Grizzbeorn wrote: »417 people were voting in that poll. The number is given next to the poll title.
I figured that was a given.
But that is the only known number. (other than 70% of that number which is 291.9)
292 people, of the 417 who bothered to vote, don't like the card game.
So what percentage of forum-dwellers does 292 represent?
We don't know, because we don't know how many forum-dwellers there are, so we can't go on to extrapolate how much of the over-all community dislikes the game.
Why does everyone think that ZOS is just one big group where everyone all works on the same stuff? It baffles my mind how many people don't realize how companies work. The people responsible for bug fixes and people responsible for creating new content and game systems are DIFFERENT PEOPLE. Different departments handling different things. The card game didn't "steal" resources that could have done to fixing performance issues and bugs because those resources weren't going there to begin with.Playing(or not playing) the card game is not the issue. It is that resources were funnelled to something most of the play base did not want instead of prioritising the massive number of bugs currently in game. The game issues are what are driving people away, not the lack of a card game.
They never said they were implementing AwA just because of the card game. They did it because they claimed it would make the database more performant and it would make adding new game systems (INCLUDING the card game, because that's a new game system) easier and that they would perform better.Cuddlypuff wrote: »Darkstorne wrote: »
We do when it comes to the card game.
https://forums.elderscrollsonline.com/en/discussion/602720/how-interested-are-you-in-playing-tales-of-tribute-the-card-game/p1
Forum polls really don't mean much. I'll bet they have some good in-game data that shows a significant chunk of the player base really enjoys the non-combat systems in this game, like housing, fishing, and antiquities. In which case, it makes a lot of sense to add something new to that pool, alongside the standard Chapter expectations like a new zone, trial, and storyline.
Honestly, I think the card game would be much more warmly received on the forums too, if it wasn't for the perception that it's essentially replaced a new class or skill line.
Maybe they should have pitched it as a lightweight system that would take load off all the other systems to improve overall performance. At least one can hope. Could you imagine card game lag?
Well they said the main reason they axed most of our achievements was to make room for the card game (and other) achievements going forward, because the "billion"+ achievements were a performance problem. So, yes, the card game will hog resources. How much is yet to be determined.
Yeah they wiped out all the achievements we worked so hard to get on our alts and killed replayability.... for an unpopular addition that cheapens the whole ESO experience. Not to mention the plethora of bugs introduced by AWA, as well as the drop in performance.
Makes you wonder what's really going on behind the scenes.
So, the idea of market research is to see if there is a need for the product before spending resources and time in to developing something.
I am curious at what point market research decided what ESO really needed was a card game. Personally, if I want a card game, there are a lot of good ones on the market already. The current feedback shows little to no interest in the game and I would rather you take the time to fix the plethora of issues the game currently has, rather than adding something very few people want.
You are losing people due to bugs and poor decision-making and this appears to continue that trend admirably. Please try listening to what people actually want.
For example, I would love to go in to Fang Lair and not have to wait for the zoo fight to spawn multiple times before it realises we are actually in valid locations. Same with Volenfell, last boss, where the fight resets, removing the HM, often causing a deliberate wipe in order to reset and try and get the thing in HM again.. Similar issues on Falkreath Hold golem boss that likes to reset mid way through the fight.
Or maybe the dungeon finder that randomly leaves people behind when the dungeon starts...
What I don't want is a new %$Q£^^£ card game!
wenchmore420b14_ESO wrote: »The forum community is representative of the community as a whole when you look at it in percentages using Statistical Sampling.
The "Nielsen Ratings" for T.V. shows take a base group of apprx 41,000 households and can rate the viewing habits of 130 million viewers. The same is true here.
We may make up a small part of the community here in forums, but if you apply Statistical Sampling, we represent the same percentage of the whole group.
So, yes, the feedback in forums can reflect the views of the community as a whole.
Just my 2 drakes..
Huzzah!
Playing(or not playing) the card game is not the issue. It is that resources were funnelled to something most of the play base did not want instead of prioritising the massive number of bugs currently in game. The game issues are what are driving people away, not the lack of a card game.
wenchmore420b14_ESO wrote: »The forum community is representative of the community as a whole when you look at it in percentages using Statistical Sampling.
The "Nielsen Ratings" for T.V. shows take a base group of apprx 41,000 households and can rate the viewing habits of 130 million viewers. The same is true here.
We may make up a small part of the community here in forums, but if you apply Statistical Sampling, we represent the same percentage of the whole group.
So, yes, the feedback in forums can reflect the views of the community as a whole.
Just my 2 drakes..
Huzzah!
That's not at all how it works. When you measure TV ratings you also check the identities of the people being used to make sure they represent a valid sample of the whole audience (the "statistical sample"), not just niches of it. Eg you can't magically map the viewing habits of 50 year olds across to teenagers. Making sure you have a representative group becomes even stricter when you turn to gathering actual opinions for eg opinion polls. But that's another topic.
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »The forum community is representative of the community as a whole when you look at it in percentages using Statistical Sampling.
The "Nielsen Ratings" for T.V. shows take a base group of apprx 41,000 households and can rate the viewing habits of 130 million viewers. The same is true here.
We may make up a small part of the community here in forums, but if you apply Statistical Sampling, we represent the same percentage of the whole group.
So, yes, the feedback in forums can reflect the views of the community as a whole.
Just my 2 drakes..
Huzzah!
That's not at all how it works. When you measure TV ratings you also check the identities of the people being used to make sure they represent a valid sample of the whole audience (the "statistical sample"), not just niches of it. Eg you can't magically map the viewing habits of 50 year olds across to teenagers. Making sure you have a representative group becomes even stricter when you turn to gathering actual opinions for eg opinion polls. But that's another topic.
What you said is true, but we ARE the classic "test group" and represent a vail sample of the whole game base.
Look at the demi-graphics of forum posters:
Ages: 21 - 75+
Years Played: 6mo - 9yrs
Play Style: PvP, PvE, RP, Casual, Number Chasers, Solo, etc
Main Interest: All of It!
The fact that "forum users" applied to, and actively sought out to be a part of "this feedback group", they become part of a "test group".
By the example above, what I was trying to say, is that percentages apply here.
If there is a 50% dislike or like on a subject, I'll bet it is reflective of the game base as a whole.
Still just my 2 drakes...
Huzzah!
Grizzbeorn wrote: »
We do when it comes to the card game.
https://forums.elderscrollsonline.com/en/discussion/602720/how-interested-are-you-in-playing-tales-of-tribute-the-card-game/p1
Forum polls are meaningless. Not even the entirety of the forum community responds to forum polls, and the whole forum community itself is a tiny fraction of the entire game community.
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »The forum community is representative of the community as a whole when you look at it in percentages using Statistical Sampling.
The "Nielsen Ratings" for T.V. shows take a base group of apprx 41,000 households and can rate the viewing habits of 130 million viewers. The same is true here.
We may make up a small part of the community here in forums, but if you apply Statistical Sampling, we represent the same percentage of the whole group.
So, yes, the feedback in forums can reflect the views of the community as a whole.
Just my 2 drakes..
Huzzah!
That's not at all how it works. When you measure TV ratings you also check the identities of the people being used to make sure they represent a valid sample of the whole audience (the "statistical sample"), not just niches of it. Eg you can't magically map the viewing habits of 50 year olds across to teenagers. Making sure you have a representative group becomes even stricter when you turn to gathering actual opinions for eg opinion polls. But that's another topic.
What you said is true, but we ARE the classic "test group" and represent a vail sample of the whole game base.
Look at the demi-graphics of forum posters:
Ages: 21 - 75+
Years Played: 6mo - 9yrs
Play Style: PvP, PvE, RP, Casual, Number Chasers, Solo, etc
Main Interest: All of It!
The fact that "forum users" applied to, and actively sought out to be a part of "this feedback group", they become part of a "test group".
By the example above, what I was trying to say, is that percentages apply here.
If there is a 50% dislike or like on a subject, I'll bet it is reflective of the game base as a whole.
Still just my 2 drakes...
Huzzah!
Grizzbeorn wrote: »
MaraxusTheOrc wrote: »So, the idea of market research is to see if there is a need for the product before spending resources and time in to developing something.
I am curious at what point market research decided what ESO really needed was a card game. Personally, if I want a card game, there are a lot of good ones on the market already. The current feedback shows little to no interest in the game and I would rather you take the time to fix the plethora of issues the game currently has, rather than adding something very few people want.
You are losing people due to bugs and poor decision-making and this appears to continue that trend admirably. Please try listening to what people actually want.
For example, I would love to go in to Fang Lair and not have to wait for the zoo fight to spawn multiple times before it realises we are actually in valid locations. Same with Volenfell, last boss, where the fight resets, removing the HM, often causing a deliberate wipe in order to reset and try and get the thing in HM again.. Similar issues on Falkreath Hold golem boss that likes to reset mid way through the fight.
Or maybe the dungeon finder that randomly leaves people behind when the dungeon starts...
What I don't want is a new %$Q£^^£ card game!
I don’t care about fang lair or falkreath hold. I’m looking forward to the card game.
Guess our market research cancel each other out.
Is it really so hard to believe that people whose jobs are coming up with plots, writing dialogue, coming up with new mechanics, and working on asset creation would have absolutely no idea how to troubleshoot code for bug fixes or other issues? That's like expecting someone who strictly works in tech support to also just be able to be tossed over to sales and retention and know what the heck they're doing. It's different tools and different skill sets. The same goes for those dedicated to bug fixes and other performance issues. They aren't there because they know how to write a story or make a new asset.I do understand that those fixing bugs are not necessarily those creating new content, but each department will normally be allocated funds, and it seems bugs are not a priority.
Additionally I don't understand why there would not be a crossover. Are coding teams so specialised they are unable to work on content previously in game?
We used to do everything: coding, graphics, sound, design, etc.
At this point it feels like we are going round in circles with no external input (again). I've stated my stance. As it stands I will be dropping my sub within the next two months, and just come on for trials or dungeon groups.
There are only so many times you can say, "Please fix this", before you realise the company doesn't care and your money is best spent elsewhere.
I most certainly can expect it, because it is what I used to do.
Additionally, not prioritising funds to fix issues that are driving customers away from your product seems to be somewhat counterproductive.
But the thing is, just because that's what you used to do doesn't mean that's how it's done everywhere else and doesn't mean that's how everyone else does it. Thinking the way you did something is the only way to do it is just a little bit arrogant. There's a reason most places, not just game studios, have departments that all handle separate aspects of a business. Jack of all trades, master of none. It's better to have people who specialize in specific things and have a lot of experience in those fields than to expect people to know how to do a little bit of everything.I most certainly can expect it, because it is what I used to do.
Additionally, not prioritising funds to fix issues that are driving customers away from your product seems to be somewhat counterproductive.
But the thing is, just because that's what you used to do doesn't mean that's how it's done everywhere else and doesn't mean that's how everyone else does it. Thinking the way you did something is the only way to do it is just a little bit arrogant.
ZOS has undoubtedly done market research. And that market research showed that a substantial number of players enjoy non-combat activities. Housing, RPing, fashion, lore, exploration, questing.
But the thing is, just because that's what you used to do doesn't mean that's how it's done everywhere else and doesn't mean that's how everyone else does it. Thinking the way you did something is the only way to do it is just a little bit arrogant.
I am a tad arrogant, I get that. I do expect things like bugs to be fixed within a reasonable time. I don't expect code to be pushed live without fully testing. Humans are not specialised creatures, being skilled in multiple areas does not mean you are no longer proficient. That is, though, by-the-bye.
Why they don't have a persistent test server is beyond me. Going back to Everquest days, there was a server between QA and LIve, and it was a server where people actually lived. The expectations were that we would occasionally get buggy code, and due to the nature of the server and the populace that played it, we caught a lot of things before they went live due to the sheer number of people that could actually test the patch. There is no buffer here. Code > QA > Live, but the level of testing capable by the QA team means that only glaring game-breaking bugs will usually be found.
This is, again, somewhat of a digression. A lot of the content is currently broken in one form or the other. The gameplay, at times is not fun at all. It does not make me want me to go back and play it again.
If you are wondering why I am complaining, this is a snippet of vDC HM. This was taken after a few deaths, and I was basically just trying to avoid the invisible walls at this point.
https://youtu.be/4yZcV5Hn5bk
It is one of just many, many issues I come across every day in game. After 8 years, I honestly expect more, I have no real wish to change games, but I am tired of fighting the bugs and the unresponsive team. After a while, you just need to give up and move on.
How? Because they didn't seem to ask any of the player-base. The poll on the forums seems to show the majority of people are not really in favour of it either.