A thought hit me after getting ganked multiple times in one area of IC today.
How many benefit from the gank state of this event and how many get really frustrated.
Ignore the "you don't have to do it" people. That is not relevant to this question. The root question I would bring up is how many players are impacted favorably and unfavorably by the gankers in the event, not really fighting it out for area control, big battles, etc.
It would seem that the number of gankers is much more limited compared to the entire player base, though a few who love to kill questers are active on the forums.
Kill the PvPers: A couple dozen across the player base?
PvErs trying to earn tickets and maybe some questing rewards?
PvErs: Several hundred, at least.
My numbers of course may be off, but one ganker in Cropsville, for example, can ruin the experience for many many others. I have never seen more than a group of 3 or 4 of them at a time and it is normally a single one, who stealths immediately after killing the quester.
Is ZOS really getting more player enjoyment from the 2 PvP events as they are structured now? Please give a solid argument why the number is wrong if you think so.
Other things lower the fun factor when individuals or groups can hassle people on a platform trying to get the Arena quest much more easily than those on the platform can attack them back. This doesn't happen as often, so the numbers could be closer to the solo gankers, even those this is often a group.
So does the event really serve its purpose of getting more players engaged with the game, is it working when it only favors a few, but annoys many more, in the ganking aspect?
Edited by ZOS_Hadeostry on August 8, 2022 1:50AM PC
PS4/PS5