These new mythics are kinda ridiculous

DrSlaughtr
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We're knee deep in a tank and proc meta and we're going to make it worse, by the looks of these items. All but one of them are way way over the top. The worst offenders are Lefthander's War Girdle and Oakensoul. Then you have Dov-Rha Sabatons which is a kiters dream come true.

This is gonna be rough.
I drink and I stream things.
  • GarfieId
    GarfieId
    Really? They seem complete trash, one locks you to one bar, the other just means you'll get stunned for a sec instead of dodge rolling.
    A lot of utility lost to run oaken soul, and then war girdle. I mean no AoE damage is going to do 21k damage. I see no advantage to running these over death dealers.
    Not to mention that Dov-Rha requires you to burn a lot of stamina to well... just run away. I doubt anyone would sprint for 10 seconds straight.
  • PeacefulAnarchy
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    I'm not a theory crafter so feel free to tell me where I'm wrong. I'm excited for Oakensoul as a nice boost for some one bar builds, the others sound like fun, except sea serpent, but not ridiculous.

    Oakensoul sounds like a raise the floor mythic. Helps out those on the low end, but for the good players I doubt that's worth losing the second bar. Nice boost for werewolves too, I suppose.

    Lefthander's War Girdle is probably abusable in PVP in some way I'm not considering, but in theory the armor shield is less powerful than the dodge roll and the main advantage would be to be able to "roll" without losing positioning. The ability to use it constantly without timing worries is an added bonus, but if it's overpowered then so is dodge roll.

    I think Dov-Rha Sabatons is probably the most actually powerful one in the right person's hands, 10 seconds is a long time, but so is a 3 second stun. Also it's not moving, it's sprinting which costs quite a bit of stam and you can't cast or attack while doing so. It's an incredibly strong opening move upon arriving at a fight. Maybe in cyro a coordinated group could build around a bunch of these and stunlock and burn an opposing group? I assume the armor doesn't go beyond the armor cap, so good luck kiting for 10 seconds without casting anything. I think a group that builds around it could probably make it powerful beyond what I can imagine, though.

    I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.

    Mora's Whispers is 1528 Crit Chance for someone who has grinded many books. I don't know if that's too powerful or not powerful enough, but seems about in the range of set bonuses. Alliance Skill/Inspiration is useless for someone who gets a meaningful bonus, XP or AP boost is nice, but not actually powerful.
  • DrSlaughtr
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    Oakensoul will make WWs a giant pain in the butt to deal with.

    The girdle will give you a free 20k shield on top of your mitigation. While it's true to won't evade the attack you're dodging, you will eat it along with whatever dots were applied. You can just roll dodge to eat oils, etc.

    Now consider all the sets our there that buff you when you take damage. Now consider we're already dealing with high ttk where you can't even burst through a magDK sitting on siege.

    And then you have Dov-Rha Sabatons. While sprinting, gain a stack of Draconic speed every 0.5 seconds, granting you 660 armor, up to 20 stacks max. Upon stopping you deal 165 Physical Damage per stack in an 8 meter shockwave and retain Draconic speed for 10 seconds, but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. This effect scales off the higher of your Weapon or Spell damage.

    We already deal with players who sprint endlessly around, dragging a platoon of DDs behind who can't take them out because of poor balance. Usually they are necros, templars or DKs.

    With this set they will continue to sprint around, until they reach max stacks, then drop around the corner and stop. They proc the set on top of dark convergence, leap or sweep.
    I drink and I stream things.
  • tsaescishoeshiner
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    I really think we should wait for PTS before doom-and-glooming too much about sets like Dov-Rha. Sprinting for 10 seconds is a long time, and doesn't factor in how easy it is to hit a pebble or ledge and get taken out of sprint, let alone getting stunned or needing to actually cast a single skill, which takes you out of sprint.

    Like I could be totally 100% wrong, but we'll know next week.
    PC-NA
    in-game: @tsaescishoeshiner
  • xDeusEJRx
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    GarfieId wrote: »
    Really? They seem complete trash, one locks you to one bar, the other just means you'll get stunned for a sec instead of dodge rolling.
    A lot of utility lost to run oaken soul, and then war girdle. I mean no AoE damage is going to do 21k damage. I see no advantage to running these over death dealers.
    Not to mention that Dov-Rha requires you to burn a lot of stamina to well... just run away. I doubt anyone would sprint for 10 seconds straight.

    They are op in pvp, in pve they seem not so good.

    War girdle seems to be the most egregious because, since it replaces the dodge roll with a damage shield, it should theoretically give no "dodge roll fatigue" modifier anymore, which means you can spam dodge roll at normal cost(while getting no ramping stamina cost) and continually replenish the damage shield and the shield isn't nerfed in PVP. Which goes without saying that can be unbelievably op unless they add ramping stam cost back to this mythic.

    Oakensoul can also be OP in pvp, especially group play where you can rely on other people. If you run in a zerg, and your 1 job is to CC/root spam you can spam that on 1 bar and get crazy damage. I've met players who just spam bombard or chain pull with dark convergence in a fight and nothing else, it can be really stupidly strong in group play where you don't need to rely on self buffing. Even more so OP on werewolves who are locked to 1 bar as well

    Sea-serpent will be stupidly overpowered with an ironblood tank DPS build because the 40% permanent snare is useless when ironblood overrides the snare when it activates, giving you 430 damage and major berserk with basically no deficit to the mythic at that point. Basically setting a precedent for Tank DPS becoming very viable again, especially on tankier classes like DK or Necro

    I'm not sure how or why these sets were even conceptualized the way they are, I'm sure they are probably gonna get nerfed but they kind of just sound like parody sets you'd throw out there for fun and not serious. Like the fact that Oakensoul is kind of like a much better gaze of sithis is kind of crazy, even if it bar locks you, sometimes you won't need the extra bar if you run in a large group in PVP

    In pvp these sets are just kind of absurd, in pve it's kind of whatever
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Tommy_The_Gun
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    Oakensoul will make WWs a giant pain in the butt to deal with.
    I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?

    Right now, if people decide to play as WW, it is for the most part just for lols and fun, rather than actually combat effectiveness.

    WW will still have all the flaws they have - no cc immunity, no purge and very expensive heals & poor sustain. The new set may help with sustain a bit, but it won't be something crazy. Especially if the set will reach live server with those stats. It will probably get nerfed on PTS - just like Gaze of Sithis was (that was over-nerfed imho). Which... I guess is a shame, because it is not a proc set. It buffs your stats. You still have to play the game & use skills.

    I would be more worried about one-shot gank / bomber builds using this set because I think this is how it will be used for the most part... WW will probably still remain a niche case.
  • Runefang
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    Sea serpent sounds like it could compete with the Kilt in the right circumstances in trials, and definitely in dungeons. If meta it frees healers up to run another buff set and kills Kinras.
  • Vaoh
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    The new Mythics sound cool.

    I do wish Mythics were their own entirely separate item slot. Right now they mostly are just monster sets since you just wear 1-piece monster set+mythic item.
  • DrSlaughtr
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    Oakensoul will make WWs a giant pain in the butt to deal with.
    I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?

    Right now, if people decide to play as WW, it is for the most part just for lols and fun, rather than actually combat effectiveness.

    WW will still have all the flaws they have - no cc immunity, no purge and very expensive heals & poor sustain. The new set may help with sustain a bit, but it won't be something crazy. Especially if the set will reach live server with those stats. It will probably get nerfed on PTS - just like Gaze of Sithis was (that was over-nerfed imho). Which... I guess is a shame, because it is not a proc set. It buffs your stats. You still have to play the game & use skills.

    I would be more worried about one-shot gank / bomber builds using this set because I think this is how it will be used for the most part... WW will probably still remain a niche case.

    People are already able to be in near constant WW form. There's zero reason to not run this ring. All that recovery, resources and armor on a WW is just overkill.

    Not to mention that I've heard multiple DK and gankers talk about building 1 bar builds to wreck people with.
    I drink and I stream things.
  • jaws343
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    Oakensoul will make WWs a giant pain in the butt to deal with.
    I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?

    Right now, if people decide to play as WW, it is for the most part just for lols and fun, rather than actually combat effectiveness.

    WW will still have all the flaws they have - no cc immunity, no purge and very expensive heals & poor sustain. The new set may help with sustain a bit, but it won't be something crazy. Especially if the set will reach live server with those stats. It will probably get nerfed on PTS - just like Gaze of Sithis was (that was over-nerfed imho). Which... I guess is a shame, because it is not a proc set. It buffs your stats. You still have to play the game & use skills.

    I would be more worried about one-shot gank / bomber builds using this set because I think this is how it will be used for the most part... WW will probably still remain a niche case.

    People are already able to be in near constant WW form. There's zero reason to not run this ring. All that recovery, resources and armor on a WW is just overkill.

    Not to mention that I've heard multiple DK and gankers talk about building 1 bar builds to wreck people with.

    I'm already thinking on even doing a 1 bar sorc for PVP. Can get enough utility and damage on one bar with matriarch, streak, curse, ele weapon, and fury. Provides some interesting companion set ideas as well. No need to worry about bar swap in high lag situations. Provides/forces a less complicated rotation, Could be interesting. Or, at the very least, a way to play hard mode.
  • WrathOfInnos
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    For Oakensoul, keep in mind that it effectively takes up 3 gear slots, bringing you from 14 to 11. It's power needs to make up for that, being equal to a mythic + monster set or mythic + weapon set.
  • jaws343
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    For Oakensoul, keep in mind that it effectively takes up 3 gear slots, bringing you from 14 to 11. It's power needs to make up for that, being equal to a mythic + monster set or mythic + weapon set.

    You can still run 2 full 5 piece sets with it, plus a 1 piece trainee, monster, or 1 of that new 12 piece set. So really you are only trading off a full monster set, or maybe a weapon set. Which isn't too much of a problem for a one bar build or a werewolf type build, since you were already doing that anyways.

    I'd imagine popular setups will be either:
    Maelstrom staff, 5 piece set, 2 piece monster set, Oaken, 2 piece trainee/Druid
    Or
    5 piece set, 5 piece set, Oaken, 1 piece monster/trainee/druid.

    The biggest tradeoff is the 5 skills you lose for a build, not really the gear. Especially when you consider that a lot of builds are not even running full monster sets anyways since they are already running mythics and having to lose that extra gear slot.
  • DrSlaughtr
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    Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.
    I drink and I stream things.
  • GarfieId
    GarfieId
    xDeusEJRx wrote: »
    GarfieId wrote: »
    Really? They seem complete trash, one locks you to one bar, the other just means you'll get stunned for a sec instead of dodge rolling.
    A lot of utility lost to run oaken soul, and then war girdle. I mean no AoE damage is going to do 21k damage. I see no advantage to running these over death dealers.
    Not to mention that Dov-Rha requires you to burn a lot of stamina to well... just run away. I doubt anyone would sprint for 10 seconds straight.

    They are op in pvp, in pve they seem not so good.

    War girdle seems to be the most egregious because, since it replaces the dodge roll with a damage shield, it should theoretically give no "dodge roll fatigue" modifier anymore, which means you can spam dodge roll at normal cost(while getting no ramping stamina cost) and continually replenish the damage shield and the shield isn't nerfed in PVP. Which goes without saying that can be unbelievably op unless they add ramping stam cost back to this mythic.

    Oakensoul can also be OP in pvp, especially group play where you can rely on other people. If you run in a zerg, and your 1 job is to CC/root spam you can spam that on 1 bar and get crazy damage. I've met players who just spam bombard or chain pull with dark convergence in a fight and nothing else, it can be really stupidly strong in group play where you don't need to rely on self buffing. Even more so OP on werewolves who are locked to 1 bar as well

    Sea-serpent will be stupidly overpowered with an ironblood tank DPS build because the 40% permanent snare is useless when ironblood overrides the snare when it activates, giving you 430 damage and major berserk with basically no deficit to the mythic at that point. Basically setting a precedent for Tank DPS becoming very viable again, especially on tankier classes like DK or Necro

    I'm not sure how or why these sets were even conceptualized the way they are, I'm sure they are probably gonna get nerfed but they kind of just sound like parody sets you'd throw out there for fun and not serious. Like the fact that Oakensoul is kind of like a much better gaze of sithis is kind of crazy, even if it bar locks you, sometimes you won't need the extra bar if you run in a large group in PVP

    In pvp these sets are just kind of absurd, in pve it's kind of whatever

    I was talking about PvP, in group I can see where you're coming from, but small scale or bgs not being able to dodge CCs I feel just makes it pretty bad, people already cry about javelin, but you can dodge it, that wont be possible with that mythic. Obviously this will also apply to things like dswing and clench but you can block those. Things like rune cage you wont be able to dodge either especially when these CC last longer then 1 second you can just wait for the shield to drop. I'm thinking about it more so in no-cp where you can't dodge as often.

    Sea-serpent if anything was the one I thought people would cry about it seems pretty whacky.

    But as you said about the dodge roll fatigue, we wont know till it's tested in that sense I can't image it not having it. (didn't even cross my mind that it might not)
  • WrathOfInnos
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    Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.

    Right 5+5+1=11 and the ring makes it 12.

    With any other mythic you can run:

    5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)

    or

    5+5+3+1=14 (such as 3pc trainee or potentates)


    That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.
  • TX12001rwb17_ESO
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    I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.

    Anti-Ganking Mythic
  • lockesty
    lockesty
    For bgs as a magsorc sea serpent seems the most busted for me, i can pretty much ignore the snare since i can streak and i attack from long range anyway, also i wonder if you have shields with max hp, then youd effectively have 40% dmg reduction on at all times right? altho i like the dmg buff more

    the girdle would be nice against dots, it would def make killing squishy gankers harder since dots give so much pressure and i dont care about cc as much since cc immunity lasts stupidly long in this game lol

    oakensoul seems broken on ww, i could see myself also abusing it

    sabatons seem pointless in bgs, maybe good in cyro for ball ganks or kiting

    Edited by lockesty on April 17, 2022 10:08PM
  • Smaxx
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    Some of the new bonuses clearly sound way over the top, but I guess they really want to turn things down, if they're too much, rather than trying tomove things up and down at the same time.

    As for the sabaton's sprint bonus/mechanic: I'm not sure. It sounds great on paper, but don't forget how flaky "continually sprinting" can be for things like the Vampire passive. As soon as you have to change directions or drop just a step or so, it might stop/count as you stopping!
  • lockesty
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    i wonder if jorvulds buffs the roll dodge shield, thatd be like 1,4 seconds right?
  • ajkb78
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    I'm not a theory crafter so feel free to tell me where I'm wrong. I'm excited for Oakensoul as a nice boost for some one bar builds, the others sound like fun, except sea serpent, but not ridiculous.

    Oakensoul sounds like a raise the floor mythic. Helps out those on the low end, but for the good players I doubt that's worth losing the second bar. Nice boost for werewolves too, I suppose.

    Lefthander's War Girdle is probably abusable in PVP in some way I'm not considering, but in theory the armor shield is less powerful than the dodge roll and the main advantage would be to be able to "roll" without losing positioning. The ability to use it constantly without timing worries is an added bonus, but if it's overpowered then so is dodge roll.

    I think Dov-Rha Sabatons is probably the most actually powerful one in the right person's hands, 10 seconds is a long time, but so is a 3 second stun. Also it's not moving, it's sprinting which costs quite a bit of stam and you can't cast or attack while doing so. It's an incredibly strong opening move upon arriving at a fight. Maybe in cyro a coordinated group could build around a bunch of these and stunlock and burn an opposing group? I assume the armor doesn't go beyond the armor cap, so good luck kiting for 10 seconds without casting anything. I think a group that builds around it could probably make it powerful beyond what I can imagine, though.

    I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.

    Mora's Whispers is 1528 Crit Chance for someone who has grinded many books. I don't know if that's too powerful or not powerful enough, but seems about in the range of set bonuses. Alliance Skill/Inspiration is useless for someone who gets a meaningful bonus, XP or AP boost is nice, but not actually powerful.

    I think Mora's whispers is nice but the XP/alliance progression boost should be more. That part of the buff doesn't give any competitive edge but 10% is neither here nor there. It's a really cool idea but make that part of the bonus scale to 50% off *all lorebooks in the game*, it would give the mythic so much more scope for longevity and besides, any true Seeker wouldn't be content with Shalidors Library, they would want all the knowledge. All of it! Muhahahaha!
  • acw37162
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    Oaken soul screams werewolf which sucks because there’re are two mythical For werewolf’s already and they are both average to meh

    Moras whispers is irritating with the book requirement as far as I know unless they change something your books are not agreed across your account. MW will be a BIS for PVE it’s a Mothers Sorrow in a one pice which opens up a five piece with no crit chance loss, always on with no stacks to maintain.

    I share builds across my account but I can promise you I won’t go 250 plus book hunting on all my characters
    Edited by acw37162 on April 18, 2022 5:12PM
  • ajkb78
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    acw37162 wrote: »
    Oaken soul screams werewolf which sucks because there’re are two mythical For werewolf’s already and they are both average to meh

    Moras whispers is irritating with the book requirement as far as I know unless they change something your books are not agreed across your account. MW will be a BIS for PVE it’s a Mothers Sorrow in a one pice which opens up a five piece with no crit chance loss, always on with no stacks to maintain.

    I share builds across my account but I can promise you I won’t go 250 plus book hunting on all my characters

    I kind of love the book requirement tbh (and no, I haven't collected all the lorebooks on every toon, but I have on my main and it gives a bit more relevance to the tedium of collecting them. I'm kind of impressed they specifically tied it to lorebooks and not just mages guild level which you can just buy.
  • Vaoh
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    Personally I think this is awesome. Imo Mythics are the perfect way to create unique playstyles.

    I’d even say that it would be even better if Mythics were their own gear slot. That way you can effectively create a build and then augment it with a Mythic, rather than Mythics acting as glorified monster sets for the most part.
  • WrathOfInnos
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    acw37162 wrote: »
    Oaken soul screams werewolf which sucks because there’re are two mythical For werewolf’s already and they are both average to meh

    Moras whispers is irritating with the book requirement as far as I know unless they change something your books are not agreed across your account. MW will be a BIS for PVE it’s a Mothers Sorrow in a one pice which opens up a five piece with no crit chance loss, always on with no stacks to maintain.

    I share builds across my account but I can promise you I won’t go 250 plus book hunting on all my characters

    At least Mora's is still inferior to the Kilt, unless that is getting nerfed. A new form of tedious grind to utilize a mythic is not appreciated. Finding all the leads and excavating is annoying enough, but at least you can reconstruct for all characters at that point.
  • prof_doom
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    Oakensoul: I doubt one-bar builds will ever out-do two-bar builds, even with it.

    Sea-Serpent's Coil: nice for taking alpha strikes, as long as you don't need to get out of the way of anything afterward.

    Rest of the new mythics seem pretty meh to me.
  • DrSlaughtr
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    Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.

    Right 5+5+1=11 and the ring makes it 12.

    With any other mythic you can run:

    5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)

    or

    5+5+3+1=14 (such as 3pc trainee or potentates)


    That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.

    I said WW in every post. Obviously you wouldn't wear a mythic that prevents you from bar swapping if your build needs both bars. I'm not sure why you're trying to undercut the strength of it because it would suck on a 2 bar DK. It will make WWs way OP.
    I drink and I stream things.
  • merpins
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    Oakensoul sounds like a raise the floor mythic. Helps out those on the low end, but for the good players I doubt that's worth losing the second bar. Nice boost for werewolves too, I suppose.

    I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.

    Mora's Whispers is 1528 Crit Chance for someone who has grinded many books. I don't know if that's too powerful or not powerful enough, but seems about in the range of set bonuses. Alliance Skill/Inspiration is useless for someone who gets a meaningful bonus, XP or AP boost is nice, but not actually powerful.

    These three in particular. Oakensoul would help one-bar builds and ww, but it's so strong that it's probably going to be nerfed really hard.

    Sea Serpent's Coil looks like it will be really strong for PVE Templars, as long as you're not doing a boss with a lot of mechanics that require you to move around. I can't see it being super strong in PVP, but it definitely feels like a good set for pve. It might get nerfed, but I doubt it.

    Mora's Whispers is also similar to Sea Serpent's Coil, with the difference being this: it's a light shoulder piece. A lot of top-end pve builds use 2 monster helm sets that increase crit rate, one of which is slimecraw since it gives the largest boost. This shoulder does one thing; it replaces the second armor piece and increases crit rate by about an extra 7% on top of it. Overall, a great set for these players, but it's a bit boring if anything since it's just stats and a exp grind booster. Even if it's nerfed to only grant 1,000 crit rate or even 800, it's still better than a second monster helm piece and will still be used for those players that are looking for that. Kilt is still arguably better, but this is more consistent and will definitely see use.
    Edited by merpins on April 20, 2022 1:27AM
  • WrathOfInnos
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    Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.

    Right 5+5+1=11 and the ring makes it 12.

    With any other mythic you can run:

    5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)

    or

    5+5+3+1=14 (such as 3pc trainee or potentates)


    That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.

    I said WW in every post. Obviously you wouldn't wear a mythic that prevents you from bar swapping if your build needs both bars. I'm not sure why you're trying to undercut the strength of it because it would suck on a 2 bar DK. It will make WWs way OP.

    Every post except the one I quoted. And the original post also had no mention of WW.
    We're knee deep in a tank and proc meta and we're going to make it worse, by the looks of these items. All but one of them are way way over the top. The worst offenders are Lefthander's War Girdle and Oakensoul. Then you have Dov-Rha Sabatons which is a kiters dream come true.

    This is gonna be rough.

    I agree Oakensoul WW needs testing and possible adjustment, but if it overperforms then WW itself should be changed, not a new set that underperforms on 99% of builds.
  • fred4
    fred4
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    Why would I need a back bar in PvP, when I have Oakensoul? I'm not just talking about WWs. WWs are clear cut. The ring provides an insane buff to a spec that was designed for single bar and, therefore, provides many of the buffs other builds need two bars or two weapons for. Should WW be adjusted in light of Oakensoul and that ring become mandatory for the spec? That doesn't seem right.

    Let's get back to to regular builds, shall we? Oakensoul provides:
    • 5280 armor. Armor buff skills are normally on the back bar. You could decide to stack, but you don't have to.
    • 450 recoveries. The only way to match that, that I can think of, is the templar rune or back-barring Wretched Vitality. Now I don't have to. That's 3 extra armor slots for a defensive or offensive set I can now front bar.
    • 450 weapon / spell damage. That is high. What back bar set even provides that? However, let's say that matches a back bar enchant. A back bar enchant with 100% up time and little to no action needed already exists in PvE via ground-based skills, but in PvP that will be pretty OP.
    • The extra health / mag / stam stats. I don't even know where to begin. That's another 350 weapon / spell damage equivalent and the means to get to the 30K health target many PvPers have. No back bar equivalent gives you this.
    • 2K crit chance. Well I guess you don't have to slot Camou Hunter, gaining a slot. You could use potions, though.
    I can see some justification for PvE, because I presume ZOS' have done their math and a 2 bar build will beat this in trials. Templars will be monsters, though. Talk about being easy to use before.

    For PvP this seems OP af. You can build for extra damage or defense, because your sustain is so well covered. You can choose to forgo an armor skill and basically be as tanky as before. Above all else you eliminate the opportunity cost of your back bar. You will be able to stay on attack relentlessly, rather than having downtime where you need to buff. Perhaps not having a defensive back bar weapon, such as with 1-hand + shield, could be an issue. On the other hand you get so much stat, you may happily front bar 1H+S and leave it at that for defense. Crazy. Very hard to tell, to be honest. I guess we'll have to wait for play-testing in duels.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Stx
    Stx
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    Oakensoul ring is just ridiculously OP, especially on werewolf, but also on one bar pve builds. The stats on this thing are out ot this world, its like 4 items combined...
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