MrBrownstone wrote: »The number of people who try out PvP and like it is higher than the number of people who try and hate it. ZoS has access to all the data, they know how many people start playing PvP after an event, they literally know that the encouragement to try the content works. Otherwise they wouldn't be doing these events at all.
So you might get ganked repeatedly because you insisted to do that same quest in the same area guarded by others but that's not the experience of the majority. Most people who PvP for the first time like it and actually give it a try. By giving it a try i mean doing research, making builds etc. instead of just getting killed until getting their tickets.
Btw most PvErs take it personal there but believe me, PvPers in IC just queue and roam the place looking for targets, pvp or pve players it doesnt matter. They're not there to specifically kill you. They just attack any enemy. They forget about you 3 seconds after the fight, you can forget about them too. Killing and getting killed is a common part of the PvP and nobody cares about it except for some PvErs who got so used to the overland where they feel immortal and they get shocked when they realize that any enemy with some proper attacks can actually kill them.
MrBrownstone wrote: »The number of people who try out PvP and like it is higher than the number of people who try and hate it. ZoS has access to all the data, they know how many people start playing PvP after an event, they literally know that the encouragement to try the content works. Otherwise they wouldn't be doing these events at all.
So you might get ganked repeatedly because you insisted to do that same quest in the same area guarded by others but that's not the experience of the majority. Most people who PvP for the first time like it and actually give it a try. By giving it a try i mean doing research, making builds etc. instead of just getting killed until getting their tickets.
Btw most PvErs take it personal there but believe me, PvPers in IC just queue and roam the place looking for targets, pvp or pve players it doesnt matter. They're not there to specifically kill you. They just attack any enemy. They forget about you 3 seconds after the fight, you can forget about them too. Killing and getting killed is a common part of the PvP and nobody cares about it except for some PvErs who got so used to the overland where they feel immortal and they get shocked when they realize that any enemy with some proper attacks can actually kill them.
Couldn't have said it better.
And there are ways to prevent getting ganked, like increasing your health and resistances, wearing the Sea Serpent's Coil, slotting Impenetrable gear, wearing player sourced damage reducing sets, using anti-player Champion Points, learning to block and dodge effectively, and so forth.
People go into PvP areas totally unprepared, yet are shocked when avoidable things happen to them.
shadyjane62 wrote: »I never go into IC after the first time there. I am an 8 year pvper rank 38 almost 39. If IC was required for pvp I wouldn't do it.
I would just like to point out that using metrics like Steam Charts requires some context. The argument being that because player numbers are down while an event is on, it means players must hate the event. I highly doubt people are looking at the event, hating it, and are leaving the game because of an event which is entirely optional, thus showing a decrease in numbers...markulrich1966 wrote: »On the other hand, steamcharts showed a decrease of players by 6% since the event, approx. 1000 players.
While during each other event you usually see an INcrease by 5-15%.
I would just like to point out that using metrics like Steam Charts requires some context. The argument being that because player numbers are down while an event is on, it means players must hate the event. I highly doubt people are looking at the event, hating it, and are leaving the game because of an event which is entirely optional, thus showing a decrease in numbers...markulrich1966 wrote: »On the other hand, steamcharts showed a decrease of players by 6% since the event, approx. 1000 players.
While during each other event you usually see an INcrease by 5-15%.
Coincidentally, player numbers have had a decline during the current very heated PTS cycle happening at the same time as the event, which has seen long-time players both quitting and saying they'll likely quit, and are going to play other MMOs.
I'm just saying, it might not all be on the event currently happening, there are plenty of reasons why numbers might be fluctuating up or down. Player numbers tend to spike when a chapter is released and then slowly decline over the following months until the next major piece of content (e.g. Q4 area DLC, not dungeons) comes out until it somewhat stabilises, then spikes again when the next chapter comes out. We're currently on that downward trend which accompanied every chapter and area DLC to date, but on top of that we have a heated/charged PTS cycle which has received an unprecedented level of negative feedback.
FlopsyPrince wrote: »I told you a week ago you could do the Arena district daily without leaving the safety of your spawn point Flopsy.
You are wrong, at least in part. Yes, you can stand in the area where you are completely protected, but that relies on others doing the work for you, something that is not always the case, and something that can likely get you kicked out of the game for inaction if you get bored of standing there doing nothing and get into something else. That is not also a good gameplay choice for ZOS to provide.
I was in that "safe point" and just got ganked. And it appears that player is now camping the area. Repeat again how you can do it here and be "safe"....
Encouraging play to gank those who are just trying to complete a quest is not a good thing.
I would just like to point out that using metrics like Steam Charts requires some context. The argument being that because player numbers are down while an event is on, it means players must hate the event. I highly doubt people are looking at the event, hating it, and are leaving the game because of an event which is entirely optional, thus showing a decrease in numbers...markulrich1966 wrote: »On the other hand, steamcharts showed a decrease of players by 6% since the event, approx. 1000 players.
While during each other event you usually see an INcrease by 5-15%.
PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
And I disagree that my complaint is only about nightblades. The ratio DPS vs health/resistances is WAY off. Someone who can parse over 100k DPS can kill a player within a second. No matter who they are, or what class the attacker is on. Leaving no room to fight back. So in my opinion PvP does need major changes.
And I do feel we need to change PvP in order to accomodate it to those who do not PvP. As the tickets and styles are hidden behind those areas. And in order to get more players into PvP, ZOS needs to target the biggest audience for it. Which is not PvPers, but the other 95% of the game.
But let's just agree to disagree. We all want more players in PvP and for PvP to be accessible to more players, we just think majorly different on how to achieve that. Let's hope PvP one day will thrive!
You do realize that 20k in PvP is around an ~80k DPS character. Lets do some math:MrBrownstone wrote: »PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
And I disagree that my complaint is only about nightblades. The ratio DPS vs health/resistances is WAY off. Someone who can parse over 100k DPS can kill a player within a second. No matter who they are, or what class the attacker is on. Leaving no room to fight back. So in my opinion PvP does need major changes.
And I do feel we need to change PvP in order to accomodate it to those who do not PvP. As the tickets and styles are hidden behind those areas. And in order to get more players into PvP, ZOS needs to target the biggest audience for it. Which is not PvPers, but the other 95% of the game.
But let's just agree to disagree. We all want more players in PvP and for PvP to be accessible to more players, we just think majorly different on how to achieve that. Let's hope PvP one day will thrive!
Your comment shows how much you actually know about the numbers in this game. That 100k dps is only possible in an organized trial with 12 people and only in PvE. If your character is even capable of doing 100k (with tons of group buffs) then that's a PvE build and will get instakilled in PvP because of the lack of defenses. There is no way a PvP player to be able to do 100k, its maybe 20k at best and that will be for a very short window. "Dps" is a useless number in PvP anyway since PvP is about burst damage while PvE is about sustained damage.
Only if you knew the actual numbers instead of making them up, maybe you wouldn't suggest things like "battle spirit should add 1m hp". It's so wrong i thought it was a joke at first.
WinterHeart626 wrote: »FlopsyPrince wrote: »I told you a week ago you could do the Arena district daily without leaving the safety of your spawn point Flopsy.
You are wrong, at least in part. Yes, you can stand in the area where you are completely protected, but that relies on others doing the work for you, something that is not always the case, and something that can likely get you kicked out of the game for inaction if you get bored of standing there doing nothing and get into something else. That is not also a good gameplay choice for ZOS to provide.
I was in that "safe point" and just got ganked. And it appears that player is now camping the area. Repeat again how you can do it here and be "safe"....
Encouraging play to gank those who are just trying to complete a quest is not a good thing.
Then perhaps, just maybe, ah, crouch. You know if you wear medium armour, have stealth points and crouch, most people will need to be within 7 metres of you to gank you right? That “safe zone” is only safe if you’re not seen, there’s ways to nail people up there, just as there’s ways to nail people down below.
PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
And I disagree that my complaint is only about nightblades. The ratio DPS vs health/resistances is WAY off. Someone who can parse over 100k DPS can kill a player within a second. No matter who they are, or what class the attacker is on. Leaving no room to fight back. So in my opinion PvP does need major changes.
And I do feel we need to change PvP in order to accomodate it to those who do not PvP. As the tickets and styles are hidden behind those areas. And in order to get more players into PvP, ZOS needs to target the biggest audience for it. Which is not PvPers, but the other 95% of the game.
But let's just agree to disagree. We all want more players in PvP and for PvP to be accessible to more players, we just think majorly different on how to achieve that. Let's hope PvP one day will thrive!
You do realize that 20k in PvP is around an ~80k DPS character. Lets do some math:MrBrownstone wrote: »PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
And I disagree that my complaint is only about nightblades. The ratio DPS vs health/resistances is WAY off. Someone who can parse over 100k DPS can kill a player within a second. No matter who they are, or what class the attacker is on. Leaving no room to fight back. So in my opinion PvP does need major changes.
And I do feel we need to change PvP in order to accomodate it to those who do not PvP. As the tickets and styles are hidden behind those areas. And in order to get more players into PvP, ZOS needs to target the biggest audience for it. Which is not PvPers, but the other 95% of the game.
But let's just agree to disagree. We all want more players in PvP and for PvP to be accessible to more players, we just think majorly different on how to achieve that. Let's hope PvP one day will thrive!
Your comment shows how much you actually know about the numbers in this game. That 100k dps is only possible in an organized trial with 12 people and only in PvE. If your character is even capable of doing 100k (with tons of group buffs) then that's a PvE build and will get instakilled in PvP because of the lack of defenses. There is no way a PvP player to be able to do 100k, its maybe 20k at best and that will be for a very short window. "Dps" is a useless number in PvP anyway since PvP is about burst damage while PvE is about sustained damage.
Only if you knew the actual numbers instead of making them up, maybe you wouldn't suggest things like "battle spirit should add 1m hp". It's so wrong i thought it was a joke at first.
Lets assume a PvP build has maximum resists(33k), has a 30% damage reduction(CP, skills, etc), and has around 40k health. If a player doing 100k DPS attacks that PvP player, they will do 100k - 30k - 33k = 37k effective DPS. Your 20k effective DPS is actually an ~80k DPS, but more realistic as it is PvP.
But lets take your 20k effective DPS, and place it as damage against a character. Even the tankiest players have only 40-50k health, lets take that 50k health. That 20k effective DPS versus the 50k health character, means that character dies in 2.5 seconds. Realistic builds in PvP have 30-40k health tops. Meaning they die in 1.5-2.0 seconds, from not even the top DPS.
Keep in mind, some players can burst well over 100k, making fights last below one second. And this is against a PvP build, a PvE build with no/low reductions and no/low resistances would die even faster.
Add CC's into the mix, and the player who catches the other offguard, wins due to the target being stunned half that time(or the entire time). Which is not what I call PvP. In my mind PvP allows both parties to fight back somewhat, even if they do so terribly. If battle spirit added 1M health, fights would last much longer(8+ seconds). Allowing players to have fun, and attack back. Not letting CC and being caught offguard decide 99% of the fight's outcomes. But actual battles.
So I do not see burst damage as real PvP, real PvP should work more similar to the sustained PvE type.
PS: The 1M health was just an idea though. If that were to be implemented, resources and some other things would have to be adjusted as well. But there are many more options to how to increase the fighttime.
PPS: Some battles last longer, due to heals, damage shields, and immunities. But overall the above example is how ESO's PvP currently works.
As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time.
FlopsyPrince wrote: »You do realize that 20k in PvP is around an ~80k DPS character. Lets do some math:MrBrownstone wrote: »PvE players are victims during the PvP events. As in order to get the tickets and styles, we NEED to be and stay in the PvP zone for a very long time. So yes, that makes PvE players victims.EdmondDontes wrote: »I think events like this PvP event actually ensure more players will stay away from PvP forever, because of gankers. PvP needs a major change. It is strange that players can do well over 100k DPS, compared to the amount of hp/resists we have. Making it a gankers paradise, as players die in 0.4 seconds. This leaves no room for improving, and just leaves a bad taste in everyone's mouth. PvPers can't be proud they killed someone, and the person who died just feels bad as they had no chance to even fight back.
in my opinion PvP events are only created to feed players to the PvPers, which is just stupid. Even more so as they spread out the event tickets and only drop the styles from the IC bosses. Which can be a real pain to farm, especially for non-PvP players.
PvP needs a major change, one PvPers will very very much dislike. So that PvP will open up to everyone.
PS: Another thing that should not be possible is restealthing again and again, after attacking someone and failing. Damage from stealth is WAY too high for that.
PvE players ARE NOT victims in the game of ESO or during the MYM events. MYM is the ONLY PvP event ESO has, so please, please stop trying to play the victim card.
In addition, you're complaints only apply to NB's. So your problem isn't with PvP, it's with NB's who get to fight while invisible.
We don't need to change PvP to accomodate those who have not played enough to learn how to deal with PvP fights. The PvE players need to get out of their safe zone, which is 95% of the game and learn to PvP some.
And I disagree that my complaint is only about nightblades. The ratio DPS vs health/resistances is WAY off. Someone who can parse over 100k DPS can kill a player within a second. No matter who they are, or what class the attacker is on. Leaving no room to fight back. So in my opinion PvP does need major changes.
And I do feel we need to change PvP in order to accomodate it to those who do not PvP. As the tickets and styles are hidden behind those areas. And in order to get more players into PvP, ZOS needs to target the biggest audience for it. Which is not PvPers, but the other 95% of the game.
But let's just agree to disagree. We all want more players in PvP and for PvP to be accessible to more players, we just think majorly different on how to achieve that. Let's hope PvP one day will thrive!
Your comment shows how much you actually know about the numbers in this game. That 100k dps is only possible in an organized trial with 12 people and only in PvE. If your character is even capable of doing 100k (with tons of group buffs) then that's a PvE build and will get instakilled in PvP because of the lack of defenses. There is no way a PvP player to be able to do 100k, its maybe 20k at best and that will be for a very short window. "Dps" is a useless number in PvP anyway since PvP is about burst damage while PvE is about sustained damage.
Only if you knew the actual numbers instead of making them up, maybe you wouldn't suggest things like "battle spirit should add 1m hp". It's so wrong i thought it was a joke at first.
Lets assume a PvP build has maximum resists(33k), has a 30% damage reduction(CP, skills, etc), and has around 40k health. If a player doing 100k DPS attacks that PvP player, they will do 100k - 30k - 33k = 37k effective DPS. Your 20k effective DPS is actually an ~80k DPS, but more realistic as it is PvP.
But lets take your 20k effective DPS, and place it as damage against a character. Even the tankiest players have only 40-50k health, lets take that 50k health. That 20k effective DPS versus the 50k health character, means that character dies in 2.5 seconds. Realistic builds in PvP have 30-40k health tops. Meaning they die in 1.5-2.0 seconds, from not even the top DPS.
Keep in mind, some players can burst well over 100k, making fights last below one second. And this is against a PvP build, a PvE build with no/low reductions and no/low resistances would die even faster.
Add CC's into the mix, and the player who catches the other offguard, wins due to the target being stunned half that time(or the entire time). Which is not what I call PvP. In my mind PvP allows both parties to fight back somewhat, even if they do so terribly. If battle spirit added 1M health, fights would last much longer(8+ seconds). Allowing players to have fun, and attack back. Not letting CC and being caught offguard decide 99% of the fight's outcomes. But actual battles.
So I do not see burst damage as real PvP, real PvP should work more similar to the sustained PvE type.
PS: The 1M health was just an idea though. If that were to be implemented, resources and some other things would have to be adjusted as well. But there are many more options to how to increase the fighttime.
PPS: Some battles last longer, due to heals, damage shields, and immunities. But overall the above example is how ESO's PvP currently works.
I was 1-shotted earlier tonight by someone with a flame staff making a single shot, light attack or skill. I am a squishy pet sorc, but 1 hit at full health with someone running by?
Inferno and Ice Staff Heavy Attacks: Damage reduced by approximately 26%.
Restoration Staff Heavy Attacks: Damage increased by approximately 6%
Lightning Staff Heavy Attacks: Damage reduced by approximately 2%
Exactly my thoughts. Couldn‘t have said it better.SeaGtGruff wrote: »I enjoy doing the dailies in the IC districts, even during "the busy season" (the PvP events) when gankers and zergers abound. Yes, they can be annoying as heck. But even so, I can still complete the dailies in a reasonably timely fashion-- not like doing the lickety-split quests for New Life, obviously, but reasonably timely all the same.
I think this event can be a lot of fun if you embrace it and lean into it, even if (like me) you really aren't a PvP player. I'm not afraid of PvP, or of dying to another player, mind you-- I just mostly stink at it. Once in a while I'll get attacked by a player who I'm able to fight off or even kill, but that's pretty rare; usually I get taken out pretty quickly.
Most of the time I don't even bother to fight back; I just keep attacking the enemies I'm supposed to kill for the dailies, or sit on my mount at the flag. If I can kill something before I get killed, I can go back and loot the corpse after I resurrect, or try to capture the resource again after the enemy players leave, or just go capture a different resource if it wasn't for a mission.