!
  • Sarannah
    Sarannah
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    Soarora wrote: »
    Sarannah wrote: »
    This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.

    The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.

    I'll link to a thread where I go into more detail about this issue.
    https://forums.elderscrollsonline.com/en/discussion/comment/7936917

    1. Yes, it is a community issue where the issue is intolerance for not learning mechanics on normal, yet having normal be for farming.
    2. That is not at all why endgame is dying. Endgame is dying because of AWA (killed Dungeons) and U35 (killed Trials). I saw it happen with my own eyes. We would be fine if it weren’t for the mass exoduses. New people join all the time, but there’s just not enough people sticking around due to ZOS’ poor PR.
    3. I think the best thing that can be done is a new difficulty mode between normal and vet. Normal will always be for farming in the eyes of those who run normals for that reason— it’s faster than veteran. The community’s mind won’t change, it’s not possible to change.
    1: ZOS needs to control how normal dungeons are played, so players play through them in a regular MMO dungeon way, instead of speedrunning/fake role through it. This isn't a community issue as the community can't do anything about the behaviour of these types of player, the speedrunners/fake rolers. The behaviour these types of players demonstrate is that they do not care about anyone else but themselves. ZOS needs to fix dungeons so these players can no longer exhibit this bad behaviour. I get why you are saying what you are saying though, you consider these players to be part of the community, where I see them as lonewolves who shouldn't be playing MMO's and separate from the MMO community.

    2: Yes, that is exactly why endgame is dying(and the skillgap). As practically noone flows into the endgame community anymore, but players only flow out of the endgame community(for any number of reasons). The recent issues regarding the endgame community leaving in droves, due to certain patches/changes, have actually only highlighted this issue with the endgame community numbers.

    3: A new difficulty mode won't help, players with bad behaviour(speedrunners/fake role) will still abuse the same system in the lowest dungeon type. We need clear restrictions: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Otherwise bad behaviour will stay in the game, due to certain players having no morals.

    Speedrunners/fake roles are destroying this game at both ends of the community(low and high end), no matter what these players tell themselves to not feel bad about doing this. There is a reason why every other MMO has dungeons with clear restrictions/rulesets, to stop abuse and to allow everyone to have a good time in dungeons. This game cannot grow as long as the MMO part of the game is not fixed, and personally I want the game to grow so we can play for many more years/decades.
    Edited by Sarannah on August 17, 2023 4:21PM
  • Soarora
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    Sarannah wrote: »
    Soarora wrote: »
    Sarannah wrote: »
    This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.

    The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.

    I'll link to a thread where I go into more detail about this issue.
    https://forums.elderscrollsonline.com/en/discussion/comment/7936917

    1. Yes, it is a community issue where the issue is intolerance for not learning mechanics on normal, yet having normal be for farming.
    2. That is not at all why endgame is dying. Endgame is dying because of AWA (killed Dungeons) and U35 (killed Trials). I saw it happen with my own eyes. We would be fine if it weren’t for the mass exoduses. New people join all the time, but there’s just not enough people sticking around due to ZOS’ poor PR.
    3. I think the best thing that can be done is a new difficulty mode between normal and vet. Normal will always be for farming in the eyes of those who run normals for that reason— it’s faster than veteran. The community’s mind won’t change, it’s not possible to change.
    1: ZOS needs to control how normal dungeons are played, so players play through them in a regular MMO dungeon way, instead of speedrunning/fake role through it. This isn't a community issue as the community can't do anything about the behaviour of these types of player, the speedrunners/fake rolers. The behaviour these types of players demonstrate is that they do not care about anyone else but themselves. ZOS needs to fix dungeons so these players can no longer exhibit this bad behaviour. I get why you are saying what you are saying though, you consider these players to be part of the community, where I see them as lonewolves who shouldn't be playing MMO's and separate from the MMO community.

    2: Yes, that is exactly why endgame is dying(and the skillgap). As practically noone flows into the endgame community anymore, but players only flow out of the endgame community(for any number of reasons). The recent issues regarding the endgame community leaving in droves, due to certain patches/changes, have actually only highlighted this issue with the endgame community numbers.

    3: A new difficulty mode won't help, players with bad behaviour(speedrunners/fake role) will still abuse the same system in the lowest dungeon type. We need clear restrictions: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Otherwise bad behaviour will stay in the game, due to certain players having no morals.

    Speedrunners/fake roles are destroying this game at both ends of the community(low and high end), no matter what these players tell themselves to not feel bad about doing this. There is a reason why every other MMO has dungeons with clear restrictions/rulesets, to stop abuse and to allow everyone to have a good time in dungeons. This game cannot grow as long as the MMO part of the game is not fixed, and personally I want the game to grow so we can play for many more years/decades.

    1. ZOS CAN’T control how normal dungeons are played. Even if people don’t skip all the trash, that doesn’t mean they won’t take off running. They’ll just run until all the trash is grouped up and AoE them down or just fight trash by trash on their own. They are a part of the community. They’re not all solo players— endgamers will speedrun normals too if they’re farming transmute or gear. Not to say that everyone doing it is an endgamer though or that all endgamers farm normals.
    2. People ARE still joining endgame, what makes you say they aren’t? Dungeon pugs aren’t the only “gateway drug” to endgame, guilds and rewards are as well. I never would have done a single trial if it weren’t for the Dro-M’Athra skin. Joining a guild is how you network and grow as a player and get into endgame— which if anything, bad pugs would drive people to join guilds?
    3. A medium level would be for players who don’t want speedrunners but aren’t good enough for veteran. Speeding through normals is never, ever, going to stop. Doesn’t matter how many restrictions you add, except maybe the last two you mentioned. But requiring 3 players ruins solo-play and so would the tank thing unless a tank companion can survive it. Even then, you can just… roll dodge the attack in question.
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  • jerj6925
    jerj6925
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    Speed running is a side effect of a bad game design. Not everyone want to keep repeating content over and over endlessly to get gear they need or to get the transmute crystals. RNG has been the method of choice to give in-game content extended or everlasting life but it's boring and leads to a bad gaming environment. I would like to see an option where you choose what items to unlock when you complete a dungeon, this allows speed runners to get what they want sooner so they can move on. Also, I think when you unlock gear you should be able to recreate gear free where this gear can not be traded, sold or broken down for materials. This would allow more people to dive into theory builds if the developers would go back to all builds are viable builds rather than releasing meta builds.
  • SilverBride
    SilverBride
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    Either make your own group of like minded players or PUG and accept what you get.
    PCNA
  • valenwood_vegan
    valenwood_vegan
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    Form your own group with people who behave in ways you approve of - zos cannot control the behavior of random strangers. No matter what they restrict or require, someone will come back here complaining that a random stranger in a random group didn't behave in the desired way and asking zos to somehow fix human behavior.

    People have different ways of playing the game, different levels of skill, different goals and motivations for running dungeons, different amounts of time available for their run, different ideas about what roles are necessary and how those roles should be performed, different maturity levels, different sets of communication skills. You ask for random, you get random.
    Edited by valenwood_vegan on August 17, 2023 6:06PM
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