CameraBeardThePirate wrote: »In trying to appease some of the concerns in the feedback they've received, I'm of the opinion that things got even messier. They've implemented "fixes" to some of the issues (that haven't really fixed what most people were concerned about) and in doing so have introduced new headaches and balance issues that will likely go untouched for a while. There are now a plethora of skills that are useless with the change to Empower, and they've gutted entire playstyles with the change (like Werewolves for example). I commend them for trying a creative solution, but the length of the PTS cycle is far too short to try something like this change to Empower this late in the patch. I have no doubts that most of these Empower skills will go untouched and remain neglected and underused due to this change.
On top of it all, there are so many changes that have flown under the radar. Ninja nerfs to already underused skills like Skeletal Mage (on top of a written nerf), bad set designs that will cause just as much trouble as Nocturnal’s Ploy (looking at you Mara's Balm), and the fact that drastically nerfing nearly every class will have lasting consequences that will take ages to sort out and rebalance.
With how much will be turned on its head, the balance of the game will be in shambles for a while, and if (or rather, when) they decide to do even more sweeping changes for the sake of change, these imbalances will be exasperated. ZOS, if you're reading this (you probably aren't), please swallow your pride and just start from ground zero. It'll likely save you more developer hours in the long run than you'll waste by scratching these notes.
Yeah if they don’t the game will die so many players have left already
If ZOS truly wants to close the gap they should focus on nerfing/reworking these debuff/buff sets to make them more accessible to average groups, not reworking core combat 8 years into the game.