Kiralyn2000 wrote: »What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do. Even with an addon that tells you exactly where it is (if someone's doing it the 'real' way, and trying to find it by visuals, it's even less of a "run and do this right now" thing).
Going out of my way to wander off to some random corner of nowhere, for a single map, is an annoyingly inefficient use of time. I don't do that with master writs or surveys, either. I save them up to do several at once and/or I wait to do them, so as not to interrupt whatever current activity I might be doing. Which, from what I've seen in online game after online game, is a common way people do these things. /shrug
Kiralyn2000 wrote: »What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.
Oh I agree, but it looks like some people don't care, mostly because they're not using the chair anyway, so they can't see anything wrong with it, and are not bothered by the inconvenience.@Ilumia
Yeah… but I wouldn’t be fine with someone fixing my chair like that and telling me it’s repaired.
Saucy_Jack wrote: »Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."
It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.
Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.
Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.
I agree that stacking would alleviate a massive inconvenience, but that bit about the Deadlands dig spots not resetting by riding away is false. Both spots reset after riding a distance away, like any other dig spot. I know from direct experience of farming 100+ maps to get all of the motif leads all before U33.
FlopsyPrince wrote: »Saucy_Jack wrote: »Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."
It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.
I am sure a reason existed at one point, but the argument that "they aren't meant to be done in multiple" is bogus. Some things made sense at the time, but no longer do. These should stack.
Though you should also be able to start more than one master writ of the same kind....
We should have more quest spaces....
Etc....
You know what's not one bit enjoyable? Backtracking through a delve or dungeon, going through the load screen to overland (it's longer during peak hours regardless of the hardware), going through another load screen to near the treasure's location, then going through two more load screens on the way back to the dungeon and starting the whole dungeon from the beginning again because we don't have mark/recall spells like in Daggerfall or Morrowind. One load screen can be skipped by paying to port to wayshrine.SilverBride wrote: »That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
You know what's not one bit enjoyable? Backtracking through a delve or dungeon, going through the load screen to overland (it's longer during peak hours regardless of the hardware), going through another load screen to near the treasure's location, then going through two more load screens on the way back to the dungeon and starting the whole dungeon from the beginning again because we don't have mark/recall spells like in Daggerfall or Morrowind. One load screen can be skipped by paying to port to wayshrine.SilverBride wrote: »That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
SilverBride wrote: »Kiralyn2000 wrote: »What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.
That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
Alinhbo_Tyaka wrote: »SilverBride wrote: »Kiralyn2000 wrote: »What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.
That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
The proposed change would have no effect on your play style and since you say in a later post you finish delves and dungeons before using a map the change would allow you to pick up another of the same map during your run. Then you would have two maps to work with.
Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.
I agree that stacking would alleviate a massive inconvenience, but that bit about the Deadlands dig spots not resetting by riding away is false. Both spots reset after riding a distance away, like any other dig spot. I know from direct experience of farming 100+ maps to get all of the motif leads all before U33.
SilverBride wrote: »Alinhbo_Tyaka wrote: »SilverBride wrote: »Kiralyn2000 wrote: »What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.
That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
The proposed change would have no effect on your play style and since you say in a later post you finish delves and dungeons before using a map the change would allow you to pick up another of the same map during your run. Then you would have two maps to work with.
I've never found a duplicate of a map already in my inventory. I don't hold on to them long enough for that to happen.