UntilValhalla13 wrote: »I usually have one character that is my treasure map character. She's been full for the longest time, because they're such a chore to do. The duplicates I keep in my bank. Any further maps looted just get destroyed because we can't put them in a guild bank for others, for some reason. It just feels like an antiquated system that I don't bother with anymore.
As far as them being unique and not stacking, it virtually never comes up for me. There was a recent occasion where I had to leave a Deadlands map in the chest next to Direnni abyssal geyser... it only sticks in my mind because it was a brand new zone at the time.
MasterSpatula wrote: »As far as them being unique and not stacking, it virtually never comes up for me. There was a recent occasion where I had to leave a Deadlands map in the chest next to Direnni abyssal geyser... it only sticks in my mind because it was a brand new zone at the time.
You did WHAT, @whitecrow ? Are you not aware that Deadlands maps are going for 100-200K still?
Dude, I'll gift you the pack rat pet right now (it's on sale, boom, instant 5 more inventory spaces) if you promise to send me the next Deadlands map you're thinking of leaving behind.
I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.
But if it ever happens again, I'll send you one.
I go out and do far more maps than the average player, and their lack of stacking is not, for me, an issue of hoarding, at all. It's an issue of having an unusable inbox while I'm off collecting my maps. And any other time of every day, because I receive a lot.
I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.
But if it ever happens again, I'll send you one.
Saucy_Jack wrote: »Yeah, for me it's "if surveys are stackable, there doesn't seem to be any particular reason why maps shouldn't be stackable, much less uniques."
It's possible there IS a reason they're specifically not stackable, but I honestly don't remember the devs ever outlining one, though it's possible they have in past.
I wouldn’t mind survey and treasure maps getting put in a new system similar to antiquities. Just a list of active and inactive maps that are discoverable.
It might be better if when you discover a map, it’s like discovering a lead - and that “map” is just activated to “available to investigate” in the “treasure map” menu.
This way duplicates don’t matter, (or are stackable in the menu). Also, they’re out of you inventory.
Only downside would be they aren’t market sellable - unless we make them lootable, and then consumable on use like a recipe?
NeeScrolls wrote: »They won't ever stack because they aren't meant to be saved.
@ZOS_ developers, ideally, want players to execute & seek them ASAP.
Like, if you found a 'treasure' map in RL , would you just sit on it?
I sure wouldn't. And if i were a server-database, i sure wouldn't want to lose cache from 1000's of players stacking 100's of maps every week.
Saucy_Jack wrote: »I had the map, I couldn't take another. So whether I sent it to someone or left one in the chest, it's the same thing to me. Hopefully this was one occasion where the next person wasn't mad that an item was left in a chest.
But if it ever happens again, I'll send you one.
That's when you mail it to someone and have them bounce the mail back. That way it's out of your inventory and in your inbox, and you can pick up another one in the world.