Daggerfell0929 wrote: »I am not a top 1% parser, but I can parse a solid 90k. And to be honest most people who play this game can't even parse 50k+. If I were to honestly tank with the group doing 15k damage altogether then dungeons would take FOREVER. When I fake tank, I end up doing like 70-80% of the group's damage and we finish the dungeon in under 10 minutes. If anything, I am doing the other people in the group a favor. I suggest Random normal dungeons 4 people can queue up regardless of role because they are so easy anyway.
MidniteOwl1913 wrote: »If you don't have taunt I don't give a damn what your numbers are you are a problem for me as a healer. Trash mobs don't ask your parse numbers before they attack me.
Pepegrillos wrote: »if you have a decent health pool, taunt, and block when you have to, I dont think most people would care (in normal and non-achievement seeking vet dungeons).
Daggerfell0929 wrote: »I am not a top 1% parser, but I can parse a solid 90k. And to be honest most people who play this game can't even parse 50k+. If I were to honestly tank with the group doing 15k damage altogether then dungeons would take FOREVER. When I fake tank, I end up doing like 70-80% of the group's damage and we finish the dungeon in under 10 minutes. If anything, I am doing the other people in the group a favor. I suggest Random normal dungeons 4 people can queue up regardless of role because they are so easy anyway.
Daggerfell0929 wrote: »I am not a top 1% parser, but I can parse a solid 90k. And to be honest most people who play this game can't even parse 50k+. If I were to honestly tank with the group doing 15k damage altogether then dungeons would take FOREVER. When I fake tank, I end up doing like 70-80% of the group's damage and we finish the dungeon in under 10 minutes. If anything, I am doing the other people in the group a favor. I suggest Random normal dungeons 4 people can queue up regardless of role because they are so easy anyway.
MidniteOwl1913 wrote: »If you don't have taunt I don't give a damn what your numbers are you are a problem for me as a healer. Trash mobs don't ask your parse numbers before they attack me.
The only reason a fake tank seems to do all the DPS on the DPS meters, is because they run ahead and attack everything before others can. Queueing as a fake role just means you feel yourself more important than the three other players you get paired up with.
You are not doing those three players a favor, as they miss out on loot and exp from the dungeon. And if you happen to get a DLC dungeon, or if they kick you, they have to wait out yet another queue because some a..... skipped the line.
If you are a DPS, queue as DPS. And ZOS needs to fix the fake role queueing somehow. There have been plenty of examples given over the years on how to fix this.
PS: As a tank I practically never had any problems with low DPS players. If players do low DPS, ninety-nine out of a hundred times the tank is at fault.
PPS: I have experienced fake tanks myself, and their DPS is mostly terrible, despite their claims.
PPPS: The only reason fake tanks aren't kicked instantly, is because waiting AGAIN for a real tank takes too long. Don't take players tolerating fake tanks temporarily, as approval.
FangOfTheTwoMoons wrote: »Also, how can a Tank be responsible for low dps? That doesn't make sense to me. The only reason a player is hitting less than 10k in a normal dungeon is because they aren't using their skills properly. No amount of buff sets can increase their damage to reasonable levels.
Buffing DPS player's DPS with sets, is not what I do. That barely works, if it even works at all. Tactics play a major role in how to increase DPS.FangOfTheTwoMoons wrote: »Also, how can a Tank be responsible for low dps? That doesn't make sense to me. The only reason a player is hitting less than 10k in a normal dungeon is because they aren't using their skills properly. No amount of buff sets can increase their damage to reasonable levels.
Daggerfell0929 wrote: »I am not a top 1% parser, but I can parse a solid 90k. And to be honest most people who play this game can't even parse 50k+. If I were to honestly tank with the group doing 15k damage altogether then dungeons would take FOREVER. When I fake tank, I end up doing like 70-80% of the group's damage and we finish the dungeon in under 10 minutes. If anything, I am doing the other people in the group a favor. I suggest Random normal dungeons 4 people can queue up regardless of role because they are so easy anyway.
Buffing DPS player's DPS with sets, is not what I do. That barely works, if it even works at all. Tactics play a major role in how to increase DPS.FangOfTheTwoMoons wrote: »Also, how can a Tank be responsible for low dps? That doesn't make sense to me. The only reason a player is hitting less than 10k in a normal dungeon is because they aren't using their skills properly. No amount of buff sets can increase their damage to reasonable levels.
Players can't DPS when they have aggro, tank's fault. Players can't DPS when they are dead, tank's fault(except for one-shots). Players can't DPS when the group is not complete, tank's fault(most often). Players do lower DPS when the group is not buffed or a boss target is not debuffed, mostly tank's fault(depends on class). Players do low DPS when they are out of resources, tank's fault.
Quite often when I tank I see people actually learning how a real tank deals with things, and learning how they should respond to that. Like when a DPS gets aggro, the DPS run in circles when that happens(as they are used to fake tanks), with a real tank they can run to the tank to help them( I range taunt immediately even if they don't ). The DPS usually notices this on the first few trash packs when I tank. This is also why after a few packs, I see DPS skyrocket. As the DPS learns they are (mostly) safe, they start standing still and start focussing on their rotation.
Or I can see the healer carefully staying at a distance the first packs and first boss(like they do on fake tanks), but after they notice I control the room, they start standing really close. And mostly even completely switch to their DPS offspec, as I am a selfishly build tank(high selfsurvival), and the other DPS are safe from harm. This causes me to do most dungeons with basically one tank and three DPS, while everyone actually queue'd for their real role.
Before engaging a boss, I always wait 5 seconds if the group requires it. This does wonders for the group's resources, as even the worst DPS player will be able to use some skills again. You can notice players are out of resources, or low on resources, when they start heavy attacking or barely use any skills. Just check this on the last trashgroup before a boss.
There are some more tricks, but these are most important.
If a good tank controls the run, the run is most often very smooth. There is absolutely no need for fake roles to exist, and therefor I feel ZOS should fix the fake role abuse in the dungeonfinder.
PS: Not every dungeonrun works out, and in extremely rare cases the DPS really is low with no improvement. But this has been the case in less than 1% of the runs for me.
PPS: As a player who is against kicking others, I barely ever kick anyone, even when other players initiate the vote kick. More often than not, it is the player initiating the vote to kick who was the issue. This I have often noticed after they leave when their vote to kick someone fails to go through. (These players usually blame low CP players for no reason.)
Daggerfell0929 wrote: »I am not a top 1% parser, but I can parse a solid 90k. And to be honest most people who play this game can't even parse 50k+. If I were to honestly tank with the group doing 15k damage altogether then dungeons would take FOREVER. When I fake tank, I end up doing like 70-80% of the group's damage and we finish the dungeon in under 10 minutes. If anything, I am doing the other people in the group a favor. I suggest Random normal dungeons 4 people can queue up regardless of role because they are so easy anyway.