Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
Can't wait for U36 when they revert everything in a desperate effort to bribe everyone back to the game with a hangdog notes app apology.
And then Update 37 will be "We took a long break since the last big combat overhaul, but we still have to finish our work" and we'll see something even more draconian and asinine.
^ This. Both of these.
Oh, and the PTS week 3 changes? DOT duration will be adjusted to 19 seconds, instead of 20 seconds that was in PTS week 1. Or maybe they will double down on their changes, and make DOT duration longer than 20 seconds ...
- We have realized players were clearing content we did not intend them to. As a result, we have removed Damage Over Time Effects.
- We have realized that players were still playing healers, in spite of our attempts to guide them away from this. As a result, all heals will instead, now deal damage to the player who activated them.
- Due to consistent whining from NPCs, we have given all monsters in the game the ability to interrupt any of your attacks.
- NPCs now understand to intentionally step out of your AoEs, and will not remain in them, even ignoring taunt.
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
What still puzzles me is them saying, I believe it was during the ESO live before PTS, that we have to keep in mind how planned additions/changes to the game will affect Update 35 changes. I.e., trust us, it will all make sense later.
Since then I have this nagging question in the back of my mind what could possibly justify these changes.
If something is coming down the rail in Q4, say "in Q4 we are introducing X which will improve Y, with the current Balance AoE and Single Target DoTs and HoTs will get even more powerful, to prepare for this we will be ramping back their Power, but with the introduction of X, it will all balance out to a Better Spot"
If something is coming down the rail in Q4, say "in Q4 we are introducing X which will improve Y, with the current Balance AoE and Single Target DoTs and HoTs will get even more powerful, to prepare for this we will be ramping back their Power, but with the introduction of X, it will all balance out to a Better Spot"
In my experience, looking back over the years, this is not how ZOS thinks. This requires a type of planning and project management that I do not expect from them. I think of them as being very conservative and reactionary. If the above were the case, my expectation is that the Update 35 changes would have been delayed to Update 36.
Adjustments to U35? On PTS3, so no further feedback is possible?
We don't need any adjustments to U35. U35 is a failure from top to bottom - in the concepts, in the changes, in the new sets. You won't be able to fix it.
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
What still puzzles me is them saying, I believe it was during the ESO live before PTS, that we have to keep in mind how planned additions/changes to the game will affect Update 35 changes. I.e., trust us, it will all make sense later.
Since then I have this nagging question in the back of my mind what could possibly justify these changes.
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
What still puzzles me is them saying, I believe it was during the ESO live before PTS, that we have to keep in mind how planned additions/changes to the game will affect Update 35 changes. I.e., trust us, it will all make sense later.
Since then I have this nagging question in the back of my mind what could possibly justify these changes.
They said they tested these changes for about 80 hours. I play on console, so I've never played with Gilliam. But I understand that he is an excellent player. Folks like Nefas have tested on PTS and say that excellent players can modify their play and not be badly affected by these changes. However, folks like Nefas say that average and below average players are badly affected by these changes.
So, ZOS believes they have adequately internally tested these changes. And their internal testing is not seeing the problem. And I believe that they will push these changes out. And then be surprised with the customer backlash, once the changes go live. Because I believe that most players are average (or below average), and if folks posting on PTS are correct, these changes will hurt most players.
So, ZOS believes they have adequately internally tested these changes. And their internal testing is not seeing the problem. And I believe that they will push these changes out. And then be surprised with the customer backlash, once the changes go live. Because I believe that most players are average (or below average), and if folks posting on PTS are correct, these changes will hurt most players.
Adjustments to U35? On PTS3, so no further feedback is possible?
We don't need any adjustments to U35. U35 is a failure from top to bottom - in the concepts, in the changes, in the new sets. You won't be able to fix it.
I think they're just acknowledging that they heard us and they're taking our findings into account. This is a good announcement. That said, keep testing and offering constructively critical feedback. More data is never a bad thing.
Adjustments to U35? On PTS3, so no further feedback is possible?
We don't need any adjustments to U35. U35 is a failure from top to bottom - in the concepts, in the changes, in the new sets. You won't be able to fix it.
I think they're just acknowledging that they heard us and they're taking our findings into account. This is a good announcement. That said, keep testing and offering constructively critical feedback. More data is never a bad thing.
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
What still puzzles me is them saying, I believe it was during the ESO live before PTS, that we have to keep in mind how planned additions/changes to the game will affect Update 35 changes. I.e., trust us, it will all make sense later.
Since then I have this nagging question in the back of my mind what could possibly justify these changes.
They said they tested these changes for about 80 hours. I play on console, so I've never played with Gilliam. But I understand that he is an excellent player. Folks like Nefas have tested on PTS and say that excellent players can modify their play and not be badly affected by these changes. However, folks like Nefas say that average and below average players are badly affected by these changes.
So, ZOS believes they have adequately internally tested these changes. And their internal testing is not seeing the problem. And I believe that they will push these changes out. And then be surprised with the customer backlash, once the changes go live. Because I believe that most players are average (or below average), and if folks posting on PTS are correct, these changes will hurt most players.
Adjustments to U35? On PTS3, so no further feedback is possible?
We don't need any adjustments to U35. U35 is a failure from top to bottom - in the concepts, in the changes, in the new sets. You won't be able to fix it.
I think they're just acknowledging that they heard us and they're taking our findings into account. This is a good announcement. That said, keep testing and offering constructively critical feedback. More data is never a bad thing.
Adjustments to U35? On PTS3, so no further feedback is possible?
We don't need any adjustments to U35. U35 is a failure from top to bottom - in the concepts, in the changes, in the new sets. You won't be able to fix it.
I think they're just acknowledging that they heard us and they're taking our findings into account. This is a good announcement. That said, keep testing and offering constructively critical feedback. More data is never a bad thing.
Is everyone forgetting the 95 page PTS 33 feedback thread for AwA? This going live was something I didn't think would happen. Even from a business point of view, taking away customers play time? So if history repeats, they nerf us into the ground now, then buff us back up (just in time) for next years release.
This is a strange year for ESO.
I am very interested in what is driving all of the... interesting... decision making we are seeing in this year's content.
Is 4Q going to be the next shoe to drop in this year's exciting rollout train, or are they done messing with us? Will 2023 see more positive, player friendly, game building content?
What still puzzles me is them saying, I believe it was during the ESO live before PTS, that we have to keep in mind how planned additions/changes to the game will affect Update 35 changes. I.e., trust us, it will all make sense later.
Since then I have this nagging question in the back of my mind what could possibly justify these changes.
They said they tested these changes for about 80 hours. I play on console, so I've never played with Gilliam. But I understand that he is an excellent player. Folks like Nefas have tested on PTS and say that excellent players can modify their play and not be badly affected by these changes. However, folks like Nefas say that average and below average players are badly affected by these changes.
So, ZOS believes they have adequately internally tested these changes. And their internal testing is not seeing the problem. And I believe that they will push these changes out. And then be surprised with the customer backlash, once the changes go live. Because I believe that most players are average (or below average), and if folks posting on PTS are correct, these changes will hurt most players.
80 hours is nothing for testing, considering we are talking about multiple classes.
Ask those people that actually parse, 80 hours is kind of laughable. I am not sure the healing was even tested in challenging content.
There are changes that have put in especially for PVP too, without considering the ramifications for PVE.. This often happens both ways around.
The only people currently thinking this is good are the people that have not tested it on PTS and the devs who are blinkered by their own work.
The whole thing is ill-considered and will probably be pushed through despite the harm because it is someone's baby and they refuse to admit that it isn't a baby but some kind of evil hellspawn that needs to be thrown back in to pit from whence it came.
starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
What may be interesting is that I suspect that a lot of players haven't been updating their builds every update. The changes impact them, but not enough to change something that they are used to. I wonder if that changes this update as people try to figure out why it was working the week before, but now...
starkerealm wrote: »starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
What may be interesting is that I suspect that a lot of players haven't been updating their builds every update. The changes impact them, but not enough to change something that they are used to. I wonder if that changes this update as people try to figure out why it was working the week before, but now...
I suspect there's a direct correlation between the frequency of build updates, and the burnout rate. I can't prove that, because I don't have access to the data I'd need, but it tracks with what I've seen informally.
IZZEFlameLash wrote: »starkerealm wrote: »starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
What may be interesting is that I suspect that a lot of players haven't been updating their builds every update. The changes impact them, but not enough to change something that they are used to. I wonder if that changes this update as people try to figure out why it was working the week before, but now...
I suspect there's a direct correlation between the frequency of build updates, and the burnout rate. I can't prove that, because I don't have access to the data I'd need, but it tracks with what I've seen informally.
I for one do not change builds much when I can help it because next one I use will probably become irrelevant when next update hits.
starkerealm wrote: »starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
What may be interesting is that I suspect that a lot of players haven't been updating their builds every update. The changes impact them, but not enough to change something that they are used to. I wonder if that changes this update as people try to figure out why it was working the week before, but now...
I suspect there's a direct correlation between the frequency of build updates, and the burnout rate. I can't prove that, because I don't have access to the data I'd need, but it tracks with what I've seen informally.
IZZEFlameLash wrote: »starkerealm wrote: »starkerealm wrote: »Part of the issue for veteran players is, we've gotten used to having to shake up our builds every six months. It's caused some pretty serious attrition in the endgame community over the past four years. Part of what's kept me in the game this long is that I've had some perennial builds which never performed particularly well, but were pretty adept at avoiding most nerfs... and, yeah, every single one of them was dumpstered by this patch. So, that's an incentive for me to find another game that better respects my time.
What may be interesting is that I suspect that a lot of players haven't been updating their builds every update. The changes impact them, but not enough to change something that they are used to. I wonder if that changes this update as people try to figure out why it was working the week before, but now...
I suspect there's a direct correlation between the frequency of build updates, and the burnout rate. I can't prove that, because I don't have access to the data I'd need, but it tracks with what I've seen informally.
I for one do not change builds much when I can help it because next one I use will probably become irrelevant when next update hits.
Wolf_Watching wrote: »
Told ya
starkerealm wrote: »In this case, yeah, 80 hours is, almost literally, nothing, because it was just parsing. I'll keep saying it, louder for those in the back, this time, parsing. Is. Not. The. Game.