Empty, long boring zones isn't fun, and will not keep people. A lot of the expansions are completely empty. How does this not click?
Why are you sticking new characters in Blackwood? Its empty, the delves aren't worth doing. Who thought taking lootable barrels, etc out was a good idea? Who thought making a delve last longer than a 4 man dungeon was exciting? Because no one is out there doing these delves. Read the room. If people would rather play in Auridon for their 50th character it means your new content is not fun.
I wish delves where daily questing is involved were smaller at least. Or maybe that the objectives in them were fewer. Like, fetch 1 thing close to the entrance, instead of 3 spread out all over the place.
Supreme_Atromancer wrote: »I wish delves where daily questing is involved were smaller at least. Or maybe that the objectives in them were fewer. Like, fetch 1 thing close to the entrance, instead of 3 spread out all over the place.
How utterly boring that would be. Why not just cut to the chase and put the objective right next to the daily quest-giver so as not to let boring aesthetics get in the way of the thrill of mashing buttons for coffers?
Supreme_Atromancer wrote: »I wish delves where daily questing is involved were smaller at least. Or maybe that the objectives in them were fewer. Like, fetch 1 thing close to the entrance, instead of 3 spread out all over the place.
How utterly boring that would be. Why not just cut to the chase and put the objective right next to the daily quest-giver so as not to let boring aesthetics get in the way of the thrill of mashing buttons for coffers?
No, it wouldn't be boring. It would be less boring and tedious than that Blackreach delve with the mushrooms for example. Much less boring and much less tedious if there was just one fetch item in there for example.
The only part of this I agree with is there should be more lootable containers.
I think the delves are fine. Why do you think no one is doing them? I see others there.
colossalvoids wrote: »If delves were actually on a 4man dungeons scale that would be a win in my book, it isn't though. At least some public dungeons got better since base game.
Older content tends to be empty. It is normal and common in MMORPGs as players tend to gravitate to the newer released zones. It is also why, in part, Zenimax does events that involve these older zones.
It is to be expected since people do not want to do the same content 50 million times. People continue to play when they have new and interesting content to enjoy along with fun people to enjoy it with.