Necrotech_Master wrote: »I want to point out this again. @ZOS_Gilliam
If you're going to increase the time of dots, then cloak needs to cleanse. If I get hit with a haunting curse right now it takes 15k mag to survive with cloak. That's 4 to 5 hits of cloak to take the damage and not get revealed and murdered.
If you extend the duration of dots like this, I will have to use every bit of my Magicka to survive. That's messed up.
This isn't a great solution, by the way. If I'm carrying plague break, I'm going to blow up for hitting cloak. That's messed up, too. So it should have a condition that it doesn't count as a cleanse in regards to PB.
haunting curse is not a dot, and its unlikely to get a duration increase unless they added more than 2 explosions
cloak should not cleanse dots either, and if they made it to that it certainly wouldnt have an exception to plague, that is the point of plague is anti-cleanse
f047ys3v3n wrote: »
I also have my doubts about the ability duration changes. Might make some weaksauce buffs such as siphoning strikes more interesting I guess. Will certainly make ground cast DOT's, already often sub optimal due to enemy movement, mostly a waste. I expect it will actually require more bar watching though as longer duration buffs are actually generally harder to keep track of then short ones. The easiest are shorter durations of matching length. You can just count out your casts on those builds and never look at a timer.
Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
Of course. By all means. But not everyone is choosing to express their views to ZOS. They instead attack others who see things differently, even those who just say "I like this change." Not to mention the abundance of "get gud" elitist attitudes.
You don't need to justify your dissatisfaction to me or anyone else.
To be fair I've seen a lot of people attack those who don't like the changes as well. Apparently we're all elitist for saying that skill isn't something you get for free.
Well, yeah. It is that attitude. Cause players are not generally saying that skill shouldn't matter. It's just that LA or animation canceling shouldn't matter as much as it does. I've even see a few saying that ESO needs to revert to where mechanics mean more than out-dpsing the mechanic. Skill can mean different things to different players.ShadowProc wrote: »Criticising the changes and the direction ZOS has decided to go, does not equal criticising players who like the changes.
We are allowed to express our views and talk about the negative consequences we see coming. This is more than just lowering damages, this is lowering the skill required while talking about how the "low end" will benefit from targeting the "high end".
And that’s my point. How is this lowering skill? It’s NOT.
It’s lowering damage. LA weaving will still separate players.
They're not just lowering damage for light attacks, they're changing dots because according to ZOS it's too difficult to keep track of your rotation without staring at the action bar.
Getting better at something requires effort, there is no other way to put it. If you're not willing to put in the effort to improve, that's on you.
Let's flipped this around. Let's say weaving was squashed in beta. Game we've been playing is just a generic mmo set up with two bars rather than one. And believe me there are players who wish the ESO skill bar was just a carbon copy of every other PC mmo.
Then all of a sudden 8 years in, they decided that the game was just too easy to hang on to the high end players who according to a spread sheet will spend more money if they could just trick then into staying around.
So they bring back weaving. Plenty of people in this thread would be very upset about this, because the game they grew to love and have spent months, if not YEARS of in game time is fundamentally changing to cater to a small segment of the player base.
The action combat of this game it's what makes me prefer it over others of the MMO genre, changes like this do not respect the reason why I bought the game and stayed on it. It's not the first time "complicated" mechanics are removed and everytime it feels like contempt for the people who have spent time on learning and trying to improve on the game.
I want to point out this again. @ZOS_Gilliam
If you're going to increase the time of dots, then cloak needs to cleanse. If I get hit with a haunting curse right now it takes 15k mag to survive with cloak. That's 4 to 5 hits of cloak to take the damage and not get revealed and murdered.
If you extend the duration of dots like this, I will have to use every bit of my Magicka to survive. That's messed up.
This isn't a great solution, by the way. If I'm carrying plague break, I'm going to blow up for hitting cloak. That's messed up, too. So it should have a condition that it doesn't count as a cleanse in regards to PB.
Thought about this for a little bit.
Not overly positive how this is going to turn out.
Bringing down the ceiling is only going to hurt the middle and the bottom even with the most careful plan and best of intentions.
The end result is for people who found the game difficult will still find the game difficult.
People in the middle will find advancement harder.
The top end will adjust and be even more exclusive for awhile.
My thoughts on this upcoming disaster;
I ordered a Nintendo switch and the nee monster hunter in hopes it will get me thru till the new PS5 Monster Hunter arrives and emailed the guilds I’m active I’m and asked them not to kick if I don’t show for awhile unless they need the space.
Really have very little desire to deal with what I’m seeing as a steaming pile of _____.
Maybe instead of removing skill from the game, how about motivating new players to learn how to play the game
MindOfTheSwarm wrote: »I want to point out this again. @ZOS_Gilliam
If you're going to increase the time of dots, then cloak needs to cleanse. If I get hit with a haunting curse right now it takes 15k mag to survive with cloak. That's 4 to 5 hits of cloak to take the damage and not get revealed and murdered.
If you extend the duration of dots like this, I will have to use every bit of my Magicka to survive. That's messed up.
This isn't a great solution, by the way. If I'm carrying plague break, I'm going to blow up for hitting cloak. That's messed up, too. So it should have a condition that it doesn't count as a cleanse in regards to PB.
Haunting Curse won't get a duration increase. If it does, then this is just flat out dumb and a huge buff to Sorcs in PVP.
CyberOnEso wrote: »This will obviously be very controvertial. But it is probably what is best for the game as a whole.
Remember, power creep always wins, every patch the maximum possible DPS increases.
...why would you have to constantly shoot your weapon to do actions that do not necessarily require your weapon?
Parasaurolophus wrote: »What's the panic, my friends? Seriously. Where did you see the words about casuals? Nobody talks about casuals. These changes are needed to increase the damage of medium players. No one wrote that the damage of high-end players will be reduced.
Parasaurolophus wrote: »What's the panic, my friends? Seriously. Where did you see the words about casuals? Nobody talks about casuals. These changes are needed to increase the damage of medium players. No one wrote that the damage of high-end players will be reduced.
Actually they literally did XD