drsalvation wrote: »Is there any point at min/maxing tank builds?
Short answer: No.
A tank will get one-shot just as any DPS with no armor if they don't follow the poorly telegraphed mechanics.
In the end, a tank with 45k health and 20k armor will die just as easily as a tank with 55k health and 25k armor, or a DPS with 22k health and 15k armor.
Just some food for thought. I don't know what you've tried to get your DPS up, but you don't necessarily need a full loadout of tank CP. Things like Deadly Aim and Master-at-Arms work well enough on a tank in a lot of situations where you, perhaps, don't need the mitigation. When I main tank Oaxiltso (first boss in Rockgrove) in veteran hard mode, for example, I go in with a mostly DD spec in terms of CP. Obviously there's a lot of heavy armour in there, too, so lacking on various passives.AcadianPaladin wrote: »1. When set up to tank, can't really do enough damage. I'm not talking about about doing dd damage, just 10K or so while fully set up as a tank. I blame the decision to balance pvp and pve together - particularly with the S&B skill line for this.
FFXIV doesn't have support sets so the playstyle is understandably different from what you might be used to. However, for example, as a comparison I know a lot of tanks who get yelled at for not using their defensive cooldowns to mitigate heavy attacks or to help mitigate raid-wide damage (e.g. Dark Missionary or Heart of Light). FFXIV isn't immune to snark if a player isn't playing how someone else thinks they should be and some of the vitriol is incredibly unpleasant. A few classes/jobs in FFXIV are viewed as more "support" leaning because of the toolkit they bring; e.g. Apocatastasis mitigation and resurrect on RDM have been seen as almost vital to any static progression group doing Extreme raids up until fairly recently.Can't remember how often I got snark directed at me for wearing gear that would help me tank better.
Kingpindragon wrote: »The lack of Tank skills/build diversity can be a deterrent for some. You can build your gear to be 'selfish' or for 'group', the best 'group' gear is surprisingly limited and not very fun (though I think Turning Tide is a step in the right direction).
Your skills are pretty much set in stone depending on class choice. Pull, taunt, range taunt, buff skill, survive skill, self-heal.
You only get two weapon choices - if you want to be 'tanky'. Though I was glad when they added ice staff.
Tanking in ESO like many MMOs is a thankless and stressful undertaking.
You are often automatically considered to be the 'lead' of the group, everyone expects you to already know everything there is to know and you are always the 1st or 2nd person to get blamed if things go awry.
I've gone through large periods with my tank(s) where I don't even touch the tank role in pugs, because often it's not worth the trouble. Although I have to add this seems to be less frequent of an issue lately, but I might just have gotten lucky with my pugs.
A more direct answer to the tank population seeming small(other than DDs vastly outnumbering Supports anyways) is that most tanks if they have the option will play with a known group that won't yell at them for everything that goes wrong or randomly rage quit or ignore mechanics or never interrupt.
Tank population isn't small, DPS Population is just so huge it can feel like that.
There's also a different issue, the barrier of entry.
Tanking requires much more work to be considered a good tank. You need to know mechanics, mob density, understand boss placement, be constantly aware of your team so you can keep mobs and bosses in the right spot.
Comparatively, DPS need to understand general mechanics, stay out of red, and do as much damage as possible. Often your tank will give you the pack of mobs or boss on a silver platter for you to do your thing.
I'm not saying that DPS is easy and Tanking is necessarily Hard, I'm saying it can require more effort to be considered a Good Tank than it might take to be considered a good DPS.
Hell. If you don't stand in Red you're already a better DPS than like 70% of pugs I tank in.
Agenericname wrote: »Do you believe that the queue is representative of the population of tanks in the game?
If it isnt, the question becomes, what makes them stay away?
People.
They are the worst.
In all reality, I think a lot of the "Good Tanks" are doing Vet Dungeons and Trials. Not so much the Normal stuff outside of the daily thing.
But also people are so critical of new tanks they will often not last Long enough to become "Good Tanks"
The issue with anything ZOS tries to do on the balance side is that they have to take into account of PvE and PvP. Allowing a tank to do damage via health scaling rather than resources/stats is that you compound an issue in PvP where currently exists a tank meta (and has done for years), but where everyone is running around with high health, high mitigation, and being able to do a lot of damage. Further compounded, ultimates such as necro which add a substantial amount of health would also be abused and overall it would be a detriment to the health of other classes.drsalvation wrote: »This game panders to DPS.
Take for example the S&S skill 'power slam'.
There's a morph that should've been for tanks, where you would block and gain a stack of resentment, each stack increasing the damage of the skill by a small percentage up to 10 stacks.
Health as a cost isn't really meaningful, either, considering the absurdly high HPS in the game within PvE content. That would mean that tanks would essentially have free abilities.
DD'ing is fun, and pretty carefree.
Healing is fun, somewhat carefree, some responsibility.
Tanking is usually not fun. ZOS and other players make the role not fun. Its also a pain to play that character even when not tanking without a full gear and skill respec each time you switch. At least healers also spec magicka, so its easy to swap out an armor set and some skills and do almost the same dps. Tanks dont have that option really.
in my experience playing a tank, a lot of players do really, really, REALLY bad dps in this game. when you're playing a tank, you are just sort of sat there watching your group fumble around not really playing their role very effectively at times. in those situations, i think to myself, "this would be so much quicker if i were on my dps"
yes i know not everyone starts this game as a god tier dps, yes i know everyone needs to learn but hey...i got things to do and places to be, and dungeons go by faster (and are a lot more fun) when i'm in the dps role
FeedbackOnly wrote: »My theory is people don't want to be the leader in the group, hence less tanks