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STACKING TREASURE MAPS

tralce
tralce
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I honestly think it's time.

How's about we finally let treasure maps stack.

PC/NA
GM, Walks-the-Uncharted
  • NeeScrolls
    NeeScrolls
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    They won't ever stack because they aren't meant to be saved.

    @ZOS_ developers, ideally, want players to execute & seek them ASAP.

    Like, if you found a 'treasure' map in RL , would you just sit on it?

    I sure wouldn't. And if i were a server-database, i sure wouldn't want to lose cache from 1000's of players stacking 100's of maps every week. :s
  • tralce
    tralce
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    I go out and do far more maps than the average player, and their lack of stacking is not, for me, an issue of hoarding, at all. It's an issue of having an unusable inbox while I'm off collecting my maps. And any other time of every day, because I receive a lot.

    But fine. If they can't stack, can they at least not be unique? I'll gladly walk around with 200 CWC maps in my inventory taking up 200 slots.

    The state of affairs as it stands punishes players more the more maps they do.

    EDIT: And now that I'm thinking of it, if treasure maps "aren't meant to be saved" and that's apparently why they don't stack, then how and why do surveys differ? This is ridiculous.
    Edited by tralce on April 25, 2022 10:26PM
    PC/NA
    GM, Walks-the-Uncharted
  • UntilValhalla13
    UntilValhalla13
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    I usually have one character that is my treasure map character. She's been full for the longest time, because they're such a chore to do. The duplicates I keep in my bank. Any further maps looted just get destroyed because we can't put them in a guild bank for others, for some reason. It just feels like an antiquated system that I don't bother with anymore.
  • tralce
    tralce
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    I usually have one character that is my treasure map character. She's been full for the longest time, because they're such a chore to do. The duplicates I keep in my bank. Any further maps looted just get destroyed because we can't put them in a guild bank for others, for some reason. It just feels like an antiquated system that I don't bother with anymore.

    This is what I'm talkin about. It's so miserable and cumbersome that many if not most people destroy them instead of doing them.

    I can't destroy them. I genuinely adore running around and getting maps. But the NO DUPLICATES ALLOWED nonsense does make it into such a pain in the... yeah.

    Zenimax, if you're listening. Please.
    PC/NA
    GM, Walks-the-Uncharted
  • shadyjane62
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    I just destroy them. They take up a lot of room, spend a lot of time for little rewards. They produce nothing special enough to warrant saving them.
  • Amottica
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    I think the idea is to use the maps instead of hoarding them.
  • BahometZ
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    Most treasure maps in the game aren't worth the time spent finding them. Even knowing where they are, it's not worth the travel time. Only a select few are still worth it. But ones like Clockwork city, murkmire, elsweyr, delete delete delete. But I understand the developer philosophy behind keeping it like it is, so I'll just add it to the minor things to grumble about.
    Pact Magplar - Max CP (NA XB)
  • whitecrow
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    They're not a chore if you actually do them and get to know where they are. I know most of the locations by heart at this point and it literally takes just a minute to go and get one. Maybe the loot isn't that special most of the time, but I enjoy the feeling of completion. But you might get a lead...
  • whitecrow
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    As far as them being unique and not stacking, it virtually never comes up for me. There was a recent occasion where I had to leave a Deadlands map in the chest next to Direnni abyssal geyser... it only sticks in my mind because it was a brand new zone at the time.
  • Gray_howling_parrot
    Gray_howling_parrot
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    treasure maps = poopy poop
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • MasterSpatula
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    Yeah, I know myself well enough to know I'd let them pile up until it took me three days to dig them up if this happened. Sometimes limitations serve a real purpose.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • MasterSpatula
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    whitecrow wrote: »
    As far as them being unique and not stacking, it virtually never comes up for me. There was a recent occasion where I had to leave a Deadlands map in the chest next to Direnni abyssal geyser... it only sticks in my mind because it was a brand new zone at the time.

    You did WHAT, @whitecrow ? Are you not aware that Deadlands maps are going for 100-200K still?

    Dude, I'll gift you the pack rat pet right now (it's on sale, boom, instant 5 more inventory spaces) if you promise to send me the next Deadlands map you're thinking of leaving behind.
    Edited by MasterSpatula on April 26, 2022 1:21AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • whitecrow
    whitecrow
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    whitecrow wrote: »
    As far as them being unique and not stacking, it virtually never comes up for me. There was a recent occasion where I had to leave a Deadlands map in the chest next to Direnni abyssal geyser... it only sticks in my mind because it was a brand new zone at the time.

    You did WHAT, @whitecrow ? Are you not aware that Deadlands maps are going for 100-200K still?

    Dude, I'll gift you the pack rat pet right now (it's on sale, boom, instant 5 more inventory spaces) if you promise to send me the next Deadlands map you're thinking of leaving behind.

    I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.

    But if it ever happens again, I'll send you one. :)
  • MasterSpatula
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    whitecrow wrote: »

    I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.

    But if it ever happens again, I'll send you one. :)

    Fair warning, you may hear me weep openly in Discord.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SeaGtGruff
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    You all know that Ancestral motif pages come from treasure maps, right? Even if you've already collected all of the pages that drop in a particular zone, other players might not have, and would gladly take your treasure maps off of your hands for you. If you don't want to sell them, and are just going to destroy them, why not give them away in zone chat?
    I've fought mudcrabs more fearsome than me!
  • SilverBride
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    tralce wrote: »
    I go out and do far more maps than the average player, and their lack of stacking is not, for me, an issue of hoarding, at all. It's an issue of having an unusable inbox while I'm off collecting my maps. And any other time of every day, because I receive a lot.

    I don't understand how maps make your inbox unusable. And where are you getting all these maps? I rarely find any.
    PCNA
  • DreamyLu
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    I get treasure maps on a daily basis, mostly from troves but also from chests. I sell those I don't want (or destroy if bound) and go pick up the others. It's a matter of minutes via travelling to closest wayshrine. So honestly, I don't really understand the problem here? :/
    I'm out of my mind, feel free to leave a message... PC/NA
  • Saucy_Jack
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    whitecrow wrote: »
    I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.

    But if it ever happens again, I'll send you one. :)

    That's when you mail it to someone and have them bounce the mail back. That way it's out of your inventory and in your inbox, and you can pick up another one in the world.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Molydeus
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    I don't feel like looking up where they are so I just destroy them when I get them. I used to take the time to do every single one I'd get, but after they nerfed the painting drop rate I just don't feel like there's much incentive anymore.
  • Vicarra
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    I have to agree with the OP. I do treasure maps ALL the time, mostly to help fill in my sticker book, and no matter how many I do, I never seem to reduce the number I have. My char, my bank, and a couple of my alts, are all full of them, and the most annoying thing is how I can't retrieve them without having to go through the relogging, dumping in bank, logging back in rigmarole (because I'm definitely not doing them on chars that don't have max mount speed).
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • Saucy_Jack
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    Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."

    It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • twev
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    Saucy_Jack wrote: »
    Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."

    It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.

    Treasure maps are tradeable. There was an exploit years ago that took advantage of lag and guild banks, and stacking them.
    So they made them unstackable and unique to one in your possession at a time to stop the exploit. But you can mail/trade them.

    Survey maps aren't tradeable, you can't mail them or put them into a guild bank, so the stacking exploit didn't affect them.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • BretonMage
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    To those saying they're not meant to be saved or hoarded, can I just say that it takes time to look for the treasure, and sometimes it's time that you can't or don't want to spend. I only use the treasure maps when I have nothing better to do, tbh, as the rewards are usually quite unexciting.
  • Ruhlf
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    I wouldn’t mind survey and treasure maps getting put in a new system similar to antiquities. Just a list of active and inactive maps that are discoverable.

    It might be better if when you discover a map, it’s like discovering a lead - and that “map” is just activated to “available to investigate” in the “treasure map” menu.

    This way duplicates don’t matter, (or are stackable in the menu). Also, they’re out of you inventory.

    Only downside would be they aren’t market sellable - unless we make them lootable, and then consumable on use like a recipe?
  • kevkj
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    Ruhlf wrote: »
    I wouldn’t mind survey and treasure maps getting put in a new system similar to antiquities. Just a list of active and inactive maps that are discoverable.

    It might be better if when you discover a map, it’s like discovering a lead - and that “map” is just activated to “available to investigate” in the “treasure map” menu.

    This way duplicates don’t matter, (or are stackable in the menu). Also, they’re out of you inventory.

    Only downside would be they aren’t market sellable - unless we make them lootable, and then consumable on use like a recipe?

    I think this might be the best solution (for players)! Maintains their tradeable/sellable nature and yet frees up inventory space for those who want to 'save for later'.
  • vibeborn
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    As someone who's currently doing a lot of treasure maps (buying them from guild traders) sure it would be nice if they stacked, but then again it wouldn't really matter because it takes about 5-10 minutes for the dirt mound to respawn so there would be no point in taking like 5 of the same treasure maps in a row, as it simply is faster just to travel to the other maps instead, so I just buy one of each from the zone I'm currently treasure hunting in

    However finding a map you already have in your inventory in a chest, yeah that's a pain
  • Tra_Lalan
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    I think treasure maps in their current state are just another thing that should get some rework.

    The system is cool, the whole search and find thing. But current rewards just make them a waist of time for most of the cases.
    (puting antiquities there was a good idea, but still it works mostly for new zones, beside few cool paintings, there isn't much you can get from them, they aren't good for completing the collection either)

    In real life if I got a treasure map I would be excited, but in ESO? Maybe at the beggining of the game I was, but now it's more a pain in my inventory. Thats a pity, because such a cool system kinda goes to waste.

    Solution:
    start with making them stackable (I don't care if there was a exploit years ago, why are all the players punished for that till now?)

    how about a chance to obtain soomething really cool from them, here are some ideas:

    - 1 seal of endavour, cus they feel like an endavour (okay not gonna happen :smile: )
    - 1 transmute crystal
    - 1 "put other currency here"
    - or even better: 1 event box from the past, that someone has burried there (withes festival, Murkmire strong box, whatever, It would give us the treasure hunter chill, and give players a chance to obtain all the stuff that they missed and cannot even buy from the market)

    Also: You could make the maps untradable, I don't care I would prefer them to be stackable than tradable.

  • tomfant
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    Yes please. Reduce inventory clutter.
  • DMuehlhausen
    DMuehlhausen
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    NeeScrolls wrote: »
    They won't ever stack because they aren't meant to be saved.

    @ZOS_ developers, ideally, want players to execute & seek them ASAP.

    Like, if you found a 'treasure' map in RL , would you just sit on it?

    I sure wouldn't. And if i were a server-database, i sure wouldn't want to lose cache from 1000's of players stacking 100's of maps every week. :s

    While I agree then they should have a decay timer on them, like the scrying items do.
  • whitecrow
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    Saucy_Jack wrote: »
    whitecrow wrote: »
    I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.

    But if it ever happens again, I'll send you one. :)

    That's when you mail it to someone and have them bounce the mail back. That way it's out of your inventory and in your inbox, and you can pick up another one in the world.

    I didn't think of that at the time.

    Also I worry someone might snag the chest while I am messing around in my email.
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