Not impressed at all. Weaving has been adopted for years after they failed to address the issue years ago now. I don't see this doing anything but reducing the last vestiges of fun in this game.
After previous combat fixes have been hideously implemented, I don't see this going any different.
Remember the last attempt to change light and heavy attack damage.. I do...
Maybe I will find something that actually requires skill.
While you are at it, maybe just give tanks a permanent block, because it must be hard on tanks having to press the block key during mechanics.
Zoltan_117 wrote: »Just caught wind of these changes as a veteran player whose not playing right now because of the combat.
I will say that the objective and driver behind these changes is spot on and I am super keen for it as someone who doesn't want to be weaving, rebuffing and switching bars like a maniac.
As far as the actual numbers and damage output, sure that probably needs refinement but the objective is warranted.
Zoltan_117 wrote: »Just caught wind of these changes as a veteran player whose not playing right now because of the combat.
I will say that the objective and driver behind these changes is spot on and I am super keen for it as someone who doesn't want to be weaving, rebuffing and switching bars like a maniac.
As far as the actual numbers and damage output, sure that probably needs refinement but the objective is warranted.
SimonThesis wrote: »I want to see the combat team achieve a vDSR Trifecta and vRG Trifecta on the PTS with the new changes in place without any dev buffs. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_RichLambert
That is the only thing that could convince me these combat changes aren't as bad as everyone's much much lower parse numbers on the PTS seem.
I think actually seeing the people making these changes complete the hardest pve Trifectas would go along way as a sign of goodwill to the community and prove that these achievements will still be possible.
@ZOS_Kevin ... Can we get a Week 1 Update from the Combat Team? Pretty please?
I'm so happy with these changes .. the ESO elitist won't be happy about it , but it gives us (avergae players) a chance to join vet runs .. etc.
There's only one change that could accomplish their stated player power compression goal but they either can't or won't put the effect of skills and LAs at the end of the animation rather than the beginning. That way, if you animation cancel, you lose the effect of what you cancelled.
Cancelling then becomes a conscious strategic choice between damage or defense instead of just an automatic + DPS freebie.
SimonThesis wrote: »They're nerfing everyone and not changing the difficulty of content, this makes pve groups even more restrictive and picky and now there's less margin for error.
Nerfing everyone is not going to make a player unable of doing vet content suddenly able to, it just means less people are going to be willing to help that person along as the people who would have helped them now may have a harder time of doing the content themselves.
JanTanhide wrote: »If you like dropping 4 to 6 DOT's and then spamming direct attacks for two to three times as long as you do now on Live then this is for you. If you want to not run Vet DLC content then this update is for you. It lowers all HOT's and DOTs across the board and makes it one boring mess.
LuckyGhost wrote: »Good changes IMO. Light attacks doing 20% of my damage when I had to utilize 10 abilities and 2 ultimates to claw out the other 80% just felt weird. The highest damage ability in a parse was the basic light attack? Never made sense to me.
Light attacks still accounting for 6-11% of the damage sounds solid enough to be rewarding, and even essential for an optimized build, but not so overreaching as it was before. I don't understand the frustration with bringing down LA dmg a little bit tbh.
Dots lasting longer is very interesting. My necro's spammable wont be barswap? I'll actually get to use a spammable. I'm excited to see how this plays out and what kind of sets and builds we can utilize to take advantage of the changes