MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
Ragnarok0130 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
IMO they should do the adult thing and ask the group when the spawn in to do extra bosses. I've done that when I was chasing veteran achievements and never had a group say no and plow ahead. However in the case of those who want to meander and explore every nook and cranny of a dungeon you are right, forming their own pre-made group is a must.
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
Kingsindarkness wrote: »MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.
Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...
Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.
My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.
I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.
Remember this is just my observations, and being a researcher by trade I tend to think along these lines.
Nothing personal.
SpacemanSpiff1 wrote: »MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
maybe you should make a premade group that caters to your playstyle
Kingsindarkness wrote: »MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.
Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...
Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.
My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.
I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.
Remember this is just my observations, and being a researcher by trade I tend to think along these lines.
Nothing personal.
i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.
Kingsindarkness wrote: »MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.
Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...
Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.
My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.
I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.
Remember this is just my observations, and being a researcher by trade I tend to think along these lines.
Nothing personal.
i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.
Nothing personal but I would initiate a vote-kick for such players in a heartbeat for this playstyle.
belial5221_ESO wrote: »Most people started just making groups of ppl wanting to do dungeon for quest,and then queueing,so they can get in without speed runners.Maybe they should make it so that you HAVE to kill all minibosses also.Or maybe dungeon shouldn't progress until someone with quest talks to the quest people first,and block the way past til the part of quest is done.Otherwise if you gonna kick speed runners,then might as well play solo,or make a group to queue.Though like others said,maybe they have limited time,and have to complete things as fast as possible to enjoy other things,since not everyone has unlimited time,or time on internet(some ISPs cap data really low).
aetherial_heavenn wrote: »I have quest.
I need side bosses
Not skipping
Big pulls and speed run, OK? (says tank)
Kingsindarkness wrote: »MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
This is why games like this are moving further and further away from required group content...people have different playstyles and no one want to conform to the others.
Most socialization goes on in Discord or Zone chat these days most folks would rather just grab their mate and use companions to finish a Dungeon than deal with a potentially argumentative unknown...
Look at trials...they are the most expensive content to make, a very miniscule amount of people participate, and that type of content causes the most strife in any gaming community.
My group has been known to RP through dungeons...and just knowing that we do that even without bothering anyone else makes some players livid.
I just think the social experiment for games like this has failed and to remain profitable the devs needs to stop requiring it in content.
Remember this is just my observations, and being a researcher by trade I tend to think along these lines.
Nothing personal.
i just ignore the whiners, que as a fake tank, either get kicked or finish the dungeon quickly. Dont even talk to them.
Nothing personal but I would initiate a vote-kick for such players in a heartbeat for this playstyle.
Gates.
Put up gates at three or four points - with one right before the final boss. The gates don't open until all members of the group are there. So even if you're doing it solo, or in a group, they'll open.
The speedrunner will either slow down and help, or be forced to sit there and twiddle their thumbs.
This is how you start votekicks, then we will have topics about slow people and being kicked from groups.
Just accept that people have different views on how they spend their time. Want to take it slow? Group with likeminded friends.
This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.
The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.
I'll link to a thread where I go into more detail about this issue.
https://forums.elderscrollsonline.com/en/discussion/comment/7936917
1: ZOS needs to control how normal dungeons are played, so players play through them in a regular MMO dungeon way, instead of speedrunning/fake role through it. This isn't a community issue as the community can't do anything about the behaviour of these types of player, the speedrunners/fake rolers. The behaviour these types of players demonstrate is that they do not care about anyone else but themselves. ZOS needs to fix dungeons so these players can no longer exhibit this bad behaviour. I get why you are saying what you are saying though, you consider these players to be part of the community, where I see them as lonewolves who shouldn't be playing MMO's and separate from the MMO community.This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.
The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.
I'll link to a thread where I go into more detail about this issue.
https://forums.elderscrollsonline.com/en/discussion/comment/7936917
1. Yes, it is a community issue where the issue is intolerance for not learning mechanics on normal, yet having normal be for farming.
2. That is not at all why endgame is dying. Endgame is dying because of AWA (killed Dungeons) and U35 (killed Trials). I saw it happen with my own eyes. We would be fine if it weren’t for the mass exoduses. New people join all the time, but there’s just not enough people sticking around due to ZOS’ poor PR.
3. I think the best thing that can be done is a new difficulty mode between normal and vet. Normal will always be for farming in the eyes of those who run normals for that reason— it’s faster than veteran. The community’s mind won’t change, it’s not possible to change.
1: ZOS needs to control how normal dungeons are played, so players play through them in a regular MMO dungeon way, instead of speedrunning/fake role through it. This isn't a community issue as the community can't do anything about the behaviour of these types of player, the speedrunners/fake rolers. The behaviour these types of players demonstrate is that they do not care about anyone else but themselves. ZOS needs to fix dungeons so these players can no longer exhibit this bad behaviour. I get why you are saying what you are saying though, you consider these players to be part of the community, where I see them as lonewolves who shouldn't be playing MMO's and separate from the MMO community.This is not a community issue, and the "vote to kick" is not an option to avoid this behaviour. Even though speedrunners/fake roles technically aren't breaking the TOS, it is weird ZOS placed all those mobs and bosses in the dungeons just to be skipped. Not to mention all the bad experiences players are having because of these types of players. There is a reason why we see threads about this issue practically every day.
The reason endgame is dying, is because noone can learn their roles in normal dungeons and get kicked from veterans because they don't know their role nor how groupplay works. Right now basically noone is flowing through to the endgame and many players no longer bother with running dungeons, which is absolutely terrible for a game which is an MMO.
I'll link to a thread where I go into more detail about this issue.
https://forums.elderscrollsonline.com/en/discussion/comment/7936917
1. Yes, it is a community issue where the issue is intolerance for not learning mechanics on normal, yet having normal be for farming.
2. That is not at all why endgame is dying. Endgame is dying because of AWA (killed Dungeons) and U35 (killed Trials). I saw it happen with my own eyes. We would be fine if it weren’t for the mass exoduses. New people join all the time, but there’s just not enough people sticking around due to ZOS’ poor PR.
3. I think the best thing that can be done is a new difficulty mode between normal and vet. Normal will always be for farming in the eyes of those who run normals for that reason— it’s faster than veteran. The community’s mind won’t change, it’s not possible to change.
2: Yes, that is exactly why endgame is dying(and the skillgap). As practically noone flows into the endgame community anymore, but players only flow out of the endgame community(for any number of reasons). The recent issues regarding the endgame community leaving in droves, due to certain patches/changes, have actually only highlighted this issue with the endgame community numbers.
3: A new difficulty mode won't help, players with bad behaviour(speedrunners/fake role) will still abuse the same system in the lowest dungeon type. We need clear restrictions: Having to kill all main bosses to be able to attack the final boss, having to kill 90% of the trash mobs to be able to engage a next boss, having roadblocks behind each boss which can only be passed if the boss dies, needing atleast 3 players to be able to even engage a boss, giving all bosses an attack which only real tanks can survive, etc. Otherwise bad behaviour will stay in the game, due to certain players having no morals.
Speedrunners/fake roles are destroying this game at both ends of the community(low and high end), no matter what these players tell themselves to not feel bad about doing this. There is a reason why every other MMO has dungeons with clear restrictions/rulesets, to stop abuse and to allow everyone to have a good time in dungeons. This game cannot grow as long as the MMO part of the game is not fixed, and personally I want the game to grow so we can play for many more years/decades.