Thank you @Deltia for this wonderful video that gives actual data to the rumor that has been rampant in this thread.
So, while the damage might be lower, it will likely be easier maintain ... for at least some classes, thus, if they work out a few kinks and get the numbers polished up, then this might be a good thing.
Thank you @Deltia for this wonderful video that gives actual data to the rumor that has been rampant in this thread.
https://www.youtube.com/watch?v=tWXvBgrzt4A
So, while the damage might be lower, it will likely be easier maintain ... for at least some classes, thus, if they work out a few kinks and get the numbers polished up, then this might be a good thing.
Those number don’t account for the changes to the trial dummy.
Pretty useless video, really. I understated content creators like Deltia wanting to get something out quickly due to all the interest, but if it’s rushed, it’s just misleading.
Thank you @Deltia for this wonderful video that gives actual data to the rumor that has been rampant in this thread.
https://www.youtube.com/watch?v=tWXvBgrzt4A
So, while the damage might be lower, it will likely be easier maintain ... for at least some classes, thus, if they work out a few kinks and get the numbers polished up, then this might be a good thing.
Those number don’t account for the changes to the trial dummy.
Pretty useless video, really. I understated content creators like Deltia wanting to get something out quickly due to all the interest, but if it’s rushed, it’s just misleading.
While yes, this is still theory, because I have not actually tested it, the fact that his test (however rushed it may or may not have been) came to the same conclusion that I did from my analysis leaves me hopeful.
I fully recognize that there are going to be some kinks that need to be worked out, but I am hopeful.
Thank you @Deltia for this wonderful video that gives actual data to the rumor that has been rampant in this thread.
https://www.youtube.com/watch?v=tWXvBgrzt4A
So, while the damage might be lower, it will likely be easier maintain ... for at least some classes, thus, if they work out a few kinks and get the numbers polished up, then this might be a good thing.
Those number don’t account for the changes to the trial dummy.
Pretty useless video, really. I understated content creators like Deltia wanting to get something out quickly due to all the interest, but if it’s rushed, it’s just misleading.
While yes, this is still theory, because I have not actually tested it, the fact that his test (however rushed it may or may not have been) came to the same conclusion that I did from my analysis leaves me hopeful.
I fully recognize that there are going to be some kinks that need to be worked out, but I am hopeful.
Seriously, try it out yourself. See how these changes feel to you.
Keep in mind that, IIRC, Deltia is a full time eso content creator now. He makes his living from it. He has a vested interest in things being not as bad as they seem/are, because it is his livelihood. Those of us saying that is is really bad, like I am finally over my addiction to this game level of bad, they have no reason to give you any spin.
Try it out yourself.
Zos will kill the game with these changes. It is not hyperbole, just the way it is.
VvwvenomwvV wrote: »I made a post about a week ago called APM AND SERVER PERFORMANCE. In it, I mentioned that I believe it has to do with helping the server. Look at the patch notes, and you'll see a pattern that is less button mashing, and things will now tick every 2 seconds instead of every 1 second.
People can go on forever talking about the gap between the upper, and lower skilled players, but that is not the true focus of the changes.
While I have been getting more and more aggravated by how Zos has been handling forum moderation, I would like to think that they are not trying to deliberately deceive us.
Maybe you’re just…. bad at the game? Like seriously vMA can be done at like 300cp. Learn to LA weave? My first clear was like 250cp lol
There is no question about it, I suck terribly. I am a lot better than I was. When I first started playing ESO, I had such a terrible build and knew so little about how the game worked, that I could not kill one of the story bosses in Coldharbour. I have gotten a lot better since then. I can solo most any base game word bosses. I can solo some normal dungeons.Holycannoli wrote: »I noticed that.
I also noticed how many of those same skills ended up having a damage boost and coming from a place where I rarely keep up all of my dots as is, to be given those same dots (even with them ticking half as much) for twice as long, will make me a lot more prone to keep up my dots and thus get more benefit from them. ... in theory at least. For all I know right now, you could be 100% right. I will find out ... likely this weekend. I don't see myself having time to do that test until then.
They last twice as long and do an average of 33% less damage than before. Some of them do 40% less damage.
So less damage that takes twice as long to do, and in the meantime much more easily purged in PvP.
This is a bigger nerf to DoTs than some people are realizing. A good DoT will do a lot of damage in a short amount of time, a bad one less damage in a longer amount of time. The longer a DoT lasts the worse it is unless it has a secondary benefit like healing you with each tick. You don't want a DoT to last 20 seconds if all it does is damage, and you certainly don't want it to last 20 seconds when it used to last 10 seconds and did more damage for it's duration.
10k damage over 10 seconds or 6k damage over 20 seconds. Which do you prefer?
From what I understand from the note they released before hand (and that is what spawned my thoughts) this patch was supposed to reduce the DPS of the many dots but increase the increase the overall damage. If that is not what happened (and I couldn't say) then that may very well change things. However, assuming the stated goal is true, then it is possible that after they get some testing that we may see an adjustment to how things work, making it more in line with what they are shooting for.