seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
But shrug.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
20% nerf from a lot like really a lot in 1 item means it still offers a lot just a little bit less. Its still very good and has a balanced place instead of right out broken.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
The damage lost from the changes to this ring was 25% in the previous PTS. I don't mean 25% of the damage the ring provides, I mean 25% of your overall damage potential. I tested on multiple characters, and every time, comparing a normal 2-bar build without changing anything but this ring to another mythic, to the new damage with this ring, to take into account the DPS lost in comparison to live on a 2-bar build, by calculating the % damage lost for all 4, those being the two builds on live and the two on the PTS, then subtracting the results, across the board the loss from the ring alone was between 23% and 27%, averaging 25%. Adding Minor Slayer only bumps this up to 20%. So it's neither disingenuous, since I tested it properly, or is it inaccurate.
I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
But shrug.
They explained why, it's just the reasoning is flawed.
"as those buffs are meant to be sourced from trial sets and to encourage coordinated behavior for groups."
Here's the thing; the ring ENCOURAGES coordinated behavior from groups, as if you have a player or two with oakensoul, you need to coordinate with your trial group so you don't have a party member with a Major Slayer granting set in your party (if the ring gave major slayer). For players that want to get gear that grants these buffs, and those that want to get better at the game and are using the ring to learn the game more, well, they're going to move away from the ring for 2-bar builds eventually, once they get the gear and learn the mechanics. So including those buffs, or rather just the slayer because it doesnt need major aegis, would be beneficial and STILL A NERF as compared to live.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
The damage lost from the changes to this ring was 25% in the previous PTS. I don't mean 25% of the damage the ring provides, I mean 25% of your overall damage potential. I tested on multiple characters, and every time, comparing a normal 2-bar build without changing anything but this ring to another mythic, to the new damage with this ring, to take into account the DPS lost in comparison to live on a 2-bar build, by calculating the % damage lost for all 4, those being the two builds on live and the two on the PTS, then subtracting the results, across the board the loss from the ring alone was between 23% and 27%, averaging 25%. Adding Minor Slayer only bumps this up to 20%. So it's neither disingenuous, since I tested it properly, or is it inaccurate.
So, the ring does 20% less DPS than a 2 bar build... That seems more than fair considering they are using 5 less skills. It shouldn't do anything near what a 2 bar build can do.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
The damage lost from the changes to this ring was 25% in the previous PTS. I don't mean 25% of the damage the ring provides, I mean 25% of your overall damage potential. I tested on multiple characters, and every time, comparing a normal 2-bar build without changing anything but this ring to another mythic, to the new damage with this ring, to take into account the DPS lost in comparison to live on a 2-bar build, by calculating the % damage lost for all 4, those being the two builds on live and the two on the PTS, then subtracting the results, across the board the loss from the ring alone was between 23% and 27%, averaging 25%. Adding Minor Slayer only bumps this up to 20%. So it's neither disingenuous, since I tested it properly, or is it inaccurate.
So, the ring does 20% less DPS than a 2 bar build... That seems more than fair considering they are using 5 less skills. It shouldn't do anything near what a 2 bar build can do.
You're misquoting me and doing math wrong. You subtract the difference. It was doing about 40-50% less damage than a 2-bar build in the previous pts, and 15-25% on live. And the only builds that did 15% on live were stam sorcs.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
The damage lost from the changes to this ring was 25% in the previous PTS. I don't mean 25% of the damage the ring provides, I mean 25% of your overall damage potential. I tested on multiple characters, and every time, comparing a normal 2-bar build without changing anything but this ring to another mythic, to the new damage with this ring, to take into account the DPS lost in comparison to live on a 2-bar build, by calculating the % damage lost for all 4, those being the two builds on live and the two on the PTS, then subtracting the results, across the board the loss from the ring alone was between 23% and 27%, averaging 25%. Adding Minor Slayer only bumps this up to 20%. So it's neither disingenuous, since I tested it properly, or is it inaccurate.
So, the ring does 20% less DPS than a 2 bar build... That seems more than fair considering they are using 5 less skills. It shouldn't do anything near what a 2 bar build can do.
You're misquoting me and doing math wrong. You subtract the difference. It was doing about 40-50% less damage than a 2-bar build in the previous pts, and 15-25% on live. And the only builds that did 15% on live were stam sorcs.
seventyfive wrote: »Ask yourself this - what is the goal of nerfing something?
And before you ask, my interpretation of their comments regarding the ring is that it was meant to be nerfed for pve as well, although not as much as initially perhaps.
I believe they've achieved what they set out to achieve. Seems to be as good as it deserves to be now, with a little extra love for pve but still noticeably behind the options that require significantly more effort from the player, just as it should be.
a 10% nerf would make the ring still useable. A 20% nerf makes it garbage. And it's actually probably a buff for heavy attack builds. This makes the ring only useable for a single type of build. Disabled players rejoice! The devs have seen the light, and have granted you one playstyle you can actually use.
Important question, because too many players are doing this in their number reporting.
How are you coming to that 20% nerf amount?
Are you parsing, in a patch that is seeing both dot nerfs and light attack nerfs. Because if you are parsing, that 20% nerf isn't really just Oakensoul, it is the dots and light attack nerfs as well.
I also think it is a bit disingenuous to want this for accessibility reason, but they complain when they make it incredibly useful for the most accessibility focues form of attack, heavy attack builds. Like, people gravitate towards heavy attack spam builds due to their ease of use and relatively few button presses. It seems like the perfect pairing to enable those further using the ring.
So which is it? Are 2 bar builds too hard to run for some people that they need Oakensoul to enable them to do more content, or at least do it more comfortably. Or are Oakensoul builds meant to be stepping stones to 2 bar builds, so, as such, these DPS nerfs aren't really a problem, because if they were, players would just use the stronger heavy attack build, which is more accessible, or they would just go to a 2 bar build since they are ready to move on.
The damage lost from the changes to this ring was 25% in the previous PTS. I don't mean 25% of the damage the ring provides, I mean 25% of your overall damage potential. I tested on multiple characters, and every time, comparing a normal 2-bar build without changing anything but this ring to another mythic, to the new damage with this ring, to take into account the DPS lost in comparison to live on a 2-bar build, by calculating the % damage lost for all 4, those being the two builds on live and the two on the PTS, then subtracting the results, across the board the loss from the ring alone was between 23% and 27%, averaging 25%. Adding Minor Slayer only bumps this up to 20%. So it's neither disingenuous, since I tested it properly, or is it inaccurate.
So, the ring does 20% less DPS than a 2 bar build... That seems more than fair considering they are using 5 less skills. It shouldn't do anything near what a 2 bar build can do.
You're misquoting me and doing math wrong. You subtract the difference. It was doing about 40-50% less damage than a 2-bar build in the previous pts, and 15-25% on live. And the only builds that did 15% on live were stam sorcs.
Following up on this, and kind of proving my point. If the ring is a 20% nerf from live, is it just the RING or is it a total parse.
That is the important distinction. Because ALL builds are nerfed from live. All of them. So just by the very nature of the PTS nerfs for all builds, Oakensoul will be nerfed.
Which is why, comparing % nerfs to live needs context.
I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
Adding Aegis brings back the survivability that was lost.
I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
Because Major Slayer is an extremely powerful and rare buff.Adding Aegis brings back the survivability that was lost.
Oakensoul on 8.1.0 lost aproximately 1-2% damage mitigation. Because that's how multiplicative bonuses works.
Oakensoul was still strong in 8.1.0, and it's even stronger in 8.1.3.
Stop looking at everything from the absolute top of optimized trial DPS. Not every set can or should be up there. Not even a mythic.
Mythic items are all about enabling different, unorthodox builds and playstyles. They're all about tradeoffs. Mythics are not supposed to be a 1-stop solution to make your build better than any other build could ever be.
You're assuming they think Oakensoul's power is where they want it for PvE on live. I think they also want to nerf it for PvE, albeit not as much as they want to nerf it for PvP.I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
But shrug.
You're assuming they think Oakensoul's power is where they want it for PvE on live. I think they also want to nerf it for PvE, albeit not as much as they want to nerf it for PvP.I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
But shrug.
If there were people running 1 bar builds before Oakensoul it will 100% still be used even based on its 8.1.1 PTS patch nerfs because it's still infinitely better than what they had before.You're assuming they think Oakensoul's power is where they want it for PvE on live. I think they also want to nerf it for PvE, albeit not as much as they want to nerf it for PvP.I don’t know why they don’t put major slayer on it, which would stack with the minor slayer easily attainable from norm trials, and make the ring instantly useful. And by definition not break PVP.
But shrug.
If it's nerfed to a point no one wants to use it, they've failed at balancing the item unless their goal in the first place was to make it so no one uses it. And the fact that they're still balancing it says that's not the case.
3. If you're a disabled player, this is pigeonholing you into a single playstyle. Everyone else, Devs included; if you were a disabled player, would YOU want to only be able to play a single playstyle? No! of course not!
3. If you're a disabled player, this is pigeonholing you into a single playstyle. Everyone else, Devs included; if you were a disabled player, would YOU want to only be able to play a single playstyle? No! of course not!
How??
Because it got Empower you're thinking it "pigeonholes you" into a heavy attack build? It still has a lot of buffs and bonuses.
Just because you have hot sauce in your fridge doesn't mean you have to add it to your breakfast cereal.
Is oakensoul better? If yes, it is in good spot.