Kingpindragon wrote: »I once tank a pug trial, back when ice staff taunted. Long story short I couldn't keep taunt and the much of the group cussed me out BAD. Turn out to be a dps taunting. No one apologized. I decide to never tank a pug again. Too much trauma lol
MissHeartseekerx wrote: »Everyone's nailed it. A combination of poor DPS, tiringly long runs, and a lot of hostility in general towards tanks when things go wrong. I once tanked vShipwrights and got the blame for the healer and both DDs dying to Spout. Did they want me to taunt the AOE...?
To be fair, ZOS are not the thought-police. You want to play in one way, someone else wants to play another. In the same way that you say "if your build is made in such a way as to require someone else to play a specific way it's probably not that good," someone else is allowed to think that you should help support the group as a support role. Disagreements happen when the two conflicting opinions collide, when neither is 100% right or wrong but neither is willing to compromise, and it's not up to ZOS to "fix" people's thought patterns. If someone is being abusive, however, I highly recommend you use the report feature.WraithShadow13 wrote: »With all the high DPS mentality people, i've had people throw fits because "They took damage" or because i'm not "tanking the way they want me too." If your build requires the rest of the team to play a specific way, it probably isn't all that great. I'm not here to fill in your gaps, kiddo, especially not in a rando pug dungeon.
francesinhalover wrote: »in most games now a days tanks deal dmg, on eso tanks just feels boring. a fix would be to give the role damage too and more tools for aggro, but pvp exists so rip
I used to run my tank fairly regularly, but now mostly stick to my DPS.
Why?
Well, when the group is doing poorly, my tank is just kind of stuck there along for the ride. I can tank out bosses for a while, but if the DPS isn't staying alive, or isn't doing significant damage, well, the run is a bust. One of the last runs I was in, prior to backseating my tank, was a normal random Banished Cells 2. Ended up in a group with all sub-50 players besides myself as a tank. We get a few bosses into the dungeon and the group, besides myself, kept wiping to add waves during one of the boss fights. And the damage was so low, that during that fight where the boss jumps in portals, the DPS barely did a few percent of damage to the boss (if they weren't dying to the adds) before she jumped into the next portal.
Conversely, on my DPS, if I end up in a terrible group, and depending on the dungeon, I can just carry it, or at the very least, make up for poor performances of other players. I remember once having to solo the Ogres in scalecaller because the rest of the group kept dying. Couldn't possibly do that on a tank.
The outcome of many encounters are far more within your control as a DPS than they are as a tank, which makes tanking kind of a drag. Now, there are certainly fights where a poor tank is going to cause the run to fail as well, but those are much, much rarer.
I think there are many players starting ESO and coming from single player RPG games that considers their fantasy character to be tanky with a sword and shield. There's nothing wrong with this at all. This works well in other Elder Scrolls games. They start ESO, get some gear and try to play how they want. Fairly quickly you reach a frustration cap because it goes so very slow. They ask around are being told to switch to DPS. Once that switch happens they stay with that path as it gets you through storylines fairly painlessly. In other games such as WoW, a tank actually does decent damage. Probably about 50% of what a DPS does. In ESO that's more like 10%.
ForzaRammer wrote: »Because most tanks don't want to waste time with below average damage dealers, and are not good at kicking them
I honestly tried. After leveling my tank and guild mates warned me about tanking for random groups in the GFI still tried to help the GF.
After dealing with tanking for various GF groups with low DPS and/or oblivious to obvious mechanics, I can across a group that could not kill Urata in CoA II even though I would pull the adds in and keep them rooted. I also had a similar issue with a random group in Direforst where they would not break the stun fast enough so she just healed up. THey also kept dying to her PBAOE which is very obvious when it will happen.
Why should tanks queue for a random group and have these experiences when they can easily avoid it?
AvalonRanger wrote: »Got interested in support roles and wanted try something more involved than healing. Tried to build tank, but got hit with problem looking like this:
As a DD one naturally learns to hit stuff just by playing the game. Then there's dummy to train on to do higher damage. As a tank one has to acquire whole new set of player skills rest of the game doesn't really prepare for. Kind of failed to find place where to start and learn the basics and now have 1700 cp tank who can't reliably taunt multiple targets, isn't sure what can be blocked and what has to be rolldodged and fails at resource management on occasion.
As tanking beginner can't jump directly into "desperately needs powerfull tank" content and content which isn't difficult to tank can be soloed by strong DDs and is populated by speedrunners. Both is frustrating - either won't get to do anything and can barely keep up with the group, or will make mistake and cause group wipe.
Then there is expectation of tank knowing every mechanic in every dungeon, need to farm way too many different sets, plus questing in overland sucks, since everything takes forever to die.
Tanking just isn't casual fun like playing DD and ZOS does very little to make it easier or more atractive.
If you can kill world boss by solo, but can't kill Elyswer dragon by solo.
Then, that build is cross point at the graph.
Have build the tank according to alcasthq's web page
To be fair, ZOS are not the thought-police. You want to play in one way, someone else wants to play another. In the same way that you say "if your build is made in such a way as to require someone else to play a specific way it's probably not that good," someone else is allowed to think that you should help support the group as a support role. Disagreements happen when the two conflicting opinions collide, when neither is 100% right or wrong but neither is willing to compromise, and it's not up to ZOS to "fix" people's thought patterns. If someone is being abusive, however, I highly recommend you use the report feature.