@ApoAlaia
You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.
Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.
Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.
@ApoAlaia
You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.
Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.
Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.
They are stolen items, you cannot mail them, you cannot put them in the bank, you cannot trade them to a friend or an alt.
@ApoAlaia
You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.
Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.
Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.
They are stolen items, you cannot mail them, you cannot put them in the bank, you cannot trade them to a friend or an alt.
They aren't always stolen.
I love hoarding maps on multiple characters just to keep copies since they do not stack like Surveys. I love that they can’t be put in guild banks and that it’s sometimes better to just destroy them.
It all just makes the game so much more fun.
I love the inconvenience.
Please leave as is. Ty
SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
@SilverBride
You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?
BenevolentBowd wrote: »I honestly think it's time.
How's about we finally let treasure maps stack.
Heh, I swear I didn't start this thread ZOS.
I like to joke around with ZOS on this topic but here is some background information.
Once upon a time, Treasure Maps stacked.
There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.
The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.
SilverBride wrote: »SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
@SilverBride
You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?
I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.
This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
kringled_1 wrote: »SilverBride wrote: »SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
@SilverBride
You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?
I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.
This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
shadyjane62 wrote: »I just destroy them. They take up a lot of room, spend a lot of time for little rewards. They produce nothing special enough to warrant saving them.
kringled_1 wrote: »For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
BenevolentBowd wrote: »Once upon a time, Treasure Maps stacked.
There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.
The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.
@ApoAlaia
You pick one, put it in your bank assistant (if he doesn’t already have a copy) and then you can pick up the second one.
Alternatively, you can pick one, mail it to a good friend so they mail it back (that’s how you test a friendship) or mail it to your alt account if you have one and then pick the other one.
Hopefully, nobody will be there to steal the other map while you’re fumbling to free your inventory.
@SilverBrideBenevolentBowd wrote: »Once upon a time, Treasure Maps stacked.
There was an exploit and a "short term" solution was implemented: They no longer stack. Unfortunately, this short term solution has been around for years.
The intolerable part of Treasure Maps, IMHO, is that they are unique. It's annoying that you can't pickup or bank another if the same map is present. If you could have more than one of the same treasure map, it would be an improvement.
He pointed out that it was a short term solution. They could fix the bug that cause the exploit and make the maps stackable.
kringled_1 wrote: »SilverBride wrote: »SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
@SilverBride
You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?
I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.
This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
Apparently, from what I am gathering from people opposed to having maps stack, we are only supposed to buy 1 Reach treasure map at a time and travel back and forth from the trader to The Reach to farm for the motif. Or only 2 deadland maps at a time and do the same, back and forth, back and forth. Because no one could ever conceive of not doing maps immediately upon them dropping or not needing to gather a bunch of one specific map to have a chance at 1 specific item that drops from that map.
SilverBride wrote: »kringled_1 wrote: »For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
If a player knows that maps don't stack then that is something they need to consider when making purchases.
As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.
kringled_1 wrote: »SilverBride wrote: »SilverBride wrote: »Allowing maps to stack would just enable more excessive accumulation of stuff. If a player only has 50 slots available in their storage then they shouldn't buy more than 50 maps, and that would be pushing it because they would need room in their pack for the stuff in the chests.
If a player is depending on their inbox for storage they will always have a storage issue. Making maps stack won't fix this because they will just buy even more maps until it's filled up again.
@SilverBride
You do understand that you can have over a hundred slots available and still have maps stuck in your inbox right?
I do understand that we can't have more than 1 copy of a map in our bag. Knowing this players should be careful not to purchase duplicates.
This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
For people hunting ancestral motifs, there are very few maps for any particular motif, and the drop rates are quite low. It's very understandable that they would buy multiple copies of the same map.
Apparently, from what I am gathering from people opposed to having maps stack, we are only supposed to buy 1 Reach treasure map at a time and travel back and forth from the trader to The Reach to farm for the motif. Or only 2 deadland maps at a time and do the same, back and forth, back and forth. Because no one could ever conceive of not doing maps immediately upon them dropping or not needing to gather a bunch of one specific map to have a chance at 1 specific item that drops from that map.
SilverBride wrote: »As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.
There used to be an exploit that allowed players to use the Assembly General attacks.
Following your logic what would you remove? The attacks? The Assembly General? The Players?
SilverBride wrote: »SilverBride wrote: »As @BenevolentBowd pointed out, there used to be an exploit and this was the fix for that, so there is a good reason why it is like this now.
There used to be an exploit that allowed players to use the Assembly General attacks.
Following your logic what would you remove? The attacks? The Assembly General? The Players?
The fix that was put into place wasn't my logic. It was ZoS's. I don't have anything to do with fixing exploits.
SilverBride wrote: »This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
SilverBride wrote: »This problem is a direct result of players buying maps in mass and/or letting them accumulate to unmanageable levels. The game shouldn't change to accommodate that.
So I infer that removing the final boss from a trial would also be a reasonable tradeoff to address an exploit for you?
Please keep the Community Rules in mind moving forward.Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
EDIT: Or have I misunderstood you and you are implying that items looted from a Thieve's Trove are not always marked as stolen?