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These new mythics are kinda ridiculous

  • Vaoh
    Vaoh
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    People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

    One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

    j83ll7R.png
    l4EMiRL.png

    I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.

    Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    I’m not opposed to the idea of a one bar mythic. However we are seeing 130K+ one bar parses on PTS.

    Infinite sustain. Tons of extra health+resists. Only have to cast 2-3 skills..... Seems like this will be BiS for damage dealers in almost all content especially dungeon and trial trifectas. The only benefit in not using this mythic for an entire run would be leaderboard score pushes.

    Can’t wait to see a Godslayer run of all 32K heath/25K resist pet sorcs spamming Crystal Frags.

    Yeah, I still like the concept, but it does appear that Oakensoul is too strong. I was fine with it doing 100k+ DPS, but hitting 132k and being within 5% of the peak DPS build is a little much. Add in the massive survivability and sustain, simplified rotation, and removing the risk of bar swapping during mechanics, and this is very strong.

    However it turns out, it definitely should be at least 15% DPS behind two bar setups which require actual effort of some form to use.

    Maybe next they can make a mythic which puts light/heavy attacks, synergies, ultimates, active abilities, etc all on the same global cooldown. That way that “anti-animation cancelling” crowd can be happy too.
    Edited by Vaoh on April 23, 2022 7:14PM
  • MudcrabAttack
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    Vaoh wrote: »
    People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

    One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

    j83ll7R.png
    l4EMiRL.png

    I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.

    Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.

    Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?

    When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.

    With Oakensoul
    cAC0HZz.png

    With Kilt
    KlBxRuk.png


    How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.
    Edited by MudcrabAttack on April 25, 2022 3:42PM
  • Toxic_Hemlock
    Toxic_Hemlock
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    Alternate view:

    Not a big deal for me as due to reflexes, health etc., I never PvP, do vet content, or trials. I haven't even done Craglorn on any of my 8 characters. That said I don't "back bar" anything either and instead use 2 full sets, one monster helm and a mythic on all my character. I do switch to a ranged weapon when needed but I only use it for group bosses so as not to get to close (same sets), magicka gets regen staff, stamina gets bow.

    I plan on using Oakensoul on every bloody one of my characters as their only mythic as then I may finally be able to complete some of the harder content. I'm just hoping the leads are accessible to me and not locked behind the content I never do.

    Not all of us are suited to swapping weapons on the fly, and in my case it confuses me as I am always wondering what bar I am on without having to look in the middle of combat. This mythic, to me, will be the one and only way I will do some of the content if it is not nerfed too badly come release.

    It is becomes OP to the top 5% I say so be it, so long as I can finally do some of the content I have been paying for with my ESO+ it is worth it IMO.

    Edit: clarity
    Edited by Toxic_Hemlock on April 24, 2022 7:09PM
  • Melzo
    Melzo
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    You lose 5 abilities. The myth should be limited to werewolves only. For other classes, the statistics correspond. If you can bend players with 1 panel. heh /. You lose the lion's share of survivability and flexibility. In exchange for true power. Otherwise, why is it needed?
  • redlink1979
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    Mythics are OP on release as usual, they help sell the chapter.
    Will be nerfed after a few months. As usual.
    Nothing new here.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
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  • MudcrabAttack
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    I can totally understand using oakensoul if you already do one bar play style, or there’s a boss that just can’t seem to stay still, or in a fight where you must switch targets every <10 seconds, or a tank runs around a lot, or where big crowds of enemies seem to melt like butter on a hot pan

    But after looking at just the stats and damage buffs, the raw damage buff is really not much stronger, maybe 2-4% stronger, than thrassian for solo/small group things. Thrassian takes away health, like the opposite of Oakensoul, but it never bothers me since I keep heals and buffs on the back bar. It would be so incredibly frustrating for me personally to have heals and buffs slotted on the front bar, all that’s left is maybe adding room for a dot and a spammable. Adding in back bar skills tends to lift up my dps to 20ish percent more, so it’s an easy decision that I’d pick thrassian for solo and small group

    In 12 player content I’d rely more on healers for buffs, but it would still be incredibly frustrating not using as many ground AOEs and dots. All the comparisons have been single target atronach parses so far, but AOE generally goes down with one bar, a master 2H can only whack so many things with a 6meter radius
  • DrSlaughtr
    DrSlaughtr
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    I can totally understand using oakensoul if you already do one bar play style, or there’s a boss that just can’t seem to stay still, or in a fight where you must switch targets every <10 seconds, or a tank runs around a lot, or where big crowds of enemies seem to melt like butter on a hot pan

    But after looking at just the stats and damage buffs, the raw damage buff is really not much stronger, maybe 2-4% stronger, than thrassian for solo/small group things. Thrassian takes away health, like the opposite of Oakensoul, but it never bothers me since I keep heals and buffs on the back bar. It would be so incredibly frustrating for me personally to have heals and buffs slotted on the front bar, all that’s left is maybe adding room for a dot and a spammable. Adding in back bar skills tends to lift up my dps to 20ish percent more, so it’s an easy decision that I’d pick thrassian for solo and small group

    In 12 player content I’d rely more on healers for buffs, but it would still be incredibly frustrating not using as many ground AOEs and dots. All the comparisons have been single target atronach parses so far, but AOE generally goes down with one bar, a master 2H can only whack so many things with a 6meter radius

    It's not made for 12 man content.
    I drink and I stream things.
  • Necrotech_Master
    Necrotech_Master
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    Vaoh wrote: »
    People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

    One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

    j83ll7R.png
    l4EMiRL.png

    I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.

    Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.

    Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?

    When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.

    With Oakensoul
    cAC0HZz.png

    With Kilt
    KlBxRuk.png


    How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.

    im curious how this mythic would work at all in cloudrest, considering one of the miniboss mechanics requires bar swapping
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MudcrabAttack
    MudcrabAttack
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    Vaoh wrote: »
    People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

    One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

    j83ll7R.png
    l4EMiRL.png

    I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.

    Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.

    Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?

    When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.

    With Oakensoul
    cAC0HZz.png

    With Kilt
    KlBxRuk.png


    How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.

    im curious how this mythic would work at all in cloudrest, considering one of the miniboss mechanics requires bar swapping

    That’s why I said +1 or + 2, assuming we fight Z’maja without the lightning boss. Although it would be cool if it got the same treatment as werewolves in there, able to skip the swap mechanic
    Edited by MudcrabAttack on April 28, 2022 8:32PM
  • Necrotech_Master
    Necrotech_Master
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    Vaoh wrote: »
    People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

    One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

    j83ll7R.png
    l4EMiRL.png

    I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.

    Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.

    Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?

    When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.

    With Oakensoul
    cAC0HZz.png

    With Kilt
    KlBxRuk.png


    How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.

    im curious how this mythic would work at all in cloudrest, considering one of the miniboss mechanics requires bar swapping

    That’s why I said +1 or + 2, assuming we fight Z’maja without the lightning boss. Although it would be cool if it got the same treatment as werewolves in there, able to skip the swap mechanic

    isnt that swap mechanic still present when you go to fight the boss normally before z'maja as well as if you did it during the z'maja fight?, and i also did not know that WW can effectively skip that mechanic, im not sure if the mythic would add a special state flag for that though like being transformed would
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • acastanza_ESO
    acastanza_ESO
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    That’s why I said +1 or + 2, assuming we fight Z’maja without the lightning boss. Although it would be cool if it got the same treatment as werewolves in there, able to skip the swap mechanic

    From what I've heard Oakensoul does, in fact, disable the barswap mechanic.
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