Really? They seem complete trash, one locks you to one bar, the other just means you'll get stunned for a sec instead of dodge rolling.
A lot of utility lost to run oaken soul, and then war girdle. I mean no AoE damage is going to do 21k damage. I see no advantage to running these over death dealers.
Not to mention that Dov-Rha requires you to burn a lot of stamina to well... just run away. I doubt anyone would sprint for 10 seconds straight.
I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?TheEndBringer wrote: »Oakensoul will make WWs a giant pain in the butt to deal with.
Tommy_The_Gun wrote: »I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?TheEndBringer wrote: »Oakensoul will make WWs a giant pain in the butt to deal with.
Right now, if people decide to play as WW, it is for the most part just for lols and fun, rather than actually combat effectiveness.
WW will still have all the flaws they have - no cc immunity, no purge and very expensive heals & poor sustain. The new set may help with sustain a bit, but it won't be something crazy. Especially if the set will reach live server with those stats. It will probably get nerfed on PTS - just like Gaze of Sithis was (that was over-nerfed imho). Which... I guess is a shame, because it is not a proc set. It buffs your stats. You still have to play the game & use skills.
I would be more worried about one-shot gank / bomber builds using this set because I think this is how it will be used for the most part... WW will probably still remain a niche case.
TheEndBringer wrote: »Tommy_The_Gun wrote: »I doubt that. I mean I agree that this set seems OP, but at least it is not yet another proc set (unlike the shield roll dodge set). Assuming it will work on WW, it may be probably best mythic for a WW build. The question should rather be asked: is it worth it ? Would it make WW good enough that we will see more of them in PvP ? And is it worth to lose 1 bar just to buff your WW form ?TheEndBringer wrote: »Oakensoul will make WWs a giant pain in the butt to deal with.
Right now, if people decide to play as WW, it is for the most part just for lols and fun, rather than actually combat effectiveness.
WW will still have all the flaws they have - no cc immunity, no purge and very expensive heals & poor sustain. The new set may help with sustain a bit, but it won't be something crazy. Especially if the set will reach live server with those stats. It will probably get nerfed on PTS - just like Gaze of Sithis was (that was over-nerfed imho). Which... I guess is a shame, because it is not a proc set. It buffs your stats. You still have to play the game & use skills.
I would be more worried about one-shot gank / bomber builds using this set because I think this is how it will be used for the most part... WW will probably still remain a niche case.
People are already able to be in near constant WW form. There's zero reason to not run this ring. All that recovery, resources and armor on a WW is just overkill.
Not to mention that I've heard multiple DK and gankers talk about building 1 bar builds to wreck people with.
WrathOfInnos wrote: »For Oakensoul, keep in mind that it effectively takes up 3 gear slots, bringing you from 14 to 11. It's power needs to make up for that, being equal to a mythic + monster set or mythic + weapon set.
Really? They seem complete trash, one locks you to one bar, the other just means you'll get stunned for a sec instead of dodge rolling.
A lot of utility lost to run oaken soul, and then war girdle. I mean no AoE damage is going to do 21k damage. I see no advantage to running these over death dealers.
Not to mention that Dov-Rha requires you to burn a lot of stamina to well... just run away. I doubt anyone would sprint for 10 seconds straight.
They are op in pvp, in pve they seem not so good.
War girdle seems to be the most egregious because, since it replaces the dodge roll with a damage shield, it should theoretically give no "dodge roll fatigue" modifier anymore, which means you can spam dodge roll at normal cost(while getting no ramping stamina cost) and continually replenish the damage shield and the shield isn't nerfed in PVP. Which goes without saying that can be unbelievably op unless they add ramping stam cost back to this mythic.
Oakensoul can also be OP in pvp, especially group play where you can rely on other people. If you run in a zerg, and your 1 job is to CC/root spam you can spam that on 1 bar and get crazy damage. I've met players who just spam bombard or chain pull with dark convergence in a fight and nothing else, it can be really stupidly strong in group play where you don't need to rely on self buffing. Even more so OP on werewolves who are locked to 1 bar as well
Sea-serpent will be stupidly overpowered with an ironblood tank DPS build because the 40% permanent snare is useless when ironblood overrides the snare when it activates, giving you 430 damage and major berserk with basically no deficit to the mythic at that point. Basically setting a precedent for Tank DPS becoming very viable again, especially on tankier classes like DK or Necro
I'm not sure how or why these sets were even conceptualized the way they are, I'm sure they are probably gonna get nerfed but they kind of just sound like parody sets you'd throw out there for fun and not serious. Like the fact that Oakensoul is kind of like a much better gaze of sithis is kind of crazy, even if it bar locks you, sometimes you won't need the extra bar if you run in a large group in PVP
In pvp these sets are just kind of absurd, in pve it's kind of whatever
TheEndBringer wrote: »Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.
PeacefulAnarchy wrote: »I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.
PeacefulAnarchy wrote: »I'm not a theory crafter so feel free to tell me where I'm wrong. I'm excited for Oakensoul as a nice boost for some one bar builds, the others sound like fun, except sea serpent, but not ridiculous.
Oakensoul sounds like a raise the floor mythic. Helps out those on the low end, but for the good players I doubt that's worth losing the second bar. Nice boost for werewolves too, I suppose.
Lefthander's War Girdle is probably abusable in PVP in some way I'm not considering, but in theory the armor shield is less powerful than the dodge roll and the main advantage would be to be able to "roll" without losing positioning. The ability to use it constantly without timing worries is an added bonus, but if it's overpowered then so is dodge roll.
I think Dov-Rha Sabatons is probably the most actually powerful one in the right person's hands, 10 seconds is a long time, but so is a 3 second stun. Also it's not moving, it's sprinting which costs quite a bit of stam and you can't cast or attack while doing so. It's an incredibly strong opening move upon arriving at a fight. Maybe in cyro a coordinated group could build around a bunch of these and stunlock and burn an opposing group? I assume the armor doesn't go beyond the armor cap, so good luck kiting for 10 seconds without casting anything. I think a group that builds around it could probably make it powerful beyond what I can imagine, though.
I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.
Mora's Whispers is 1528 Crit Chance for someone who has grinded many books. I don't know if that's too powerful or not powerful enough, but seems about in the range of set bonuses. Alliance Skill/Inspiration is useless for someone who gets a meaningful bonus, XP or AP boost is nice, but not actually powerful.
Oaken soul screams werewolf which sucks because there’re are two mythical For werewolf’s already and they are both average to meh
Moras whispers is irritating with the book requirement as far as I know unless they change something your books are not agreed across your account. MW will be a BIS for PVE it’s a Mothers Sorrow in a one pice which opens up a five piece with no crit chance loss, always on with no stacks to maintain.
I share builds across my account but I can promise you I won’t go 250 plus book hunting on all my characters
Oaken soul screams werewolf which sucks because there’re are two mythical For werewolf’s already and they are both average to meh
Moras whispers is irritating with the book requirement as far as I know unless they change something your books are not agreed across your account. MW will be a BIS for PVE it’s a Mothers Sorrow in a one pice which opens up a five piece with no crit chance loss, always on with no stacks to maintain.
I share builds across my account but I can promise you I won’t go 250 plus book hunting on all my characters
WrathOfInnos wrote: »TheEndBringer wrote: »Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.
Right 5+5+1=11 and the ring makes it 12.
With any other mythic you can run:
5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)
or
5+5+3+1=14 (such as 3pc trainee or potentates)
That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.
PeacefulAnarchy wrote: »Oakensoul sounds like a raise the floor mythic. Helps out those on the low end, but for the good players I doubt that's worth losing the second bar. Nice boost for werewolves too, I suppose.
I'd love for someone to explain the benefit of Sea-Serpent's Coil because being snared does not seem worth that, but maybe it's just my always moving playstyle. If you kept the DR it might be worthwhile, but as is the DR is worthless as it only applies to one hit every 10 seconds.
Mora's Whispers is 1528 Crit Chance for someone who has grinded many books. I don't know if that's too powerful or not powerful enough, but seems about in the range of set bonuses. Alliance Skill/Inspiration is useless for someone who gets a meaningful bonus, XP or AP boost is nice, but not actually powerful.
TheEndBringer wrote: »WrathOfInnos wrote: »TheEndBringer wrote: »Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.
Right 5+5+1=11 and the ring makes it 12.
With any other mythic you can run:
5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)
or
5+5+3+1=14 (such as 3pc trainee or potentates)
That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.
I said WW in every post. Obviously you wouldn't wear a mythic that prevents you from bar swapping if your build needs both bars. I'm not sure why you're trying to undercut the strength of it because it would suck on a 2 bar DK. It will make WWs way OP.
TheEndBringer wrote: »We're knee deep in a tank and proc meta and we're going to make it worse, by the looks of these items. All but one of them are way way over the top. The worst offenders are Lefthander's War Girdle and Oakensoul. Then you have Dov-Rha Sabatons which is a kiters dream come true.
This is gonna be rough.