...this ability already BY PASSES resistance --> in a 'piercing fashion'...
Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?
Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.
Apply PoL/PL (damage during 6s is copied as a delayed burst)
Soften people up with high damage JABS, get ppl to 80%
Meteor with 25k TT
Spamm spear 2-3 times during meteor travel time
jesus beam
Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?
These DEVS I don't even?? Smh.
ketsparrowhawk wrote: »...this ability already BY PASSES resistance --> in a 'piercing fashion'...
Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?
Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.
Apply PoL/PL (damage during 6s is copied as a delayed burst)
Soften people up with high damage JABS, get ppl to 80%
Meteor with 25k TT
Spamm spear 2-3 times during meteor travel time
jesus beam
Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?
These DEVS I don't even?? Smh.
My stamplar can't wait. Finally can kill permablockers! Almost everyone else has an unblockable stun. Glad we get one too. I wouldn't mind if they removed the 100% penetration tho. They've already stated in the past that they don't like having "big damage" attached to stuns, so this is a weird exception.
Not sure I'd call Templars OP though. 9/10 of my deaths are to stamblades or necro bombs.
gariondavey wrote: »ketsparrowhawk wrote: »...this ability already BY PASSES resistance --> in a 'piercing fashion'...
Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?
Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.
Apply PoL/PL (damage during 6s is copied as a delayed burst)
Soften people up with high damage JABS, get ppl to 80%
Meteor with 25k TT
Spamm spear 2-3 times during meteor travel time
jesus beam
Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?
These DEVS I don't even?? Smh.
My stamplar can't wait. Finally can kill permablockers! Almost everyone else has an unblockable stun. Glad we get one too. I wouldn't mind if they removed the 100% penetration tho. They've already stated in the past that they don't like having "big damage" attached to stuns, so this is a weird exception.
Not sure I'd call Templars OP though. 9/10 of my deaths are to stamblades or necro bombs.
That's because you play stamplar (I main stamplar). Magplar is sooo much better.
Edit - hi ket, didn't even notice it was you lol
I’m not worried about this going through block. Block is too powerful as is. It needs more counters. I do believe that some will complain about this skill, but only because they never really worried about its use before. But I think there’s more overreaction before reality as usual. As is, the skill doesn’t hit that hard even when going through resistances.
Bubble also got its snare reduced from 60 to 40. There are nerfs here too.
I'm curious to see how Aurora javelin will work on something like a stamplar.
The skill does good dmg already at decent range on mag.
ketsparrowhawk wrote: »I'm curious to see how Aurora javelin will work on something like a stamplar.
The skill does good dmg already at decent range on mag.
The long knock-back kills it for me. Stun them, then gotta run over to where they land to finish the combo. Too much hassle. Plus I wanna conserve mag for that juicy breath of life with 7k wep damage behind it XD
Not against templar getting a unblockable stun but I dont think giving it to javelin is the correct move tbh one morph is a knock back so getting thrown off keep walls and bridges has no counter play anymore
ketsparrowhawk wrote: »I'm curious to see how Aurora javelin will work on something like a stamplar.
The skill does good dmg already at decent range on mag.
The long knock-back kills it for me. Stun them, then gotta run over to where they land to finish the combo. Too much hassle. Plus I wanna conserve mag for that juicy breath of life with 7k wep damage behind it XD
Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.
Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.
TechMaybeHic wrote: »Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.
I have no idea where you get 800%. Are you talking the execute damage and the damage against targets in front? Those don't combine at all.
Yep, another "exception". Streak should be blockable, and not dodgeable. Not both.
imo, the ONLY CC that should ignore block and dodge are the delayed, ground-based CCs like necro totem, or the mages guild rune skill.
ketsparrowhawk wrote: »Almost everyone else has an unblockable stun. Glad we get one too.
TechMaybeHic wrote: »Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.
I have no idea where you get 800%. Are you talking the execute damage and the damage against targets in front? Those don't combine at all.
Radiant scales with missing magicka. Next patch with hyridized builds, I can build like a stamina build, and use my magicka dumps to keep my 15-20K mag pool low getting maximum bonus to my execute.
Yep, another "exception". Streak should be blockable, and not dodgeable. Not both.
imo, the ONLY CC that should ignore block and dodge are the delayed, ground-based CCs like necro totem, or the mages guild rune skill.