Following someone is toxic. Defending a resource isn't.(I personally think it's POINTLESS for AP gain but the OP stated they were just leaving when opportunity dropped. )
FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
You do realize there are multiple campaigns and you can turn a quest in at a town in any of them? Preferably one in which the enemy isn't camping? Seriously, its like needing to pick up milk from one of the 2 convenience markets across from each other, and deciding to walk in the one that is currently being robbed, because you prefer that one?
BretonMage wrote: »Following someone is toxic. Defending a resource isn't.(I personally think it's POINTLESS for AP gain but the OP stated they were just leaving when opportunity dropped. )
OP specifically said they were "hang[ing] out, ganking some of the stray AD who were hanging around the town doing their quests". Defending resources is obviously fair PVP play, but that's not what OP was doing. If I were attacking a resource and I get killed, that's fair enough. But just going to a town and doing a quest to help refugees find supplies? That's not entirely fair, is it?
Why did ZOS enable quests in this zone? It seems pretty obvious that PvP and PvE don't mix in a single zone. Threads like this (and there are many) demonstrate this perfectly. I'm a PvE only player, and I'll probably never enter this zone for questing, because threads like this have discouraged me from doing so.
I'm not criticising anyone, I'm just honestly confused about why a dual-use zone exists when it causes so much non-game conflict between players.
OP said they were finishing up THEIR quests when a group came by and flipped the town so they stayed(which is what I said, and you quoted.) I.E. opportunity dropped. They did not specifically( according to them) set out to camp and hunt questers, but since the OPPORTUNITY dropped (again that's what I said according to OP and you quoted) they took it. And a town is an AP resource in cyro. I'm not sure what your trying to say here or what your point was.
belial5221_ESO wrote: »If you goto a town to take it,and kill everyone there,or going there that is ok.Hiding in a building invisible another faction owns,and constantly killing questers as they walk in or talking to npc to farm AP should not be ok.ZOS should disable invisibility in quest cities to help prevent that.Invisibility ganking is not PVP,it's just griefing,seeing usually the other person has no chance to block,or retaliate, making it one sided. People complain PVP is dying or don't get alot of people outside events,maybe if PVEers weren't discouraged by actions like this they'd be more inclined to do it more.
FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
BretonMage wrote: »OP said they were finishing up THEIR quests when a group came by and flipped the town so they stayed(which is what I said, and you quoted.) I.E. opportunity dropped. They did not specifically( according to them) set out to camp and hunt questers, but since the OPPORTUNITY dropped (again that's what I said according to OP and you quoted) they took it. And a town is an AP resource in cyro. I'm not sure what your trying to say here or what your point was.
Yes, it's pretty obvious you don't get my point. OP wasn't actually defending the resource, they weren't trying to take the town back from AD or anything. They were just picking on random questers. Whether they set out to gank, or decided to gank after questing, it was still a decision they made. You yourself said setting out to hunt questers was "unsportsmanlike", so it seems you agree it isn't fair. You seem to draw the line at camping at towns, though to me, WHEN a player makes the decision to gank is hardly relevant.
My point initially anyway, was that ganking random questers is toxic and shouldn't be normalised. Yes, there's toxicity in both PVE and PVP, and very recently during the Undaunted event, the forums were similarly full of players complaining about toxic PUGs. That toxicity happens at all shouldn't function as encouragement for more toxicity to occur.
FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
You do realize there are multiple campaigns and you can turn a quest in at a town in any of them? Preferably one in which the enemy isn't camping? Seriously, its like needing to pick up milk from one of the 2 convenience markets across from each other, and deciding to walk in the one that is currently being robbed, because you prefer that one?
Unless the other campaigns are more heavily dominated by other factions, towns under other factions control, with other faction groups actively running in them. It isn't like 2 markets across from each other, but more like one market is close, the other is on the far side of town, and at this one you may get shanked on your way in and at the other one you'll get tossed out for not being on the right side.
DragonRacer wrote: »FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
You do realize there are multiple campaigns and you can turn a quest in at a town in any of them? Preferably one in which the enemy isn't camping? Seriously, its like needing to pick up milk from one of the 2 convenience markets across from each other, and deciding to walk in the one that is currently being robbed, because you prefer that one?
Unless the other campaigns are more heavily dominated by other factions, towns under other factions control, with other faction groups actively running in them. It isn't like 2 markets across from each other, but more like one market is close, the other is on the far side of town, and at this one you may get shanked on your way in and at the other one you'll get tossed out for not being on the right side.
Not to mention the whole "purposefully wasting another player's time when they obviously just want to turn in a quest". You can't just hop from one campaign to another while in Cyrodiil, from what I can tell. You either have to get back to base and leave via wayshrine to PvE land, then queue for another campaign and wait. Or queue for IC, enter, then queue for another Cyrodiil campaign, and wait.
So, it's really not a choice between two convenience stores across from each other. It's more like having to leave the convenience store you are already in, drive across town, and hope that convenience store will work. And if it doesn't, drive another 30 minutes across town to try another one again.
Nomadic_Atmoran wrote: »DragonRacer wrote: »FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
Also stop name calling.
You do realize there are multiple campaigns and you can turn a quest in at a town in any of them? Preferably one in which the enemy isn't camping? Seriously, its like needing to pick up milk from one of the 2 convenience markets across from each other, and deciding to walk in the one that is currently being robbed, because you prefer that one?
Unless the other campaigns are more heavily dominated by other factions, towns under other factions control, with other faction groups actively running in them. It isn't like 2 markets across from each other, but more like one market is close, the other is on the far side of town, and at this one you may get shanked on your way in and at the other one you'll get tossed out for not being on the right side.
Not to mention the whole "purposefully wasting another player's time when they obviously just want to turn in a quest". You can't just hop from one campaign to another while in Cyrodiil, from what I can tell. You either have to get back to base and leave via wayshrine to PvE land, then queue for another campaign and wait. Or queue for IC, enter, then queue for another Cyrodiil campaign, and wait.
So, it's really not a choice between two convenience stores across from each other. It's more like having to leave the convenience store you are already in, drive across town, and hope that convenience store will work. And if it doesn't, drive another 30 minutes across town to try another one again.
Doesn't matter. If the convenience store doesnt have the reese cups you so desperately need. You are still going to drive across town for your reese cups or wait for them to get more.
as soon as they spotted someone they thought was afk or alone or weaker then them, they suddenly turned into rambo.
I had a couple of pve heroes hold block and then when I flashed them a block back to show I wouldn't attack then, they sort of... manoevred round for a few seconds while they made up their mind, decided to go for it and then unleashed their full burst combo on me.
DragonRacer wrote: »I have a fairly tanky PvE build. I'm sure not tanky by PvP standards at all, given I can be killed in still a relatively quick manner by a PvP player.. even when I hold my shield up the entire time trying to say "Hey, dude, I just wanna turn in my quest."
I guess the stories I see here of PvPers showing shield, then betraying that gentlemen's agreement is why I have, not a single time this entire event, had the shield respected. I will stand there, shield up, for several long moments not attacking at all, then roll my eyes as I die. Enjoy your easy AP and/or the 5-10 Tel Var I had on me, I guess. Shield means nothing in IP or Cyrodiil.
That person is not an idiot or a clown when they have to keep going back to the same spot to finally turn in a quest that gankers keep stopping them from doing.
BretonMage wrote: »OP said they were finishing up THEIR quests when a group came by and flipped the town so they stayed(which is what I said, and you quoted.) I.E. opportunity dropped. They did not specifically( according to them) set out to camp and hunt questers, but since the OPPORTUNITY dropped (again that's what I said according to OP and you quoted) they took it. And a town is an AP resource in cyro. I'm not sure what your trying to say here or what your point was.
Yes, it's pretty obvious you don't get my point. OP wasn't actually defending the resource, they weren't trying to take the town back from AD or anything. They were just picking on random questers. Whether they set out to gank, or decided to gank after questing, it was still a decision they made. You yourself said setting out to hunt questers was "unsportsmanlike", so it seems you agree it isn't fair. You seem to draw the line at camping at towns, though to me, WHEN a player makes the decision to gank is hardly relevant.
My point initially anyway, was that ganking random questers is toxic and shouldn't be normalised. Yes, there's toxicity in both PVE and PVP, and very recently during the Undaunted event, the forums were similarly full of players complaining about toxic PUGs. That toxicity happens at all shouldn't function as encouragement for more toxicity to occur.
It's ZOS' fault, but if you are killing "enemies" at the quest givers, your toon is a not a good person. The town quests are mostly/not all about helping civilians (saving them from dremora, kepping the town's books safe, helping priest heal better, etc.). Maybe ZOS shouldn't have created the town quests or made them war-related.
NordSwordnBoard wrote: »It would help to remove the doors from places that require entry for quests. The worst is Crops because the inside is so small, no hiding from an AoE in there. If you need the door loading delay to kill people, you are bad.
They took the doors off towers partly because of the loading effect - and it caused a concentration of players to get farmed.
If I'm not waiting on an enormous defense tick, I will gladly help people kill quest gankers. Part of the problem is towns reward as much AP as a resource yet have 3 flags. Defense of the nearby castles is both easier and more rewarding. So, PvPers don't always jump at the mention crops is under attack by gankers when something bigger is going down.
The endeavor quests might be better served in towns like Cheydinhal and Chorrol, places with no campaign significance.
LesserCircle wrote: »Sorry it is harassment (even if not against the rules) and totally unnecessary. The game has included content in PvP zones that is not actually PvP and you're deliberately and repeatedly taking out people who are doing nothing to you and are trying to complete that content, so killing people in the easiest way possible, just to get yourself off. Like a school bully who isn't big enough to actually fight people who are going to fight back.
Not even remotely cool. Just be considerate of other people. You know there are PvE questers who have no interest in fighting you, you know where they are. Just leave them alone.
So if I'm a PvPer doing quests in Bruma and "They just want to pve" but that includes killing the guards and getting the flags, I should let them do it because they don't want to PvP with me?
I just don't understand why would you come to a PvP/PvE zone with full trial gear instead of at least making a tanky defensive build. You can PvE just fine with that, plus they know what they're getting into. It's just annoying having to scan each player and decide if a person is PvE or not. I see an enemy and I kill that enemy, it's that simple. If they come again and again it's their fault not mine.
There might be PvE content but it's still a PvP zone and those people not doing anything to you will be the same ones that come finish you when you're at low health or outnumbered. I will keep playing my way.
Alinhbo_Tyaka wrote: »LesserCircle wrote: »Sorry it is harassment (even if not against the rules) and totally unnecessary. The game has included content in PvP zones that is not actually PvP and you're deliberately and repeatedly taking out people who are doing nothing to you and are trying to complete that content, so killing people in the easiest way possible, just to get yourself off. Like a school bully who isn't big enough to actually fight people who are going to fight back.
Not even remotely cool. Just be considerate of other people. You know there are PvE questers who have no interest in fighting you, you know where they are. Just leave them alone.
So if I'm a PvPer doing quests in Bruma and "They just want to pve" but that includes killing the guards and getting the flags, I should let them do it because they don't want to PvP with me?
I just don't understand why would you come to a PvP/PvE zone with full trial gear instead of at least making a tanky defensive build. You can PvE just fine with that, plus they know what they're getting into. It's just annoying having to scan each player and decide if a person is PvE or not. I see an enemy and I kill that enemy, it's that simple. If they come again and again it's their fault not mine.
There might be PvE content but it's still a PvP zone and those people not doing anything to you will be the same ones that come finish you when you're at low health or outnumbered. I will keep playing my way.
Bruma isn't really a good example as a player can do all of the quests there without raising the attention of the guard NPC's if they are careful.
SeaGtGruff wrote: »In hindsight I think maybe they just freaked out and started attacking as a way of saying "Go away! Go away! Go away!"