DeltaForce64x wrote: »Holycannoli wrote: »Eh it gets cringey romancing pixels. I'm not necessarily opposed to it but it's just weird.
Cringey? [snip]
[edited for baiting]
DeltaForce64x wrote: »Video games meant for people who dislike real life in some levels and throw away their real life stress by having fun and seeing things that isn't available in real life.
so far as romancing with NPCs is concerned I'd say no, it's not what gaming should be about. However, I suspect that if ZOS put "cyber sex emotes" at a high price in the Crown Store they would be a best seller - which I find rather a depressing thought!
But don't a lot of players insist that it's the other way round? It's not the character that earns an achievement, it's the player - why would this be any different?
I think many ESO players already refuse to use certain companions due to conflict with companions' likes and dislikes or due to personal taste. Bastian being an obvious example. But I don't see how that's an issue anyways. Players are free to ignore entire chapters, things like ToT, things like antiquities... Why should companions be any different? I don't want to diversify my companion use, I will run with my favorites. Alternatively you can always grind out their achievements and then drop them.chessalavakia_ESO wrote: »You also run into the issue that players may not diversify their companion use much if they are romantically attached to one character.
Generally speaking in SWTOR on characters where I did the romance the other companions did not get used if I had a choice.
Skyrim didn't differentiate and that was the right way to do it, imo. Sure, there is racism in Nirn and there are preferences in Nirn... But it's not like ESO is some hyper realistic social experience. No need for companions to reject anyone.chessalavakia_ESO wrote: »It forces you into the position of making everyone attracted to everyone which may not make great sense/appeal to everyone or leaving people mad they can't romance x or y.
For example, not everyone in universe is going to want to romance a Khajiit Male both from cultural reasons and physical reasons but, people aren't necessarily going to want to get rejected.
DeltaForce64x wrote: »I know I know this isn't SWTOR, but a bit free roam pve and romances can be good in my opinion
On the Future of Companions
Speaking of what the team learned, can you talk about what sort of plans there are for Companions in the future?
I can't get into all the things we're planning, but one thing I will say is that we know everyone wants to be able to romance their companions. It would be a pretty big miss on our part if we don't deliver on that at some point in the future.
francesinhalover wrote: »I mean i have thought about having my character kiss isobel but tbh, i think it would be insanely weird.
Holycannoli wrote: »Eh it gets cringey romancing pixels. I'm not necessarily opposed to it but it's just weird.
But it's not you who has the romance, it's your character and he has his own life!
But... it would have to be a companion I find attractive and with qualities I can relate to. We don't have any of those to choose from yet.
Players are free to ignore entire chapters, things like ToT, things like antiquities... Why should companions be any different?
Treselegant wrote: »But... it would have to be a companion I find attractive and with qualities I can relate to. We don't have any of those to choose from yet.Players are free to ignore entire chapters, things like ToT, things like antiquities... Why should companions be any different?
I think they should add the optional content as they go along, as in updating what we currently have, and if it doesn't appeal to you you don't have to engage with it. As time goes by trying to get VAs scheduled in to do the lines needed probably becomes more awkward.
colossalvoids wrote: »Eso is on low-key maintenance mode already for some years and we're paying for their next project basically, don't expect wonders especially from zenimax. We're getting base minimum of effort and it's not going to change dramatically anytime soon it seems.
Holycannoli wrote: »Eh it gets cringey romancing pixels. I'm not necessarily opposed to it but it's just weird.
But it's not you who has the romance, it's your character and he has his own life!
But don't a lot of players insist that it's the other way round? It's not the character that earns an achievement, it's the player - why would this be any different?
DeltaForce64x wrote: »RaddlemanNumber7 wrote: »No, not in game. I think such things are best left to the imagination of individual players.
Why? Can you specify your reason? Video games meant for people who dislike real life in some levels and throw away their real life stress by having fun and seeing things that isn't available in real life. Most people play games to escape from real life stress and hardship.
We cannot have everything in our minds, sometimes they have to become reality to live a little in a good morale.
I pay monthly fee for plus membership for a video game? I do things in real life that consumes my time and seeing things that damages my morale so I play games to have fun and restore my morale of things. When I see my beautiful character in a game that makes me happier because I'm a low life pleb who cannot get a decent computer due to things that isnt even in my control? so I search for nice things in fantasy world at least? That is a bad thing?
Imagination have its limits, that limits are very real and strict, sometimes we have to enjoy life at least in video games.
Nah, for romance there's The Sims.
TES is for adventuring!
Yes I definitely want the ability to romance companions. I love games that allow that possibility even if I don't always use it. It's just another layer of rp and allows you to get more immersed in the world. Why wouldn't some of my characters fall in love?
Now what those romances would look like if ZOS decided to implement them is a different question. SWTOR has a completely different companion and dialogue system, so they have more space to play with "proper" romances. Elder Scrolls on the other hand has the history of Skyrim type romance, which is basically "-Me marry you, yes?" "-Yes. Here, me make food, take food."
And seeing how companions and their personalities work right now, I wouldn't expect much more than that. Will players be happy with it? Hard to tell, but I personally think even a few lines acknowledging the characters' relationship would be nice. We can imagine the rest.
colossalvoids wrote: »Eso is on low-key maintenance mode already for some years and we're paying for their next project basically, don't expect wonders especially from zenimax. We're getting base minimum of effort and it's not going to change dramatically anytime soon it seems.
What total nonsense.
colossalvoids wrote: »Eso is on low-key maintenance mode already for some years and we're paying for their next project basically, don't expect wonders especially from zenimax. We're getting base minimum of effort and it's not going to change dramatically anytime soon it seems.
But don't a lot of players insist that it's the other way round? It's not the character that earns an achievement, it's the player - why would this be any different?
I was against account-wide achievements, by the way, but still, I see a difference. Finishing a difficult trial, for example, requires technical skill from the player. It's about mechanics. While companion romance would be a part of storytelling that doesn't require any special skills.
spartaxoxo wrote: »
EdmondDontes wrote: »colossalvoids wrote: »Eso is on low-key maintenance mode already for some years and we're paying for their next project basically, don't expect wonders especially from zenimax. We're getting base minimum of effort and it's not going to change dramatically anytime soon it seems.
What total nonsense.
It's not total nonsense. It's dead on accurate. ZOS has been basically "phoning it in" with ESO for a couple years now. Just look at the current state of PvP.