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These new mythics are kinda ridiculous

  • HappyTheCamper
    HappyTheCamper
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    Hate to steer this in a different direction for a bit, but is there currently a thread for the new mythic lead locations on pts?
  • Tannus15
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    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op
  • Runefang
    Runefang
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    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op

    Crystal Weapon is OP too right now, 2 spammables for the price of 1. What the hell is the idea behind that, sure isn't balance for PvE.
  • blue_peaceful_Manticore
    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op

    Testing the build now. And, "ONLY AND" if this is true and if i can finaly have some damage with only one bar. Then i BUY High Isle!
  • Nerhesi
    Nerhesi
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    Please do NOT make mythics their own slot

    This game does not need more stuff crammed in for character builds... it needs more meaningful choices and sacrifices.
  • taugrim
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    Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.

    Right 5+5+1=11 and the ring makes it 12.

    With any other mythic you can run:

    5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)

    or

    5+5+3+1=14 (such as 3pc trainee or potentates)


    That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.

    You're missing the point.

    Most players won't run this except
    1. those who play WW
    2. those who for whatever reason(s) prefer 1-bar (motor skills / accessibility, simplicity, etc)

    For those people, they give up literally nothing, because they're using 1 bar anyway. Rather, they gain in 1 slot an item which is arguably better any other combination of Mythic plus 2-pc bonus (weapon or monster set) or 5-pc bonus.

    Just look at the incredible stat density of Oakensoul:
    Adds 450 Weapon and Spell Damage
    Adds 5280 Armor
    Adds 450 Health Recovery
    Adds 450 Magicka Recovery
    Adds 450 Stamina Recovery
    Adds 3737 Maximum Health
    Adds 3737 Maximum Magicka
    Adds 3737 Maximum Stamina
    Adds 1973 Critical Chance

    Just listing that out...it's simply stupid 🤣🤣🤣.

    If ZoS wants to raise the floor for the #2 category of players, fine. But don't make it work for WWs with those stats. Anyone claiming WW needs Oakensoul either doesn't meaningfully understand what balance looks like (especially in PVP) or knows but wants an OP item anyway.
    Edited by taugrim on April 21, 2022 6:00AM
    PC | NA | CP 2.3k
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  • remosito
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    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op


    what's your parse record? to put that 107 in context...

    Dont some parse 120+?

    107 wouldnt exactly be OP.... if there'e anything op per se in those numbers it's almost 30k from crystal weapons.. if they take those down a notch as is probavly a good idea.. your down to 100k...nothing to cry nerf about..
    Edited by remosito on April 21, 2022 6:42AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Runefang
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    remosito wrote: »
    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op


    what's your parse record? to put that 107 in context...

    Dont some parse 120+?

    107 wouldnt exactly be OP.... if there'e anything op per se in those numbers it's almost 30k from crystal weapons.. if they take those down a notch as is probavly a good idea.. your down to 100k...nothing to cry nerf about..

    I haven’t seen any good parses except from sorcs, others are reporting a 5% drop in dps. So 107 for a 1 bar parse when there is also huge sustain and health boosts to go with it it’s definitely OP.
  • remosito
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    Runefang wrote: »
    remosito wrote: »
    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op


    what's your parse record? to put that 107 in context...

    Dont some parse 120+?

    107 wouldnt exactly be OP.... if there'e anything op per se in those numbers it's almost 30k from crystal weapons.. if they take those down a notch as is probavly a good idea.. your down to 100k...nothing to cry nerf about..

    I haven’t seen any good parses except from sorcs, others are reporting a 5% drop in dps. So 107 for a 1 bar parse when there is also huge sustain and health boosts to go with it it’s definitely OP.

    maybe for pvp.

    for pve I dont think so. sustain surplus doesnt matter in pve if you cant channel it into nore dps..

    and with only onr bar it's not like you even have space for support skills to channel it into...or into heals in pvp... unless you drop one of your dps skills and then your parse drops significantly... oh.. you want some cc too? another slot gone...

    until I see actual 130k plus parses. or vids of pvp domination. I'll just file this storm in a kettle under "ppl freaking out over seeing big numbers but not thinking limitation through"

    bomber or pvp ww builds might be problematic.... rest not worried...

    Edited by remosito on April 21, 2022 9:41AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • TheGMac316
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    Tannus15 wrote: »
    oak 1 bar parse

    3bznq668meev.png

    y8pvu4pltrjx.png

    yeah, ok. i'm willing to say this thing is op

    I'm curious what race and attribute setup were you using?
  • Grizzbeorn
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    They're all gonna get nerfed, anyway, so why worry.
    I'm convinced that is part of the Mythic design process; gotta nerf 'em to Oblivion shortly after they hit Live.
      PC/NA Warden Main
    • everseeing_njpreub18_ESO
      taugrim wrote: »
      Yeah I don't think someone can understand how not having a backbar skill line doesn't prevent you from running two 5 pieces and 1 monster.

      Right 5+5+1=11 and the ring makes it 12.

      With any other mythic you can run:

      5+5+2+1+1=14 (such as BRP DW back bar with 1 pc monster set, or a 2pc Skoria with 1 trainee)

      or

      5+5+3+1=14 (such as 3pc trainee or potentates)


      That's a lot of gear to be giving up, in addition to half your skills. I don't see a moderate stat boost making up for it, maybe useful for WW's only.

      You're missing the point.

      Most players won't run this except
      1. those who play WW
      2. those who for whatever reason(s) prefer 1-bar (motor skills / accessibility, simplicity, etc)

      For those people, they give up literally nothing, because they're using 1 bar anyway. Rather, they gain in 1 slot an item which is arguably better any other combination of Mythic plus 2-pc bonus (weapon or monster set) or 5-pc bonus.

      Just look at the incredible stat density of Oakensoul:
      Adds 450 Weapon and Spell Damage
      Adds 5280 Armor
      Adds 450 Health Recovery
      Adds 450 Magicka Recovery
      Adds 450 Stamina Recovery
      Adds 3737 Maximum Health
      Adds 3737 Maximum Magicka
      Adds 3737 Maximum Stamina
      Adds 1973 Critical Chance

      Just listing that out...it's simply stupid 🤣🤣🤣.

      If ZoS wants to raise the floor for the #2 category of players, fine. But don't make it work for WWs with those stats. Anyone claiming WW needs Oakensoul either doesn't meaningfully understand what balance looks like (especially in PVP) or knows but wants an OP item anyway.


      Hate to agree and maybe lose the buff, but I would be one of those, Stamina Templar (of course) and when not in a group something or other, i deal with basically everything on 1 bar, so something like this would be a big bonus.

      If it stays i will definitely use it and swap it out when need.
      Edited by everseeing_njpreub18_ESO on April 21, 2022 2:26PM
    • Silversmith
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      Giving up a back bar is too much utility is most situations in both pvp and pve.

      Except for being a Werewolf.
    • Tannus15
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      @TheGMac316 Altmer, all attributes in mag.

      @remosito my highest parse on PTS is 114k. I don't do the DW / 2H setups, just double inferno. funnily enough this setup doesn't get that much benefit from the crystal weapon change, i spend too much time just spamming crystal weapon. if i was being smart about it when spamming crystal weapon i'd be doing double light attacks between casts, but that's fighting my muscle memory too much

      @EnKor what do you mean "if it's true". you think this is some weird photo trickery or something?
    • DrSlaughtr
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      Giving up a back bar is too much utility is most situations in both pvp and pve.

      Except for being a Werewolf.

      But not really. That one piece gives you more damage AND more survivability AND more sustain than any 3 back bar sets except for CA on damage. The only thing you're losing out on are some utility abilities in pvp. In PvE maybe you lose a dot or two but really, the monsters don't care if you kill them faster or they cannot kill you. In pvp stuff like this makes people quit.
      I drink and I stream things.
    • DrSlaughtr
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    • remosito
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      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....
      ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
    • WrathOfInnos
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      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.
    • Runefang
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      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.

      It much closer than 20% difference. Charles hit 138 double bar, 132 with Oakensoul.

      Other than Sorc which is unsurprisingly OP with a 2 for 1 spammable no other class will hit 130k with the CP changes.
    • MudcrabAttack
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      Runefang wrote: »
      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.

      It much closer than 20% difference. Charles hit 138 double bar, 132 with Oakensoul.*

      Other than Sorc which is unsurprisingly OP with a 2 for 1 spammable no other class will hit 130k with the CP changes.

      *Prebuffing on back bar, then slotting the ring, then attacking
    • WrathOfInnos
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      Runefang wrote: »
      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.

      It much closer than 20% difference. Charles hit 138 double bar, 132 with Oakensoul.

      Other than Sorc which is unsurprisingly OP with a 2 for 1 spammable no other class will hit 130k with the CP changes.

      @Runefang Wow, I had not seen a 132k Oakensoul. Mind posting it here? That may actually be overtuned :D
    • UntilValhalla13
      UntilValhalla13
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      Considering that the major selling point of this chapter is a card game, they need the mythics to be a bit ridiculous to help sell it. They'll get nerfed into the ground like a month later though. Remember the thrassian stranglers? XD
    • Xinihp
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      We're knee deep in a tank and proc meta and we're going to make it worse, by the looks of these items. All but one of them are way way over the top. The worst offenders are Lefthander's War Girdle and Oakensoul. Then you have Dov-Rha Sabatons which is a kiters dream come true.

      This is gonna be rough.

      How are these specific to heavy armor/tank setups?

      Also, if you read the patch notes they just nerfed the bejesus out of heavy armor AND skills and sets that used to scale off max health. DPS tanks just got a MASSIVE nerf this expansion.

      Not seeing what these mythics do that doesn't give DPS using them a proportional increase. Tanks still have the same health, therefor it stands to reason they die more quickly, meaning more sustain is needed and more pressure. However, with all these skills/gear procs that used to scale off max health now gone, what options are they left with to maintain that pressure with that lower sustain?

      I dunno man, I'm seeing a net drop in DPS tank viability given the larger patch notes, mythics notwithstanding.
    • Runefang
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      Runefang wrote: »
      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.

      It much closer than 20% difference. Charles hit 138 double bar, 132 with Oakensoul.

      Other than Sorc which is unsurprisingly OP with a 2 for 1 spammable no other class will hit 130k with the CP changes.

      @Runefang Wow, I had not seen a 132k Oakensoul. Mind posting it here? That may actually be overtuned :D

      @WrathOfInnos https://youtu.be/c2MRY3v8E9w

      Crazy stuff. Admittedly crystal weapon is overtuned so I think the gap between 1 and 2 bar is narrower on a stam Sorc compared to other classes.
    • remosito
      remosito
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      Runefang wrote: »
      Runefang wrote: »
      remosito wrote: »

      107k is no issue in pve...

      and for pvp. stop dummy humping and go out into the trenches. and see how far that dps, sustain and survivability gets you with 5 less utility slots against targets that move, cc, heal, shield and hit back....

      Yep, 107k is less than 80% of the 2 bar builds hitting 135k on PTS. Even with Oakensoul, choosing a simplified one bar build appears to be a 20% DPS loss, which seems fine.

      It much closer than 20% difference. Charles hit 138 double bar, 132 with Oakensoul.

      Other than Sorc which is unsurprisingly OP with a 2 for 1 spammable no other class will hit 130k with the CP changes.

      @Runefang Wow, I had not seen a 132k Oakensoul. Mind posting it here? That may actually be overtuned :D

      @WrathOfInnos https://youtu.be/c2MRY3v8E9w

      Crazy stuff. Admittedly crystal weapon is overtuned so I think the gap between 1 and 2 bar is narrower on a stam Sorc compared to other classes.

      crystal weapon is crazy... adjust that one first
      ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
    • Vaoh
      Vaoh
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      I’m not opposed to the idea of a one bar mythic. However we are seeing 130K+ one bar parses on PTS.

      Infinite sustain. Tons of extra health+resists. Only have to cast 2-3 skills..... Seems like this will be BiS for damage dealers in almost all content especially dungeon and trial trifectas. The only benefit in not using this mythic for an entire run would be leaderboard score pushes.

      Can’t wait to see a Godslayer run of all 32K heath/25K resist pet sorcs spamming Crystal Frags.

    • Brrrofski
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      Well, you can't use a card game in PvP (just like companions), so they need to find a reason for players to buy the chapter.
    • Vaoh
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      Brrrofski wrote: »
      Well, you can't use a card game in PvP (just like companions), so they need to find a reason for players to buy the chapter.

      Exactly this lol.

      They always release at least one extremely OP mythic. We tell them it is OP but they release it anyway. Then after 3-6 months it receives huge nerfs/reworks because by then the chapter has already sold.

    • WrathOfInnos
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      Vaoh wrote: »
      I’m not opposed to the idea of a one bar mythic. However we are seeing 130K+ one bar parses on PTS.

      Infinite sustain. Tons of extra health+resists. Only have to cast 2-3 skills..... Seems like this will be BiS for damage dealers in almost all content especially dungeon and trial trifectas. The only benefit in not using this mythic for an entire run would be leaderboard score pushes.

      Can’t wait to see a Godslayer run of all 32K heath/25K resist pet sorcs spamming Crystal Frags.

      Yeah, I still like the concept, but it does appear that Oakensoul is too strong. I was fine with it doing 100k+ DPS, but hitting 132k and being within 5% of the peak DPS build is a little much. Add in the massive survivability and sustain, simplified rotation, and removing the risk of bar swapping during mechanics, and this is very strong.
    • MudcrabAttack
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      People don't have any perspective on this, apparently nobody ever seriously tried to theorycraft a one bar build until now.

      One bar builds were already pulling around 100k with just a kilt, this was me just randomly messing around with a one bar build from 2 patches ago before the hybrid patch. It was kind of strong because Nightblade was already sort of hybrid

      j83ll7R.png
      l4EMiRL.png
      Edited by MudcrabAttack on April 23, 2022 5:06PM
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