I hope that turns out to be true for you, I’d like to see folks succeed
I will say this about vMA. Between prep work, creating a toon for the purpose, gearing, studying, trial and error and hundreds upon hundreds of deaths - I spent twice as many hours beating vMA the first time as I did obtaining the platinum trophy for Elden Ring. That took me 120 hours.
vMA was about all I did in ESO for a couple of months.
And it stands as one of my proudest achievements in all of gaming, going back to 300 baud.
I hope that you succeed, and that when you do it feels the same way - rather than an emptier version of it
I will say the second trip through was comparatively easy, it really is all about making the mechanics muscle memory. Good luck!
Honestly, even when I sat down to play it in earnest I had trouble - with every stage. And I had been playing since the alpha, done trials, etc.
If you go in there with the expectation that one day you’ll show up and be good enough, strong enough etc that day may prove elusive to you.
The only thing that worked for most of us was fighting it, over and over and over till you know exactly when and where things spawn, what to immediately focus, where to be standing, etc. That was especially true at about stage 5 onward. And absolutely necessary on the frost, poison and final stages.
From what I’ve seen it has always been that vMA makes you a strong player, not that it is limited to strong players.
The one quality you must have is to not be denied. Perseverance is no exaggeration faaaaaaar more important than dps. I was parsing 32k at the time.
I have been thinking about the general idea of adjusting how the combat works in ESO and I finally have assembled my thoughts.
My Background
I got introduced to the Elder Scrolls in 2002 with the release of Elder Scrolls III: Morrowind, and quickly got lost in the world of Tamriel. I have been playing Elder Scrolls games almost exclusively since before Skyrim came out (about 15 years). I have tried a few different games in that time, but none have sucked me in as much as the Elder Scrolls games.
I started playing ESO in August of 2016 and have very much enjoyed the game during that time. If I have the right build, I can just barely solo Fungal Grotto, but I cannot yet finish Vetran Maelstrom Arena. That means that with more than a 1,000 hours onto just one character (and I have 6) I have not managed to break through into the upper echelon of ESO.
My Thoughts
I don't know what I think about the up and coming changes. I have not read the patch notes, and have not tried the PTS server yet, but I can see the need for a change. I am opening to how these changes are, but if someone who has literally put thousands of hours into this game and has played it almost exclusively over 6 years cannot break into the upper echelon of content, then there is definitely a need. I look forward to seeing how this change works.
From the little I know, I suspect that I will have an easier time doing the content I want to try.
I support something being done about the ever-increasing ceiling of DPS. I'm a console player and I find the combination of light attack weaving and animation cancelling to be really hard to sustain. Whether it's fatigue, ping issues, and other input bugs, I just don't find value in having such an unnatural system be the norm. Conversely, I see where people value it and how changing it has to be done delicately.
My biggest concern is that nerfing damage of anything will impact the wrong group - the casuals - who are supposed to benefit the most from this. If anything I'd have expected something like an accessibility option of auto-attack or something.
As a console player, I can't provide anything other than my own qualitative feedback since PTS isn't a thing for us.
I support something being done about the ever-increasing ceiling of DPS. I'm a console player and I find the combination of light attack weaving and animation cancelling to be really hard to sustain. Whether it's fatigue, ping issues, and other input bugs, I just don't find value in having such an unnatural system be the norm. Conversely, I see where people value it and how changing it has to be done delicately.
My biggest concern is that nerfing damage of anything will impact the wrong group - the casuals - who are supposed to benefit the most from this. If anything I'd have expected something like an accessibility option of auto-attack or something.
As a console player, I can't provide anything other than my own qualitative feedback since PTS isn't a thing for us.
I don't know if I have a problem with the idea of DPS increasing. I guess I don't see what the problem with it is.
I support something being done about the ever-increasing ceiling of DPS. I'm a console player and I find the combination of light attack weaving and animation cancelling to be really hard to sustain. Whether it's fatigue, ping issues, and other input bugs, I just don't find value in having such an unnatural system be the norm. Conversely, I see where people value it and how changing it has to be done delicately.
My biggest concern is that nerfing damage of anything will impact the wrong group - the casuals - who are supposed to benefit the most from this. If anything I'd have expected something like an accessibility option of auto-attack or something.
As a console player, I can't provide anything other than my own qualitative feedback since PTS isn't a thing for us.
I don't know if I have a problem with the idea of DPS increasing. I guess I don't see what the problem with it is.
The problem is designing content around high dps that many of the players can't reach. It does exclude people from content. It's fine if there's difficult content, but let that difficulty rest in the mechanics not a twitchy combat system that most players aren't full participating in.
I personally don't have to do veteran content, even has CP1400, but I can see where others might feel differently.
I support something being done about the ever-increasing ceiling of DPS. I'm a console player and I find the combination of light attack weaving and animation cancelling to be really hard to sustain. Whether it's fatigue, ping issues, and other input bugs, I just don't find value in having such an unnatural system be the norm. Conversely, I see where people value it and how changing it has to be done delicately.
My biggest concern is that nerfing damage of anything will impact the wrong group - the casuals - who are supposed to benefit the most from this. If anything I'd have expected something like an accessibility option of auto-attack or something.
As a console player, I can't provide anything other than my own qualitative feedback since PTS isn't a thing for us.
I don't know if I have a problem with the idea of DPS increasing. I guess I don't see what the problem with it is.
Sorry, but this just isn't a good reason to change the combat. I personally think anyone can excel at ESO's combat, for some people it may take more getting used to than for others. This is just like everything in life. In school, some people do well without studying, some people study a lot only to do as well as someone who didn't study.
ESO has been out for over 7 years. ESO's combat is very different from other MMOs, but that's what attracts many players. People who don't like ESO's combat system may like the combat system of a different MMO. Those who do like the combat system will likely stick with ESO. Why would you drastically change fundamental aspects of the combat system years after building up a loyal playerbase? ZOS is trying to bring in different types of players, I get it, but its at the expense of the many veterans who love the combat system. This is the problem, ZOS will completely change the game for Veterans if they think they can get more new players. I don't think this is a good way to run a game.
Sorry, but this just isn't a good reason to change the combat. I personally think anyone can excel at ESO's combat, for some people it may take more getting used to than for others. This is just like everything in life. In school, some people do well without studying, some people study a lot only to do as well as someone who didn't study.
ESO has been out for over 7 years. ESO's combat is very different from other MMOs, but that's what attracts many players. People who don't like ESO's combat system may like the combat system of a different MMO. Those who do like the combat system will likely stick with ESO. Why would you drastically change fundamental aspects of the combat system years after building up a loyal playerbase? ZOS is trying to bring in different types of players, I get it, but its at the expense of the many veterans who love the combat system. This is the problem, ZOS will completely change the game for Veterans if they think they can get more new players. I don't think this is a good way to run a game.
Honestly, even though I have played this game for more than 6 years now, I don't think I am qualified to give much of a counter argument. ESO is the first ever MMO I have ever played, and while, yes, it is not like other MMO's it is also different enough from the core Elder Scrolls games that there is a steep learning curve. And that learning curve, which in many ways I am still figuring out, is why I feel something needs adjusted.
I could not tell you if I think this is the right move or not, but I do think that something needs done.
Thecompton73 wrote: »Sorry to tell you OP but none of the changes in the PTS patch notes provide any hope of the content being more accessible for you. Especially trying to finish VMA, the final stage of the last boss fight is a pretty big DPS race where you need to be moving a lot to avoid different damage sources. Having the DPS of DOTS nerfed so heavily is going to make that part of the fight way tougher to get through.
From the little I know, I suspect that I will have an easier time doing the content I want to try.
From the little I know, I suspect that I will have an easier time doing the content I want to try.
I’m really sorry, but Zos has given you the wrong impression. You can take a look at the changes on pts, and you can see that if they go live, you will be further than ever from completing things like vma. Those of us who are complaining about these changes are NOT just afraid of change. We are afraid of BAD change that nerfs everyone, especially those NOT in the most elite tier. These changes are bad for the game.
Try them out on PTS and decide for yourself. And then please provide feedback in the PTS section of the forum.
Thecompton73 wrote: »Sorry to tell you OP but none of the changes in the PTS patch notes provide any hope of the content being more accessible for you. Especially trying to finish VMA, the final stage of the last boss fight is a pretty big DPS race where you need to be moving a lot to avoid different damage sources. Having the DPS of DOTS nerfed so heavily is going to make that part of the fight way tougher to get through.
When I wrote this, the PTS notes had not come out yet.
I read through the patch notes, and while I did see a number of nerfs, I also saw quite a few buffs. I am not enough of a numbers nerd to know off hand how it will play out, but I know I love the idea of longer timers and I think that alone will help me out a lot. I really don't know though, and won't until I try playing it.
One of the things I will likely do is try vMA on PTS and see how it feels. I would be very surprised if I passed it because even if the changes are beneficial, then I don't think I am anywhere near that level of being ready.
Thecompton73 wrote: »Sorry to tell you OP but none of the changes in the PTS patch notes provide any hope of the content being more accessible for you. Especially trying to finish VMA, the final stage of the last boss fight is a pretty big DPS race where you need to be moving a lot to avoid different damage sources. Having the DPS of DOTS nerfed so heavily is going to make that part of the fight way tougher to get through.
When I wrote this, the PTS notes had not come out yet.
I read through the patch notes, and while I did see a number of nerfs, I also saw quite a few buffs. I am not enough of a numbers nerd to know off hand how it will play out, but I know I love the idea of longer timers and I think that alone will help me out a lot. I really don't know though, and won't until I try playing it.
One of the things I will likely do is try vMA on PTS and see how it feels. I would be very surprised if I passed it because even if the changes are beneficial, then I don't think I am anywhere near that level of being ready.
From the little I know, I suspect that I will have an easier time doing the content I want to try.
I’m really sorry, but Zos has given you the wrong impression. You can take a look at the changes on pts, and you can see that if they go live, you will be further than ever from completing things like vma. Those of us who are complaining about these changes are NOT just afraid of change. We are afraid of BAD change that nerfs everyone, especially those NOT in the most elite tier. These changes are bad for the game.
Try them out on PTS and decide for yourself. And then please provide feedback in the PTS section of the forum.
Thecompton73 wrote: »Sorry to tell you OP but none of the changes in the PTS patch notes provide any hope of the content being more accessible for you. Especially trying to finish VMA, the final stage of the last boss fight is a pretty big DPS race where you need to be moving a lot to avoid different damage sources. Having the DPS of DOTS nerfed so heavily is going to make that part of the fight way tougher to get through.
When I wrote this, the PTS notes had not come out yet.
I read through the patch notes, and while I did see a number of nerfs, I also saw quite a few buffs. I am not enough of a numbers nerd to know off hand how it will play out, but I know I love the idea of longer timers and I think that alone will help me out a lot. I really don't know though, and won't until I try playing it.
One of the things I will likely do is try vMA on PTS and see how it feels. I would be very surprised if I passed it because even if the changes are beneficial, then I don't think I am anywhere near that level of being ready.
Be careful thinking something is a buff. Basically, nothing got buffed. When you see certain skills that got an increase in damage per tick, that is usually over about half as many ticks as previously. And these are all now every 2 seconds instead of every 1 second. So dps got nerfed. Try it out on the pts yourself.
You got nerfed. Significantly. Period.
Everybody did.