starkerealm wrote: »The customer is entitled to a product. If that product does not meet their expectations, they are not obligated to continue paying.
etchedpixels wrote: »starkerealm wrote: »The customer is entitled to a product. If that product does not meet their expectations, they are not obligated to continue paying.
It's not an product it's an online service. Read the small print. Online services in the US (and in general in the EU) are almost completely unregulated. They can if they wish get up tomorrow morning, turn it off and go home and there is nothing you could do about it.
Don't panic - It's written on my towel!
I wached a streamer last night take a group through several DLC vet dungeons on the PTS, it seemed fine to me and they seemed to manage with their usual aplomb.
Of course nobody is asking to not give your opinionCarcamongus wrote: »Devs are in charge of working on a product for paying customers, so they're valid targets of criticism. On the other hand, they're also human. Players are entitled to be upset when something that's dear to them is undergoing changes they see as detrimental. These fairly obvious statements are a prelude to my point.
When expressing criticism, there's an optimal range between the extremes of rage and apathy in which the odds of your views being taken into consideration are higher. Far from me to tell angry people they shouldn't be angry. What I'm trying to say is if you add too much anger to your statement, your target will get on the defensive and possibly dismiss your views as unreasonable. This isn't about how one should feel, but rather a better way to voice one's dissatisfaction. Several people already wrote posts that fall in that optimal range and more such examples would only strengthen the critics' side.
Of course, it's perfectly possible for the devs to ignore a point no matter how thoughtfully and reasonably it's written. But then that's on them, as the players did their part.
Dark_Lord_Kuro wrote: »Its just never ok to be rude or inulting toward dev o anybody else
Sheezabeast wrote: »I find this community really silly. When AWA dropped, I said they were making the game simpler across the board, and my ire for AWA grew. People shouted me down and my posts got deleted, because it was offensive to say the game was being made easy.
Now.....now the same people who were in denial about AWA lowering the skills needed to do things are surprised by ZOS doing this? So rich....so freaking rich. You got what you wanted...you got exactly what you wanted. You just don't like that it's coming for a part of the game you feel passionate about.
I presume there were combat tunings concurrent with AwA?
Well cross scaling still seems like a pretty weird to me, but I don’t think any of my titles help my deeps much. I might be tempted to cycle through them soon though
OMC, one of the largest endgame carry servers on PCNA, just closed down. Are we really gloom and doomers who are just crying wolf? Or maybe people really, really don't like these changes. Enough that they would rather just go do something else.
OMC, one of the largest endgame carry servers on PCNA, just closed down. Are we really gloom and doomers who are just crying wolf? Or maybe people really, really don't like these changes. Enough that they would rather just go do something else.
Edit: Just to clarify, it may be just that they ended their partnership with another guild due to the lack of players. Not shut down completely. Not yet, at least.
OMC, one of the largest endgame carry servers on PCNA, just closed down. Are we really gloom and doomers who are just crying wolf? Or maybe people really, really don't like these changes. Enough that they would rather just go do something else.
Edit: Just to clarify, it may be just that they ended their partnership with another guild due to the lack of players. Not shut down completely. Not yet, at least.
It closed because many of us have discontinued our subs and closed our accounts down. There aren't enough of us left to run the carries. Lots of raid teams have disbanded as well. This whole thing, and the tacky response to it, have effectively done what the devs wanted. Endgame is looking pretty toast right now. It's not "doom and gloom" anymore. This is just what's happening right now, unfortunately, and I'm not sure there's a way back from it, even if they reverted every last one of the changes. Once you've burned your paying customers like that, companies don't tend to bounce back well unless they go through a rebranding.
OMC, one of the largest endgame carry servers on PCNA, just closed down. Are we really gloom and doomers who are just crying wolf? Or maybe people really, really don't like these changes. Enough that they would rather just go do something else.
Edit: Just to clarify, it may be just that they ended their partnership with another guild due to the lack of players. Not shut down completely. Not yet, at least.
It closed because many of us have discontinued our subs and closed our accounts down. There aren't enough of us left to run the carries. Lots of raid teams have disbanded as well. This whole thing, and the tacky response to it, have effectively done what the devs wanted. Endgame is looking pretty toast right now. It's not "doom and gloom" anymore. This is just what's happening right now, unfortunately, and I'm not sure there's a way back from it, even if they reverted every last one of the changes. Once you've burned your paying customers like that, companies don't tend to bounce back well unless they go through a rebranding.
With the exception of housing....
Now bringing you: Elder Scrolls Online - The Housing Simulator.
With the exception of housing....
Now bringing you: Elder Scrolls Online - The Housing Simulator.
You may have accidentally revealed the master plan.
Also cards. Don't forget cards.
I feel bad for the encounter team. Not sarcastically. They have been on a roll for the last year or so, doing great stuff. From what I heard (from like one person who saw them), the new dungeons are really cool. But who cares. No one cares. Because of the combat changes. The encounter team's talents are going to be totally wasted on this game going forward.
MaraxusTheOrc wrote: »Feel like the developers are in a no win situation now. The combat changes seem to be universally disliked, but if they do revert them then the toxicity the community has shown will be reinforced. That was essentially the root of my original post. I personally don’t want to be represented by a community that feels toxicity, negativity, and personal attacks is the path to change. We aren’t there yet, but we are close, so that’s where I hope we can look at our community and say,”we should be better.” And no, I don’t care to hear,” but ZOS…”