Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.
ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
chattygeekHD wrote: »Sounds great!
If you want to make an omelette!...
I'm all for brining balance to the less able players. I'm sure there'll will be a bit of grief coming from some of the top tier as they lose some of their advantage.
But at the end of the day, if you're good, you're good and you shouldn't have anything to worry about.
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
They're not just lowering damage for light attacks, they're changing dots because according to ZOS it's too difficult to keep track of your rotation without staring at the action bar.
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
They're not just lowering damage for light attacks, they're changing dots because according to ZOS it's too difficult to keep track of your rotation without staring at the action bar.
you'll still have to fill the freed up cooldowns with sth. still requires skill. pretty much the same one: dont waste your cooldowns and have perfect timing. but it will be more forgiving.
they didnt lower the skill required for perfection at all. just by how much non perfection gets penalized...
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
They're not just lowering damage for light attacks, they're changing dots because according to ZOS it's too difficult to keep track of your rotation without staring at the action bar.
you'll still have to fill the freed up cooldowns with sth. still requires skill. pretty much the same one: dont waste your cooldowns and have perfect timing. but it will be more forgiving.
they didnt lower the skill required for perfection at all. just by how much non perfection gets penalized...
Saying that something is more forgiving is the same thing as saying that it requires less skill.
uhh @keto3000 , i think you @'d the wrong person lol, so I applaud @ Gilliamtherogue & the combat dev team for addressing this.
NeeScrolls wrote: »uhh @keto3000 , i think you @'d the wrong person lol, so I applaud @ Gilliamtherogue & the combat dev team for addressing this.
Next time, you gotta add the @ZOS_ prefix for Zenimax Devs .... even though 15 pages in (so far) it doesn't seem like @ZOS_Gilliam will be answering any of our collective questions/concerns.
Perhaps on PTS forums they will though, eventually.
NeeScrolls wrote: »uhh @keto3000 , i think you @'d the wrong person lol, so I applaud @ Gilliamtherogue & the combat dev team for addressing this.
Next time, you gotta add the @ZOS_ prefix for Zenimax Devs .... even though 15 pages in (so far) it doesn't seem like @ZOS_Gilliam will be answering any of our collective questions/concerns.
Perhaps on PTS forums they will though, eventually.
Tommy_The_Gun wrote: »...just add a Group Finder for all types of group content.
ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
Here's someone who did a 91k parse with zero weaving
At the end of the day, someone who knows their class, and puts together a good build, will outparse the person who doesn't.
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
They're not just lowering damage for light attacks, they're changing dots because according to ZOS it's too difficult to keep track of your rotation without staring at the action bar.
you'll still have to fill the freed up cooldowns with sth. still requires skill. pretty much the same one: dont waste your cooldowns and have perfect timing. but it will be more forgiving.
they didnt lower the skill required for perfection at all. just by how much non perfection gets penalized...
spacefracking wrote: »
That's not to mention that a lot of these "high end" players get their light attack weaves so spot on because they use macros, this will hopefully level the playing field.
Light Attack Weaving (LAW) should not define player skill, IMHO, so I applaud @ZOS_Gilliam & the combat dev team for addressing this.
Good players aren't 'gud" because they put hours into light attack weaving. They are good because they have put the time & effort into understanding their builds, class, and have the kind of situational awareness and fast action/reaction times that comes with experience and comitment.
Agility with a keyboard/mouse/controller shouldn't' be the measure of beginner vs advanced player.
Cheers
I want to point out this again. @ZOS_Gilliam
If you're going to increase the time of dots, then cloak needs to cleanse. If I get hit with a haunting curse right now it takes 15k mag to survive with cloak. That's 4 to 5 hits of cloak to take the damage and not get revealed and murdered.
If you extend the duration of dots like this, I will have to use every bit of my Magicka to survive. That's messed up.
This isn't a great solution, by the way. If I'm carrying plague break, I'm going to blow up for hitting cloak. That's messed up, too. So it should have a condition that it doesn't count as a cleanse in regards to PB.