Ragnaroek93 wrote: »Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
PoTL/ PL - undodgeable
Sweeps - undodgeable
Beam - undodgeable
Eclipse - carry skill that is also undodgeable
Ritual - undodgeable
toppling charge - ok fine... but a stun on a gap closer? FFS
BoL - insta full hp
Rune - free resrources for no reason
Meteor - better block kid
Empowering Sweep - undodgeable
To say that magplar is easy is an understatement. Giving them a stun that ignores block is not a good idea, especially when it already does so much dmg. And let's not forget about burning light, a passive that basically hits you everytime sweeps is cast for that much dmg.
Magplar is by far the best class in the game for a few reasons, and the absurd self healing built into their damage abilities isn't even the issue. It's the fact that their spamable is so good, but so good; it's miles ahead of any other class in the game. I know for a fact that if class change was implemented in the game (Which I hope it is); templars would be all you see. A lot of people don't admit it, but even with acc wide achievements they will still have a main, and they would gladly change the class for 3-5k crowns rather than grinding a new character.
Tommy_The_Gun wrote: »I wish all abilities in the game, regardless of being base game or dlc would be treated the same with no bias, but instead with a dev comment: "to live up to their name"...
huskandhunger wrote: »have you tried werewolfing? we have a fear that goes through block too, it's great, if you need a bite, find me in game @ huskandhunger and i will give you the chomp
This is not DK's skill lineWhy on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line
This skill isn't oblivion damage, so Undeath passive, Major/Minor Protection, Deliberation passive and other defencive % buffs would work as well. Also don't forget that this skill is CC, so you can just drink potions that give you immune to CC, dodge it (not instant cast time), even Mist Form will allow you to easily counter the "huge" damage of this ability.This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?
This is not DK's skill lineWhy on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill lineThis skill isn't oblivion damage, so Undeath passive, Major/Minor Protection, Deliberation passive and other defencive % buffs would work as well. Also don't forget that this skill is CC, so you can just drink potions that give you immune to CC, dodge it (not instant cast time), even Mist Form will allow you to easily counter the "huge" damage of this ability.This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?
This skill was useless in both morphs so much time. Its tooltip is weak, effect is not unique (Fire Clench with Master staff is still worthy for slotting, or just use Toppling Charge).
I voiced the problems of this, and other Templar's abilities after Waking Flame update and I am pretty happy to see that ZoS trying to move in direction of making not few, but every ability of templar more usefull in modern realities.
Year ago class was in terrible state in everything: healing ( zero unique group buffs ), tanking ( absence of health-based class healing ), damage dealing ( only stamplar was viable, but there was non-stam meta ). Class is not op, it's just comes back to normal after being abandoned for years.
The fact that other classes like Warden are nerfed wherein is not Templar's fault.
Also templars is also was out of pvp meta for ages. In the summer I couldn't complete the quest in Cyrodiil to kill the Templars for a week, while same quest to kills sorcs was completed in 15 mins.
Did you even play this class?
NordSwordnBoard wrote: »Destructive reach for lightning staff had the stun removed, and replaced with a DoT. This Javelin has range, stun/knockback, 100% penetration, and is not blockable?
So, why not make it Oblivion damage too? That way we don't have anything else like % damage reduction maj/minor protection standing between this skill and a crap META. Elder Spears Online lol.
This is just bad in the long run for all Templars. Like the rune cage mentioned above, when they over do it like this, they also over do the "correction". You end up with with less than what you started with.
I'm cool with Templars having the spotlight, and getting some appreciation. You want that good stuff to stay with the class, not all get thrown under the same blanket and smashed with the nerf hammer. Who asked for this?
Ragnaroek93 wrote: »Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
WhyEvenTry wrote: »ketsparrowhawk wrote: »Almost everyone else has an unblockable stun. Glad we get one too.
Templar has unavoidable delayed burst. Where is this for every other class?
MEBengalsFan2001 wrote: »WhyEvenTry wrote: »ketsparrowhawk wrote: »Almost everyone else has an unblockable stun. Glad we get one too.
Templar has unavoidable delayed burst. Where is this for every other class?
The delayed burst only works if the templar is able to build up enough damage if the player has a way to avoid the damage they won't take as much.
Each class has it's own unique style of play. If you don't play each class you won't know the ins and out of the class and its advantage and disadvantages. Playing each class provides a player a better understanding of how the class operates. Templar is a brawler class for the most part, it is in your face type of class.
I don't think the class in itself is over powered but one or two skills that are broken or over performing can easily be fixed so they are inline with what the devs want from the class.
For instance you can avoid the delayed burst by simply not taking more damage from the templar, simply RUN away and hide. That will reduce damage you take from the delayed burst. Just like how you can avoid Warden second attack from Subterranean Assault. Or how you can cleanse the dots ticks from a DK. Or how you can avoid some of the surprise damage from a NB by using Radiant Light.
There are ways to counter each class and its unique mechanic. Templars really need to be in your face to produce damage and they have a few range abilities but the range abilities are ok but not worth using on a templar.
We have to see how this update truly impacts the game. I love how everyone here like templars are so OP yet that can be applied to every class.
DK DOTs hit to hard nerf the DOTs. The burst damage from a Warden is to high nerf the burst damage. NB damage out of stealth is to high nerf damage out of stealth. The Necro AoE are to much nerf there damage.
I can add at least two additional points for each class, because all classes are overpower in the right player hand. I proved this in another game where the class I played was considered inferior to all other classes. I went into a trail/raid and walked out 2nd in damage but on two bosses I had to swap loadouts to my support role build yet I still ended up second on the damage board. Why, because I played the class to its highest possible level and was able to get all I could out of it. Any two good players who can do this will end up being nearly close with one always winning out. There are at times exceptions and IMO right now, that doesn't seem to apply in ESO for the current set of classes the game has.
VarisVaris wrote: »MEBengalsFan2001 wrote: »WhyEvenTry wrote: »ketsparrowhawk wrote: »Almost everyone else has an unblockable stun. Glad we get one too.
Templar has unavoidable delayed burst. Where is this for every other class?
The delayed burst only works if the templar is able to build up enough damage if the player has a way to avoid the damage they won't take as much.
Each class has it's own unique style of play. If you don't play each class you won't know the ins and out of the class and its advantage and disadvantages. Playing each class provides a player a better understanding of how the class operates. Templar is a brawler class for the most part, it is in your face type of class.
I don't think the class in itself is over powered but one or two skills that are broken or over performing can easily be fixed so they are inline with what the devs want from the class.
For instance you can avoid the delayed burst by simply not taking more damage from the templar, simply RUN away and hide. That will reduce damage you take from the delayed burst. Just like how you can avoid Warden second attack from Subterranean Assault. Or how you can cleanse the dots ticks from a DK. Or how you can avoid some of the surprise damage from a NB by using Radiant Light.
There are ways to counter each class and its unique mechanic. Templars really need to be in your face to produce damage and they have a few range abilities but the range abilities are ok but not worth using on a templar.
We have to see how this update truly impacts the game. I love how everyone here like templars are so OP yet that can be applied to every class.
DK DOTs hit to hard nerf the DOTs. The burst damage from a Warden is to high nerf the burst damage. NB damage out of stealth is to high nerf damage out of stealth. The Necro AoE are to much nerf there damage.
I can add at least two additional points for each class, because all classes are overpower in the right player hand. I proved this in another game where the class I played was considered inferior to all other classes. I went into a trail/raid and walked out 2nd in damage but on two bosses I had to swap loadouts to my support role build yet I still ended up second on the damage board. Why, because I played the class to its highest possible level and was able to get all I could out of it. Any two good players who can do this will end up being nearly close with one always winning out. There are at times exceptions and IMO right now, that doesn't seem to apply in ESO for the current set of classes the game has.
You typed all this and yet every single bit is wrong.
The only way a Templar is unable to get a fully stacked purifying light proc is if you purge it, which reduces this to Warden and other Templars (no one else actually runs a purge)
Saying "just stop fighting them and run away" is just a description for saying the class is op as there is no way to fight it.
Templar's identity once was being a brawler that had distinct offensive and defensive windows unlike magdk that was meant to be a brawler that got it's survivability by fighting, both of those identities and therefore their weaknesses have been removed in order to give them the best of both worlds.
2 equally skilled players with one playing one of the big 3 and the other picking any other the other 9 existing specs will always have the exact same results in any scenario, the person playing magnecro, magdk or magplar will alway come out ahead by miles, even a much less skilled player will perform better on those 3 specs than an objectively better player just because they get carried so hard by their spec.
There is no need to wait how the patch affects balance because it's crystal clear, the 3 overperforming specs have been buffed directly and indirectly by skill changes and having access to new skills while all other specs didn't receive any love.
Anyone who has been on the pts knows how terrible balance will be next patch and that magplar will benefit a lot from the changes when they were in for a big nerf after U32.
sneakymitchell wrote: »Just remember fossilize for dragon knights it’s going be way better stun. Since you can’t block or roll dodge it. And javilen you can dodge it.
The meteor combo best best suited for dks
Ragnaroek93 wrote: »Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
Ok many skills are undodgabe or unblockable, but Templar is class with most skills with cast times , while using casts you can't dodge or block without cancel casting. Many skills require preperation to work, compare this to combo on Stamden , you just Shalk+Charge and Wrecking blow or something else and many players can die,in 1 second you can do more than templar can do in 4 seconds.
MEBengalsFan2001 wrote: »Ragnaroek93 wrote: »Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
You can dodge both and avoid both by using walls, boxes, trees etc to get out of sight or if you really want run towards the player and dodge roll through them and beam won't hit you and you will get hit by 2-3 of the jabs but not all of them. .
Ragnaroek93 wrote: »Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
Ok many skills are undodgabe or unblockable, but Templar is class with most skills with cast times , while using casts you can't dodge or block without cancel casting. Many skills require preperation to work, compare this to combo on Stamden , you just Shalk+Charge and Wrecking blow or something else and many players can die,in 1 second you can do more than templar can do in 4 seconds.
xylena_lazarow wrote: »If you are dying to Templars, you are probably overextending into their invincible house of HoTs. Templar offense is fine, if anything they still need better options for fighting enemies who run Major Evasion. I can 100% agree that Templar defense is a problem, the healing components of Ritual, Rune, and Living Dark are all badly overtuned in PvP, to the point where you don't even need to invest much in other defenses, just heal through everything short of being zerged.
VarisVaris wrote: »sneakymitchell wrote: »Just remember fossilize for dragon knights it’s going be way better stun. Since you can’t block or roll dodge it. And javilen you can dodge it.
The meteor combo best best suited for dks
This is wrong, fossilize deals less damage and magdk isn't able to squeeze nearly as much burst into a single gcd as Templar is able to.