Fixed an issue where you could complete multiple Alchemy Crafting Writs per day on the same character.
Yeah this is gonna be an issue.
I could see if there was something going on like being able to share alchemy writs and pump out several in a day, but saving previous days' writs and doing two sets in one day has never been an exploit and this needs to not be a precedent preventing people from doing that.
Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
You are telling me that since this patch if you cannot do them in the day that's it, they're lost?
Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Ouch! Is that for all writs or just alchemy? This is not good, since I've been picking up writs one day, then handing them in the next day, then picking up that day's writs to hand in the following day. I hope it's only affected alchemy and not all of them or I'm going to miss out on a LOT of anniversary boxes today. If it's only alchemy, then that's just 9 boxes.
The other craft dailies do behave just like alchemy used to. It's just that the difference between the cycle size (3 quests for every craft other than alchemy, 4 or 8 for alchemy) make it look different.Comrade_Ogilvy wrote: »BUG: PC/Mac Patch Notes v7.3.7 alchemy daily fail.
They failed to correctly identify the real bug (the other craft dailies didn't behave like alchemy/every other daily in game).
In 'fixing' alchemy, they broke it.
Comrade_Ogilvy wrote: »
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Well that is how it has behaving since... well, since I started doing writs at least. So good five years? Not sure, time goes so fast.
If one day you were pressed for time you could just pick up the writs, then hand them in the following day and get that day's writs immediately after.
You didn't get 'an extra round', you just got that day's writs.
You are telling me that since this patch if you cannot do them in the day that's it, they're lost?
Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Ouch! Is that for all writs or just alchemy? This is not good, since I've been picking up writs one day, then handing them in the next day, then picking up that day's writs to hand in the following day. I hope it's only affected alchemy and not all of them or I'm going to miss out on a LOT of anniversary boxes today. If it's only alchemy, then that's just 9 boxes.
Supreme_Atromancer wrote: »Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Ouch! Is that for all writs or just alchemy? This is not good, since I've been picking up writs one day, then handing them in the next day, then picking up that day's writs to hand in the following day. I hope it's only affected alchemy and not all of them or I'm going to miss out on a LOT of anniversary boxes today. If it's only alchemy, then that's just 9 boxes.
As far as writs go, its just alchemy. I haven't tested other kinds of dailies. The fact that other writ dailies still allow you to pick up one set *per day* suggests its not intended.
Sigh.
Supreme_Atromancer wrote: »Comrade_Ogilvy wrote: »Hmmm...alchemy writs aren't on the same three-day cycle as all other writs. There are four alchemy writs at the lower tiers and eight for the top tier. Depending on when you picked up your alchemy writ and when you actually turned it in, it's possible that the alchemy writ you turned in is the same as the one you would have picked up that day.
It's happened to me on more than one occasion, where I've picked up all my writs and turned them in a couple days later - I could pick up all but the alchemy writ, since they're on a different cycle.
Of course, with the update, it's possible that whatever they did messed up the cycle for everyone or reset it, so that players got the same writ today that they did yesterday, or something similar.
Spoken with a few players - the patch has simply stopped normal daily quest behaviour where you could hand in a 'stored' daily then immediatley pick up the one for that day, regardless of quest/craft level, time of day etc.
Ouch! Is that for all writs or just alchemy? This is not good, since I've been picking up writs one day, then handing them in the next day, then picking up that day's writs to hand in the following day. I hope it's only affected alchemy and not all of them or I'm going to miss out on a LOT of anniversary boxes today. If it's only alchemy, then that's just 9 boxes.
As far as writs go, its just alchemy. I haven't tested other kinds of dailies. The fact that other writ dailies still allow you to pick up one set *per day* suggests its not intended.
Sigh.
Oh, good! That's something, at least.
My understanding of the bug is that players were able to pick up and complete an unlimited number of alchemy writs in a single day - that is obviously not intended. Perhaps as part of fixing the bug, they reset the cycle for all players so that the cycle is now off from what it was previously for players?
Cuddlypuff wrote: »The bug was simply being able to do multiple alch writs by resetting your alch level to 1 (eg via armory). I noticed the new quest on my writ board every time I used armory but never bothered to accept it. Doubt anybody else "exploited" it either so not sure if it was even worth attempting a fix in the first place.
Cuddlypuff wrote: »The bug was simply being able to do multiple alch writs by resetting your alch level to 1 (eg via armory). I noticed the new quest on my writ board every time I used armory but never bothered to accept it. Doubt anybody else "exploited" it either so not sure if it was even worth attempting a fix in the first place.
Before the armory it was not worth exploiting normally because of the costs associated with respeccing.
But combine free armory respecs with anniversary boxes…
doesurmindglow wrote: »Same problem here. All other writs still functioning normally, where you can pick them up one day and two days' worth on the next. Alchemy writs are "only one per day," now, and unlike every other type of writ, once you turn one in you apparently can't pick up another until reset.
This is an incredibly stupid change and a really bad prioritization of development time over the myriad actual bugs that are persistent in the game since the patch. Please revert the change and prioritize the fixing of things that are actually broken, such as: Dragon Leap in Imperial City, weapons that lie on the ground, the fact you can't get out of combat long after combat has ended, endless "login queues" that require you to back out and try again, numerous dungeon doors that will not open and mechanics that can't be interacted with, invisible adds, mounts, and other assets, hitboxes on pets and companions preventing quest turnins, keep repair, targeting a player for ressurtect, or access to merchants, infinite debuffs that occur on your character, enemy negates and other important visual effects not rendering, character hair clipping through shields, positional desyncs introduced by gap closers and knockup abilities that can cause you to fall through the map, or any other issue of actual player concern.