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ZOS must consider to stop speed runner of the dungeon

  • thorwyn
    thorwyn
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    Maybe the speed runner should just solo....

    If you are farming transmute crystals, you need to queue for a random normal.


    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • gronoxvx
    gronoxvx
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    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    Same can be said for the person wishing to spend hours exploring every inch of the dungeon could also solo it so they arent wasting the other 3 peoples time that are left sitting there waiting.
    Edited by gronoxvx on August 26, 2022 5:04AM
  • FannyWarden
    FannyWarden
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    There're one more problem out there.
    Speed runner is not actual Speed runner mostly.

    Most of those type of player is not so strong in PVE situation.
    They ignore pacing or over confidence player, and killed by
    much of MObs in the progress of just the corridor.

    It's disgusting. :(

    Most of Speed runner is just unskilled Dull runner mostly.
    (Of course fake tank and healer is worst problem though)

    Dear developers, please stop those direction.

    Actually fake dps a bigger problem. When I heal or tank and do 50% of the group dps, that is disgusting. Most fake dps, just for the ride. its disgusting. Really disgusting. As a healer, I think fake dps should be on auto boot if they drop below 25% group dps. I am tired of freeloaders.
  • orgin_stadia
    orgin_stadia
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    Remove rewards, such as transmutes, and you soon won't have any people in the queue.

    Force dungeons to be slow, and people will lose interest in doing them.

    After doing thousands of dungeons I can by certainty say that the vast majority of people doing (normal) dungeons want to finish of the dungeons as fast as possible. Why? Because after doing them 50+ times people tend to find going slow to be a complete waste of time and just utterly boring.

    Being a slow runner is transient, after doing dungeons slow, they too will eventually move over to the fast clear group anyway.

    You could create a separate queue for first timers and for grinders for sure, but that would just mean that the first queue will be depleted from people actually queueing in it over time.

    If you want to stop "speedrunners" then you'd have to remove the grind aspect of dungeons (But again, that leads to less people in the queue) or make sure that the time/reward ratio is the same. No one wants to spend 45 minutes in a normal dungeon for one single stickerbook item listing to dialogue, opening every item box and kill every little trash mob, 40 times in a row.
  • IZZEFlameLash
    IZZEFlameLash
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    There're one more problem out there.
    Speed runner is not actual Speed runner mostly.

    Most of those type of player is not so strong in PVE situation.
    They ignore pacing or over confidence player, and killed by
    much of MObs in the progress of just the corridor.

    It's disgusting. :(

    Most of Speed runner is just unskilled Dull runner mostly.
    (Of course fake tank and healer is worst problem though)

    Dear developers, please stop those direction.

    Actually fake dps a bigger problem. When I heal or tank and do 50% of the group dps, that is disgusting. Most fake dps, just for the ride. its disgusting. Really disgusting. As a healer, I think fake dps should be on auto boot if they drop below 25% group dps. I am tired of freeloaders.

    I've had this experience myself. If my tank skills do more DPS than actual DPS members, then there's a problem. That time this happened, I was glad it was just a normal dungeon. Also, I experience this as DPS as well. More often than not, I am like 70-80% of dps done.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Amethyst_Unearthed
    Amethyst_Unearthed
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    one way to do with would be to put an selection area to choose WHY you are queued for dungeons, speed run, EXP, quest ect.... only way to keep everyone happy and easiest way to resolve it imo

    XBOX ONE PLAYER
  • Sparxlost
    Sparxlost
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    try entering a guild or recruiting people with like-minded interest in doing dungeons at a slower pace.....
    daily dungeons arent something that i should have to take 20 minutes to do everyday when i plan on doing other things...
  • Vanos444
    Vanos444
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    one way to do with would be to put an selection area to choose WHY you are queued for dungeons, speed run, EXP, quest ect.... only way to keep everyone happy and easiest way to resolve it imo

    Ppl need a Party finder in ESO...
  • Prof_Bawbag
    Prof_Bawbag
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    It bugs me no end when you're on a new account or character and they do that in the original dungeons. Some of those have obnoxious wait times for slow ass npcs to spout their nonsense. Vaults of Madness and Selene's being the 2 obvious ones. A lot of hanging around for the npcs to do their thing. However, credit to ZoS they stopped doing this with later dungeons and now you just get the story on the go, thus the quests are easily done.

    That said, 9 times outta 10 if you tell the grp you need the quest all is fine. I've seen people complain about speed runners at the end, yet those same people never once mentioned they needed the quest. It's not always obvious if there's someone doing the quest. Even if it is obvious, it isn't always obvious to everyone. So pipe up.
  • Hasenpfote
    Hasenpfote
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    Just add a duo version of each dungeon by adjusting dungeon to allow players to explore a dungeon with his NPC mate. The bosses itself dont drop dungeon related stuff, only common stuff. Bosses are significant easier. This allows explorers to explore the dungeon.
  • Vanos444
    Vanos444
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    ZOS must consider to stop speed runner of the dungeon

    Consider increase secret boss(or branching contents) reward more meaningful.
    >not just power buff for veteran difficulty

    >add weapon and jewelry drop for collection
    >add 2 gold material reward
    >add 20K gold reward

    Unfortunately pure explorer is minority, majority people of this game
    is just character building maniac. ... I don't like that, but it's truth. If you can't make
    true exciting adventure gimmick in dungeon, then consider something short
    solution to stop speed runners for gear farming.


    Just increase reward of branching contents in dungeon as the bait
    for pulling interest of speed runners.

    Just increase importance of tank and healer role for those
    special big reward mission. Otherwise, people never stop
    doing fake role.


    Normal dungeon speed run is fine!
    Veteran dungeons isn't!! But acceptable, if the DPS can nuke enemies.

    Also, PF is needed in this game!
  • MidniteOwl1913
    MidniteOwl1913
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    gronoxvx wrote: »
    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    Same can be said for the person wishing to spend hours exploring every inch of the dungeon could also solo it so they arent wasting the other 3 peoples time that are left sitting there waiting.

    Well leaving someone behind, that's their problem, running ahead and dragging everyone else with you because of "joining encounter" makes it everyone's problem. The other three people aren't *forced* to wait, they are forced to join the runner. That's the fundamental difference.
    PS5/NA
  • Klingenlied
    Klingenlied
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    Lucky you? I mean most groups would just kick you out if you are behind too far. For me, generally speaking: If I feel companions are more useful then actually players, chances are I start vote kick. And in random dungeons I measure usefulness in contribution to shortening completion times.
    Dunno how many Trifecta runs you have done? There you will be killing everything. When farming for style pages? You try to make it through the hardest of vet content in under 10 minutes if possible. Not possible everywhere, especially when you want to kill the final boss on hm, but generally speaking - people like me who will have completed the "newest" dungeons with a fixed party of friends blind until we got our Trifecta will never care about people that hope to do this kind of run with "randoms". We got our first time exploration experience, our practice for the perfect run and thus pretty solid execution for everything in the dungeon. Mostly, it is a pretty bad experience when you get matched with random players anyway, so I try to avoid it generally. But yea, sometimes, you just queue for a dungeon solo - and just hope for the best.

    In the worst case - with like 3 people wanting a exploration run - I'd just leave. Not my cup of tea.
  • Reaver999
    Reaver999
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    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?

    it is especially annoying if you come across a chest and you haven't maxed skill to pop the lock and you are just about to pop the chest and you get sucked into combat. Very annoying. Sometimes it feels like the game caters to this type behavior. make support necessary again! it's stupid to say the game provides different play styles and roles when in actuality it caters to straight dps. nerf healing on dps. Add more one shot mechs and heavy dots to be offset or cleansed, bring back heals and real tanks.
  • ForzaRammer
    ForzaRammer
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    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    If it’s optional content, no one has responsibility to do it.

    If the speed runner completed other mandatory content while the rest is wasting time on optional, then he would be already doing more than his fair share.
  • PrimusTiberius
    PrimusTiberius
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    weapon drops should come from any dungeon and trial boss
    Everyone is going in one direction, I'm going the other direction
  • NordSwordnBoard
    NordSwordnBoard
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    You can't stop speed running. You can redirect the traffic through another venue.
    Fear is the Mindkiller
  • Amottica
    Amottica
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    weapon drops should come from any dungeon and trial boss

    It was proven before that having weapons dropping from the first boss is a poor design unless the goal is to have people only fight the first boss.
  • AinSoph
    AinSoph
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    I have the opposite problem really, I WANT to be paired with speedrunners and not people who cower at starting an encounter because at some point doing dungeons on repeat with people of various skill levels gets really tedious and the only solution i've come up with is just not even participating in queue anymore.
  • Majkiy
    Majkiy
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    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    This I don't really like. If 3 people decide to skip side bosses and 1 other person doesn't, they still have the ability to pull other 3 people into the side boss, forcing them to either kill it, or most likely scenario, to leave the dungeon,
  • MidniteOwl1913
    MidniteOwl1913
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    Reaver999 wrote: »
    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?

    it is especially annoying if you come across a chest and you haven't maxed skill to pop the lock and you are just about to pop the chest and you get sucked into combat. Very annoying. Sometimes it feels like the game caters to this type behavior. make support necessary again! it's stupid to say the game provides different play styles and roles when in actuality it caters to straight dps. nerf healing on dps. Add more one shot mechs and heavy dots to be offset or cleansed, bring back heals and real tanks.

    Yeah, I love looting and I too am really annoyed to be pulled away before I can get the chest open. Sometimes even a simple chest can have good loot.
    PS5/NA
  • Ragnarok0130
    Ragnarok0130
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    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    IMO they should do the adult thing and ask the group when the spawn in to do extra bosses. I've done that when I was chasing veteran achievements and never had a group say no and plow ahead. However in the case of those who want to meander and explore every nook and cranny of a dungeon you are right, forming their own pre-made group is a must.
  • Zezin
    Zezin
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    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    I would love to! But sadly I can't do solo randoms as that option doesn't exist.
    Edited by Zezin on August 29, 2022 4:09PM
  • Dawnblade
    Dawnblade
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    I go with the flow / let the majority decide. If I am the minority and don't want to deal with whatever it is the majority prefers, I take my leave.

    Fake roles - I don't care unless it causes real issues.

    Low dps - I don't care unless it causes real issues.

    Slower / faster than average - I don't care unless it causes real issues.

    Real issues for me are mostly those that prohibit a successful run, create mass chaos, or make the run excessively (not just a couple of minutes, more like adding 5-10+ minutes to the average non-speed run time) long.
  • MalEducado
    MalEducado
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    i love to play with speed runners
  • boi_anachronism_
    boi_anachronism_
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    If someone tells me they are doing a quest I will slow down for them, if someone tells me they are chest hunting I will slow down. If not I'm gonna book it to get my dailies done. I don't see an issue with that. If you want to go back and loot after let me know and I'll stay grouped for another few minutes so you can do that. Just communicate..
    Edited by boi_anachronism_ on August 29, 2022 9:29PM
  • kurbbie_s
    kurbbie_s
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    ZOS must consider to stop speed runner of the dungeon

    Consider increase secret boss(or branching contents) reward more meaningful.
    >not just power buff for veteran difficulty

    >add weapon and jewelry drop for collection
    >add 2 gold material reward
    >add 20K gold reward

    Unfortunately pure explorer is minority, majority people of this game
    is just character building maniac. ... I don't like that, but it's truth. If you can't make
    true exciting adventure gimmick in dungeon, then consider something short
    solution to stop speed runners for gear farming.


    Just increase reward of branching contents in dungeon as the bait
    for pulling interest of speed runners.

    Just increase importance of tank and healer role for those
    special big reward mission. Otherwise, people never stop
    doing fake role.


    youre asking for the company to force us to stop running dungeons for gear quickly?
  • kurbbie_s
    kurbbie_s
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    Amottica wrote: »
    Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.

    I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.

    However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.

    This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?

    then make a group if you want to stare at the walls. We arent here to cater to you, we're here for our own fun.
  • kurbbie_s
    kurbbie_s
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    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    maybe you should solo, it seems like a you problem. Not anyone else. You dont seem to understand that youre complaining about YOUR playstyle not being catered to by other players. Idc if you want to pick up boxes in wayrest sewers 2. Ive done that dungeon more times than i can count. Same for everyone else.
  • kurbbie_s
    kurbbie_s
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    Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.

    If you want more than the minimum completion, at least ask nicely or offer payment.

    Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.


    youre wasting my time, i only have an hour or 2 a day to play, i dont got time to stand around and wait for you. What about my playstyle? My playtime?
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