Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
BlakMarket wrote: »Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Then there's the Oakensoul lead, I spent 4hrs standing over a randomly timed spawn point spamming "E" with 10-20 other people. Sometime the box didnt spawn for 30 minutes, spamming "E" for 30 mins is not fun.
BlakMarket wrote: »Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Then there's the Oakensoul lead, I spent 4hrs standing over a randomly timed spawn point spamming "E" with 10-20 other people. Sometime the box didnt spawn for 30 minutes, spamming "E" for 30 mins is not fun.
That's called artificial player retention. Give the market a false sense of player retention by forcing people to do chores on the game instead of actually playing the game itself. To ZOS this is just good player retention, good way to keep people on the game.
Without the needless grind for mythics people would probably log off once they see there's not much to do in high isle and once the honeymoon for mythics goes away, people will just stop playing sooner.
Any player retention is good retention, even if it means angering your fanbase.
That's called artificial player retention. Give the market a false sense of player retention by forcing people to do chores on the game instead of actually playing the game itself. To ZOS this is just good player retention, good way to keep people on the game.
Without the needless grind for mythics people would probably log off once they see there's not much to do in high isle and once the honeymoon for mythics goes away, people will just stop playing sooner.
Any player retention is good retention, even if it means angering your fanbase.
BlakMarket wrote: »Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Then there's the Oakensoul lead, I spent 4hrs standing over a randomly timed spawn point spamming "E" with 10-20 other people. Sometime the box didnt spawn for 30 minutes, spamming "E" for 30 mins is not fun.
That's called artificial player retention. Give the market a false sense of player retention by forcing people to do chores on the game instead of actually playing the game itself. To ZOS this is just good player retention, good way to keep people on the game.
Without the needless grind for mythics people would probably log off once they see there's not much to do in high isle and once the honeymoon for mythics goes away, people will just stop playing sooner.
Any player retention is good retention, even if it means angering your fanbase.
wolfie1.0. wrote: »wolfie1.0. wrote: »Jamie_Aubrey wrote: »STOP trying to get everything in the first week
Wait a few weeks and then go get wwhat you need
Took me 8 months of running ruins of Mazz 2 to 3 times a day to get the lead for the kilt.
Over 50 attempts from ds 1
60 from eh1 for that lead...
It's not about waiting for some of us, it's about the horrible rng.
Some of these leads have worse drop rates than Aetherial Dust.
So serious question how would you feel about a 25% drop rate across the board? If ZoS was to do that in the name of respecting the players time, how would that sit?
To be honest it probably wouldn't sit. Primarily because I have nothing to compare it against. Even the best player recorded data is inherently inacurrate. There is nothing to confirm that the indicated 25% is in fact true.
So even a generous drop rate would mean nothing...this is why the devs have not acted, because nothing would solve the issue of RNG.
But folks will keep complaining, we can always count on that.
NotaDaedraWorshipper wrote: »Who would buy a chapter just for the mythics?
Remathilis wrote: »The problem is ZoS views leads as either incidental (you find x lead doing what you'd have been doing anyway) or treasure hunts (things you explicitly go looking for, like the tapestry leads). They don't expect or want you to grind up every mythic in the first week. This becomes an issue when a bunch of Twitch streamers and content makers dub a mythic item "meta" and every score-pusher in PvE and PvP says they can't play anymore until they are again using the top of the meta.
You can do one of two things: farm leads incidentally as you stumble across them, which will take longer but is more organic, spend hours in front of a Murkmire safebox. (This is NOT to say the lead local was ill advised, but the question is how are you going to react to it?)
Its like they never learn, we had the exact same issue back in greymore when they had that lead on that table
I didnt pay for this expansion just to sit there pressing E for hours hoping for some RNG
wolfie1.0. wrote: »Jamie_Aubrey wrote: »STOP trying to get everything in the first week
Wait a few weeks and then go get wwhat you need
Took me 8 months of running ruins of Mazz 2 to 3 times a day to get the lead for the kilt.
Over 50 attempts from ds 1
60 from eh1 for that lead...
It's not about waiting for some of us, it's about the horrible rng.
Some of these leads have worse drop rates than Aetherial Dust.
Remathilis wrote: »The problem is ZoS views leads as either incidental (you find x lead doing what you'd have been doing anyway) or treasure hunts (things you explicitly go looking for, like the tapestry leads). They don't expect or want you to grind up every mythic in the first week. This becomes an issue when a bunch of Twitch streamers and content makers dub a mythic item "meta" and every score-pusher in PvE and PvP says they can't play anymore until they are again using the top of the meta.
You can do one of two things: farm leads incidentally as you stumble across them, which will take longer but is more organic, spend hours in front of a Murkmire safebox. (This is NOT to say the lead local was ill advised, but the question is how are you going to react to it?)
Alinhbo_Tyaka wrote: »wolfie1.0. wrote: »Jamie_Aubrey wrote: »STOP trying to get everything in the first week
Wait a few weeks and then go get wwhat you need
Took me 8 months of running ruins of Mazz 2 to 3 times a day to get the lead for the kilt.
Over 50 attempts from ds 1
60 from eh1 for that lead...
It's not about waiting for some of us, it's about the horrible rng.
Some of these leads have worse drop rates than Aetherial Dust.
So serious question how would you feel about a 25% drop rate across the board? If ZoS was to do that in the name of respecting the players time, how would that sit?
A serious answer. Why not have a mechanism that provides tokens which after accumulation enough can be used to buy the gear and offset a particularly bad run of RNG luck?
BlakMarket wrote: »Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Then there's the Oakensoul lead, I spent 4hrs standing over a randomly timed spawn point spamming "E" with 10-20 other people. Sometime the box didnt spawn for 30 minutes, spamming "E" for 30 mins is not fun.
[edited for rude/insulting comment]
Remathilis wrote: »The problem is ZoS views leads as either incidental (you find x lead doing what you'd have been doing anyway) or treasure hunts (things you explicitly go looking for, like the tapestry leads). They don't expect or want you to grind up every mythic in the first week. This becomes an issue when a bunch of Twitch streamers and content makers dub a mythic item "meta" and every score-pusher in PvE and PvP says they can't play anymore until they are again using the top of the meta.
You can do one of two things: farm leads incidentally as you stumble across them, which will take longer but is more organic, spend hours in front of a Murkmire safebox. (This is NOT to say the lead local was ill advised, but the question is how are you going to react to it?)
A set, item, &/or build is either meta or not. Meta is not an opinion, it's math. "Top of the meta", is staying competitive.
ZOS should change their views from how they want or assume players will play, to how players play their game. Getting input from content creators would be a good.start considering those customers actually play the game.
Remathilis wrote: »Remathilis wrote: »The problem is ZoS views leads as either incidental (you find x lead doing what you'd have been doing anyway) or treasure hunts (things you explicitly go looking for, like the tapestry leads). They don't expect or want you to grind up every mythic in the first week. This becomes an issue when a bunch of Twitch streamers and content makers dub a mythic item "meta" and every score-pusher in PvE and PvP says they can't play anymore until they are again using the top of the meta.
You can do one of two things: farm leads incidentally as you stumble across them, which will take longer but is more organic, spend hours in front of a Murkmire safebox. (This is NOT to say the lead local was ill advised, but the question is how are you going to react to it?)
A set, item, &/or build is either meta or not. Meta is not an opinion, it's math. "Top of the meta", is staying competitive.
ZOS should change their views from how they want or assume players will play, to how players play their game. Getting input from content creators would be a good.start considering those customers actually play the game.
Two weeks ago, Bahshi/Kinras/Relequin/Kilt were all meta. They didn't become trash because a new shiny set does 1% better. The only people who should care about 1% are score pushers and frankly I don't lose sleep knowing they are spending hours huddled around chests in Murkmire or scouring Summerset for portals rather than enjoying the new zone or trial. Everyone else will get it when the dust settles in the course of natural play.
DarcyMardin wrote: »I never bother to grind for these various gear leads — the really good gear usually gets nerfed after a few weeks anyway. The only one I ever worked hard to acquire was the ring of the pale order, which I hardly ever use anyway. I quite like Antiquities, but the gear leads are a waste of my time and energy.
BlakMarket wrote: »Jeffrey530 wrote: »Love it everyone acts like the victim when they are part of the problem. Lets suggest Zos to just give out all the new mythics in mail when we buy a new dlc, or make it a 100% drop rate so you all can pretend you 'earned' it.
Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Then there's the Oakensoul lead, I spent 4hrs standing over a randomly timed spawn point spamming "E" with 10-20 other people. Sometime the box didnt spawn for 30 minutes, spamming "E" for 30 mins is not fun.
That's called artificial player retention. Give the market a false sense of player retention by forcing people to do chores on the game instead of actually playing the game itself. To ZOS this is just good player retention, good way to keep people on the game.
Without the needless grind for mythics people would probably log off once they see there's not much to do in high isle and once the honeymoon for mythics goes away, people will just stop playing sooner.
Any player retention is good retention, even if it means angering your fanbase.
[edited to remove quote]
All of the complaints and I have yet to have anyone from ZOS chime in to say they are even aware of the problem... to me this sounds like, 'working as intended'. So, frustrating a large portion of your players is 'intended'?!?
Dalsinthus wrote: »I'm a die hard fan of this game and typically buy collectors editions, but the Murkmire strongbox situation has me reevaluating whether to buy chapters at launch going forward. This is just so disrespectful to the player base. It may be delay until fall and get it on a discount from here on out.
BlakMarket wrote: »Never suggested ZOS give out all the new mythics, [snip]. Just mindfulness on ways to farm them, for around 20+ hours I've been riding around looking for Psijic portals for a lead, 71 portals later no lead. Riding around looking for completely random portals is not fun, sometimes I wont see a portal for 30 minutes.
Their attitude is... "we want to give them something to keep them playing the game"... instead they give us content that makes us want to QUIT the game! They really need to get a grasp between 'time well spent' and 'wasting player's time'. MMOs are meant to include some grind, not a virtual dead end. Basically, it feels like them saying, "let's dangle something in front of them, but put it behind a wall that only a few die-hard players will actually be able to get". It's not fun, it's not 'time well spent' and it's not even a "grind"... it's a WALL!!