But at that point it actually becomes harassment because you're purposefully going out of your way to target them, so...Accusing people of harassment isn't wise. I'd probably target them after that too.
I've had people politely message me telling me they were just questing and asking me to not to kill them. Was always happy to oblige.
Sorry but the OP's behaviour is exactly what PvErs want to hear. It feeds the idea many have that all PvPers are just horrible nasty people waiting at quest points to kill them.
Yes I know its PvP, but for many it's their first time in Cyrodiil. Ganking them just puts them off coming back. We need them to come back, we need them to learn what to do in Cyro and to learn to PvP.
Every ganked victim at a quest turn in is another potential PvPer that will probably never be back. Which is a shame.
Sorry but the OP's behaviour is exactly what PvErs want to hear. It feeds the idea many have that all PvPers are just horrible nasty people waiting at quest points to kill them.
Yes I know its PvP, but for many it's their first time in Cyrodiil. Ganking them just puts them off coming back. We need them to come back, we need them to learn what to do in Cyro and to learn to PvP.
Every ganked victim at a quest turn in is another potential PvPer that will probably never be back. Which is a shame.
And for many it may make them angry or determined to get revenge. Maybe it will point out a lack of skills in a game they are starting to find boring and breath a determined new life into them. Or maybe they will think it was awesome and want to be just like the op. You can't list one possible result out of a million ways someone will react and claim it's fact. Harassment is one thing, and should be discouraged but getting ganked in enemy territory when you accepted a dangerous mission? That's SUPPOSED to happen. It's a war zone. Appreciate the people that don't kill an enemy, but never expect kindness.
Sorry but the OP's behaviour is exactly what PvErs want to hear. It feeds the idea many have that all PvPers are just horrible nasty people waiting at quest points to kill them.
Yes I know its PvP, but for many it's their first time in Cyrodiil. Ganking them just puts them off coming back. We need them to come back, we need them to learn what to do in Cyro and to learn to PvP.
Every ganked victim at a quest turn in is another potential PvPer that will probably never be back. Which is a shame.
And for many it may make them angry or determined to get revenge. Maybe it will point out a lack of skills in a game they are starting to find boring and breath a determined new life into them. Or maybe they will think it was awesome and want to be just like the op. You can't list one possible result out of a million ways someone will react and claim it's fact. Harassment is one thing, and should be discouraged but getting ganked in enemy territory when you accepted a dangerous mission? That's SUPPOSED to happen. It's a war zone. Appreciate the people that don't kill an enemy, but never expect kindness.
When someone is killed without a chance to even see their attacker before they die, it more often than not is off-putting. Sure, some may seek revenge or try to come up with ways to improve, but with little to no way to do so (never had a chance to fight back or did no damage when they did) they're far more likely to say "[snip] this" and leave.
And don't expect people to want to come back if you treat newer players in pvp areas as easy marks to be killed for your own amusement.
There is a reason why friction exist between the two groups, and that behavior isn't helping.
Some pvp'ers love making other players "pixels lay down involuntarily" because they know that by doing it, by just happening to be next to a quest turn in location that just happened to be the time of an event that draws in non-pvp'ers, they're wasting someone else's time. Some people who enjoy causing others grief go into pvp because they're able to directly interact with other players, with the intent of making their time in game worse.
Yes, death to other players is expected in these locations, but I remember the 5th year anniversary pvp week and the siege set up in quest turn in buildings. Stuff like that isn't pvp, not for an objective or a challenge, but for some player to get in anothers way by constantly wasting their time, because those who aren't prepared for pvp make for easy targets, and while this event hasn't prompted as many post like it, there was a trend for a long time of people saying things implying their coming joy at finding and griefing as many inexperienced players as possible.
Pvp'ers need to take some ownership in the fact that, while performance and balance are a poorly designed rollercoaster, that pvp is a player driven experience. Help newer players, and they may stick around longer, growing the community and giving more players to continue the experience for everyone. Indulge in the influx of newer players as a chance to get a quick power trip by driving them into the ground with little to no resistance, over and over again? There is a reason why friction exist between the two groups, and that behavior isn't helping.
ArchangelIsraphel wrote: »As a PVE player who has come to love ESO PVP in Cyro, I want to share some tips that have helped me survive.
I know that many PVE players would rather avoid PVP all together and never participate in it. But participating in a siege where you are helping your faction obtain an Emperor can be one of your greatest assets when avoiding combat in Cyro.
Learning how PVP groups move, what their goals are, and where those leading will be heading on the map has helped me survive during times when I want to go to cyro solo and avoid PVP. Knowing what keeps are highly sought after when you see that a group is on the move can keep you alive, because you learn the most likely path that a group will take. Then you can stay completely clear of it, even moving into "enemy territory" with confidence.
You will also learn the topography of the maps and what parts of it remain largely empty for long periods of time, so that you can move through those areas to avoid combat.
Participating in siege will also teach you to watch the map itself for signs telling you were enemy players are. If you have prior experience in taking keeps and running with a group, it is then easy to predict the groups movement across the board and where they will likely be heading next.
Having such knowledge can also make you feel more empowered and less vulnerable if you are under geared or unprepaired for pvp. "Knowing your enemy" can sometimes be a better weapon than going into combat directly.
With this knowledge, I have successfully escorted PVE friends who hate PVP to do scouting missions for their tickets each day of the event without getting them killed at all. I have also been able to go to cyro to take advantage of the gathering bonus for multiple hours on end without being noticed at all. (I'm not saying this to brag about it or anything like that. I'm saying it because you can totally learn how to do this too, and it can be a lot of fun. I want you guys to realize that learning these things really does work.)
It does not guarantee that you will never get killed or run into roving parties who are looking for a fight separate from the larger groups, but ever since learning how PVP actually works in Cyro, I do not run face first into an unwanted fight as often, if at all. My experience in cyro has improved ten fold because of it, and I rather enjoy going there now.
In fact, I know it may seem like village quests are the quickest and easiest solution for a PVE player to avoid combat, but I have always found almost 100% of the time that a scouting mission is less likely to end in being noticed. A scouting mission may take longer, but with knowledge of how the board works, it can actually take less time than dealing with gankers in a village that they will target because they KNOW you are going to be there. With scouting missions, no one really knows where you are, especially if you are aware of how to slip through the board unnoticed.
I'm posting this because I see that this thread is about being ganked doing village quests, and learning these things can help you avoid going to the villages or dealing with gankers at all. Seriously, if you feel you can, try playing with a group- you might like the experience way better than the tension of trying to do a village quest.
Some pvp'ers love making other players "pixels lay down involuntarily" because they know that by doing it, by just happening to be next to a quest turn in location that just happened to be the time of an event that draws in non-pvp'ers, they're wasting someone else's time. Some people who enjoy causing others grief go into pvp because they're able to directly interact with other players, with the intent of making their time in game worse.
Yes, death to other players is expected in these locations, but I remember the 5th year anniversary pvp week and the siege set up in quest turn in buildings. Stuff like that isn't pvp, not for an objective or a challenge, but for some player to get in anothers way by constantly wasting their time, because those who aren't prepared for pvp make for easy targets, and while this event hasn't prompted as many post like it, there was a trend for a long time of people saying things implying their coming joy at finding and griefing as many inexperienced players as possible.
Pvp'ers need to take some ownership in the fact that, while performance and balance are a poorly designed rollercoaster, that pvp is a player driven experience. Help newer players, and they may stick around longer, growing the community and giving more players to continue the experience for everyone. Indulge in the influx of newer players as a chance to get a quick power trip by driving them into the ground with little to no resistance, over and over again? There is a reason why friction exist between the two groups, and that behavior isn't helping.
So are you suggesting that pvp shouldn't kill enemy players in their territory? Should they make them tea and tell them how long they've been looking for them? I don't pvp much anymore so I can't say WE as I'm not in it much but come on. Compared to other pvp games dying here is already kid gloves. Some players just avoid killing obvious questers and some don't. Again, lion/lions den. I've seen just as much toxicity in pve with what you're wearing, what race/class you are, what numbers you're pulling what achievements you have. Just let it be. I don't think we should make a care bear pvp for people who won't pvp. How much easier should we make it on people?
It's a war zone. Appreciate the people that don't kill an enemy, but never expect kindness.
When someone is killed without a chance to even see their attacker before they die, it more often than not is off-putting. Sure, some may seek revenge or try to come up with ways to improve, but with little to no way to do so (never had a chance to fight back or did no damage when they did) they're far more likely to say "[snip] this" and leave.
VaranisArano wrote: »Here's Gina Bruno's comment on that type of thing, screenshotted for brevity. The comments shown are on page 1 and 2. https://forums.elderscrollsonline.com/en/discussion/546727/was-it-ever-confirmed-if-tea-bagging-is-against-tos-now/p1
In short, repeatedly killing questers is not -by itself- harassment. The context is PVP happening in a PVP zone.
But if you are going out of your way to target that one player or combining it with stuff like hate whispers, the context of your actions does matter.
Sorry it is harassment (even if not against the rules) and totally unnecessary. The game has included content in PvP zones that is not actually PvP and you're deliberately and repeatedly taking out people who are doing nothing to you and are trying to complete that content, so killing people in the easiest way possible, just to get yourself off. Like a school bully who isn't big enough to actually fight people who are going to fight back.
Not even remotely cool. Just be considerate of other people. You know there are PvE questers who have no interest in fighting you, you know where they are. Just leave them alone.
LesserCircle wrote: »Sorry it is harassment (even if not against the rules) and totally unnecessary. The game has included content in PvP zones that is not actually PvP and you're deliberately and repeatedly taking out people who are doing nothing to you and are trying to complete that content, so killing people in the easiest way possible, just to get yourself off. Like a school bully who isn't big enough to actually fight people who are going to fight back.
Not even remotely cool. Just be considerate of other people. You know there are PvE questers who have no interest in fighting you, you know where they are. Just leave them alone.
So if I'm a PvPer doing quests in Bruma and "They just want to pve" but that includes killing the guards and getting the flags, I should let them do it because they don't want to PvP with me?
I just don't understand why would you come to a PvP/PvE zone with full trial gear instead of at least making a tanky defensive build. You can PvE just fine with that, plus they know what they're getting into. It's just annoying having to scan each player and decide if a person is PvE or not. I see an enemy and I kill that enemy, it's that simple. If they come again and again it's their fault not mine.
There might be PvE content but it's still a PvP zone and those people not doing anything to you will be the same ones that come finish you when you're at low health or outnumbered. I will keep playing my way.
And don't expect people to want to come back if you treat newer players in pvp areas as easy marks to be killed for your own amusement.
It is almost like they think all PVPers are jerks, and if someone cut them slack, it must be a sign of weakness they can exploit. Then of course, ensues the inevitable forum posts about how they got ganked at a quest point.
Some pvp'ers love making other players "pixels lay down involuntarily" because they know that by doing it, by just happening to be next to a quest turn in location that just happened to be the time of an event that draws in non-pvp'ers, they're wasting someone else's time. Some people who enjoy causing others grief go into pvp because they're able to directly interact with other players, with the intent of making their time in game worse.
Yes, death to other players is expected in these locations, but I remember the 5th year anniversary pvp week and the siege set up in quest turn in buildings. Stuff like that isn't pvp, not for an objective or a challenge, but for some player to get in anothers way by constantly wasting their time, because those who aren't prepared for pvp make for easy targets, and while this event hasn't prompted as many post like it, there was a trend for a long time of people saying things implying their coming joy at finding and griefing as many inexperienced players as possible.
Pvp'ers need to take some ownership in the fact that, while performance and balance are a poorly designed rollercoaster, that pvp is a player driven experience. Help newer players, and they may stick around longer, growing the community and giving more players to continue the experience for everyone. Indulge in the influx of newer players as a chance to get a quick power trip by driving them into the ground with little to no resistance, over and over again? There is a reason why friction exist between the two groups, and that behavior isn't helping.
So are you suggesting that pvp shouldn't kill enemy players in their territory? Should they make them tea and tell them how long they've been looking for them? I don't pvp much anymore so I can't say WE as I'm not in it much but come on. Compared to other pvp games dying here is already kid gloves. Some players just avoid killing obvious questers and some don't. Again, lion/lions den. I've seen just as much toxicity in pve with what you're wearing, what race/class you are, what numbers you're pulling what achievements you have. Just let it be. I don't think we should make a care bear pvp for people who won't pvp. How much easier should we make it on people?
What I'm saying is if you "happen to be" in a location where people turn in quest, and "happen to be" there during an even drawing in many people who normally don't pvp come in, and decide to just "stick around ganking people doing the quest," what are you expecting? A meaningful pvp fight against skilled players? Some objective? Or just easy targets to flaunt ones own ego? Consider the impact your actions have on others, since pvp depends on other player participating to continue.
BretonMage wrote: »I've nothing against PVPers who attack players from opposing factions who cross their paths. "Hanging out and ganking" questers, otoh, is particularly predatory behaviour that, even if not against TOS, is not doing the community any favours. I guess it could be the equivalent of the toxic PUG who votes to kick you from a dungeon for some ridiculous or irrelevant reason.It's a war zone. Appreciate the people that don't kill an enemy, but never expect kindness.
Sorry, no, it's a game, and we should expect kindness, or at the very least, fairness. Toxicity should never be normalised.
FYI, the targeting a particular player type of griefing, means you are following them with the intention of harassing that particular player by ganking them over and over. You sitting at a location and ganking anyone that comes into that area, doesn't count. If the same clown keeps running up and getting killed over and over, that is on him for being an idiot, and not you targeting a particular person. Otherwise, every keep attack would be considered griefing.
I am not a fan of ganking PVE questors at quest locations myself, but it isn't against the rules. There are PVP ways to deal with it, and if someone has an issue with it happening, should use those to solve the issue.
And it sure isn't good for the game. PvP needs more players. Players are often introduced to PvP through these events. If they have a horrible time of it they will not return.
I see that as something of a rite of passage. All the pvpers were new once, too, and must’ve had their backsides kicked by more experienced players, and so the chain continues. People need to get over their sensitivity to this stuff