master_vanargand wrote: »Veiled Strike had stun effect for eight years.
MMO tradition is broken now and it feels awful.
Surprise Attack has no surprises, and as a rogue class fan, I was disappointed.
Did you roll a 4 on the dice? This is the worst update ever.
Well, the result of Veiled Strike changes is that every one will probably run Concealed Weapon morph next patch (even stamina builds or those will swap to Dizzying Swing). I mean You can still have guaranteed crit with Cloak and if you have higher crit chance (most NBs have higher crit chance to take advatage of class passives, like at least 33% will do) then you crit pretty often anyways so, Surprise Attack crit every 4 seconds seems more like a wasted / flavour bonus. Also, Sundered effect can proc from any non LA/HA physical damage source, so again - you are not losing much.Turtle_Bot wrote: »master_vanargand wrote: »Veiled Strike had stun effect for eight years.
MMO tradition is broken now and it feels awful.
Surprise Attack has no surprises, and as a rogue class fan, I was disappointed.
Did you roll a 4 on the dice? This is the worst update ever.
Sorcs had a stun on frags for 6 years, that got removed as well, nb were the only class remaining to have a stun on their spammable, it was bound to be removed at some point, surprised it wasn't done earlier tbh.
Tommy_The_Gun wrote: »Well, the result of Veiled Strike changes is that every one will probably run Concealed Weapon morph next patch (even stamina builds or those will swap to Dizzying Swing). I mean You can still have guaranteed crit with Cloak and if you have higher crit chance (most NBs have higher crit chance to take advatage of class passives, like at least 33% will do) then you crit pretty often anyways so, Surprise Attack crit every 4 seconds seems more like a wasted / flavour bonus. Also, Sundered effect can proc from any non LA/HA physical damage source, so again - you are not losing much.Turtle_Bot wrote: »master_vanargand wrote: »Veiled Strike had stun effect for eight years.
MMO tradition is broken now and it feels awful.
Surprise Attack has no surprises, and as a rogue class fan, I was disappointed.
Did you roll a 4 on the dice? This is the worst update ever.
Sorcs had a stun on frags for 6 years, that got removed as well, nb were the only class remaining to have a stun on their spammable, it was bound to be removed at some point, surprised it wasn't done earlier tbh.
Concealed Weapon does everything better for both PvE & PvP. It gives you permanent minor expedition and passive 10% unique dmg buff from all sources for 5 seconds that is very easy to proc and has a potential to have permanent uptime. Seems like a clear winner.
In general I don't like Surprise Attack changes. If the wanted to make it a morph for crit builds then there were better ways to balance it out. If "too much easy dps" was a problem, then they could for example decrease crit damage by X% for every consecutive hit and it would reset every X seconds (1st hit crits normally, next for X% less and so on etc, till certain time passes).
I am not expert and I might be wrong, but I was thinking that even for PvE DPS it might be better for stamina NBs to slot Concealed Weapon & play a side mini game to keep the buff up, just to have juicy flat 10% dmg bonus for all sources. Again, I am no expert on min-maxing but it seems like something that can be better than guaranteed crit every 4 seconds. This would require to use different weapon skill as a spammable & to free one additional space on skill bar though (so you can slot CW just for the passive).IZZEFlameLash wrote: »Tommy_The_Gun wrote: »Well, the result of Veiled Strike changes is that every one will probably run Concealed Weapon morph next patch (even stamina builds or those will swap to Dizzying Swing). I mean You can still have guaranteed crit with Cloak and if you have higher crit chance (most NBs have higher crit chance to take advatage of class passives, like at least 33% will do) then you crit pretty often anyways so, Surprise Attack crit every 4 seconds seems more like a wasted / flavour bonus. Also, Sundered effect can proc from any non LA/HA physical damage source, so again - you are not losing much.Turtle_Bot wrote: »master_vanargand wrote: »Veiled Strike had stun effect for eight years.
MMO tradition is broken now and it feels awful.
Surprise Attack has no surprises, and as a rogue class fan, I was disappointed.
Did you roll a 4 on the dice? This is the worst update ever.
Sorcs had a stun on frags for 6 years, that got removed as well, nb were the only class remaining to have a stun on their spammable, it was bound to be removed at some point, surprised it wasn't done earlier tbh.
Concealed Weapon does everything better for both PvE & PvP. It gives you permanent minor expedition and passive 10% unique dmg buff from all sources for 5 seconds that is very easy to proc and has a potential to have permanent uptime. Seems like a clear winner.
In general I don't like Surprise Attack changes. If the wanted to make it a morph for crit builds then there were better ways to balance it out. If "too much easy dps" was a problem, then they could for example decrease crit damage by X% for every consecutive hit and it would reset every X seconds (1st hit crits normally, next for X% less and so on etc, till certain time passes).
Sorry, what you propose would needlessly clip stamina focused NB dps specs needlesly. It is a spammable, so, cooldown is the right path to go.
This "knee jerk" reaction post from Rich who works as the creative director is appalling. There are dedicated players on here providing their time for free trying to work a solution around this and then something like that gets posted.
Well the faith you want in the community will never be yours until you start interacting with your community on a serious level.
the1andonlyskwex wrote: »I think it's way too early to tell. Unlike a lot of people, I don't see nerfs as inherently bad, and we won't really know how these changes affect more casual players until a few weeks after they go live.
GreatGildersleeve wrote: »As a console player I can’t pts but the patch notes are not encouraging.
ZoS is lucky. The player base being so up in arms about U35 means people still care about the game. If it ever gets to a stage where people respond with ‘yeah, whatever’ then ZoS is really in trouble. Apathy is much more worrisome than rage.
the1andonlyskwex wrote: »I think it's way too early to tell. Unlike a lot of people, I don't see nerfs as inherently bad, and we won't really know how these changes affect more casual players until a few weeks after they go live.
the1andonlyskwex wrote: »I think it's way too early to tell. Unlike a lot of people, I don't see nerfs as inherently bad, and we won't really know how these changes affect more casual players until a few weeks after they go live.
Tommy_The_Gun wrote: »I am not expert and I might be wrong, but I was thinking that even for PvE DPS it might be better for stamina NBs to slot Concealed Weapon & play a side mini game to keep the buff up, just to have juicy flat 10% dmg bonus for all sources. Again, I am no expert on min-maxing but it seems like something that can be better than guaranteed crit every 4 seconds. This would require to use different weapon skill as a spammable & to free one additional space on skill bar though (so you can slot CW just for the passive).IZZEFlameLash wrote: »Tommy_The_Gun wrote: »Well, the result of Veiled Strike changes is that every one will probably run Concealed Weapon morph next patch (even stamina builds or those will swap to Dizzying Swing). I mean You can still have guaranteed crit with Cloak and if you have higher crit chance (most NBs have higher crit chance to take advatage of class passives, like at least 33% will do) then you crit pretty often anyways so, Surprise Attack crit every 4 seconds seems more like a wasted / flavour bonus. Also, Sundered effect can proc from any non LA/HA physical damage source, so again - you are not losing much.Turtle_Bot wrote: »master_vanargand wrote: »Veiled Strike had stun effect for eight years.
MMO tradition is broken now and it feels awful.
Surprise Attack has no surprises, and as a rogue class fan, I was disappointed.
Did you roll a 4 on the dice? This is the worst update ever.
Sorcs had a stun on frags for 6 years, that got removed as well, nb were the only class remaining to have a stun on their spammable, it was bound to be removed at some point, surprised it wasn't done earlier tbh.
Concealed Weapon does everything better for both PvE & PvP. It gives you permanent minor expedition and passive 10% unique dmg buff from all sources for 5 seconds that is very easy to proc and has a potential to have permanent uptime. Seems like a clear winner.
In general I don't like Surprise Attack changes. If the wanted to make it a morph for crit builds then there were better ways to balance it out. If "too much easy dps" was a problem, then they could for example decrease crit damage by X% for every consecutive hit and it would reset every X seconds (1st hit crits normally, next for X% less and so on etc, till certain time passes).
Sorry, what you propose would needlessly clip stamina focused NB dps specs needlesly. It is a spammable, so, cooldown is the right path to go.
the1andonlyskwex wrote: »I think it's way too early to tell. Unlike a lot of people, I don't see nerfs as inherently bad, and we won't really know how these changes affect more casual players until a few weeks after they go live.
I disagree: for casual DPS their damage output is going to go down, for casual healers their healing output is going to go down, and casual tanks are going to find themselves taking as much damage as before whilst fights will likely be longer - that's in spite of the 10% off vet boss health - and that healers are less able to mitigate things like stacking uncleansable DoTs, etc. As a result, individuals and groups may well find they're no longer capable of completing content that they were fine with prior to U35.
Normal mode dungeon/trial bosses haven't had their HP reduced, so those fights are going to take longer too - and encounters taking longer also means greater strain on resources over time. This is of particular relevance to more casual players who don't optimise their resource in vs. resource out ratios, and groups where support roles like healers aren't optimising their builds to yield regular resource boosts to their group in addition to keeping everyone alive.
Some casuals find overland encounters like Harrowstorms and world bosses something of a challenge; now they'll be doing less damage and potentially less healing during those encounters - and if they were using Oakensoul, then outside of HA-themed builds they can expect to see a yet-larger decrease in power.
Casual PvPers are going to face a double whammy of sticky DoTs that are too weak to place any real pressure on more seasoned PvPers, whilst simultaneously having to deal with enemy sticky DoTs being on them for twice as long - which will be especially taxing for classes without a class cleanse. Then there are the new PvP-themed sets to contend with, which are inevitably going to be in the hands of seasoned PvPers first - and they'll run around making life even more of a nightmare for the casual PvP crowd who are already contending with ridiculous ballgroups, dark convergence cancer builds, unkillable tanks, double-tap stealth gankers and all the rest.
It's not hard at all to extrapolate what's going to happen - and I haven't even mentioned the individual class changes/nerfs that players are going to have to deal with on top.
In essence U35 is a gatekeeping update - and demographics of casual players across content types are going to find that the gateposts have been moved and they're now potentially on the wrong side of them.
francesinhalover wrote: »i'm not sure why a pve game without that much popularity compared to other mmorpgs, has to punish the players like this with nerfs constantly... at this point i wish z would create a esport game so they can focus all their lightsaber nerfs on that game and leave eso alone with slight changes here and there.
The thing is I'm not sure there's time to change anything at this point even if they were willing to because of the Stadia process.
sabresandiego_ESO wrote: »All these results show is that the masses can’t handle the idea of change. Yet the masses also get bored when no changes are made. So in order to keep a game fun, you have to anger the masses and make changes. But anger is more fun than indifference, so the masses actually play more than if no changes were made