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It's long past time for a QOL update on daily rewards and their EXP.

sharquez
sharquez
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Have you ever been on the wrong bar in a BG or random dungeon and all your Xp from the daily reward goes into the void because of it? This is a fix that's long overdue, and i can only guess that there is a core design reason why the xp doesn't go to both bars. So maybe a simpler solution is in order. Instead of an XP reward at the nd of these daily activities how about a consumable that gives that XP sum that we can use at our leisure? Several other MMOS do this like Guildwars 2 and BDO and I'm not even sure its for the same reason. That said if the arguably more difficult solution to give XP both bars is on the table why not take it?

It's long past time for a QOL update on daily rewards and their EXP. 41 votes

I agree and think a consumable XP option at the end of Daily Activies would be better than the automatic XP
9%
AdriRavensharquezjaws343Indigogo 4 votes
I would rather XP automatically be applied to both bars
41%
RedFireDiscoxXSilverDragonXxSeminolegirl1992CatagamiLoneStar2911lurkin777Eric_PrinceAinSophVampirateVLashanWTaggundIlumiaFantasticFreddie_Zathras_risfiTercesModernSilver1 17 votes
I dont think this is a good idea and here's why:
34%
proprio.meb16_ESOpingpatb16_ESOpeacenoteSarannahValarMorghulis1896WernaertHumbleThaumaturgehafgoodhiziumbmnobleShawnLaRockAmotticaLesserCircleJestir 14 votes
Other
14%
ThorntongueDjennkuEasily_Lostaltunit21spartaxoxojoerginger 6 votes
  • Amottica
    Amottica
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    I dont think this is a good idea and here's why:
    The current system works just fine. The current system has worked well for the masses for many years. If someone is leveling up a skill they just need to make sure they are on the bar they want the XP on. If they do not want to pay attention to how much HP is left on the boss then maybe put the skill on both bars.

  • LesserCircle
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    I dont think this is a good idea and here's why:
    I like it how it is right now, never had an issue with it.
  • sharquez
    sharquez
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    I agree and think a consumable XP option at the end of Daily Activies would be better than the automatic XP
    Amottica wrote: »
    The current system works just fine. The current system has worked well for the masses for many years. If someone is leveling up a skill they just need to make sure they are on the bar they want the XP on. If they do not want to pay attention to how much HP is left on the boss then maybe put the skill on both bars.
    Not having an alternative to a system doesn't mean its working. The system is flawed if you "just have to make sure" anything. Sometimes you don't have the opportunity to swap bars or lack the flexibility in your build to fill it with double barred skills. FWIW this seems more like an Other vote than an I don't think this is a good idea because: X
  • xXSilverDragonXx
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    I would rather XP automatically be applied to both bars
    Having to swap bars to level skills is a terrible way to do it. It should be that if something is slotted, it levels. Like how many people consistently remember to be on the 'right' bar? Or you could basically just use one bar so everything levels, but they why have a two bar system. Poor design to say the least.
  • bmnoble
    bmnoble
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    I dont think this is a good idea and here's why:
    I would fill up my alts inventory with those tokens and use them all during a double XP event with a 150%XP potion/scroll.

    That said never had an issue with how it works now, you should not be relying on the bursts of bonus XP to level up the skills on your bar, that is something you do as you play normally.
  • Amottica
    Amottica
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    I dont think this is a good idea and here's why:
    sharquez wrote: »
    Amottica wrote: »
    The current system works just fine. The current system has worked well for the masses for many years. If someone is leveling up a skill they just need to make sure they are on the bar they want the XP on. If they do not want to pay attention to how much HP is left on the boss then maybe put the skill on both bars.
    Not having an alternative to a system doesn't mean its working. The system is flawed if you "just have to make sure" anything. Sometimes you don't have the opportunity to swap bars or lack the flexibility in your build to fill it with double barred skills. FWIW this seems more like an Other vote than an I don't think this is a good idea because: X

    Not liking the way something works does not make it a flawed design. By definition, it is not flawed because it does work.
  • VaxtinTheWolf
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    bmnoble wrote: »
    I would fill up my alts inventory with those tokens and use them all during a double XP event with a 150%XP potion/scroll.

    That said never had an issue with how it works now, you should not be relying on the bursts of bonus XP to level up the skills on your bar, that is something you do as you play normally.

    They could mark it as Character Bound when picked up.

    I'll add that I would prefer EXP to be granted to all skills slotted, rather than only to the 'active' bar.
    Edited by VaxtinTheWolf on March 21, 2022 11:56AM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Taggund
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    I would rather XP automatically be applied to both bars
    I would not want an additional consumable. I have thought since I started playing ESO that experience not going to both bars is a bad approach, and it results in keeping bar skills that can't be used on both bars as you level instead of playing the skills you would like and in what would be an appropriate build. I accept skill grinding to level them, but don't like that it has to be done when both bar experience to level them would be more effective.
  • phaneub17_ESO
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    Why stop there! Everything on your active bar gets 100% exp, everything on your inactive bar gets 50% exp, werewolf when not using it while still slotted get 25% exp, and everything you put points into that aren't slotted get 10% exp and can be leveled without ever touching it.

    Really though, get all your alts max enchanting and alchemy for the master writs. Both aren't restricted like other professions so any of your characters can do them without extra knowledge of knowing a specific trait research. Get a bunch of them up, pop an EXP Scroll/Food before the first turn in. If you know specifically what each Master Writ is asking for then you can pre-craft everything before opening them. Then you can just stand there in front of the Writ guy, pop a Master Writ, turn it in, do the next two.
  • Jem_Kindheart
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    Just as a funsies effort, I've been getting a new Breton character ready for the upcoming chapter. I figured I'd want some skill points so I went through and did all base zone stories, the main Coldharbour get-your-soul-back chain, and a couple DLCs.

    In doing so I leveled all 3 armor lines to 50, every single weapon line to 50 with all the important skills in each leveled and morphed and leveled. Leveled all 3 Templar trees to 50 with all important skills leveled and morphed and leveled, some I even did the Stam morphs too which I'll never use but hey just for fun.

    Probably looked pretty silly with a Winter's Respite sword and shield lol, but got it all leveled.

    This took 2.5 weeks but got all the skills I could ever dream of using on that character leveled and morphed. I know it might not be fun to everyone doing the story quests for the 15th time, but that's a working option.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • peacenote
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    I dont think this is a good idea and here's why:
    It kind of makes sense to me that the xp goes to the active bar, especially when you think about how the inactive bar may be a different weapon.

    The logic is you level what you are using. Same goes for armor. I would like the system to stay the same as it would be illogical to me if it DIDN'T work like this.

    Also, ESO is a fairly forgiving, not "hard core" game except for end game stuff. This is really a "reduce grind" request and... idk... I think we have it pretty easy these days as it is. Lots of double XP events and ways to level things quickly.


    Oh I should say that I definitely wouldn't want to deal with a consumable! If the XP ended up being applied to both bars, I don't think it makes sense but I wouldn't lose sleep over it if it made everyone happy.
    Edited by peacenote on March 21, 2022 1:51PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • _Zathras_
    _Zathras_
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    I would rather XP automatically be applied to both bars
    sharquez wrote: »
    That said if the arguably more difficult solution to give XP both bars is on the table why not take it?

    Sadly, it appears to not be a difficult coding issue at all. I mean, if New World can do a 50/50 xp split on both bars, then ESO can as well.

    So, if you just use one bar.. 100% xp to that bar. If you use both.. 50% to each. ESO needs to stop using excuses as to why they aren't doing it, because other games are currently doing exactly this.


    Edited by _Zathras_ on March 21, 2022 2:04PM
  • VaxtinTheWolf
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    But you are using skills on all bars, you swap weapons during combat. You cast Blockade or Arrow Rain and swap to the front, but only get EXP on the bar thats active, even if you did not cast any other abilities and the ground dot you placed did all the damage and got the kills. Perhaps you should just get EXP for using the abilities period; a small amount out of combat, and more in combat plus the normal amount the kill provides. Just make it faster in general.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • LashanW
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    I would rather XP automatically be applied to both bars
    If I'm leveling skills via random normal dungeon and I get Black Heart haven, I will bail every time. Because if last boss turns you into a skeleton (which removes all your skills) and boss dies before it ends, and you end up with zero xp for your skills.
    peacenote wrote: »
    It kind of makes sense to me that the xp goes to the active bar, especially when you think about how the inactive bar may be a different weapon.

    The logic is you level what you are using. Same goes for armor. I would like the system to stay the same as it would be illogical to me if it DIDN'T work like this.
    But our characters ARE using what's on our backbar. Even if it's a different weapon you still equip it (means it is no longer in your inventory, so the character must have it on person).
    Think about DoTs you apply from your backbar. They still work when you switch to front bar, same as some procs/enchantments sourced from your backbar keep activating.

    ESO is just lazy because it doesn't show the backbar weapon on your person. Imagine if your character is wielding a 2 handed weapon with their hands and you can still see a backbar bow sheathed on their back. It'd look pretty cool.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
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    DLC Dungeon Trifectas
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