Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
AvalonRanger wrote: »There're one more problem out there.
Speed runner is not actual Speed runner mostly.
Most of those type of player is not so strong in PVE situation.
They ignore pacing or over confidence player, and killed by
much of MObs in the progress of just the corridor.
It's disgusting.
Most of Speed runner is just unskilled Dull runner mostly.
(Of course fake tank and healer is worst problem though)
Dear developers, please stop those direction.
Agree.chessalavakia_ESO wrote:If they convert to Stage 4 Vampirism they can just run by the npcs in most dungeons.
AlterBlika wrote: »They did that content thousand times, why would they not speedrun it? Do you really enjoy slow "exploring" runs when you've been in a dungeon lots of times and explored everything that was there? Most people don't. It's okay to explore everything in first, say, 10 runs, but then you'll be sick of that dungeon.
Main theme is still "how to stop speed runner". And write here your solution.(how to change game rule for it)OP started complaining about rushers and then proceeded to talk about fake roles.. which one is it now?! I'm confused...
Elendir2am wrote: »I never liked skiprs. However, every time I initiate vote-kick of them during last few months, they ended out. I think, that more players understand now, how skiprs harm them and vote-kicking of skiprs is much successful therfore.
Main theme is still "how to stop speed runner". And write here your solution.(how to change game rule for it)
MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
Gates.
Put up gates at three or four points - with one right before the final boss. The gates don't open until all members of the group are there. So even if you're doing it solo, or in a group, they'll open.
The speedrunner will either slow down and help, or be forced to sit there and twiddle their thumbs.
Gates.
Put up gates at three or four points - with one right before the final boss. The gates don't open until all members of the group are there. So even if you're doing it solo, or in a group, they'll open.
The speedrunner will either slow down and help, or be forced to sit there and twiddle their thumbs.
chessalavakia_ESO wrote: »MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
It does let the people besides the speed runner get loot. Otherwise, you ram into the issue that the speed runner can potentially kill the boss before players make it to them on normal.AvalonRanger wrote: »There're one more problem out there.
Speed runner is not actual Speed runner mostly.
Most of those type of player is not so strong in PVE situation.
They ignore pacing or over confidence player, and killed by
much of MObs in the progress of just the corridor.
It's disgusting.
Most of Speed runner is just unskilled Dull runner mostly.
(Of course fake tank and healer is worst problem though)
Dear developers, please stop those direction.
If they convert to Stage 4 Vampirism they can just run by the npcs in most dungeons.
ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.