Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Piercing Javelin: This ability and its morphs now bypass block to live up to their name

Sneakers
Sneakers
✭✭✭
...this ability already BY PASSES resistance --> in a 'piercing fashion'...

Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?

Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.

Apply PoL/PL (damage during 6s is copied as a delayed burst)
Soften people up with high damage JABS, get ppl to 80%
Meteor with 25k TT
Spamm spear 2-3 times during meteor travel time
jesus beam


Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?

These DEVS I don't even?? Smh.
Edited by Sneakers on February 11, 2022 10:42AM
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Sneakers wrote: »
    ...this ability already BY PASSES resistance --> in a 'piercing fashion'...

    Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?

    Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.

    Apply PoL/PL (damage during 6s is copied as a delayed burst)
    Soften people up with high damage JABS, get ppl to 80%
    Meteor with 25k TT
    Spamm spear 2-3 times during meteor travel time
    jesus beam


    Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?

    These DEVS I don't even?? Smh.

    My stamplar can't wait. Finally can kill permablockers! Almost everyone else has an unblockable stun. Glad we get one too. I wouldn't mind if they removed the 100% penetration tho. They've already stated in the past that they don't like having "big damage" attached to stuns, so this is a weird exception.

    Not sure I'd call Templars OP though. 9/10 of my deaths are to stamblades or necro bombs.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    As a Templar main I can agree that templars are strong ATM and yeah a ranged skill that does mediocre guranteed damage and CCs is gonna get nerfed quickly
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    Sneakers wrote: »
    ...this ability already BY PASSES resistance --> in a 'piercing fashion'...

    Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?

    Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.

    Apply PoL/PL (damage during 6s is copied as a delayed burst)
    Soften people up with high damage JABS, get ppl to 80%
    Meteor with 25k TT
    Spamm spear 2-3 times during meteor travel time
    jesus beam


    Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?

    These DEVS I don't even?? Smh.

    My stamplar can't wait. Finally can kill permablockers! Almost everyone else has an unblockable stun. Glad we get one too. I wouldn't mind if they removed the 100% penetration tho. They've already stated in the past that they don't like having "big damage" attached to stuns, so this is a weird exception.

    Not sure I'd call Templars OP though. 9/10 of my deaths are to stamblades or necro bombs.

    That's because you play stamplar (I main stamplar). Magplar is sooo much better.

    Edit - hi ket, didn't even notice it was you lol
    Edited by gariondavey on February 11, 2022 3:49PM
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Destructive reach for lightning staff had the stun removed, and replaced with a DoT. This Javelin has range, stun/knockback, 100% penetration, and is not blockable?
    So, why not make it Oblivion damage too? That way we don't have anything else like % damage reduction maj/minor protection standing between this skill and a crap META. Elder Spears Online lol.
    This is just bad in the long run for all Templars. Like the rune cage mentioned above, when they over do it like this, they also over do the "correction". You end up with with less than what you started with.

    I'm cool with Templars having the spotlight, and getting some appreciation. You want that good stuff to stay with the class, not all get thrown under the same blanket and smashed with the nerf hammer. Who asked for this?
    Fear is the Mindkiller
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Sneakers wrote: »
    ...this ability already BY PASSES resistance --> in a 'piercing fashion'...

    Why on earth is the most overpowered class in the game (currently) getting even more INSANE buffs to its skill line? This skill can reach 9-12k tooltips and BY PASS RESISTANCES now it also work like a FnF streak?

    Does not take a genius to figure out templars can put together unavoidable (no counter) combos using meteor (can only block, will hit if you dodge roll) together with spamming Piercing javelin hitting you THROUGH resistance with a 10k+ TT (can not be blocked only dodge rolled) together with PoL and then finish you with JESUS BEAM.

    Apply PoL/PL (damage during 6s is copied as a delayed burst)
    Soften people up with high damage JABS, get ppl to 80%
    Meteor with 25k TT
    Spamm spear 2-3 times during meteor travel time
    jesus beam


    Why not also give fossilize 28m range, pierce resistance, raise its damage to 10-12k TT as well while we are at it. Oooh that would be OPed you say?

    These DEVS I don't even?? Smh.

    My stamplar can't wait. Finally can kill permablockers! Almost everyone else has an unblockable stun. Glad we get one too. I wouldn't mind if they removed the 100% penetration tho. They've already stated in the past that they don't like having "big damage" attached to stuns, so this is a weird exception.

    Not sure I'd call Templars OP though. 9/10 of my deaths are to stamblades or necro bombs.

    That's because you play stamplar (I main stamplar). Magplar is sooo much better.

    Edit - hi ket, didn't even notice it was you lol

    Hello Garion! Fellow stamplar main. There are dozens of us!!
  • Jman100582
    Jman100582
    ✭✭✭✭
    Yeah this change probably won't last more than one patch without it getting nerfed. What they'll nerf about it remains to be discussed, as they might lower the damage and keep the stun through block or something like that. As a rule I've never been a fan of unblockable stuns since block is almost the only sure way to counter cc's. It's not like javelin has the travel time of a spec bow either, it's going to be pretty hard to dodge which will be the only counter to it beyond immoves and cc immunity
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    I’m not worried about this going through block. Block is too powerful as is. It needs more counters. I do believe that some will complain about this skill, but only because they never really worried about its use before. But I think there’s more overreaction before reality as usual. As is, the skill doesn’t hit that hard even when going through resistances.

    Bubble also got its snare reduced from 60 to 40. There are nerfs here too.
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    maxjapank wrote: »
    I’m not worried about this going through block. Block is too powerful as is. It needs more counters. I do believe that some will complain about this skill, but only because they never really worried about its use before. But I think there’s more overreaction before reality as usual. As is, the skill doesn’t hit that hard even when going through resistances.

    Bubble also got its snare reduced from 60 to 40. There are nerfs here too.

    Agree. Plus I imagine most magplars are still gonna prefer toppling.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    I'm curious to see how Aurora javelin will work on something like a stamplar.
    The skill does good dmg already at decent range on mag.
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Firstmep wrote: »
    I'm curious to see how Aurora javelin will work on something like a stamplar.
    The skill does good dmg already at decent range on mag.

    The long knock-back kills it for me. Stun them, then gotta run over to where they land to finish the combo. Too much hassle. Plus I wanna conserve mag for that juicy breath of life with 7k wep damage behind it XD
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
    ✭✭✭✭✭
    This game desperately needs more irresistible and unblockable attacks, but giving it to templars is just overkill. Nbs have a pretty garbage execute that could perhaps become a bit useful with irresistible and unblockable damage.
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    All this hate on Templar but no one seems to forget that Warden is basically unkillable and will be even more so after this update.
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    There is always hate on templars, templars can't have nice things. If different class get something no one cares . People not see how templar work , there is only one type of templar , that work right now and it is Magplar other sublcasses are bad compared to this.

    Tank's to useless compared to other classes.
    Stamplar only good as stamina dps but still Magplar is better and stamplar not have anything unique that can bring. Potl is useless. All tanks can bring POTL debuff or Sunder Debuff.
    Healer is playable. Somehow
  • J18696
    J18696
    ✭✭✭✭✭
    Not against templar getting a unblockable stun but I dont think giving it to javelin is the correct move tbh one morph is a knock back so getting thrown off keep walls and bridges has no counter play anymore
    Edited by J18696 on February 13, 2022 7:38AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have not been on PTS yet, but I thought that new Piercing Javelin bypasses block instead of ignoring the enemy's Resistances.

    Is it doing both of those things now ?

    Because if so, then... um... nothing against Templar, but... um... ok.. imagine for a second that Piercing Javelin is a guild skill, ok ?

    We have an unblockable ranged spammable with hard CC (stun or knock back) that deals massive damage on top (ignores resistances). Idk about you, but the 1st thing that comes to my mind is the old snipe ganking (pre-nerf). The difference though is that with Javelin, you will hard CC the target and since it does not have a cast time you will be guaranteed to hit the target at least 3x times or something. With an ability that deals "true" or "Oblivion" damage (as it ignores resistances). Add 2 proc sets on top and... yeah. Templars will be lucky if it stays like this.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Firstmep wrote: »
    I'm curious to see how Aurora javelin will work on something like a stamplar.
    The skill does good dmg already at decent range on mag.

    The long knock-back kills it for me. Stun them, then gotta run over to where they land to finish the combo. Too much hassle. Plus I wanna conserve mag for that juicy breath of life with 7k wep damage behind it XD

    Aurora sounds kinda nice for Bowplar.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    J18696 wrote: »
    Not against templar getting a unblockable stun but I dont think giving it to javelin is the correct move tbh one morph is a knock back so getting thrown off keep walls and bridges has no counter play anymore

    Ok maybe unblockable stun + unresistable damage is too much but still , if other classes will get it , Experts will come and clap clap good decision . Most players play Sorcs and NB most popular classes.If templar become harder too kill everyone lose their mind . Why i can't farm templars anymore!? ZOS nerf templars to STRONK! But i don't see those people to talk about changes to their classes , where templar main topic is alive almost non stop .
  • AgentZenish
    AgentZenish
    ✭✭✭
    Firstmep wrote: »
    I'm curious to see how Aurora javelin will work on something like a stamplar.
    The skill does good dmg already at decent range on mag.

    The long knock-back kills it for me. Stun them, then gotta run over to where they land to finish the combo. Too much hassle. Plus I wanna conserve mag for that juicy breath of life with 7k wep damage behind it XD

    As a magplar, I’m going to try out a build using stampede. Been messing around with Rallying Cry/Briarheart and Torc mythic. Switched to Biting Jabs too. Interested in the possibilities!
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    Stamplar is not powerful, A tier at best. Sure MagPlar is S tier but MagDK is the most OP PvP class currently so let's not change fossilize thanks.
    Edited by James-Wayne on February 13, 2022 2:11PM
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    I said early on Id like them to remove the ignore resist part if it's going to ignore block. As a templar; I don't want to see this become even more spammed by bad plars. Will be no reason to account for penetration in your build and just stack power for damage and heals.
    Edited by TechMaybeHic on February 13, 2022 3:59PM
  • Ratharel
    Ratharel
    ✭✭✭
    Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.
    Edited by Ratharel on February 14, 2022 10:03AM
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Ratharel wrote: »
    Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.

    I have no idea where you get 800%. Are you talking the execute damage and the damage against targets in front? Those don't combine at all.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Only binding javelin should even be considered to be unlockable
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    katorga wrote: »
    Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.

    We all thought that was annoying until they put the same effects on Streak and made it AOE. Now it's 10x more annoying.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Ratharel wrote: »
    Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.

    I have no idea where you get 800%. Are you talking the execute damage and the damage against targets in front? Those don't combine at all.

    Radiant scales with missing magicka. Next patch with hyridized builds, I can build like a stamina build, and use my magicka dumps to keep my 15-20K mag pool low getting maximum bonus to my execute.
    Solariken wrote: »
    katorga wrote: »
    Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.

    We all thought that was annoying until they put the same effects on Streak and made it AOE. Now it's 10x more annoying.

    Yep, another "exception". Streak should be blockable, and not dodgeable. Not both.

    imo, the ONLY CC that should ignore block and dodge are the delayed, ground-based CCs like necro totem, or the mages guild rune skill.
    Edited by katorga on February 14, 2022 3:10PM
  • VarisVaris
    VarisVaris
    ✭✭✭✭✭
    katorga wrote: »
    Solariken wrote: »
    katorga wrote: »
    Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.

    We all thought that was annoying until they put the same effects on Streak and made it AOE. Now it's 10x more annoying.

    Yep, another "exception". Streak should be blockable, and not dodgeable. Not both.

    imo, the ONLY CC that should ignore block and dodge are the delayed, ground-based CCs like necro totem, or the mages guild rune skill.

    Class CCs (and all other skills) should be balanced around the classes and not some generalized power level that does not take into account how classes are meant to be played and how they can deal with different means of offense and defense.

    Thanks to such a mindset in the dev team classes have lost way too much of their identity because certain skills were seen as too good or too weak when being directly compared to others while completely ignoring how those skills fit into the toolkit surrounding it.

  • WhyEvenTry
    WhyEvenTry
    ✭✭✭
    Almost everyone else has an unblockable stun. Glad we get one too.

    Templar has unavoidable delayed burst. Where is this for every other class?
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Jabs and beam are undodgeable. Potl is undodgeable and unblockable. Ult is undodgeable as well. Now their stun is unblockable and hits really hard for a stun. Meanwhile other classes don't have a proper counter to block and dodge at all...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    katorga wrote: »
    Ratharel wrote: »
    Guys, is my math off or stamplars will be now able to combine Crescent Sweep with Radiant Opression for up to 800% damage bonus while having both skills scaling with 10K weapon damage? And striking with a skill that bypasses block while having at the same time passive that gives damage bonus against blocking targets? So new meta is not to block against templars at all, right? Asking for a PvP friend.

    I have no idea where you get 800%. Are you talking the execute damage and the damage against targets in front? Those don't combine at all.

    Radiant scales with missing magicka. Next patch with hyridized builds, I can build like a stamina build, and use my magicka dumps to keep my 15-20K mag pool low getting maximum bonus to my execute.
    Solariken wrote: »
    katorga wrote: »
    Will be just as bad as Rune Cage when it was ranged, unblockable. I predict this gets nerfed fast.

    We all thought that was annoying until they put the same effects on Streak and made it AOE. Now it's 10x more annoying.

    Yep, another "exception". Streak should be blockable, and not dodgeable. Not both.

    imo, the ONLY CC that should ignore block and dodge are the delayed, ground-based CCs like necro totem, or the mages guild rune skill.

    radiant oppression does not scale with missing magicka anymore (it used to scale with how full your magicka was, basically opposite of bahsei), but its only bonus over the other morph now is a very slight increase in the execute bonus (it goes from 480->500 execute bonus), the other morph gets the 20% of dmg heals you as the bonus but still has the 480% execute bonus
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
Sign In or Register to comment.