katanagirl1 wrote: »Just please don’t make an achievement for this. Not everyone enjoys doing these things,
spartaxoxo wrote: »spartaxoxo wrote: »Parasaurolophus wrote: »Oh no pls... What functionality should this all have?
Maybe just a few quests, some gifts to make rapport gain easier. Some of them can be platonic gifts and some could be romantic ones that makes your companion more interested in your character. Perhaps let us use the ring of mara on a companion, and get a little extra exp with them out. Maybe the end quest culminates in unlocking a house that the companion walks around in.
Eta
I have no idea what they were planning, it's just how I would do it.
That gifting sounds a lot like Star Wars. Let us avoid that.
Gifting is a really common gaming mechanic in games with romanceable allies. I see no reason why this game should avoid a mechanic that makes sense to lore and improves the quality of life of using the Companions.
I don't think the Vestige has enough personality to justify this. You're not much more than a silent protagonist.
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Treselegant wrote: »I don't think the Vestige has enough personality to justify this. You're not much more than a silent protagonist.
Mine does, because I'm using my imagination. Its the same for a lot of players who like to get immersed in game.
So imagine a romance too.
Treselegant wrote: »So imagine a romance too.
I know your being flippant but a lot of people do but as it was brought up as being an option for the companion system then I think its reasonable to ask whether it's still going to happen. Regardless of your feelings on the matter.
Actually writing in a romance would be super-weird because real romances aren't nearly as one-sided as any of the existing player-NPC interactions in ESO.
Treselegant wrote: »Actually writing in a romance would be super-weird because real romances aren't nearly as one-sided as any of the existing player-NPC interactions in ESO.
Bioware have been succesfully selling games with in game romances for years at this point so its obviously popular. Players who like romance in games are perfectly aware they are playing a game so I don't understand the issue. Are romantic films weird? Romantic songs weird? Those are one sided experiences so what's the difference?
Bioware PCs are never silent protagonists like ESO PCs
Treselegant wrote: »Bioware PCs are never silent protagonists like ESO PCs
Actually, this isnt true. One of the biggest and most popular of their games with a silent protagonists being Dragon Age Origins. A few of their early games with romances actually had silent main characters. Again, I don't see the issue. Games are an art form like any other at this point so I don't think enjoying game romances is any different to enjoying a romantic novels or films etc.
Parasaurolophus wrote: »Oh no pls... What functionality should this all have?
I just don't think it works in games with silent protagonists.
Ragged_Claw wrote: »Just here to make a 'nec-romancer' joke.
Thanks, I'll be here all week.
(I would be interested to see how they handled romanceable companions - hope we get an update soon).
Treselegant wrote: »Actually writing in a romance would be super-weird because real romances aren't nearly as one-sided as any of the existing player-NPC interactions in ESO.
Bioware have been succesfully selling games with in game romances for years at this point so its obviously popular. Players who like romance in games are perfectly aware they are playing a game so I don't understand the issue. Are romantic films weird? Romantic songs weird? Those are one sided experiences so what's the difference?
The romancing of companions has very little bearing on the success and failures of Bioware games.
It is also a static system and has very little bearing on anything once a companion is fully romanced.
Treselegant wrote: »The romancing of companions has very little bearing on the success and failures of Bioware games.
For many years it was something that Bioware games had which offered a different experience for players as part of their rpgs. That they are good games helps, obviously, but go on the social media groups for these games and what is still being posted about - the romances. So I'm saying, romances in games are a normal and popular thing in gaming and has been for so for many years now. You know, like romantic songs, books and films...which was my point.It is also a static system and has very little bearing on anything once a companion is fully romanced.
It adds different story elements which for a lot of players is important. ESO is an rpg, its nice to get story and immersion, even if some people have no interest in it.
I am not suggesting Zenimax should not add a "romance" system to the companions here but merely pointing out the fact that it will be extremely limited and shallow as it is in Bioware games
[Quoted post Removed]spartaxoxo wrote: »Back in an old interview, Rich said that romance options were coming. They even gave us the Smolder Scrolls, so clearly the understand this is something people would enjoy. Has the idea being scrapped?
spartaxoxo wrote: »Back in an old interview, Rich said that romance options were coming. They even gave us the Smolder Scrolls, so clearly the understand this is something people would enjoy. Has the idea being scrapped?
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This is a good point.
It is also probably a better idea and less expensive to create a limited and shallow framework and let someone's own imagination and creativity run the show. That is the only way one will find the romantic relationships with an NPC to be involving and interesting enough to talk about it a decade later as @Treselegant has found in their NPC relationships.
the1andonlyskwex wrote: »Treselegant wrote: »So imagine a romance too.
I know your being flippant but a lot of people do but as it was brought up as being an option for the companion system then I think its reasonable to ask whether it's still going to happen. Regardless of your feelings on the matter.
I'm not really being all that flippant. If you're already imagining the Vestige with a personality and you don't really care about relationships progressing to "bedroom scenes", then it doesn't really seem like much of a stretch to imagine one of the more flirtatious (or friendly, depending on your preference) NPCs as a romantic interest.
Actually writing in a romance would be super-weird because real romances aren't nearly as one-sided as any of the existing player-NPC interactions in ESO.