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STACKING TREASURE MAPS

  • Kiralyn2000
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do. Even with an addon that tells you exactly where it is (if someone's doing it the 'real' way, and trying to find it by visuals, it's even less of a "run and do this right now" thing).

    Going out of my way to wander off to some random corner of nowhere, for a single map, is an annoyingly inefficient use of time. I don't do that with master writs or surveys, either. I save them up to do several at once and/or I wait to do them, so as not to interrupt whatever current activity I might be doing. Which, from what I've seen in online game after online game, is a common way people do these things. /shrug
  • whitecrow
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    I enjoy doing them but I do hang on to them for a while sometimes, in case there is an endeavor for it. I might have a bunch on me and even then it's quite rare that I encounter duplicates.
  • Alinhbo_Tyaka
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do. Even with an addon that tells you exactly where it is (if someone's doing it the 'real' way, and trying to find it by visuals, it's even less of a "run and do this right now" thing).

    Going out of my way to wander off to some random corner of nowhere, for a single map, is an annoyingly inefficient use of time. I don't do that with master writs or surveys, either. I save them up to do several at once and/or I wait to do them, so as not to interrupt whatever current activity I might be doing. Which, from what I've seen in online game after online game, is a common way people do these things. /shrug

    I agree. I usually won't go out and run maps until I have somewhere 10 to 20 maps and surveys in my inventory. By waiting I will typically have more than one target in an area to go after which makes better use of my time. It also means that I have probably had to pass on a few duplicates and their potential to drop antiquities leads.

    Bypasses are fine to buy time for a better fix to be developed but making one permanent to avoid the work of a real fix is poor programming.
  • M0ntie
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    Yes please stack them
  • SilverBride
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.

    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
    PCNA
  • Ilumia
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    Heartrage wrote: »
    @Ilumia
    Yeah… but I wouldn’t be fine with someone fixing my chair like that and telling me it’s repaired.
    Oh I agree, but it looks like some people don't care, mostly because they're not using the chair anyway, so they can't see anything wrong with it, and are not bothered by the inconvenience.
  • ApoAlaia
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    Personally, given the poor odds of getting a motif lead from treasure map chests (1/10 at the moment on Blackwood and The Deadlands) on top of the poor odds of getting a treasure map for The Deadlands for instance, of which there are 2 out of 181 possible ones and for some reason at least for me I am much more likely to get a significantly less useful S.Elsweyr one, of which there are also only 2, instead and the fact that some of the locations are on the **** end of nowhere (The Deadlands I and Arkthzand Cavern being shining examples) going to 'nab' the chest as soon as I get a single map would be an egregious waste of my time.

    Allowing treasure maps to stack would somewhat alleviate what has become a wholly unsatisfactory activity by means of stacking inconvenience on top of inconvenience on top of RNG or top of another three more layers of RNG for good measure.

    Bottom line, please revert the change and allow them to stack once more, and while you are at it revert the change that prevents items deposited in guild banks from stacking as well. That got old a month after the fact and we have gone through the frustrating > irritating > infuriating > 'I am losing hair over this' stages already. Is nigh time to get that resolved.

    Thanks.

    EDIT: Removed a paragraph that might have contained inaccurate information.
    Edited by ApoAlaia on April 29, 2022 1:31PM
  • FlopsyPrince
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    Saucy_Jack wrote: »
    Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."

    It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.

    I am sure a reason existed at one point, but the argument that "they aren't meant to be done in multiple" is bogus. Some things made sense at the time, but no longer do. These should stack.

    Though you should also be able to start more than one master writ of the same kind....
    We should have more quest spaces....
    Etc....
    PC
    PS4/PS5
  • jaws343
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    ApoAlaia wrote: »

    Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.


    I agree that stacking would alleviate a massive inconvenience, but that bit about the Deadlands dig spots not resetting by riding away is false. Both spots reset after riding a distance away, like any other dig spot. I know from direct experience of farming 100+ maps to get all of the motif leads all before U33.
  • ApoAlaia
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    jaws343 wrote: »
    ApoAlaia wrote: »

    Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.


    I agree that stacking would alleviate a massive inconvenience, but that bit about the Deadlands dig spots not resetting by riding away is false. Both spots reset after riding a distance away, like any other dig spot. I know from direct experience of farming 100+ maps to get all of the motif leads all before U33.

    I might have been on a 'funny' instance more than once then because I had to log out each time.

    Treasure Map 2 was OK to ride to the wayshrine, port to Fargrave and then port back to The Deadlands and ride back but no way I was doing that for Treasure Map 1.

    I tried riding away first but the 'mounds' would not respawn for me on either location.

    I mean you can probably understand that I would not have done any of that if I didn't have to. My previous post I think makes it clear that I do not derive entertainment from busywork.

    Either way given that this might be a glitch that only occurred on certain instances or maybe only occurred to me I will remove it from the OP because I have a feeling that is the one thing it will be picked up on.
    Edited by ApoAlaia on April 29, 2022 1:30PM
  • JanTanhide
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    Same here. Often I will get new treasure maps I already have as I go through the game. But I can't loot them because I already have that particular map on my character. So I mail that map to another account so I can pick up the map just discovered.

    Should be able to stack maps. Would be very nice to be able to.
  • jaws343
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    Saucy_Jack wrote: »
    Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."

    It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.

    I am sure a reason existed at one point, but the argument that "they aren't meant to be done in multiple" is bogus. Some things made sense at the time, but no longer do. These should stack.

    Though you should also be able to start more than one master writ of the same kind....
    We should have more quest spaces....
    Etc....

    The master writ bit would go a long way to helping for sure. Just let me accept as many master writs as I have quest slots open for. If I want to do 25 woodworking master writs, I shouldn't have to memorize and craft them in advance, nor should I have to port back and forth from a house to do one, turn it in, then do another, in order to ensure that I don't make any mistakes trying to precraft them and waste resources. Can't even imagine the nightmare of doing these without access to a guild hall with all stations. Imagine going all the way to Cyrodil, pre-crafting like even just 2 woodworking writs for the same set, and then making a mistake on a trait on the one that you could not open as a quest. You get all the way back to turn it in and it is wrong and now you have to go through all of the queue and travel again. It's insane.
  • everseeing_njpreub18_ESO
    I'll add an agree.

    I really enjoy doing treasure maps, relaxing and wandering around the world doing some gathering hoping for some rare drops and such, but i don't always have time (or interest tbh) in doing them one by one as i get them. On top of that, a number of times I've had people posting about destroying them and asking if anyone wants them, and i do. And so i sometimes do end up with (like now) 2 small storage chests filled (so 60) and more in my inventory. And as my busiest time of year at work has begun, i wont have time to spent a couple hours doing them for a while.

    Point being, not everyone plays the same or has the same schedule, so unless there is some coding issue, then making them stack is nothing more than a convenience giving different players the choice of doing them now or later.
  • K9002
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    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
    You know what's not one bit enjoyable? Backtracking through a delve or dungeon, going through the load screen to overland (it's longer during peak hours regardless of the hardware), going through another load screen to near the treasure's location, then going through two more load screens on the way back to the dungeon and starting the whole dungeon from the beginning again because we don't have mark/recall spells like in Daggerfall or Morrowind. One load screen can be skipped by paying to port to wayshrine.

    There is a non-stacking solution that I've seen in some games. Many of them were just small and failed MMOs, though it's a prominent feature in PSO2 NGS. Reward storage that runs parallel to character inventory and is separate from the mailbox as well. It's a compartment of limited size which collects quest and event rewards, and sometimes even loot. It bypasses the usual stacking limits (much like the craft bag) but usually it puts an expiration timer on items - anywhere from 1 hour to 24 hours. All things withdrawn to inventory become normal permanent items. It's designed specifically to let people finish dungeons and various group activities in peace, and then sort out the storage issues.

    So what's more difficult to design and code? Stacking treasure maps or a small temporary storage with say, 10 slots? The way we have it now isn't optimal either. People erratically going through multiple load screens in a row just to cash in every map is not that healthy for the servers either, you can see it in the wait times during peak hours and even more prominently in Imperial City during events.
  • SilverBride
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    K9002 wrote: »
    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.
    You know what's not one bit enjoyable? Backtracking through a delve or dungeon, going through the load screen to overland (it's longer during peak hours regardless of the hardware), going through another load screen to near the treasure's location, then going through two more load screens on the way back to the dungeon and starting the whole dungeon from the beginning again because we don't have mark/recall spells like in Daggerfall or Morrowind. One load screen can be skipped by paying to port to wayshrine.

    If I am in a dungeon or a delve I finish it first then go dig up the map. That's why I said I dig them up very soon after I find them. If I'm only questing I usually go right then.
    PCNA
  • Alinhbo_Tyaka
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.

    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.

    The proposed change would have no effect on your play style and since you say in a later post you finish delves and dungeons before using a map the change would allow you to pick up another of the same map during your run. Then you would have two maps to work with.
  • SilverBride
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.

    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.

    The proposed change would have no effect on your play style and since you say in a later post you finish delves and dungeons before using a map the change would allow you to pick up another of the same map during your run. Then you would have two maps to work with.

    I've never found a duplicate of a map already in my inventory. I don't hold on to them long enough for that to happen.
    Edited by SilverBride on April 30, 2022 1:55AM
    PCNA
  • FlopsyPrince
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    jaws343 wrote: »
    ApoAlaia wrote: »

    Of course the glorious icing on the cake is that The Deadlands treasure map 'spots' do not respawn by means of putting some distance between oneself and the location, ones has to change zone - and then go back to the **** end of nowhere - or logout for them to respawn; at least that was the case before U33 hit, these are so extremely rare for me that I haven't seen a single one for a long, long time.


    I agree that stacking would alleviate a massive inconvenience, but that bit about the Deadlands dig spots not resetting by riding away is false. Both spots reset after riding a distance away, like any other dig spot. I know from direct experience of farming 100+ maps to get all of the motif leads all before U33.

    That is a silly aspect now. Some method to respawn the point ("use" the item again) without a fuzzy "go so far away" would be much better for these and surveys.

    I have been zoning into an unpurchased house lately many times, but that still adds needless time. At least the addons on the PC help me figure out where I need to go to get back if I do run off. I constantly got lost on the PS4 because I forgot exactly where the spot was and sometimes I would run back before it respawned, wasting a LOT of time.
    PC
    PS4/PS5
  • FlopsyPrince
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    What confuses me is how some of the posters don't understand that hauling right off to dig up a map you got, isn't something most of us would do.

    That is exactly what I do. I love finding maps and I dig them up very soon after I find them. I don't mind stopping questing to do it because I am not in a rush and enjoy the freedom to do whatever strikes me at the time.

    The proposed change would have no effect on your play style and since you say in a later post you finish delves and dungeons before using a map the change would allow you to pick up another of the same map during your run. Then you would have two maps to work with.

    I've never found a duplicate of a map already in my inventory. I don't hold on to them long enough for that to happen.

    I have, but then I run a lot of alts and usually pick them up on my "main" because I decon most of them. That can be a real pain since only one can be in the bank at a time and I have had them stuck in containers in inventory before. Not too often, but enough to be annoying.
    PC
    PS4/PS5
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