Maybe the speed runner should just solo....
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
AvalonRanger wrote: »There're one more problem out there.
Speed runner is not actual Speed runner mostly.
Most of those type of player is not so strong in PVE situation.
They ignore pacing or over confidence player, and killed by
much of MObs in the progress of just the corridor.
It's disgusting.
Most of Speed runner is just unskilled Dull runner mostly.
(Of course fake tank and healer is worst problem though)
Dear developers, please stop those direction.
FannyWarden wrote: »AvalonRanger wrote: »There're one more problem out there.
Speed runner is not actual Speed runner mostly.
Most of those type of player is not so strong in PVE situation.
They ignore pacing or over confidence player, and killed by
much of MObs in the progress of just the corridor.
It's disgusting.
Most of Speed runner is just unskilled Dull runner mostly.
(Of course fake tank and healer is worst problem though)
Dear developers, please stop those direction.
Actually fake dps a bigger problem. When I heal or tank and do 50% of the group dps, that is disgusting. Most fake dps, just for the ride. its disgusting. Really disgusting. As a healer, I think fake dps should be on auto boot if they drop below 25% group dps. I am tired of freeloaders.
Amethyst_Unearthed wrote: »one way to do with would be to put an selection area to choose WHY you are queued for dungeons, speed run, EXP, quest ect.... only way to keep everyone happy and easiest way to resolve it imo
AvalonRanger wrote: »ZOS must consider to stop speed runner of the dungeon
Consider increase secret boss(or branching contents) reward more meaningful.
>not just power buff for veteran difficulty
>add weapon and jewelry drop for collection
>add 2 gold material reward
>add 20K gold reward
Unfortunately pure explorer is minority, majority people of this game
is just character building maniac. ... I don't like that, but it's truth. If you can't make
true exciting adventure gimmick in dungeon, then consider something short
solution to stop speed runners for gear farming.
Just increase reward of branching contents in dungeon as the bait
for pulling interest of speed runners.
Just increase importance of tank and healer role for those
special big reward mission. Otherwise, people never stop
doing fake role.
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
Same can be said for the person wishing to spend hours exploring every inch of the dungeon could also solo it so they arent wasting the other 3 peoples time that are left sitting there waiting.
MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
PrimusTiberius wrote: »weapon drops should come from any dungeon and trial boss
Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
it is especially annoying if you come across a chest and you haven't maxed skill to pop the lock and you are just about to pop the chest and you get sucked into combat. Very annoying. Sometimes it feels like the game caters to this type behavior. make support necessary again! it's stupid to say the game provides different play styles and roles when in actuality it caters to straight dps. nerf healing on dps. Add more one shot mechs and heavy dots to be offset or cleansed, bring back heals and real tanks.
Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
AvalonRanger wrote: »ZOS must consider to stop speed runner of the dungeon
Consider increase secret boss(or branching contents) reward more meaningful.
>not just power buff for veteran difficulty
>add weapon and jewelry drop for collection
>add 2 gold material reward
>add 20K gold reward
Unfortunately pure explorer is minority, majority people of this game
is just character building maniac. ... I don't like that, but it's truth. If you can't make
true exciting adventure gimmick in dungeon, then consider something short
solution to stop speed runners for gear farming.
Just increase reward of branching contents in dungeon as the bait
for pulling interest of speed runners.
Just increase importance of tank and healer role for those
special big reward mission. Otherwise, people never stop
doing fake role.
MidniteOwl1913 wrote: »Technically, Zenimax did address the issue. It is why everyone is pulled into the fight once one person engages a boss.
I think if they made the trash on the way to the boss meaningful so that players could not just run past them then it would help solve the issue.
However, players who have a specific interest, including taking it slow so one can explore, need to form their own group. It is one thing to slow down a speed runner and a different thing to go at a pace allowing players to explore and get into the details of a story.
This only helps the speed runner. They run until they hit a boss, *bang* everyone joins them no matter what the other 3 are doing at the time. Boss done, the run ahead again, rinse repeat. How does this do anything but help the speed runners?
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.
MidniteOwl1913 wrote: »ForzaRammer wrote: »Stop expecting people to work overtime OP, other people’s extra effort is not your birthright.
If you want more than the minimum completion, at least ask nicely or offer payment.
Maybe the speed runner should just solo, if they can't and need the other players then the runner is the one wasting the other *three* people's time so they can get what they want with no consideration for what anyone else wants.