PrincessOfThieves wrote: »Obviously.
After Gina's post, I thought they'd just reduce the nerfs, but with this weird resto medium attack meta emerging and not much time left to test the rest of the patch... It would be better to cut their losses and just release the dungeon pack.
Sandman929 wrote: »Maybe spend an update fixing actual existing problems rather than going out of the way to create new ones.
The DoT & HoT changes are a mess, and class ability changes need some re-evaluation. I'd rather this portion not go live and we get more time on the PTS to test, suggest and come up with a set of changes that aren't received so egregiously by players.
On the other hand the LA/HA scaling changes and the change to Empower this week are a solid step in the right direction; Empower just needs changing to impact only fully-charged attacks with a higher percentage modifier (and a couple of individual weapons changes that I'm not going to expound again here when the info is already in the feedback thread) so HA builds don't lose ground, and the pending MA meta doesn't make it to Live.
Concerns about class skills and sets offering Empower that would then be seen as "useless" (ymmv on that actually being the case) can be evaluated on a case-by-case basis, and WWs would obviously need a solution as well - but these are tweaks or buff replacements and far less impactive overall than finally getting HA-themed builds into an easy DPS mid-range with a reasonable top end without:
1) giving rise to overperforming HA builds in PvP again.
2) concurrently re-buffing LA builds and widening what is already an appreciable gap between the weave styles yet again.
PrincessOfThieves wrote: »The DoT & HoT changes are a mess, and class ability changes need some re-evaluation. I'd rather this portion not go live and we get more time on the PTS to test, suggest and come up with a set of changes that aren't received so egregiously by players.
On the other hand the LA/HA scaling changes and the change to Empower this week are a solid step in the right direction; Empower just needs changing to impact only fully-charged attacks with a higher percentage modifier (and a couple of individual weapons changes that I'm not going to expound again here when the info is already in the feedback thread) so HA builds don't lose ground, and the pending MA meta doesn't make it to Live.
Concerns about class skills and sets offering Empower that would then be seen as "useless" (ymmv on that actually being the case) can be evaluated on a case-by-case basis, and WWs would obviously need a solution as well - but these are tweaks or buff replacements and far less impactive overall than finally getting HA-themed builds into an easy DPS mid-range with a reasonable top end without:
1) giving rise to overperforming HA builds in PvP again.
2) concurrently re-buffing LA builds and widening what is already an appreciable gap between the weave styles yet again.
I'm not sure about that.
Sure, it sounds like a good change on paper and heavy attack builds need some love. I also like how they made it a pve-only buff to avoid pvp cheesing. But unfortunately it wasn't very well thought-out. I don't blame them for it, it's hard to come up with something when you don't have much time and there's a lot of pressure.
People have already found ways to abuse this new buff, and that is not a good thing. Even if you're a heavy attack player, you shouldn't support it. Yes, you'd get to enjoy 3 months of being OP, but then you'd end up overnerfed in the next patch. Just like stamsorcs in this pts patch and many other builds that were OP for a bit and then nerfed into the ground. We, as players, should not support these insane balance swings.
PrincessOfThieves wrote: »I'm not sure about that.
Sure, it sounds like a good change on paper and heavy attack builds need some love. I also like how they made it a pve-only buff to avoid pvp cheesing. But unfortunately it wasn't very well thought-out. I don't blame them for it, it's hard to come up with something when you don't have much time and there's a lot of pressure.
People have already found ways to abuse this new buff, and that is not a good thing. Even if you're a heavy attack player, you shouldn't support it. Yes, you'd get to enjoy 3 months of being OP, but then you'd end up overnerfed in the next patch. Just like stamsorcs in this pts patch and many other builds that were OP for a bit and then nerfed into the ground. We, as players, should not support these insane balance swings.
I've just spent the past 3 days actually testing and thinking about how it can be tweaked, and I'm supporting it in a tweaked format. If you want more details go check out page 35 of the feedback thread.
PrincessOfThieves wrote: »The DoT & HoT changes are a mess, and class ability changes need some re-evaluation. I'd rather this portion not go live and we get more time on the PTS to test, suggest and come up with a set of changes that aren't received so egregiously by players.
On the other hand the LA/HA scaling changes and the change to Empower this week are a solid step in the right direction; Empower just needs changing to impact only fully-charged attacks with a higher percentage modifier (and a couple of individual weapons changes that I'm not going to expound again here when the info is already in the feedback thread) so HA builds don't lose ground, and the pending MA meta doesn't make it to Live.
Concerns about class skills and sets offering Empower that would then be seen as "useless" (ymmv on that actually being the case) can be evaluated on a case-by-case basis, and WWs would obviously need a solution as well - but these are tweaks or buff replacements and far less impactive overall than finally getting HA-themed builds into an easy DPS mid-range with a reasonable top end without:
1) giving rise to overperforming HA builds in PvP again.
2) concurrently re-buffing LA builds and widening what is already an appreciable gap between the weave styles yet again.
I'm not sure about that.
Sure, it sounds like a good change on paper and heavy attack builds need some love. I also like how they made it a pve-only buff to avoid pvp cheesing. But unfortunately it wasn't very well thought-out. I don't blame them for it, it's hard to come up with something when you don't have much time and there's a lot of pressure.
People have already found ways to abuse this new buff, and that is not a good thing. Even if you're a heavy attack player, you shouldn't support it. Yes, you'd get to enjoy 3 months of being OP, but then you'd end up overnerfed in the next patch. Just like stamsorcs in this pts patch and many other builds that were OP for a bit and then nerfed into the ground. We, as players, should not support these insane balance swings.
I mean I don't think we should accept 189k Unarmed Heavies..... Just sayin'
PrincessOfThieves wrote: »I'm not sure about that.
Sure, it sounds like a good change on paper and heavy attack builds need some love. I also like how they made it a pve-only buff to avoid pvp cheesing. But unfortunately it wasn't very well thought-out. I don't blame them for it, it's hard to come up with something when you don't have much time and there's a lot of pressure.
People have already found ways to abuse this new buff, and that is not a good thing. Even if you're a heavy attack player, you shouldn't support it. Yes, you'd get to enjoy 3 months of being OP, but then you'd end up overnerfed in the next patch. Just like stamsorcs in this pts patch and many other builds that were OP for a bit and then nerfed into the ground. We, as players, should not support these insane balance swings.
I've just spent the past 3 days actually testing and thinking about how it can be tweaked, and I'm supporting it in a tweaked format. If you want more details go check out page 35 of the feedback thread.
Yea not a good omen when the only thing anyone "likes" about the patch is that other players hate it.GloatingSwine wrote: »Nerfs don't really help anyone, the only people that are happy with them are the spite crew who like it when other people lose out.
GloatingSwine wrote: »But make it easier to sustain buffs and debuffs so that more groups can reach that level, make their timers fit into rotations so that once people have investigated their options and actually chosen them they keep them up more naturally.
I mean I don't think we should accept 189k Unarmed Heavies..... Just sayin'