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STACKING TREASURE MAPS

  • SantieClaws
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    The bank is full, the bags are full, the storage chests are full and the orc is full!

    Stacking the maps would help greatly ease this pressure - why does this one keep so many you say?

    She likes to buy them when they are cheap and then, when she has the time, go for a wander and do a few. It is soothing.

    This one does not often have the time for that though with so many other diversions and tasks - endeavours, daillies, crafting, orc training etc.

    The new antiquities furnishings achievement thing may mean she needs to keep less of ones that contain certain leads in future though once she has found all of the codex bits.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • ApoAlaia
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    Heartrage wrote: »
    @ApoAlaia
    You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.

    Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.

    Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.

    They are stolen items, you cannot mail them, you cannot put them in the bank, you cannot trade them to a friend or an alt.
    Edited by ApoAlaia on April 28, 2022 3:05PM
  • whitecrow
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    ApoAlaia wrote: »
    Heartrage wrote: »
    @ApoAlaia
    You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.

    Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.

    Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.

    They are stolen items, you cannot mail them, you cannot put them in the bank, you cannot trade them to a friend or an alt.

    They aren't always stolen.
  • ApoAlaia
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    whitecrow wrote: »
    ApoAlaia wrote: »
    Heartrage wrote: »
    @ApoAlaia
    You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.

    Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.

    Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.

    They are stolen items, you cannot mail them, you cannot put them in the bank, you cannot trade them to a friend or an alt.

    They aren't always stolen.

    In the example I provided, which happened to me, they were.

    I honestly have no idea what point you are trying to make other than 'I will prove you wrong somehow'

    EDIT: Or have I misunderstood you and you are implying that items looted from a Thieve's Trove are not always marked as stolen?
    Edited by ApoAlaia on April 28, 2022 3:28PM
  • SilverBride
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    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
    PCNA
  • Heartrage
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    @ApoAlaia
    That’s right! Omg i didn’t think about that!
  • Vaoh
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    I love hoarding maps on multiple characters just to keep copies since they do not stack like Surveys. I love that they can’t be put in guild banks and that it’s sometimes better to just destroy them.

    It all just makes the game so much more fun.

    I love the inconvenience.

    Please leave as is. Ty

    (....sarcasm)
    Edited by Vaoh on April 28, 2022 4:30PM
  • ApoAlaia
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    Vaoh wrote: »
    I love hoarding maps on multiple characters just to keep copies since they do not stack like Surveys. I love that they can’t be put in guild banks and that it’s sometimes better to just destroy them.

    It all just makes the game so much more fun.

    I love the inconvenience.

    Please leave as is. Ty

    I wholeheartedly agree.

    As a matter of fact I think nothing should stack as it only encourages hoarding. /s
    Edited by ApoAlaia on April 28, 2022 5:01PM
  • Heartrage
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    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

  • SilverBride
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    Heartrage wrote: »
    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

    I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.

    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
    PCNA
  • ApoAlaia
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    tralce wrote: »
    I honestly think it's time.

    How's about we finally let treasure maps stack.

    Heh, I swear I didn't start this thread ZOS. :smile:

    I like to joke around with ZOS on this topic but here is some background information.

    Once upon a time, Treasure Maps stacked.

    There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.

    The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.

    Once upon a time you could pick up the Alchemy daily writs, then fulfil them the following day and immediately get offered the ones from that day.

    However an exploit was found that would allow players to do multiple daily writs [of the same craft]; a temporary solution was implemented as a hotfix that fixed the exploit but did away with the ability to do what is described above.

    Once upon a time you could use the 'Rationer' CP to extend the duration of +XP/+AP consumables, however an exploit was found that would extend the duration beyond what it was intended (and also even behaving as expected extended the duration beyond that of the premium crown store consumables of the same effect) so a hotfix was deployed to disable it for these consumables then retconned the reason for this after the fact.

    Once upon a time you didn't have to remove items from the guild bank, force them to stack in the inventory and deposit it back into the guild bank, items would stack as you deposited them however an exploit was found that would allow duplication so a hotfix was temporarily deployed to prevent the exploit that caused the behaviour we have had to endure since.

    I could continue but I think I read somewhere that three is enough to form a pattern.
    Edited by ApoAlaia on April 28, 2022 5:51PM
  • Heartrage
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    @SilverBride
    There are hundreds of different treasure maps. It is not reasonable to expect players to memorize which ones they have and where they store them to not buy duplicates. It takes more ressources for the game to store items in mail than to store stacks in an inventory and people can mass purchase pretty much 99% of everything else without encountering this problem. There are no good reason why maps should be this way.
  • kringled_1
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    Heartrage wrote: »
    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

    I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.

    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
  • jaws343
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    kringled_1 wrote: »
    Heartrage wrote: »
    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

    I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.

    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.

    Apparently, from what I am gathering from people opposed to having maps stack, we are only supposed to buy 1 Reach treasure map at a time and travel back and forth from the trader to The Reach to farm for the motif. Or only 2 deadland maps at a time and do the same, back and forth, back and forth. Because no one could ever conceive of not doing maps immediately upon them dropping or not needing to gather a bunch of one specific map to have a chance at 1 specific item that drops from that map.
  • Khami
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    I just destroy them. They take up a lot of room, spend a lot of time for little rewards. They produce nothing special enough to warrant saving them.

    They drop the lead to the motif tied to that zone. Especially if it's one of the 20 vanilla zones. Many of the ancestral motifs come from treasure chests located with the map. Not the ones you randomly run into in the environment.
  • SilverBride
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    kringled_1 wrote: »
    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.

    If a player knows that maps don't stack then that is something they need to consider when making purchases.

    As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.
    Edited by SilverBride on April 28, 2022 7:54PM
    PCNA
  • Heartrage
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    @SilverBride
    Once upon a time, Treasure Maps stacked.

    There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.

    The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.

    He pointed out that it was a short term solution. They could fix the bug that cause the exploit and make the maps stackable.
  • Alinhbo_Tyaka
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    Heartrage wrote: »
    @ApoAlaia
    You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.

    Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.

    Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.

    The banker requires a real money transaction via Crowns. Something as basic as treasure maps should not require the player to spend real money just to work around a game flaw.
  • SilverBride
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    Heartrage wrote: »
    @SilverBride
    Once upon a time, Treasure Maps stacked.

    There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.

    The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.

    He pointed out that it was a short term solution. They could fix the bug that cause the exploit and make the maps stackable.

    Maybe making them unstackable ended up being the only solution.
    PCNA
  • ApoAlaia
    ApoAlaia
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    jaws343 wrote: »
    kringled_1 wrote: »
    Heartrage wrote: »
    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

    I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.

    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.

    Apparently, from what I am gathering from people opposed to having maps stack, we are only supposed to buy 1 Reach treasure map at a time and travel back and forth from the trader to The Reach to farm for the motif. Or only 2 deadland maps at a time and do the same, back and forth, back and forth. Because no one could ever conceive of not doing maps immediately upon them dropping or not needing to gather a bunch of one specific map to have a chance at 1 specific item that drops from that map.

    That is correct. Busywork = entertainment \o/
    kringled_1 wrote: »
    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.

    If a player knows that maps don't stack then that is something they need to consider when making purchases.

    As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.

    There used to be an exploit that allowed players to use the Assembly General attacks.

    Following your logic what would you remove? The attacks? The Assembly General? The Players?
  • whitecrow
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    jaws343 wrote: »
    kringled_1 wrote: »
    Heartrage wrote: »
    Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.

    If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.

    @SilverBride
    You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?

    I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.

    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.

    Apparently, from what I am gathering from people opposed to having maps stack, we are only supposed to buy 1 Reach treasure map at a time and travel back and forth from the trader to The Reach to farm for the motif. Or only 2 deadland maps at a time and do the same, back and forth, back and forth. Because no one could ever conceive of not doing maps immediately upon them dropping or not needing to gather a bunch of one specific map to have a chance at 1 specific item that drops from that map.

    Buy as many as you want. Do one right away. Do one tomorrow, or the next day. Whenever.
    Edited by whitecrow on April 28, 2022 8:23PM
  • SilverBride
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    ApoAlaia wrote: »
    As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.

    There used to be an exploit that allowed players to use the Assembly General attacks.

    Following your logic what would you remove? The attacks? The Assembly General? The Players?

    The fix that was put into place wasn't my logic. It was ZoS's. I don't have anything to do with fixing exploits.
    PCNA
  • ApoAlaia
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    ApoAlaia wrote: »
    As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.

    There used to be an exploit that allowed players to use the Assembly General attacks.

    Following your logic what would you remove? The attacks? The Assembly General? The Players?

    The fix that was put into place wasn't my logic. It was ZoS's. I don't have anything to do with fixing exploits.

    You are however in tacit agreement with a half-hearted attempt of fixing an exploit that resulted in something inherently detrimental to the player's QoL.

    [snip]
    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    So I infer that removing the final boss from a trial would also be a reasonable tradeoff to address an exploit for you?

    [edited for bait]
    Edited by ZOS_Exile on April 28, 2022 8:48PM
  • SilverBride
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    ApoAlaia wrote: »
    This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.

    So I infer that removing the final boss from a trial would also be a reasonable tradeoff to address an exploit for you?

    My opinion on treasure maps stacking has nothing to do with trial bosses.
    PCNA
  • Psiion
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    Greetings all,

    After editing and removing a few posts, we would like to leave a reminder that inciting conflict, provoking others, or mocking others is never acceptable on the ESO Forums. Disagreements and debates are natural, but Baiting is directly against the Forum's Community Rules as stated below:
    Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    Please keep the Community Rules in mind moving forward.
    Staff Post
  • whitecrow
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    ApoAlaia wrote: »

    EDIT: Or have I misunderstood you and you are implying that items looted from a Thieve's Trove are not always marked as stolen?

    No, sorry, I wasn't following the whole thread properly. Please disregard.
  • xaraan
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    Not sure I agree with this. Use the maps, don't horde them IMO.

    Maybe zos should make it a public official policy that if they ever add anything to the game that uses older stuff, they make new versions so the old versions don't benefit and there would be no reason to save stuff hoping things get added to the game. (Like how they made old jewelry not work with when jewelry crafting rolled out).

    Another example would be surveys - If they ever add a hireling or assistant to the store that digs them up for you, they should start a whole new round of surveys and not give people the idea that saving them is something to do b/c it might become easier or more fruitful in the future. Same as if they added furniture mats to surveys - should be a new round of them and not work on saved ones.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Ilumia
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    Fixing bugs and exploits sometimes is like:
    0sac3zc5zz1p.png
    Edited by Ilumia on April 28, 2022 10:01PM
  • Heartrage
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    @Ilumia
    Yeah… but I wouldn’t be fine with someone fixing my chair like that and telling me it’s repaired.
  • SpiritKitten
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    I understand not all players have the banker assistant. There does need to be another solution for the maps mess however because if I already have a map in the bank like the one I just found and also have the same map in my backpack, I'm screwed. This has happened.

    I have all my housing chests but 1 filled with maps. It's a ridiculous limitation that they do not stack. Why don't I just go and do them you ask? Because my backpacks are already filled with surveys and furniture as well as motifs and furniture plans to sell! I don't have room to keep looting gear drops from maps or questing or dungeons. I have not quested in 2 months because of inventory issues and almost quit the game because of it.

    This week by coincidence and why I feel like making this post now is I plan to decon/sell to vendor/merchant, and destroy absolutely everything in my inventories that I do not need to quest or do housing, even if it is worth thousands of gold, so I can have a fresh start and actually quest. I will continue with the scorched earth policy from here on out. I want to play Elder Scrolls, not a micromanagement game.

    However, I find it absurd that we can have a craft bag but not a furniture bag, or a document pouch, or any number of solutions that would let us enjoy the world the devs created instead of doing paperwork/inventory like a damn job instead of playing a game.
    Edited by SpiritKitten on April 28, 2022 11:57PM
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