No, being able to do multiple things doesn't necessarily mean you're less proficient, but the fact still remains most companies have different departments that handle different things for a reason. Beyond people focusing certain specialities, it prevents people from getting burned out by being expected to do everything the business handles.But the thing is, just because that's what you used to do doesn't mean that's how it's done everywhere else and doesn't mean that's how everyone else does it. Thinking the way you did something is the only way to do it is just a little bit arrogant.
I am a tad arrogant, I get that. I do expect things like bugs to be fixed within a reasonable time. I don't expect code to be pushed live without fully testing. Humans are not specialised creatures, being skilled in multiple areas does not mean you are no longer proficient. That is, though, by-the-bye.
Why they don't have a persistent test server is beyond me. Going back to Everquest days, there was a server between QA and LIve, and it was a server where people actually lived. The expectations were that we would occasionally get buggy code, and due to the nature of the server and the populace that played it, we caught a lot of things before they went live due to the sheer number of people that could actually test the patch. There is no buffer here. Code > QA > Live, but the level of testing capable by the QA team means that only glaring game-breaking bugs will usually be found.
This is, again, somewhat of a digression. A lot of the content is currently broken in one form or the other. The gameplay, at times is not fun at all. It does not make me want me to go back and play it again.
If you are wondering why I am complaining, this is a snippet of vDC HM. This was taken after a few deaths, and I was basically just trying to avoid the invisible walls at this point.
https://youtu.be/4yZcV5Hn5bk
It is one of just many, many issues I come across every day in game. After 8 years, I honestly expect more, I have no real wish to change games, but I am tired of fighting the bugs and the unresponsive team. After a while, you just need to give up and move on.
So, the idea of market research is to see if there is a need for the product before spending resources and time in to developing something.
I am curious at what point market research decided what ESO really needed was a card game. Personally, if I want a card game, there are a lot of good ones on the market already. The current feedback shows little to no interest in the game and I would rather you take the time to fix the plethora of issues the game currently has, rather than adding something very few people want.
You are losing people due to bugs and poor decision-making and this appears to continue that trend admirably. Please try listening to what people actually want.
As for persistent test servers, ZOS hardly acknowledges bugs and feedback brought up during PTS cycles, so I doubt a permanent server would do much in the long run. And trust me, I do get that the long-standing bugs can be frustrating, especially gamebreaking ones. But they can't divert a large amount of focus to just game fixes and offer next to no new content. Like I said, fixing the game and keeping new content coming are equally important because they affect a wide variety of activities and thus a wide variety of players. Focus too much on either or and the other will suffer.
That's one reason I think they should do away with the 4 DLCs a year model. Every new patch brings new bugs and issues on top of existing ones, so the pile is ever-growing. Cut it down to 3 releases a year, that's still new content every four months, and an extra three months to address bugs and other issues before they can hit live, which would help ease the work that needs to be done in that regard.
As for persistent test servers, ZOS hardly acknowledges bugs and feedback brought up during PTS cycles, so I doubt a permanent server would do much in the long run. And trust me, I do get that the long-standing bugs can be frustrating, especially gamebreaking ones. But they can't divert a large amount of focus to just game fixes and offer next to no new content. Like I said, fixing the game and keeping new content coming are equally important because they affect a wide variety of activities and thus a wide variety of players. Focus too much on either or and the other will suffer.
That's one reason I think they should do away with the 4 DLCs a year model. Every new patch brings new bugs and issues on top of existing ones, so the pile is ever-growing. Cut it down to 3 releases a year, that's still new content every four months, and an extra three months to address bugs and other issues before they can hit live, which would help ease the work that needs to be done in that regard.
A couple months ago Gina started a twitter thread asking the community what sort of communication and transparency they'd like in regards to bugs and similar issues.
Most people said they were interested in having a public bug tracker. When Gina replied to them and asked exactly which bugs, and how many of them should be displayed, of course, the players just replied with "All of them"
It shows you how little the playerbase understands game development.
There's thousands of items in that list. And not all of them will be fixed, because they aren't worth fixing, or because they aren't fixable. Deciding which bug gets fixed or not, and when those fixes are implemented, is the job of the producers, who have to account for a lot of things.
Server availability, scheduled maintenance, QA compliance, Stadia functioning, incremental patch timings, bandwidth, holidays, outages, etc. And half of that info is under NDA for security reasons. Every ounce of info ZOS gives about its internal workings can and will be used against them.
But forum population is more passionate about the game than somebody who downloaded the game because it was free to play. Those casuals are likely to log into U34 and go "Card game? Ain't nobody got time for that. Now why is my horse so dang slooowww!"
Grizzbeorn wrote: »
We do when it comes to the card game.
https://forums.elderscrollsonline.com/en/discussion/602720/how-interested-are-you-in-playing-tales-of-tribute-the-card-game/p1
Forum polls are meaningless. Not even the entirety of the forum community responds to forum polls, and the whole forum community itself is a tiny fraction of the entire game community.
Being more passionate is not a positive characteristic. It is neutral. It also means that these people have goals and desires different from goals and desires of less passionate players.
But forum population is more passionate about the game than somebody who downloaded the game because it was free to play. Those casuals are likely to log into U34 and go "Card game? Ain't nobody got time for that. Now why is my horse so dang slooowww!"
Oreyn_Bearclaw wrote: »Of course there are people that will love it, but I am fairly confident its a pretty small minority.