Having opinions on other classes is fine, but to make the case that NB has identity simply because it has Stam morphs isn’t a case at all. Especially, when those morphs are mostly obsolete compared to skills found outside the class lines.francesinhalover wrote: »Lmao one of the classes ingame with the highest number of stam morphs and identity.
Make a post for wardens, sorcerers , templar.
francesinhalover wrote: »Lmao one of the classes ingame with the highest number of stam morphs and identity.
Make a post for wardens, sorcerers , templar.
MindOfTheSwarm wrote: »The way is see it I would do the following:
1. Remove cast/wind up time of Teleport Strike and make it instant.
2. Give Invis a cooldown of 4 seconds but make it last forever once active, add a 2 second period of reveal immunity on activation and make it free to cast. Also, give other skills buffs and extra utility while Invis or stealthed is active.
3. Move Blur and Grim Focus to Shadow line.
4. Move Cripple to assassination line and give it a Disease Morph.
5. Move Path of Darkness to Siphoning Line and make it a Blood Path instead, damage would be base line and one morph would be Disease and apply Minor Defile.
6. Move Veiled Strike to Assassination Line.
7. Give Ambush the armor debuff.
8. Give Surprise Attack the Empower debuff.
9. Change the Shadow Barrier passive to give Minor Protection instead.
10. Give Mirage Major Resolve instead of Minor Resolve.
11. Give Dark Cloak Minor Resolve instead of Minor Protection and increase its duration to 12 seconds to help it compete and increase its value.
12. Change Killer’s Blade and give a DoT.
13. Make Death Stroke the execute.
14. Buff Mass Hysteria.
Just my thoughts.
the1andonlyskwex wrote: »MindOfTheSwarm wrote: »The way is see it I would do the following:
1. Remove cast/wind up time of Teleport Strike and make it instant.
2. Give Invis a cooldown of 4 seconds but make it last forever once active, add a 2 second period of reveal immunity on activation and make it free to cast. Also, give other skills buffs and extra utility while Invis or stealthed is active.
3. Move Blur and Grim Focus to Shadow line.
4. Move Cripple to assassination line and give it a Disease Morph.
5. Move Path of Darkness to Siphoning Line and make it a Blood Path instead, damage would be base line and one morph would be Disease and apply Minor Defile.
6. Move Veiled Strike to Assassination Line.
7. Give Ambush the armor debuff.
8. Give Surprise Attack the Empower debuff.
9. Change the Shadow Barrier passive to give Minor Protection instead.
10. Give Mirage Major Resolve instead of Minor Resolve.
11. Give Dark Cloak Minor Resolve instead of Minor Protection and increase its duration to 12 seconds to help it compete and increase its value.
12. Change Killer’s Blade and give a DoT.
13. Make Death Stroke the execute.
14. Buff Mass Hysteria.
Just my thoughts.
Do you want more identity, or buffs? All I see here is a list of buffs.
Urzigurumash wrote: »I've seen one single StamNB in Senior BGs this patch, and they're in this thread.
Tommy_The_Gun wrote: »- Mass Hysteria needs a tiny buff (1 or 2 additional effects) - because Turn Evil exists just fine and it is a guilds skill that is just outclassing a class skill.
- Healthy Offering morph should go back to health cost only (other morph stays).
- Some abilities should have cast time removed / reduced (for example teleport strike & morphs and Death Stroke & morphs)
- Consuming Darkness ultimate & morphs is probably the worst ultimate in the game. It either needs a rework or some substantial buff. Idk what that could be thought. Maybe it should "follow" you around, like the destro ulti aoe does.
katanagirl1 wrote: »So the majority of comments in this thread are about mag skills and PvP. I think that says something.
Stamblade used to be the top dps class for PvE content and now no one plays it anymore.
My main is stamblade, and I ran a group dungeon today with my GM and some other officers with that toon, and got invited to try for a trials group. I was told I’d have to respec as magblade to participate, though.
I love my stamblade and thankfully am able to do all overland content solo with her, it’s just so natural with bow and dual wield. I may have to pick another mag toon to do this trial activity. Maybe with the new account wide achievements it won’t matter that I do trials on something other than my main toon. It’s just so sad that there is no class balance so you can have choices.
I'm with you on this one. The base classes need some tweaking, for sure.kendellking_chaosb14_ESO wrote: »To be fair I think all the base classes need a complete rework their roles have been stepped on with the new classes. Nerfs over the years just been all over the place.
Necro showed that ZoS now know how to make a balanced class with a clear identity a fresh update for everyone would be nice. Let all the class be able to play any role but in their own way. Let’s be honest the whole “any class, any role” and “play your way” was not really a thing with Tanking being balanced for DK and Templars, healing being balanced for Templars and Sorcs and NB being the DPS baseline.
MindOfTheSwarm wrote: »Oreyn_Bearclaw wrote: »MindOfTheSwarm wrote: »Oreyn_Bearclaw wrote: »Mostly from a PVE perspective (Mag DPS):
For the most part, I just feel it needs a small damage buff. For the vast majority of the game, I would have said nightblades have a high ceiling, but a low floor in damage, because their rotation is one of the trickiest to perform. It really needs to be played dynamically, it is very dependent on a good LA weave, and the rotation is not very forgiving (damage falls hard with only a few mistakes). I was fine with that because I generally believe in rewarding skilled gameplay, and nightblades where perhaps the best at that. Now I just feel like that even when I am near perfect on my rotation on my NB, I am still behind a sloppy DK or Sorc in damage.
I think the best comparison to NB has always been Sorc. I have long believed that the best players would do more damage on a NB, but that most players would actually do slightly better on a sorc because the rotation is easier and a more forgiving. Now, it doesnt seem that tradeoff exists any longer. My sorc is much further ahead these days, and I am pretty decent on a NB.
I do still prefer NB as my main PVE DPS class. I like that I dont have to deal with Pets (sorc) or am stuck in melee (DK). Those are certainly the three classes that I play the most as a PVE DPS.
The poll is about class identity rather than damage buff or balancing issues. But. Yes, some abilities could use a buff here and there however.
The poll was trying to point out that the class feels off as a whole. The Assassination line doesn’t live up to its name as most options outside of the line are just flat out better. The Shadow line has like 2 abilities that could be really called ‘Shadow’ skills. Siphoning feels muddled in what it is trying to do.
You are correct on the difficulty on achieving high damage compared to the ease of other classes, this is another issue the class has.
NBs have probably had the most class identity of any class since launch. I dont think the identity has changed, I just think they are less effective than they used to be. Their PVE DPS identity has also been high single target damage with a difficult yet rewarding rotation. The only thing that has changed is that they dont do quite as much damage compared to the easier alternatives like sorc or DK. Hence, they need a small damage buff...
Blur is a defensive skill and has nothing to do with Assassination.
MindOfTheSwarm wrote: »The poll is about class identity rather than damage buff or balancing issues. But. Yes, some abilities could use a buff here and there however.
Oreyn_Bearclaw wrote: »NBs have probably had the most class identity of any class since launch.
colossalvoids wrote: »Pretty sure you can build literally any class without any class skills but that doesn't indicate that class skills are anyhow bad. Magnb using almost exclusively their class toolkit in pve, pvp is also a lot of class centric. Just as example from solo to group pve I'm using roughly 7-8 class skills between both bars, is that considered low or some people just plainly ignoring them for some reason I'm not aware of? NB might need a little push with st damage being their main focus, like assassin's blade buff (which is held by pvp currently cause you know, ganking) but surely they're doing not bad at all.
MindOfTheSwarm wrote: »colossalvoids wrote: »Pretty sure you can build literally any class without any class skills but that doesn't indicate that class skills are anyhow bad. Magnb using almost exclusively their class toolkit in pve, pvp is also a lot of class centric. Just as example from solo to group pve I'm using roughly 7-8 class skills between both bars, is that considered low or some people just plainly ignoring them for some reason I'm not aware of? NB might need a little push with st damage being their main focus, like assassin's blade buff (which is held by pvp currently cause you know, ganking) but surely they're doing not bad at all.
Being able to build out of class, and building out of class being hands down better, are two different things.
colossalvoids wrote: »MindOfTheSwarm wrote: »colossalvoids wrote: »Pretty sure you can build literally any class without any class skills but that doesn't indicate that class skills are anyhow bad. Magnb using almost exclusively their class toolkit in pve, pvp is also a lot of class centric. Just as example from solo to group pve I'm using roughly 7-8 class skills between both bars, is that considered low or some people just plainly ignoring them for some reason I'm not aware of? NB might need a little push with st damage being their main focus, like assassin's blade buff (which is held by pvp currently cause you know, ganking) but surely they're doing not bad at all.
Being able to build out of class, and building out of class being hands down better, are two different things.
So what are exact scenarios people are building mostly out of class on nightblade and being better at the same time? The only variants I can think of are gank or bomb pvp builds but I'm pretty sure no one would make a thread about this and identity.
kendellking_chaosb14_ESO wrote: »To be fair I think all the base classes need a complete rework their roles have been stepped on with the new classes. Nerfs over the years just been all over the place.
Necro showed that ZoS now know how to make a balanced class with a clear identity a fresh update for everyone would be nice. Let all the class be able to play any role but in their own way. Let’s be honest the whole “any class, any role” and “play your way” was not really a thing with Tanking being balanced for DK and Templars, healing being balanced for Templars and Sorcs and NB being the DPS baseline.
MindOfTheSwarm wrote: »Urzigurumash wrote: »I've seen one single StamNB in Senior BGs this patch, and they're in this thread.
So true. I understand the fear of buffing NB due to invis ganking but gank power comes from Two Handed and invis being spammable.
Remove spammable nature of invis and add a cooldown, and you directly nerf the frequency and ease of repeated ganks. While at the same, giving it reveal immunity for 2 seconds on activation gives it escape potential when it is activated.
Ganking is fine, but a failed gank should present clear opportunity for counter play.
People who argue that stealth having a cooldown is a bad idea are most likely the very gankblades we all find frustrating to deal with.
You could even have the cooldown be 8 seconds with 2 seconds of reveal immunity and it would still be a very strong ability. Of course stealth would have to last until it is broken if a cooldown were added otherwise it would be worthless.
I will admittedly say I am not a NB expert. Far from it.
I voted this way because it felt to me, based on my limited knowledge and what I read on the forums, that the vampire re-work stole a lot from NB identity and I'm a little surprised that hasn't come up yet in this thread (although I may have missed it). Or perhaps no one feels that way anymore.
I also thought I read that changes to NB turned them into less effective healers, after a short time in the sun where people were having fun with them. I was just about to level a character to try it when it started falling out of favor, so I never bothered.
Anyway, that's the rationale behind my answer.
I also thought I read that changes to NB turned them into less effective healers, after a short time in the sun where people were having fun with them. I was just about to level a character to try it when it started falling out of favor, so I never bothered.