Not having an alternative to a system doesn't mean its working. The system is flawed if you "just have to make sure" anything. Sometimes you don't have the opportunity to swap bars or lack the flexibility in your build to fill it with double barred skills. FWIW this seems more like an Other vote than an I don't think this is a good idea because: XThe current system works just fine. The current system has worked well for the masses for many years. If someone is leveling up a skill they just need to make sure they are on the bar they want the XP on. If they do not want to pay attention to how much HP is left on the boss then maybe put the skill on both bars.
Not having an alternative to a system doesn't mean its working. The system is flawed if you "just have to make sure" anything. Sometimes you don't have the opportunity to swap bars or lack the flexibility in your build to fill it with double barred skills. FWIW this seems more like an Other vote than an I don't think this is a good idea because: XThe current system works just fine. The current system has worked well for the masses for many years. If someone is leveling up a skill they just need to make sure they are on the bar they want the XP on. If they do not want to pay attention to how much HP is left on the boss then maybe put the skill on both bars.
I would fill up my alts inventory with those tokens and use them all during a double XP event with a 150%XP potion/scroll.
That said never had an issue with how it works now, you should not be relying on the bursts of bonus XP to level up the skills on your bar, that is something you do as you play normally.
That said if the arguably more difficult solution to give XP both bars is on the table why not take it?
But our characters ARE using what's on our backbar. Even if it's a different weapon you still equip it (means it is no longer in your inventory, so the character must have it on person).It kind of makes sense to me that the xp goes to the active bar, especially when you think about how the inactive bar may be a different weapon.
The logic is you level what you are using. Same goes for armor. I would like the system to stay the same as it would be illogical to me if it DIDN'T work like this.