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Which Companion are you most looking forward to?

  • MJ202
    MJ202
    ✭✭✭✭
    Depends on the character I am playing
    Both of the new companions will fit nicely within the backstory for some of my characters.
  • MJ202
    MJ202
    ✭✭✭✭
    Depends on the character I am playing
    Zuboko wrote: »
    For me, it depends on the character. I think my Warden and my Necromancer will get along well with Ember. But my Warden will likely want to kill Isobel. I think my Templar will almost be kindred spirits with Isobel. My Sorcerer likely won't care either way.
    https://www.youtube.com/watch?v=6TReCvsN--s

    Who's picture is that next to Isobel?
  • Mushroomancer
    Mushroomancer
    ✭✭✭✭
    None
    None. They are just one more tedious source of grinding, add very little to the game, are practically useless outside of overland, and they suck up development time which could be spent elsewhere.
    That isn't even to mention how they were the main feature for Blackwood, even though the entire system feels like an afterthought. I'm not against anyone enjoying them, I just think they aren't worth the development effort for what they bring to the game, which is to say, pretty much nothing.
    Only saving grace they have is the voice acting, but that is pretty much great across the board in ESO, so not much of a surprise.
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Depends on the character I am playing
    MJ202 wrote: »
    Zuboko wrote: »
    For me, it depends on the character. I think my Warden and my Necromancer will get along well with Ember. But my Warden will likely want to kill Isobel. I think my Templar will almost be kindred spirits with Isobel. My Sorcerer likely won't care either way.
    https://www.youtube.com/watch?v=6TReCvsN--s

    Who's picture is that next to Isobel?

    That is the voice actor for Isobel. The video gives a short interview of her.
  • xilfxlegion
    xilfxlegion
    ✭✭✭✭✭
    if either of them have aggravating stuff like stealing or killing torch bugs loses rapport then i'll just stick with mirri
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ember
    The plan is to keep using Mirri with my Hybrid build characters, Ember with my Stamina characters, and Isobel with my Magicka characters; I'll only pull out Bastian to tank world bosses and some dungeon bosses while solo.
  • Ishtarknows
    Ishtarknows
    ✭✭✭✭✭
    None
    ccfeeling wrote: »
    I lost all my companion interest when I know they cannot equipment player equipments

    Zos could have made them actually useful like being able to stand on a pad in Aetherian Archive or Direfrost keep. Without that they're just combat pets with extra grind.

  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    Isobel
    Isobel is the only companion so far that would go alright with my main character from what I can tell. For one of my other characters, I really want to see an argonian shadowscale companion at some point. Ember is very meh to me and not at all what I was looking for in an ok-with-killing-and-stealing companion.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Depends on the character I am playing
    ccfeeling wrote: »
    I lost all my companion interest when I know they cannot equipment player equipments

    Zos could have made them actually useful like being able to stand on a pad in Aetherian Archive or Direfrost keep. Without that they're just combat pets with extra grind.

    That would be really nice.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Ember
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    None
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Ember
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.

    You clearly didn't see the video. But I can guarantee you that any MMO that doesn't provide extensive solo play options these days is gonna fail, and fail hard.
    And this comes from someone who did the 72 people raids in Everquest for a decade as one of the main tanks. I've been there, done that, and I will never go back to that.
    Edited by Snamyap on June 1, 2022 3:40PM
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    Snamyap wrote: »
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.

    You clearly didn't see the video. But I can guarantee you that any MMO that doesn't provide extensive solo play options these days is gonna fail, and fail hard.

    This is really why New World failed for me, The Solo Aspect didn't really engage me enough. Sure the PvP and Combat were fun enough but I'm not a PvP all the time kind of player
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Rasande_Robin
    Rasande_Robin
    ✭✭✭✭
    None
    I want a Nord male companion with a personality like Rigurt the Brash!
    PC/EU: Orcana "something"-stone
  • The3sFinest
    The3sFinest
    ✭✭✭✭
    None
    Mirri, even with some of the annoying things she says or does, she seems better than these two.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Ember
    Mirri, even with some of the annoying things she says or does, she seems better than these two.

    I primarily hope that the two new ones are not stronger than the old ones. Hope they all stay around the same strength so we can pick them on their character/appearance/whatever and not their class skills.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Zuboko wrote: »
    They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.

    To that, I will have to politely agree to disagree. Thank you for responding either way.

    You will have to take my tank Bastian from my cold dead fingers....

    Though I still despise him ignoring personal space, jumping in front of other things I want to interact with, his whines about killing spiders and his anti-cheese cooking paranoia. (He is fine with you looting cheese ironically.) His griping about accidental looting and foolishly thinking thieves troves should be kept for thieves is also annoying.

    I liked Mirri the most at first, but the tank aspect of Bastian (my setup) makes him more valuable for me now in many cases.
    PC
    PS4/PS5
  • Elvenheart
    Elvenheart
    ✭✭✭✭✭
    ✭✭✭
    Depends on the character I am playing
    Personally I love the companion system. I REALLY wanted to say Ember, but I have to concede that I have a few characters that already know they like Isobel better so that’s why I made the choice I did. But I’m most excited for Ember the Sorceress!!
  • Shagreth
    Shagreth
    ✭✭✭✭✭
    Isobel
    They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.
    What frigging hyperbole, LOL. They simply need to do more with the companion system. More lines, emotes, ability to romance, turn into Vampire/Werewolf etc. Also, adding aspects that make the game feel more like old TES titles is a bad thing?
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    None
    The one that stays in the box.
  • MarshWanderer
    MarshWanderer
    ✭✭✭
    None
    I was really excited to finally have a Khajiit companion, but after trying Ember out in the PTS I realized she is just another Breton. She doesn't speak like a Khajiit, she doesn't act like a Khajiit, she doesn't even have any form of an accent.

    That means that out of the 4 companions we have now, 3 of them are Bretons since both Bastian and Ember are orphans raised by a Breton family and lack anything related to their original races and cultures, and Isobel is an actual Breton.

    I'm highly considering getting a refund on the chapter because of that, why take a character that could potentially have a really nice and interesting backstory and just make it the same as the 2 ones we already have.
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    None
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.

    again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.

    why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?

    i mean already with that, your logic has fallen apart hasn't it

    yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.

    that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.

    i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.

    also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?

    overall, just a really bad take

    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Depends on the character I am playing
    Wonder if we'll get a video on Ember too
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    None
    I'm undecided on the chapter, and I haven't even leveled Mirri yet, so I wouldn't be looking forward to another companion anyway. But from the two I like the khajiit more, since you wouldn't have to unsummon her for thieving etc.
  • Wyrd88
    Wyrd88
    ✭✭✭✭
    None
    Shagreth wrote: »
    They should all be removed. Add nothing to the game, other than to make it feel like Skyrim.
    What frigging hyperbole, LOL. They simply need to do more with the companion system. More lines, emotes, ability to romance, turn into Vampire/Werewolf etc. Also, adding aspects that make the game feel more like old TES titles is a bad thing?

    They simply need to waste even more development time on adding even more useless stuff on top of the existing useless system.
    kekw.
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Depends on the character I am playing
    Rex-Umbra wrote: »
    Wonder if we'll get a video on Ember too

    I think we will.
  • xXSilverDragonXx
    xXSilverDragonXx
    ✭✭✭✭✭
    None
    • More specifcally, the one I would not have to spend a single minute leveling rapport, skills or actual levels.
    • The one who is more interesting than repeating the save five or six lines ad nauseum.
    • The one who comes with a mute button so at some point when those six lines make me want to murder it, I can shut it up.
    • The one who doesn't run off and attack foes I am deliberately avoiding.
    • The one who I can design myself in the character screen because I think that would be pretty awesome and unique (it's truly CREEPY seeing so many of the exact same NPCs running around this game. No really. It's absolutely disturbing, especially when you are near other companions and have to read the name to know which is yours.)
    Edited by xXSilverDragonXx on June 2, 2022 12:35AM
  • Elrond87
    Elrond87
    ✭✭✭
    None
    Can't see much purpose for them in the end game, sure I can see them appeal to newer players...but give me a cadwell companion with john cleese voice id have that out all day
    Edited by Elrond87 on June 2, 2022 12:44AM
    PC|EU
    cp2807
    20 characters
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    None
    Browiseth wrote: »
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.

    again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.

    why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?

    i mean already with that, your logic has fallen apart hasn't it

    yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.

    that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.

    i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.

    also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?

    overall, just a really bad take

    My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Depends on the character I am playing
    Browiseth wrote: »
    Snamyap wrote: »
    Companions are for games that people play solo. They don't fit in for MMO's. In MMO's there are other real people we are supposed to interact with to get things done.

    Here you go, enlighten yourself to the wonderful world of people that are unlike you.

    https://youtu.be/b2l2ZxNhCSg

    I focus on being a strong enough player that I don't need NPC's helping me accomplish my in game goals. I make friends with people and join guilds. That's how MMO's are designed to work.

    I'm glad you like companions, but there is no reason to be defensive when someone points out how they don't really fit well with an MMO. MMO's are SUPPOSED to encourage the player to make friends, join guilds and work with other players. Companions discourage players from making friends, joining guild and working with other players.

    again it's pretty clear you did not watch the video and that notwithstanding your reasoning here is incredibly close-minded and self-centered. your reasoning kinda boils down to "people who play the game different to me are wrong." and please don't backtrack on this when you literally tried to define what types of content an MMO is "supposed" to encourage its players to engage in. in the end an MMORPG is kinda just a huge sandbox with a bunch of different types of content to appeal to many different types of players, whether that's solo, group or player versus player content. the actual goal of an MMO should be to make all of those forms of content feel rewarding.

    why are there even quests in this game? why isn't it when i log in i'm not automatically queued for a group to pvp or do dungeons?

    i mean already with that, your logic has fallen apart hasn't it

    yes there is an obvious multiplayer component to an MMO but the amazing thing is that the player is presented with the choice in what level of the multiplayer they engage in. for a large chunk of players, their level of engagement is to play solo, and the multiplayer component exists as this community of players in the background of their single player experience.

    that's not even beginning to get into the fact that eso is an M-M-O-R-P-G, emphasis on the RPG, i.e roleplaying game. a central feature of roleplaying games has often been being able to interact with other NPC characters, whether that's as questgivers or companions in the combat and story.

    i encourage you to think outside of your own experience with eso. it's pretty fascinating to explore the different ways this game is enjoyed by people that may not be your own, and it's something i've grown a further appreciation for over the years.

    also, to suggest companions discourage players from meeting other players is...pretty baseless conjecture. and even if they did, what does it matter?

    overall, just a really bad take

    My logic hols up just fine. You might want to ask yourself why you are so defensive about this topic. There is always Skyrim if you want to run around with a bunch of companions and pets. This is an MMO and a totally different game. It's meant to be played with other players, not solely with NPC's. It's not my opinion, it's right there in the game design. And, in case you didn't notice, you are getting access to a total of 4 companions now, so you should be happy, not defensive.

    Your logic is also 10 years out of date. It used to be common and the rule but things have changed now and for a lot more games than just ESO.
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