MudcrabAttack wrote: »People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.
One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid
WrathOfInnos wrote: »I’m not opposed to the idea of a one bar mythic. However we are seeing 130K+ one bar parses on PTS.
Infinite sustain. Tons of extra health+resists. Only have to cast 2-3 skills..... Seems like this will be BiS for damage dealers in almost all content especially dungeon and trial trifectas. The only benefit in not using this mythic for an entire run would be leaderboard score pushes.
Can’t wait to see a Godslayer run of all 32K heath/25K resist pet sorcs spamming Crystal Frags.
Yeah, I still like the concept, but it does appear that Oakensoul is too strong. I was fine with it doing 100k+ DPS, but hitting 132k and being within 5% of the peak DPS build is a little much. Add in the massive survivability and sustain, simplified rotation, and removing the risk of bar swapping during mechanics, and this is very strong.
MudcrabAttack wrote: »People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.
One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid
I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.
Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.
MudcrabAttack wrote: »I can totally understand using oakensoul if you already do one bar play style, or there’s a boss that just can’t seem to stay still, or in a fight where you must switch targets every <10 seconds, or a tank runs around a lot, or where big crowds of enemies seem to melt like butter on a hot pan
But after looking at just the stats and damage buffs, the raw damage buff is really not much stronger, maybe 2-4% stronger, than thrassian for solo/small group things. Thrassian takes away health, like the opposite of Oakensoul, but it never bothers me since I keep heals and buffs on the back bar. It would be so incredibly frustrating for me personally to have heals and buffs slotted on the front bar, all that’s left is maybe adding room for a dot and a spammable. Adding in back bar skills tends to lift up my dps to 20ish percent more, so it’s an easy decision that I’d pick thrassian for solo and small group
In 12 player content I’d rely more on healers for buffs, but it would still be incredibly frustrating not using as many ground AOEs and dots. All the comparisons have been single target atronach parses so far, but AOE generally goes down with one bar, a master 2H can only whack so many things with a 6meter radius
MudcrabAttack wrote: »MudcrabAttack wrote: »People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.
One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid
I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.
Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.
Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?
When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.
With Oakensoul
With Kilt
How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.
Necrotech_Master wrote: »MudcrabAttack wrote: »MudcrabAttack wrote: »People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.
One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid
I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.
Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.
Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?
When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.
With Oakensoul
With Kilt
How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.
im curious how this mythic would work at all in cloudrest, considering one of the miniboss mechanics requires bar swapping
MudcrabAttack wrote: »Necrotech_Master wrote: »MudcrabAttack wrote: »MudcrabAttack wrote: »People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.
One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid
I’m not sure if you’re for or against this version of Oakensoul but yeah your parse is not even close. Only 100K with a buff that can easily be messed up in a fight.
Compared to Oakensoul which is permanent, makes you into a tank, gives infinite sustain, and apparently 20-30% more damage vs old Kilt.
Where did you come up with a number like 20-30%? Can you post the two examples to get that much difference?
When I tested it the oakensoul ring is dealing 12% more damage than the kilt on PTS . Here's apples to apples, my own 1-bar parse on a warden with the ring compared to my own 1-bar parse on a warden with the kilt on the same PTS, and I'm not pre-buffing on the back bar before slotting the ring.
With Oakensoul
With Kilt
How I feel about the ring is there's probably too much mitigation. It's an instant one bar tank. Regen probably is too much for PVP, it's not needed in PVE, especially for DPS in a trial. I might use it for vet cloudrest +1 or 2 on a dps, it's still a lot less than I can do with double bar builds.
im curious how this mythic would work at all in cloudrest, considering one of the miniboss mechanics requires bar swapping
That’s why I said +1 or + 2, assuming we fight Z’maja without the lightning boss. Although it would be cool if it got the same treatment as werewolves in there, able to skip the swap mechanic
MudcrabAttack wrote: »That’s why I said +1 or + 2, assuming we fight Z’maja without the lightning boss. Although it would be cool if it got the same treatment as werewolves in there, able to skip the swap mechanic