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Welcome the new worst healer set in the game

FeedbackOnly
FeedbackOnly
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MALIGALIG'S GLOVES

(2 items) Adds x Maximum Magicka
(3 items) Adds x% Healing Done
(4 items) Adds x Weapon and Spell Damage
(5 items) On overhealing yourself or a group member with a Direct Heal, apply Maligalig's Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.

You thought prayer shawl was bad. No matter it's time for a set that does less then 1k damage a second. Surely you would slot elemental blockade instead. Crushing shock anyone else?

In what world is this set in anyway decent?

Edited by FeedbackOnly on January 28, 2022 3:07AM
  • redspecter23
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    I may be reading it wrong, but perhaps it's up to 3300 per tick for 6 seconds, every 10 seconds. In that situation, you might be able to turn overheals into a decent damage source, but if it's as you suggest, it's just horrible.
  • Amottica
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    I may be reading it wrong, but perhaps it's up to 3300 per tick for 6 seconds, every 10 seconds. In that situation, you might be able to turn overheals into a decent damage source, but if it's as you suggest, it's just horrible.

    Good observation. Probably good to withhold feedback on new items until we can see how they actually perform.

    Ofc, not suggesting it will be one of the best healing sets ever. Felt I had to add that.

    Edited by Amottica on January 28, 2022 3:24AM
  • RaptorRodeoGod
    RaptorRodeoGod
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    Could be good with Pale Order
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • FeedbackOnly
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    I may be reading it wrong, but perhaps it's up to 3300 per tick for 6 seconds, every 10 seconds. In that situation, you might be able to turn overheals into a decent damage source, but if it's as you suggest, it's just horrible.

    I see would definitely change things a lot. This would be a perfect sets for pug healers where group DPS is bad

    I apologize I seem to been wrong. This set might actually be over performing! It's time for healers to have a overperforming set 😝

    We'll see Monday though because I thought pale order was bad and was convince it wasn't then it turned out it was arch emeny of all healers
    Edited by FeedbackOnly on January 28, 2022 3:55AM
  • Fennwitty
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    Potentially a good direction though, even if the numbers don't seem quite right.

    Shows the devs intent to let healers contribute to the group by ... healing.

    Instead of healer builds and sets spending most of their time dealing with buffs debuffs and their own personal damage. And it encourages characters to put some investment into healing amounts to get juicy overheals -- so instead of a crit overheal being a giant number that ultimately is pointless, now it can have a point.

    EDIT: My Argonian Templar for trials is overtuned for most dungeon content (still need to set up different armory slot). So while it's quite amusing to crit heal someone for more health than their character even has and bring them from almost dead to perfectly full -- it doesn't really do anything at present besides make a smile.
    Edited by Fennwitty on January 28, 2022 4:02PM
    PC NA
  • Bowser
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    Too bad the cooldown isn't per target. 3300 x 12 raiders would be a pretty good chunk of damage.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • skinnycheeks
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    I think it seems kind of fun for pug healing dungeons. get a little dmg along with your HoT you are using. and yeah I assume that 3300 is per tick, not over the whole 6s. Cause that would be awful if that was the fully DoT.
  • ixthUA
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    This effect can proc on healer or DD, making it completely useless due to limited range (7 meters).
    I have a healer build hat can do Vet DLC HM dungeons fine. I will not buy another armory slot and another dungeons DLC (total 3000 crowns) just to make a fun easy dungeon healer.
    Considering it's real world money price, this set is very bad.
    Spell Power Cure + Master Architect are base game healer sets that are many times better.
    Edited by ixthUA on January 29, 2022 2:08PM
  • Vevvev
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    Could be good with Pale Order

    I could see that working rather well with this set as it'd always be active basically.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Soulshine
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    Will have to see how it actually works but even if it's 3300 per tick, it's still underwhelming to be honest. Was quite disappointed to see it compared to the other sets.

  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Kindda reminds me of the Trinimac set
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • acw37162
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    6 group members getting shock proc damage every seconds for 6 seconds on every over heal proc is not even close "the worst"

    if the heal can crit and the damage can crit it will be the new second healers set or magica NB support DPS set

    Passive DPS hell it may be better ten SPC in specific fights
  • fizl101
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    Nahviintaas says hello!
    Soupy twist
  • Ganondroid
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    ixthUA wrote: »
    Spell Power Cure + Master Architect are base game healer sets that are many times better.

    Neither of these are base game sets. I'll let you have SPC since you can get Imperial City for free now, but Morrowind is still extra paid content.
  • Pet
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    Ganondroid wrote: »
    ixthUA wrote: »
    Spell Power Cure + Master Architect are base game healer sets that are many times better.

    Neither of these are base game sets. I'll let you have SPC since you can get Imperial City for free now, but Morrowind is still extra paid content.

    No it isn't, Morrowind comes with the game.
  • Ganondroid
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    Pet wrote: »

    No it isn't, Morrowind comes with the game.

    It's on sale right now for the event for 1750 crowns with a normal price of 3500 crowns. Not free.
  • Pet
    Pet
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    Ganondroid wrote: »
    Pet wrote: »

    No it isn't, Morrowind comes with the game.

    It's on sale right now for the event for 1750 crowns with a normal price of 3500 crowns. Not free.

    That's likely for people who bought the game around launch. It absolutely does come with the game and has for quite some time now.
  • dcam86b14_ESO
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    you're reading into this way too much. From what others have stated range is limiting and the single target is as well.
  • FeedbackOnly
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    Ganondroid wrote: »
    Pet wrote: »

    No it isn't, Morrowind comes with the game.

    It's on sale right now for the event for 1750 crowns with a normal price of 3500 crowns. Not free.

    It's part of standard addition now. It comes with game for anyone starting in past couple years
  • FeedbackOnly
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    you're reading into this way too much. From what others have stated range is limiting and the single target is as well.

    ?
  • exeeter702
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    you're reading into this way too much. From what others have stated range is limiting and the single target is as well.

    ?

    It will only proc off of direct target healing spells. So there is no upkeep whilst using hots. The potential for the over heal to trigger on the healer themselves is a wasted proc, albiet rare as at the very least the tank will be taking damage steady, but you just have to be mindfull of that.

    None of this matters though because I dont see this being usefull outside of pug dungeon healing, and in that case we are already at a point where healers are barely needed, and if you are in the healer role, passive hot healing is generally all you ever really need.

    Why expend a GCD on an over heal to convert to damage when you can just cover all healing needs passively and dedicate that GCD to a far stronger damage dealing spell.
  • peacenote
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    Vevvev wrote: »
    Could be good with Pale Order

    I could see that working rather well with this set as it'd always be active basically.

    Ugh, just what we healers need... more reasons for people to try Pale Order. :s
    Fennwitty wrote: »
    Potentially a good direction though, even if the numbers don't seem quite right.

    Shows the devs intent to let healers contribute to the group by ... healing.

    Instead of healer builds and sets spending most of their time dealing with buffs debuffs and their own personal damage. And it encourages characters to put some investment into healing amounts to get juicy overheals -- so instead of a crit overheal being a giant number that ultimately is pointless, now it can have a point.

    EDIT: My Argonian Templar for trials is overtuned for most dungeon content (still need to set up different armory slot). So while it's quite amusing to crit heal someone for more health than their character even has and bring them from almost dead to perfectly full -- it doesn't really do anything at present besides make a smile.

    Interesting! I have been advocating for this pretty recently, too, come to think of it. Allow healers to supplement damage by adding damage to heals, so there's less of a gap between bringing a DPS with self heals and a real healer who also can add damage to the fight.

    Kinda makes me want to install PTS and try it, but I"ll have to be patient as I don't have enough space for that.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • FeedbackOnly
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    Maligalig’s Maelstrom - Light
    2 – Adds 1096 Maximum Magicka
    3 – Adds 4% Healing Done
    4 – Adds 129 Weapon and Spell Damage
    5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.


    Lets come back to this now


    the highest this set can reach is 1300 damage over 6 secs with a cooldown of 10 secs....

    I think this goes back into trash tier no? Not even 1k damage per a second....
  • CP5
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    That's not how it works. Utilizing budding seed I was able to get the set to get the set to deal 3700 damage per tic, which happens every other second. That, as an aoe, particularly in trash fights in a trial where you can have potentially 12 targets with this up, has potential. And it's perfect for situations where you use a barrier, thus allowing hots to top everyone off and letting your aoe burst heal to proc the set on multiple targets.
  • FeedbackOnly
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    CP5 wrote: »
    That's not how it works. Utilizing budding seed I was able to get the set to get the set to deal 3700 damage per tic, which happens every other second. That, as an aoe, particularly in trash fights in a trial where you can have potentially 12 targets with this up, has potential. And it's perfect for situations where you use a barrier, thus allowing hots to top everyone off and letting your aoe burst heal to proc the set on multiple targets.

    3700 is passed 3300 how the world is it working now actually?
  • FeedbackOnly
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    P.S the tooltip on this suck.... it might be a good set but seriously confusing
  • AlnilamE
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    I mean, does it work with Combat Prayer?
    The Moot Councillor
  • exeeter702
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    P.S the tooltip on this suck.... it might be a good set but seriously confusing

    It does what it says...

    It puts a buff on the over healed target for 6 seconds. Said buff causes any over healing to trigger a damage proc for X amount based on listed formula. Buff application has a 10 sec. ICD. There shouldnt be any confusion.

    If someone is getting it to trigger for 3700 that may be simply due to the base value being adjusted according to the quality of the gear.
  • CP5
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    The capped 3300 damage was amplified by other bonuses, so a little above 10% bonus damage on my healer getup from who knows what passives. All that I did was burst heal myself and jump into a pack of wolves, so it was some generic passive.
  • SkaraMinoc
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    A 9900 overheal would trigger 3300 damage per second for 7 seconds? Is that how it works?

    Edited by SkaraMinoc on February 6, 2022 1:41AM
    PC NA
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