For me, it depends on the character. I think my Warden and my Necromancer will get along well with Ember. But my Warden will likely want to kill Isobel. I think my Templar will almost be kindred spirits with Isobel. My Sorcerer likely won't care either way.https://www.youtube.com/watch?v=6TReCvsN--s
For me, it depends on the character. I think my Warden and my Necromancer will get along well with Ember. But my Warden will likely want to kill Isobel. I think my Templar will almost be kindred spirits with Isobel. My Sorcerer likely won't care either way.https://www.youtube.com/watch?v=6TReCvsN--s
Who's picture is that next to Isobel?
EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
https://youtu.be/b2l2ZxNhCSg EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
You clearly didn't see the video. But I can guarantee you that any MMO that doesn't provide extensive solo play options these days is gonna fail, and fail hard.
The3sFinest wrote: »Mirri, even with some of the annoying things she says or does, she seems better than these two.
DMuehlhausen wrote: »They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.
To that, I will have to politely agree to disagree. Thank you for responding either way.
What frigging hyperbole, LOL. They simply need to do more with the companion system. More lines, emotes, ability to romance, turn into Vampire/Werewolf etc. Also, adding aspects that make the game feel more like old TES titles is a bad thing?DMuehlhausen wrote: »They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.
EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
What frigging hyperbole, LOL. They simply need to do more with the companion system. More lines, emotes, ability to romance, turn into Vampire/Werewolf etc. Also, adding aspects that make the game feel more like old TES titles is a bad thing?DMuehlhausen wrote: »They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.
EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.
why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?
i mean already with that, your logic has fallen apart hasn't it
yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.
that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.
i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.
also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?
overall, just a really bad take
EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.
Here you go, enlighten yourself to the wonderful world of people that are unlike you.https://youtu.be/b2l2ZxNhCSg
I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.
I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.
why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?
i mean already with that, your logic has fallen apart hasn't it
yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.
that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.
i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.
also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?
overall, just a really bad take
My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.