EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.
why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?
i mean already with that, your logic has fallen apart hasn't it
yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.
that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.
i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.
also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?
overall, just a really bad take
My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.

"Kekw" ah yes, a twitch chat dweller. I don't know why I even bother, but I know what people like you consider content -- only dungeons, sets, new abilities etc. (don't get me wrong, we NEED that stuff desperately too) but saying that these are the sole things that matter and everything else is useless fluff, then you got a surprise coming to you about the core playerbase that 'keeps the lights on' for ESO. (spoiler: they care for said fluff)They simply need to waste even more development time on adding even more useless stuff on top of the existing useless system.
kekw.
EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.
why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?
i mean already with that, your logic has fallen apart hasn't it
yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.
that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.
i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.
also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?
overall, just a really bad take
My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.
so wait
there are going to be 4 companions in the game
so the developers added them to the game with the intention that players will use them?
there is content in the game balanced and designed for solo play?
if you want to talk about how eso is "supposed" to be played you've already proven your own point wrong
like you said, its right there in the game design
EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.
why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?
i mean already with that, your logic has fallen apart hasn't it
yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.
that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.
i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.
also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?
overall, just a really bad take
My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.
so wait
there are going to be 4 companions in the game
so the developers added them to the game with the intention that players will use them?
there is content in the game balanced and designed for solo play?
if you want to talk about how eso is "supposed" to be played you've already proven your own point wrong
like you said, its right there in the game design
Right. They are changing the game to cater to the casual players. That is not how the game was originally, and I disagree with the change in direction the the dev team has taken. It's dumbing down the game.
I have found that the two companions I have, who are totally decked out in premium gear, are still nearly useless in every situation as well. It doesn't make sense from any perspective other than marketing.
A lot of us actually joined ESO because we enjoyed the offline ES games and wanted more of Tamriel to explore, and even ZOS have recognised that. So perhaps this MMO is atypical?EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
A lot of us actually joined ESO because we enjoyed the offline ES games and wanted more of Tamriel to explore, and even ZOS have recognised that. So perhaps this MMO is atypical?EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
A lot of us actually joined ESO because we enjoyed the offline ES games and wanted more of Tamriel to explore, and even ZOS have recognised that. So perhaps this MMO is atypical?EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.